damn, I can't even get a PS5 and they already made the upgrade
damn, I can't even get a PS5 and they already made the upgrade
I'm pretty sure FF16 is a 2022 title and we will hear about it in 2022 with the same timeframe as an XIV expansion (announced 8-10 months before release)
It will ensure they can focus on FF16 next year, before focusing on the next XIV expack for 2023.
There's also the 35th anniversary next year, although that should be in December (if they stick to the original Japanese release date). So yeah, a Sony event seems likely honestly. I could see them having an E3-like stream this year.I wish they would do an digital event like last year for Endwalker, and just deep dive the heck out of it this Spring and put a date but that is assuming Sony wouldn't want to show they game for themselves (which is very likely).
I mean, if that's all they are gonna say then they might as well not bother. Unless for some reason people think we won't hear anything next year either (which I don't think anyone honestly thinks that way), then saying "sorry, info next year" is quite pointless. That type of announcement/update should've happened 2-3 months ago, not in the final weeks of December.
If they are gonna acknowledge the fact that they promised more info in 2021 and didn't deliver, they should give us more info on what happened (we can all guess, but still) and give us something more specific than "see you next year" for when they'll finally show more.
It looks like Yoshida doesn't want to expose his team to much. He isn't even the actual director of the game but we have barely heard anything from Hiroshi Takai so far. Yoshida probably saw how aggressive some fans can be on social media and wants to preserve his team from that heat.
"hampered communication from the Tokyo office" --> Am I reading this right? Is he lowkey saying the Tokyo office is responsible for the delay? That's quite brave.
Idk, you're describing technical issues, which is different from communication issuesNah, he discussed this in FFXIV live letters. The Tokyo office was unprepared for COVID as many key computers and workstations were there and unable to be simply transferred to home use. They also had a company wide network that allowed large uploads and downloads of data rapidly; it obviously will take much longer on regular wifi. It took several months for them to reconfigure and set up a strong work from home environment that allowed development to resume without major issues.
Probably also had to do with Japan still doing a lot of stuff on paper. Was hell when WFH started for a lot of companies.Nah, he discussed this in FFXIV live letters. The Tokyo office was unprepared for COVID as many key computers and workstations were there and unable to be simply transferred to home use. They also had a company wide network that allowed large uploads and downloads of data rapidly; it obviously will take much longer on regular wifi. It took several months for them to reconfigure and set up a strong work from home environment that allowed development to resume without major issues.
Idk, you're describing technical issues, which is different from communication issues
I hope they didn't ask the outsourced companies to fax their code lolProbably also had to do with Japan still doing a lot of stuff on paper. Was hell when WFH started for a lot of companies.
Ah I seeI see what you mean but coordination was a major challenge for him as well. It's why the ultimate raid in 5.4 was postponed - they couldn't establish working coordination with testers. That may be what he meant when he said communication.
In truth it was postponed for multiple reasonsI see what you mean but coordination was a major challenge for him as well. It's why the ultimate raid in 5.4 was postponed - they couldn't establish working coordination with testers. That may be what he meant when he said communication.
We forgive you, KING!!!
Isn't E3 in spring?I think this will definitely be shown in spring and not at e3 2022.
Yeah. While it's a shame this wasn't released before TGA, it's awfully hard to not feel empathetic towards him, especially knowing how much he cares for the projects he's involved in and how hard game development is, particularly with Covid. And it was heartbreaking to see him get so emotional over the EW two-week delay.We forgive you, KING!!!
In all seriousness, what I'm liking about Yoshi-P is when he DOES put out a statement, he's pretty straight-talkin' about everything going on. I prefer that over being strung along a line of lies, fantasies, and bullshots. Get to the heart of the matter, that's all I wanna hear. No cryptic BS, or handing the audience/fanbase with kid gloves in hopes of not upsetting them, just the truth and why things are going the way they are and speaking to us like reasonable, understanding adults. Thank you!
It is! I think it'll show up before, probably at a Sony event (big or FF XVI-focused), but E3 would technically be spring even if people usually talk about it in summer terms.
Yea, I currently expect it to show up at a Sony event around April-May as well, with more info at SE's E3 event.It is! I think it'll show up before, probably at a Sony event (big or FF XVI-focused), but E3 would technically be spring even if people usually talk about it in summer terms.
I agree. The game's been announced for more than a year, it's not like they have to be secretive anymore.Yea, I currently expect it to show up at a Sony event around April-May as well, with more info at SE's E3 event.
I do wonder if they'll make it clear that it'll be at X event beforehand or try to stay silent and keep it a surprise. Usually companies like to do the latter, but considering how they handled the delay news for this year, and (possibly) how late in the spring Sony's event might be, it might be more smart to just be upfront about whether XVI is in it or not.
Out of curiosity (and if you don't mind me asking!), have you heard if they were planning for anything this year they had to delay? Well, I mean, that's clearly what it looks like, but I'm more curious about where/when they wanted to show the game and what might have happened.
Lol thanks for the answer! I wonder when it is they decided against showing anything in 2021 (since I'm sure they have plenty of great looking stuff they could share, but it seems like the re-reveal will be huge).The cat's out of the bag now per Yoshida's own gospel, but the game is running behind courtesy of COVID. I've heard TGS was in the cards at one point, but obviously, that was nixed months ahead of time. Other than that, I'm not sure, which is unfortunately another way of saying I don't know anything we don't already know as of today's letter!
I'm pretty sure FF16 is a 2022 title and we will hear about it in 2022 with the same timeframe as an XIV expansion (announced 8-10 months before release)
This is one of the reasons I prefer the zoned/segmented approach to the world design (or even an old school world map) to a seamless open world. Dividing the world into segments allows our imagination to fill in the blanks a bit and creates the illusion of a more global adventure, even if it sacrifices the seamless nature or something like Skyrim of FFXV.
Lol thanks for the answer! I wonder when it is they decided against showing anything in 2021 (since I'm sure they have plenty of great looking stuff they could share, but it seems like the re-reveal will be huge).
No meaningful leaks so far is impressive, although tbf XV's happened just a few months from release and FF VII Remake's case was, well, a self-inflicted wound what with the demo datamining.
The day they show XVI is gonna be fucking fantastic. The first FF that's truly new since 2006 and, while we know a bit about it right now, it's really minimal and likely just the prologue/early game.
1000% agreed. Zoned open world is easily the best way to approach current gen AAA JRPGs in order to have both a sense of scale and content. To me the benefits of everything being seamless is so negligible compared to its costs.This is one of the reasons I prefer the zoned/segmented approach to the world design (or even an old school world map) to a seamless open world. Dividing the world into segments allows our imagination to fill in the blanks a bit and creates the illusion of a more global adventure, even if it sacrifices the seamless nature or something like Skyrim of FFXV.
With Remake you just have to read my posts leading up to release to see how hyped I was. It was a great game regardless of certain outdated design philosophy and narrative beats I passionately disliked, and also a return to form for the series (not to say XV or XIII are bad, just heavily flawed and not what I wanted imo).Yaaaasss. I'm so excited. The fact that so many of us trust the team behind this to deliver a quality narrative is also refreshing. I mean, I love FFVII Remake. I really do. But I get why people critique its story, etc
Not saying Business Unit III is automatically infallible, but still. I think a lot of us would be quite surprised if the game didn't deliver at least to some extent!
Yeah. FF is not necessarily one thing, but my only "requirement" is that they are RPGs where a colourful cast has a grand adventure in a diverse world you can explore in a somewhat meaningful way. I feel we haven't had that kind of epic journey and perceived scale since XII.I think that quote succinctly sums up why the PSone FF games felt more epic than the modern ones. They were globe spanning adventures, when open world means modern games have to fit in a few dozen square miles.
Yeah. FF is not necessarily one thing, but my only "requirement" is that they are RPGs where a colourful cast has a grand adventure in a diverse world you can explore in a somewhat meaningful way. I feel we haven't had that kind of epic journey and perceived scale since XII.
I think that's the downside about remakes and sequels that aren't really ambitious enough to move on from focusing on the main cast. The initial installment, the first game, you are introduced to these characters and see them grow, but creatively by the time a sequel/prequel is made, it's just more of the same thing. Not that I'm wanting extreme change in all cases, but I think (IMO, of course) catering to a fanbase that just wants more Cloud, Sephiroth, Zack, and other main characters, in the case of FFVII, isn't beneficial creatively for the story of FFVII as a whole. To me, it's limiting, it's like clipping the wings of a bird that wants to soar to new places and experience new people. As much as I didn't like FFXIII and felt FFXV was a wasted opportunity, the fact they were new experiences with casts of characters in new worlds had me more hyped than any of the additional stories/content for FFVII ever did. It's one of the things I really liked about Sakaguchi when he was in charge of the FF series, he wanted to focus on new things. Always move forward into new FF worlds with new FF characters. The past is the past, it's done. You can revisit the past anytime you want, but when those adventures end, the book is closed.But it's still a remake. So getting introduced to fully new characters, plot points, locations and music for XVI is incredibly exciting. We don't even know what Clive's personality is like!
Environments really help in establishing a feel of the world. FFX might've been one of the more linear FFs second to FFXIII, but you get to experience lush jungles, frozen mountain peaks, chill shorelines, murky marshlands, dune hilled deserts, ruins, cities, calm grasslands, and such. Just by varying up locations does a world of good in helping the player feel like you are traversing a large world even if you have a limit on your means of exploration.It's no coincidence that FFXII to me feels like the last actual FF game. XIII was a corridor for most of the game. FFXV was a mess, and the open world was one of the worst aspects of it.
I really liked the Dragon Age Inquisition approach - large areas that are self contained with a world map.
Reality is that for the kind of grand experiences we got with the old FF games they need to move away from one continuous open world because it's impossible to make that game.
Do we know who the English VA's are so far? Some of them sound very familiar
Yoooo really? Love G'raha's voice.It sounds like Clive is Graha Tia's voice from FFXIV for both JP and English localizations. (Jonathan Bailey/Uchida Yuma).
Thanks for the info!Nothing confirmed, but it's presumably pulling from FFXIV voice actors. It sounds like Clive is Graha Tia's voice from FFXIV for both JP and English localizations. (Jonathan Bailey/Uchida Yuma). The woman who covers her mouth when meeting Joshua also sounds a lot like Y'shtola's voice actress (Robyn Addison). Also seen people speculate that one of the other voiced men in the trailer sounds like Aymeric's voice actor (Blake Ritson)
They're gonna be theatre actors.Thanks for the info!
The guy that says "We cannot defend our realm from the spread of the blight" at 1:44 in the trailer sounds like a famous actor, I just can't put my finger on who it is though.
Environments really help in establishing a feel of the world. FFX might've been one of the more linear FFs second to FFXIII, but you get to experience lush jungles, frozen mountain peaks, chill shorelines, murky marshlands, dune hilled deserts, ruins, cities, calm grasslands, and such. Just by varying up locations does a world of good in helping the player feel like you are traversing a large world even if you have a limit on your means of exploration.