Dont forget those Famitsu(Dengeki?) year end creator interviews where they give messages about their hopes for the coming year.
Look? Maybe. But I doubt it has better animations than Forspoken.This is probably true. I bet FF XVI looks was better than Forspoken.
Look? Maybe. But I doubt it has better animations than Forspoken.
Sadly, S-E has a history of this (even stating such), so people might be on the money.also, never understood this "cant market more than one game at a time" thing that some people on this site have. Why not?
Speaking of this, I am shocked at the amount of folks that think Sony will release God of War in april or may when Horizon Forbidden West is late february. These games need a bit more distance between each other.I definitely think they are trying not to have their big RPG releases stomp on each other (Endwalker, Forspoken, and FFXVI).
I never believed for a second any of the speculation on Forspoken being Q1 and FFXVI being Q2. In large part, they're chasing an overlapping audience. XVI is Holiday 2022 at the earliest, but I really expect to see it in Q1 2023.
Speaking of this, I am shocked at the amount of folks that think Sony will release God of War in april or may when Horizon Forbidden West is late february. These games need a bit more distance between each other.
The best way to kill sales for something unproven like Forspoken is to place FFXVI a month after it. Same with SoP:FFO. Two brand new forays for S-E, and easily both will be outsold by FFXVI if they end up close in release date.also, never understood this "cant market more than one game at a time" thing that some people on this site have. Why not?
Man can we please change the title of this thread because each time I see it I think a new announcement. It's heart breaking :(
although I feel sad we have no XVI news, it just doesn't feel too painful cuz of Endwalker. what a top tier JRPG it has shaped up to be. *chef's kiss*
The GOAT tbh. Thought this post really captured what makes all of XIV so good.
It's at the very least a great way to kill time if you're gonna be waiting on something for a few months, just saying~
GoWR releasing 2-3 months after HFW seems like a good distance tbh.Speaking of this, I am shocked at the amount of folks that think Sony will release God of War in april or may when Horizon Forbidden West is late february. These games need a bit more distance between each other.
The GOAT tbh. Thought this post really captured what makes all of XIV so good.
It's at the very least a great way to kill time if you're gonna be waiting on something for a few months, just saying~
This is all the news we're getting for the game this year good sir.
Wait, I just realized Pleaseinsertdisctwo is banned. Did anything happen?
Alright. Thanks!
I'm still not even convinced it's a next gen title. It was even revealed as a "PlayStation console exclusive" and they've never clarified whether or not it's coming to PS4 as well as PS5, so I think they might have deliberately left that door open for now. Character models and environments in the trailer were nothing that couldn't be feasibly accomplished as a cross-gen title. I'd say many PS4 games look better, even RPGs with huge open worlds (Horizon Zero Dawn for example). There were a lot of cross-gen red flags, like Clive's chainmail being a very flat texture below, and a lot of obvious polys on the character model, which are poly savings that definitely aren't necessary next gen (look at Ratchet's poly count and clothing details, even on random NPCs):I doubt FF XVI will be the better looking game from a technical standpoint. Forspoken has a more "next-gen" feel so far despite some rough stuff (surely to be improved upon; the same can be said of FF XVI's lighting, shaders...).
Now, I think I'll like FF XVI's art direction way more. I just need some of that colour and more interesting architecture from the concept art compared to the trailer.
This is all the news we're getting for the game this year good sir.
Possible with the action focus they are really making sure it is solid 60fps instead of pushing 30fps crazy 4k visuals but I'm guessing they are doing the graphics polishes once the gameplay is doneI'm still not even convinced it's a next gen title. It was even revealed as a "PlayStation console exclusive" and they've never clarified whether or not it's coming to PS4 as well as PS5, so I think they might have deliberately left that door open for now. Character models and environments in the trailer were nothing that couldn't be feasibly accomplished as a cross-gen title. I'd say many PS4 games look better, even RPGs with huge open worlds (Horizon Zero Dawn for example). There were a lot of cross-gen red flags, like Clive's chainmail being a very flat texture below, and a lot of obvious polys on the character model, which are poly savings that definitely aren't necessary next gen (look at Ratchet's poly count and clothing details, even on random NPCs):
It's a character model completely on par with Noctis', just with better IQ thanks to 4k as standard for PS5.
And yes, I know old Clive looks better:
But I'll raise you old Noctis:
XV was still a beautifully showcased game, and nothing from that XVI trailer was a generational leap over this imo:
I think the next trailer will either be a huge step up visually with some noticeable overhauls to character models and environment geometry, and fully confirmed as PS5 and next gen exclusive. Or it will look mostly the same where polys/geometry is concerned, with some big shader/lighting improvements showcasing the PS5 version, but be announced as cross-gen.
Of course it's also possible that Square are struggling to step up their game for next gen, or just aren't concerned much with visuals, but Forspoken shows they can push their tech forwards, and FF games have always proudly pushed visuals to the brink in the past. So this would be a big change in priority for Square and this franchise.
Possible with the action focus they are really making sure it is solid 60fps instead of pushing 30fps crazy 4k visuals but I'm guessing they are doing the graphics polishes once the gameplay is done
If only ff14 had an offline version like the future dq offline and also a portable switch version..The GOAT tbh. Thought this post really captured what makes all of XIV so good.
It's at the very least a great way to kill time if you're gonna be waiting on something for a few months, just saying~
XV was still a beautifully showcased game, and nothing from that XVI trailer was a generational leap over this imo:
What I'm gonna say will sound like cope or whatever, but I do believe Yoshida when he says that they could barely do any polishing for the game for the first trailer and that he really didn't want to show some CG or fake gameplay trailer. I do expect a significant improvement (not to the point where this is a contender of best-looking game of the gen so far or even the year it releases in, mind you).I'm still not even convinced it's a next gen title. It was even revealed as a "PlayStation console exclusive" and they've never clarified whether or not it's coming to PS4 as well as PS5, so I think they might have deliberately left that door open for now. Character models and environments in the trailer were nothing that couldn't be feasibly accomplished as a cross-gen title. I'd say many PS4 games look better, even RPGs with huge open worlds (Horizon Zero Dawn for example). There were a lot of cross-gen red flags, like Clive's chainmail being a very flat texture below, and a lot of obvious polys on the character model, which are poly savings that definitely aren't necessary next gen (look at Ratchet's poly count and clothing details, even on random NPCs):
It's a character model completely on par with Noctis', just with better IQ thanks to 4k as standard for PS5.
And yes, I know old Clive looks better:
But I'll raise you old Noctis:
XV was still a beautifully showcased game, and nothing from that XVI trailer was a generational leap over this imo:
I think the next trailer will either be a huge step up visually with some noticeable overhauls to character models and environment geometry, and fully confirmed as PS5 and next gen exclusive. Or it will look mostly the same where polys/geometry is concerned, with some big shader/lighting improvements showcasing the PS5 version, but be announced as cross-gen.
Of course it's also possible that Square are struggling to step up their game for next gen, or just aren't concerned much with visuals, but Forspoken shows they can push their tech forwards, and FF games have always proudly pushed visuals to the brink in the past. So this would be a big change in priority for Square and this franchise.
I remember something among those lines too, although I guess that the game can look like that (maybe better?) on PC now.If I remember correctly this is a bullshot. Correct me if I am wrong of course.
the strangers of paradise account dropping new lore every week meanwhile we barely know about the premise of ff16 lol
wait, this is just a star citizen thread page? he's not even on the page
wait, this is just a star citizen thread page? he's not even on the page
i just get page 3 of the start citizen threadWhen I click the link it takes me right to a post of his which shows why he's banned.
I don't know if I'm missing something but nothing in that thread seems to explain why he's banned
User Banned (Duration Pending Admin Review): Long history of hostility and antagonism towards other members
Yeah we'll definitely see some improvements to lighting, and I've no doubt that the worst case scenario is it's still easily the best looking FF game ever made when played on PS5, but I think the geometry and character poly counts are good indications that FF16 has been designed at the very least with the potential to release cross-gen. Because geometry/model detail isn't something you can easily scale, and it's all very much last gen poly counts, material use, and overall scene detail in the trailer.What I'm gonna say will sound like cope or whatever, but I do believe Yoshida when he says that they could barely do any polishing for the game for the first trailer and that he really didn't want to show some CG or fake gameplay trailer. I do expect a significant improvement (not to the point where this is a contender of best-looking game of the gen so far or even the year it releases in, mind you).
I think it's mostly the very flat lighting at times, beyond some textures, sure, that give off a more outdated look, as the IQ is really clean and VFX and animations look fantastic (facial animations not so much, but that seems like polishing you do at the last stages and they did avoid showing characters speaking). As in, shaders and lighting can drastically change how a game looks, as I think can be seen in this KoF XIV mod:
In any case, I see what you mean with XV, that game's still a looker even today, even if there are a few important areas XVI comes out on top and I'd be surprised if the final release isn't generally better looking. Although, I see older Clive's model to be more comparable to Integrade's Cloud than Noctis, even if all three are on the same overall level. Disagree about Horizon, though! I'm not gonna say that game's not great looking, but I think it's overrated as a visual showcase. Seeing people compare it to RDR2 or other titles was always weird to me. Forbidden West looks insanely beautiful, though.
In any case, even if the game is improved significantly, it's clearly not aiming for some nigh unattainable visual fidelity, which I'm fine with.
I didn't say release at the same time I said market at the same timeThe best way to kill sales for something unproven like Forspoken is to place FFXVI a month after it. Same with SoP:FFO. Two brand new forays for S-E, and easily both will be outsold by FFXVI if they end up close in release date.
When artists are targeting next gen exclusively, they get to produce some batshit insane poly counts, and FF16 was nowhere near that level of detail. You don't get to the end of development and then recreate higher poly versions of all your assets in the polish phase, so I'm braced for that cross-gen announcement =/
Yeah, I get the sentiment, but scale isn't an issue with high poly counts now. Especially with SSDs. And FFXV wasn't exactly struggling to capture scale at its detail level either.Also, even when done from the beginning, things like this take a considerable amount of time and budget, and Yoshi-P might want to spend that on scale and gameplay instead. Content over graphics.
Maybe it's to also make a bigger, varied explorable world (maybe less like FFXV more large zones similar to FFXIV). I with the others, I have no problem with the initial reveal's graphics/character models/detail, as long as they give us a hearty, grand world (maybe not AS big as everything you experience in FFXIV and its expansions, but something to strive towards). I want snowy mountains, dune-hilled deserts, dense, green forests, roaring rivers, serene fields, perilous valleys, sorched volcanic lands and so on. We know there's some sorta marshlands present in the trailer, and an ancient tower/citadel-like structure where you fight the Coeurl enemy, so those boxes are checked. As it is, that artwork for the Crystalline Dominion looks grand as fuck and all those Crystal Towers is definitely a throwback to the old "crystal towers" of FF (FFXIV incorporating these throwbacks perfectly as well), like Syrcus Tower/Sylx Tower of FFIII.Possible with the action focus they are really making sure it is solid 60fps instead of pushing 30fps crazy 4k visuals but I'm guessing they are doing the graphics polishes once the gameplay is done
To be fair, even if your console can manage, you still need to create that content, which is no doubt very time consuming (especially if you're not copy and pasting a lot of the assets and they are unique enough).Yeah, I get the sentiment, but scale isn't an issue with high poly counts now. Especially with SSDs. And FFXV wasn't exactly struggling to capture scale at its detail level either.
They (game designers like Square) honestly give you the feel that you can either have ONE or the OTHER, but ONLY one or the other (unless its an MMORPG like FFXIV). I'm sure BOTH can be achieved, and that's just me as a non-programmer, non-developer spitballing a vision from my sideline, but to me, if you already know how to do both on the further ends of the spectrum, wouldn't that mean doing something towards the middle be do-able? Something big enough to give the impression/illusion you are traveling across a world without making you feel like you are traveling across pointless space, but something linear enough to guide tight pacing of a story without feeling like the world is just a made-up of connected dungeons.To be fair, even if your console can manage, you still need to create that content, which is no doubt very time consuming (especially if you're not copy and pasting a lot of the assets and they are unique enough).
I have nothing to back this up, but I feel like that might not be where CBU3's priorities lie and that they will instead focus more on scale, density and gameplay/story content. Like, FF VII Remake is gorgeous, but it's a rather linear and restrictive experience (which is totally fine, but its level and mission design feel outdated). FF XV, while also really beautifully realized and being technically big, doesn't have that much in the way of points of interest or towns, nor meaningful story content (at least in its open world portion).
I honestly hope the sense of scale and diversity and number of towns is brought back with XVI, but I'm not holding my breath that much just in case.