good to hear is this using Square's engine or unreal 5?All signs point to this being released in 2022 (could have been 2021 before Covid happened)
Square has changed since the Fabula Nova Crystallis days, especially with Naoki Yoshida onboard
If I recall correctly it's using the same engine as FFXIV
How's the Remastered version? How does it perform on consoles?
Almost as good as Nier? Damn, he's good.The 2 games this director has done have received a score of 66 and 83
The Last Remnant is not only an amazing game, but an amazing game that knows how to serve it's players with worthwhile side content. Towns, dungeons, optional bosses, story chains etc are all plentifully dotted around the world to be found. That alone gives me huge hopes for this being better than the last several single player FF games.
This day and age, that's a damn badge of honor.The 2 games this director has done have received a score of 66 and 83
Yeah The Last Remnant is a good game and the soundtrack is just great, it would be cool if Sekito would do some of the soundtrack.
I think I read that it had some hiccups in Handheld mode on Switch but otherwise it's a competent port that runs well enough.
i remember the cat guy with four arms throwing axes and killing shit in the last remnant so this sounds good
Yea but this guy had nothing to do with shadowbringersAfter XV I really thought the franchise was in trouble. Shadowbringers was A+. I'm actually excited for XVI.
Depending on the expansion you're looking at it goes up to 86 or 90, lol. (Heavensward & Shadowbringers, although Takai had left after HW)The 2 games this director has done have received a score of 66 and 83
The emphasis on Naoki "The Man Who Saved XIV" Yoshida as producer and then giving Hiroshi Takai equal credit (in this context) for XIV is suspect. Takai was one of three assistant directors of XIV 2.0 and wasn't even a main staff member for Stormblood. Maybe I'm just trying too hard to read between the lines. With the history behind the development of XV, I can see why SE would really want to prop up Takai.
Not being a staff member on the worst XIV expansion isn't really an inherent negative. Especially when he was obviously working on XVI at the timeThe emphasis on Naoki "The Man Who Saved XIV" Yoshida as producer and then giving Hiroshi Takai equal credit (in this context) for XIV is suspect. Takai was one of three assistant directors of XIV 2.0 and wasn't even a main staff member for Stormblood. Maybe I'm just trying too hard to read between the lines. With the history behind the development of XV, I can see why SE would really want to prop up Takai.
He hasn't been a main staff member since Heavensward because he has been working on this, I.E. since 2016/17.
While during my cursory research I missed that the credits for Heavensward aren't available in any of the common databases, but I did find a fan created one that showed him in the same position through at least the initial Stormblood patch(es). (The credits for Stormblood are formatted oddly.) That fills in the gaps and creates a better idea of what his contribution to XIV meant.Not being a staff member on the worst XIV expansion isn't really an inherent negative. Especially when he was obviously working on XVI at the time
This is an understatement.To be more clear, he was the director of The Last Remnant and the assistant director of FFXIV:ARR and FFXIV:HW. Also, Naoki Yoshida (a.k.a. Yoshi-P), the producer and director of FFXIV:ARR and all of its expansions is producing XVI.
I'm optimistic.
Crystal tools? The engine that sent the production of FF13 back 5 years? I dont think so
Everything is perfect for me.
Except it better have party members, like that will ruin a lot of the game if its a single person type thing.
As for the graphics, its nice they are going for easily attainable, and even has some room to improve, I remember XV getting a improvement a couple months before release.
Crystal tools? The engine that sent the production of FF13 back 5 years? I dont think so
Oh hey you right, interestingly Yoshi P says their engine and Luminous engine are "siblings" since their structures are similairDon't know what engine FFXVI is using but FFXIV isn't using Crystal Tools, they made a new engine for ARR that is tailored for MMOs.
How's the Remastered version? How does it perform on consoles?
Don't know what engine FFXVI is using but FFXIV isn't using Crystal Tools, they made a new engine for ARR that is tailored for MMOs.
Wait, i did 100% the game with none of that?I was on a personal mission to complete every single quest in the game but got blocked by an optional boss near the end of the game who was almost impossible to beat unless I had played the game in a VERY specific way, min-maxing my party and nurturing them via some VERY VERY grindy methods.
Wait, i did 100% the game with none of that?
Are you talking aboutThe Fallen? Absolute Conqueror?
Yeah, he's a tough nutYup, it's
The Fallen
I tried and tried but just couldn't get past the fight in the quest. BR 92 with decent (but not maxed out) gear. My team was all over the place in terms of specialisation because I never followed any FAQs and just did my own thing (e.g. Wrong weapons went to the wrong people, swapping people out to level everyone evenly instead of sticking with certain chars., etc.).
Admittedly, I just wanted to finish the game off at that point (90+ hours in) so I just gave up on the fight after trying 5 times. Reading the 10 year old FAQs on Gamefaqs made me feel even worse because people were talking about doing insane amounts of dmg per attack and here I was near the end of the game wondering why my star team was so helpless against it.