hmm at chapter 4 and i haven't noticed performance drop or memory leak
game just runs super good with my 1060gtx and 8gig ram, hope it doesn't get worse :V
game just runs super good with my 1060gtx and 8gig ram, hope it doesn't get worse :V
To prevent this from happening you have to first connect and turn on your controller before launching the game.
I never disconnect my Xbox controller, so it shouldn't have that problem :(
At least when I close and reopen the game it reopens much faster than the first time.
Gonna give this a try while I play today, it's crashed on me every other time I've played for a few hours. Really sucks when you lose progress.Soooo I disabled the Steam Overlay and had the game running for hours this time, no super long fights but with TRAM on high did almost full up my 8GB VRAM a few times the game never crashed like it had been. I didn't see system memory go up significantly either.
I'd appreciate some help, Trying to find the ideal settings for the game. Asking again since my post seems to be lost a few pages ago.
I have a i7 6700k, GTX 1070, and 32GB of RAM.
As per recommendations Digital Foundry article setting Shadows and Lighting to Average since anything above that seems to have a performance impact with apparently a negligible difference in image quality.
I am trying to find the most optimal settings to run the game hopefully at 1440P because I don't think I can run the game at 4K at 60FPS while maintaining the highest preset.
Maybe I could run it at 4K at 30, but I'd prefer to run the game at the highest possible resolution my system will allow without lowering the framerate or introducing stutter.
Does anyone have ideal settings for my configuration?
If you don't have a Gsync display then lower your display's refresh rate to 50Hz and aim for 50 FPS at all costs. Everyone's setup is different so you really have to find out what works for you.
I can run at about 45 FPS, completely maxed out, on a Gsync display with two GTX 1080s, each running at full load. I'm at 3440x1440.
Possibly a stupid question: when people say they are getting hitching, are they referring to random objects spazzing out? I get things like truck tires, waving textures (like flags) , and parts of character models freaking out regularly. I'm on a 1070 and i5-6600k, 16gb RAM at 1440p.
I turned down TRAM to high and then average and I still get the issue. What else could it be?
Just had my first hard crash. What was weird was that I heard a musical sting, kinda like the "!" from Metal Gear Solid before it happened. What's that all about?
Just had my first hard crash. What was weird was that I heard a musical sting, kinda like the "!" from Metal Gear Solid before it happened. What's that all about?
ive had this everytime it crashes too, i thought it was just me hearing that
I'm about to give up on this. It's crashing more and more for me. I even got an Exception Memory Error before it crashed this time. i74790k GTX 1070 w/ 16GB RAM and everything on high @1080p. They better fix this with a patch unlike NIER.
Ah! Thanks for clarifying.
So I have a 1070Ti coming in next week to replace my 970. How high can I go with settings at 1080p while maintaining a rock-solid 60FPS throughout the game? Other specs is a 17-7700 CPU and 16GB DDR4 RAM.
Nope and I play pretty graphic intensive games all the time. It's all solely on this product unfortunately.Have you had this issue with any other games? I was having this problem with a ton of games before I finally realized that a BIOS update had made turning on XMP for my RAM unstable. RAM works fine, doesn't ever crash at stock, but turning on XMP makes any demanding game crash within an hour (sometimes after like 5 minutes, sometimes after 40).
If you're running above 60 fps, then that's why it's behaving that way for you.
Quoting a post I made in another thread to hopefully get someone who has similar specs to answer this question:
I was hoping to be able to use HairWorks and TurfEffects, too.
Theres a strange behavior I have with this game. It seems that textures keep switching between lower and higher detail quite regularly. Its weird... the game is on SSD, 16gb ram, 8700k and 1080Ti. I haven't even got the graphics maxed out so it shouldnt be VRAM related. Weird. 60 fps capped.
These are the settings I'm using on a 1080. Maintains 60fps for the most part in Duscae. Could probably exchange VXAO for turf, though the performance hit with turf is higher.Quoting a post I made in another thread to hopefully get someone who has similar specs to answer this question:
I was hoping to be able to use HairWorks and TurfEffects, too.
I'm also using a GTX 1080. However I'm playing at 1080p and 1440p (TV and monitor) and it's really smooth with TurfEffects, HairWorks, and ShadowLibs enabled, however I have TRAM set to High rather than Highest. With Highest I noticed an ample amount of stutter. It wasn't unplayable, but with High TRAM I almost never get any stutter. Changing that setting down to High might help smooth things over enough for you to enable TurfEffects. VXAO is also being a pretty heavy hit, especially in Lestallum. Looks great though, but not sure if the perf hit is worth it.These are the settings I'm using on a 1080. Maintains 60fps for the most part in Duscae. Could probably exchange VXAO for turf, though the performance hit with turf is higher.
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I'm running a 1070Ti with a 3570k and 16GB of RAM. I tried the game on my TV as it upscales 1080p really well and was dropping to the low 50s with VXAO and Turfworks enabled but no TAA. VXAO seems the most taxing even at that resolution so everything else should work fine. This was only during chapter 2 though.
These are the settings I'm using on a 1080. Maintains 60fps for the most part in Duscae. Could probably exchange VXAO for turf, though the performance hit with turf is higher.
I'm also using a GTX 1080. However I'm playing at 1080p and 1440p (TV and monitor) and it's really smooth with TurfEffects, HairWorks, and ShadowLibs enabled, however I have TRAM set to High rather than Highest. With Highest I noticed an ample amount of stutter. It wasn't unplayable, but with High TRAM I almost never get any stutter. Changing that setting down to High might help smooth things over enough for you to enable TurfEffects. VXAO is also being a pretty heavy hit, especially in Lestallum. Looks great though, but not sure if the perf hit is worth it.
My system for comparison: Ryzen 1700X (3.5ghz), 16GB DDR4-3200, GTX 1080 (overclocked).
I'm on a 6700K at 4.4ghz. Game is anything but smooth with the extra Nvidia effects in the Duscae region, especially during battles. Lot of dips to 45-50 fps. Tested lowering TRAM to high, didn't do shit, except introduce texture pop-in issues. VXAO performance hit seems to be lower than turf. Tested it out in an open field. 90% GPU usage with turf off and VXAO on, 99% usage with turf on and VXAO off.I'm also using a GTX 1080. However I'm playing at 1080p and 1440p (TV and monitor) and it's really smooth with TurfEffects, HairWorks, and ShadowLibs enabled, however I have TRAM set to High rather than Highest. With Highest I noticed an ample amount of stutter. It wasn't unplayable, but with High TRAM I almost never get any stutter. Changing that setting down to High might help smooth things over enough for you to enable TurfEffects. VXAO is also being a pretty heavy hit, especially in Lestallum. Looks great though, but not sure if the perf hit is worth it.
My system for comparison: Ryzen 1700X (3.5ghz), 16GB DDR4-3200, GTX 1080 (overclocked).
Can second this. Gas station ground textures kept switching between high and low quality versions at high TRAM setting. Setting to highest eliminated the issue.Set it to highest and the problem is gone. Should be no problem with your 1080ti (also have one and no issues). I tested the difference between high and highest. Turning the camera and looking at some tires, on high the hq textures loaded in like half a second too late. On highest, it's instant.
Set it to highest and the problem is gone. Should be no problem with your 1080ti (also have one and no issues). I tested the difference between high and highest. Turning the camera and looking at some tires, on high the hq textures loaded in like half a second too late. On highest, it's instant.
CPU utilization seems to scale only up to 6c/6t, I have 8c/16t, and most of it is not being utilized. From the DigitalFoundry video yesterday (thank you John and Alex for the excellent video), it looks like Shadows are one of the biggest hits to performance, and of course, resolution. Are you playing at 1440p?I'm on a 6700K at 4.4ghz. Game is anything but smooth with the extra Nvidia effects in the Duscae region, especially during battles. Lot of dips to 45-50 fps. Tested lowering TRAM to high, didn't do shit, except introduce texture pop-in issues. VXAO performance hit seems to be lower than turf. Tested it out in an open field. 90% GPU usage with turf off and VXAO on, 99% usage with turf on and VXAO off.
From what I'm seeing, your CPU has more threads, so maybe that's helping your performance.
1080p. Do me a favour, enable a frame counter like RTSS (or the in-game one) and see if the game maintains 60fps during battles in the grassier Duscae areas on your end.CPU utilization seems to scale only up to 6c/6t, I have 8c/16t, and most of it is not being utilized. From the DigitalFoundry video yesterday (thank you John and Alex for the excellent video), it looks like Shadows are one of the biggest hits to performance, and of course, resolution. Are you playing at 1440p?
Looks like Duscae battle with ~10 Magitek troopers and Voretooths gets me about 50-60fps depending on the angle. This was at 1080p using the in game frame tool. 60FPS cap, High TRAM, High Shadows, High Lighting, VXAO off, Turf On, ShadowLibs On, HairWorks On (although it probably isn't utilized in this battle). I'm on Full Screen as well, vsync enabled in display too.1080p. Do me a favour, enable a frame counter like RTSS (or the in-game one) and see if the game maintains 60fps during battles in the grassier Duscae areas on your end.
I also had a few areas here and there where shadow libs/highest shadows tanked the framerate, hence why I just leave them off/set to high.
Sounds about right from what I just tested myself. Turn some other stuff down, game will run fine with turf on, though with some dips of around 10-15 fps. But personally, I'm fine with turf off. Get more consistent performance overall, along with less aliased foliage (need to downsample to eliminate that, which adds more of a performance impact in turn).Looks like Duscae battle with ~10 Magitek troopers and Voretooths gets me about 50-60fps depending on the angle. This was at 1080p using the in game frame tool. 60FPS cap, High TRAM, High Shadows, High Lighting, VXAO off, Turf On, ShadowLibs On, HairWorks On (although it probably isn't utilized in this battle). I'm on Full Screen as well, vsync enabled in display too.
im at the 60fps setting but my monitor is 144hz. I'll have to try setting my monitor to run at 60hz.If you're running above 60 fps, then that's why it's behaving that way for you.
Hitching is frame drops or stutter.
Some folks have mentioned the game having a memory leak issue. Not sure if it's delegated to system RAM, VRAM, or the disk itself, but I find myself needing to restart my PC every 4 hours or so after playing in order to keep performance stable.So the game decided to fill up my 8 GB of VRAM with TRAM set on high at began stuttering as if I had it on highest lol. First time it does that