https://sensortower.com/blog/final-fantasy-xv-a-new-empire-revenue-november-2018
EDIT:
I assume SE got an huge initial upfront payment, plus additional licensing fees every quarter according to their financial report (thanks to Ketaya for pointing that out once):
MZ's combat-focused city builder Final Fantasy XV: A New Empire, based on Square Enix's legendary roleplaying game franchise, is proving to be a boon for the publisher, bringing in an estimated $30 million worldwide during November on the App Store and Google Play combined. That breaks down to an average of $1 million in gross player spending per day across both platforms.
Players in the United States drove the largest portion of that with 42 percent of spending, while Japan was a strong second with about 28 percent of the total. The iOS version of the game brought in approximately 52 percent of this revenue, while Google Play accounted for the remaining 48 percent.
Since launching in June 2017, Final Fantasy XV: A New Empire revenue has grown to more than $485 million globally.
EDIT:
I assume SE got an huge initial upfront payment, plus additional licensing fees every quarter according to their financial report (thanks to Ketaya for pointing that out once):
"Q: Will you continue to see license fees from MACHINE ZONE, INC. in 2Q and beyond?
A: We will be booking license fees on a quarterly basis, and if sales of "FINAL FANTASY XV: A NEW EMPIRE" exceed a certain threshold, we are entitled to collect additional license fees."
Source.
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