I was always nervous about doing a dungeon as a DPS without watching a guide first, let alone tanking. But since deciding to pick tanking back up these last couple of weeks, I'm much happier to let it wash over me. People are friendly. If there's a wipe, who cares. I want to see those dungeons and trials fresh the first time. Only get one chance.48 hours is generous unless they all get stuck on a Raubahn ex again
They're the same people who then moan when people who go through content at normal speeds dare to come into a fight a week after launch without watching guides first
I was always nervous about doing a dungeon as a DPS without watching a guide first, let alone tanking. But since deciding to pick tanking back up these last couple of weeks, I'm much happier to let it wash over me. People are friendly. If there's a wipe, who cares. I want to see those dungeons and trials fresh the first time. Only get one chance.
Oh God, I am remembering doing theI missed them all in SB but some of the most fun in the game is doing the 24 man dungeons right after launch when nobody knows the fights
I did parts 2 and 3 of Ivalice recently blind. Guys I was playing with didn't say anything.I missed them all in SB but some of the most fun in the game is doing the 24 man dungeons right after launch when nobody knows the fights
Do we have any high level raiding tanks here? I am kind of bummed about SAM in ShB and been looking at my options if I find SAM too boring at 80.
And today our OT left the static because she wants to play DNC and we already have one and I started to look at the tanks in ShB a bit and GNB looks like a lot of fun.
So just wondering what it's like to play tank in XIV compared to DPS? I always imagined tanking as being super hectic but maybe not? I don't have tons of raiding experience in this game either so not sure what to expect as a tank.
Also any opinions on how tanking in ShB is shaping up and on GNB?
EDIT: And if there is a good up to date general tanking guide please let me know!
Tanking LOOKS harder than it is really. A lot of fights, you're just a DPS that can ignore/fail some mechanics fine, but have specific mechanics for you only that if you fail can and generally will wipe the raid. So a bit more pressure on some thing, but quite often not very hard things(I'd say the hardest tank stuff is picking up tethers, because of how wonky the netcode can be in this game when people are moving). You have to press your defensive cooldowns at the right time, but most often the right time is when the boss starts casting the skill, and you often have 3secs to press the button, so it's not like super challenging. In a few cases you have to cooldown early so it's up for something later, but this is similar to DPS optimization when you know the boss will leave soon and you have to reorganize your stuff a bit. You have the tank swap mechanic which is unique to tanks, and which involves pressing provoke and then resuming your stuff while the other tank shirks you, or if the other tank provoke, you shirk them. Can make a macro for shirk since you're never going to be shirking anyone else but the other tank anyway(unless you're trolling DPS in dungeons), so it's really really simple.EDIT: And if there is a good up to date general tanking guide please let me know!
I have a question about the healer changes:
I haven't played healer extensively since the beginning patches of 4.0. However, from what I remember, most healer dps (AST and SCH) was simply spamming either Malficic or Broil and maintaining the job's dot (Combust / Bio). I know SCH is losing some additional dot abilities with the loss of Miasma, EDrain, and SF but is the change THAT significant that it cannot be managed with using additional Ruin IIs to add more damage? Ditto for WHM and AST simply upgrading their existant DPS tools.
What server are you on? I can help you out on Ultros.Maaaan, my ilevel's at 359! I guess they round down. Feels like I've been trying to get 360 forever.
Easy way around this is to become adept at blaming somebody else. Or just putting 'wtf happened there guys?' in chat.The only downside to tanks is the "pressure". Some people don't care, but some people get really anxious about having to "lead" and about making mistakes and wiping the group or whatever.
Yeah but while you can reason and tell people they shouldn't care too much about it, it still doesn't really help for some people. Anxiety isn't really something that you can easily "cure" by just thinking it's fine anyway, if it was that easy, it generally wouldn't be a problem. There's different levels of anxiety though, I always kinda like doing new content on healer or DPS first so I can see it and tank it properly for example, I'm not a fan of tanking first, even though I know technically, it's fine.Easy way around this is to become adept at blaming somebody else. Or just putting 'wtf happened there guys?' in chat.
I joke, but I used to think it would be way more pressure than it actually is. Just say you're new to that content. A wipe is a wipe, it's no biggie. It's only a problem when a group wipes over and over and nobody actually learns.
If they are anything like Squadrons, they won't be doing mechanicsLemme tell you, it might be quite confronting / amusing to see Trust System NPCs do mechanics correctly, as 50% of any roulette I do is watching people just ignore them...which is death in, for example, Aurum Vale. I'm not even saying that my play is perfect or anything (lol I forgot everything in Zurvan, which was amusing as I was tanking it), but wow.
I honestly got through roulettes by thinking everyone including myself are bots with varying degrees of proper scripting/programming.
Oh Rabenasty, Wipehouse, Monasstry were experiences on launch. I think when I DF the Monastery on launch we didn't clear even.I missed them all in SB but some of the most fun in the game is doing the 24 man dungeons right after launch when nobody knows the fights
Tanking LOOKS harder than it is really. A lot of fights, you're just a DPS that can ignore/fail some mechanics fine, but have specific mechanics for you only that if you fail can and generally will wipe the raid. So a bit more pressure on some thing, but quite often not very hard things(I'd say the hardest tank stuff is picking up tethers, because of how wonky the netcode can be in this game when people are moving). You have to press your defensive cooldowns at the right time, but most often the right time is when the boss starts casting the skill, and you often have 3secs to press the button, so it's not like super challenging. In a few cases you have to cooldown early so it's up for something later, but this is similar to DPS optimization when you know the boss will leave soon and you have to reorganize your stuff a bit. You have the tank swap mechanic which is unique to tanks, and which involves pressing provoke and then resuming your stuff while the other tank shirks you, or if the other tank provoke, you shirk them. Can make a macro for shirk since you're never going to be shirking anyone else but the other tank anyway(unless you're trolling DPS in dungeons), so it's really really simple.
For casual content, tanking is the easiest job imo. You can generally stand in everything and not die anyway, and your job generally involves pressing one button that gives aggro on everything, and then just DPSing like normal, while pressing defensive cooldowns as you go.
On top of that, you get instant queues for about everything but 24man(tank queues on 24man are actually quite sucky, cause only 3 tanks per alliance). Classes are also good for soloing, both daily content stuff(often have good damage and ok burst, especially WAR) and old unsynced content(tanks tend to be the strongest at soloing primals or old raids or whatever since high mitigation AND self healing AND good damage).
The only downside to tanks is the "pressure". Some people don't care, but some people get really anxious about having to "lead" and about making mistakes and wiping the group or whatever.
They're not, just check a video if you want to see, you can't control them, and they do mechanics. Think Ghymlit NPCs like how they split with the pink aoe from the first iron giant.If they are anything like Squadrons, they won't be doing mechanics
Anyone here had to roll back your account due to your account being compromised? Just wondering after the request, how long it takes?
I had it really bad like 4 years ago when I was levelling WAR through HW. So much so I dropped it to be a DPS and less likely to cause a fuck up for the group. Don't know what changed though, picked DRK back up recently and i'm super chill about it.Yeah but while you can reason and tell people they shouldn't care too much about it, it still doesn't really help for some people. Anxiety isn't really something that you can easily "cure" by just thinking it's fine anyway, if it was that easy, it generally wouldn't be a problem. There's different levels of anxiety though, I always kinda like doing new content on healer or DPS first so I can see it and tank it properly for example, I'm not a fan of tanking first, even though I know technically, it's fine.
But some people have it a lot worse and just can't get around the mostly self inflicted pressure. They'll do a dungeon run, no one says anything, but they feel they're being judged and any mistake they make however small puts them in a bad mental state.
Just how it is I guess, so tanking isn't for everyone, but generally you can and should just ignore when idiots tell you you suck because you didn't do a mechanic you've never seen before or whatever, and remember that if they whine too much, you can kick them and most people will side with the tank rather than the whiner, because everyone knows if the tank leaves/gets kicked, you might as well restart the queue. And as you said if you mention you're new first, most people will not give a shit if you fuck up something, or tell you what to look for if it's important during a boss(like "when the boss casts his breath, use a cooldown and move out of the frost crap asap but don't spin the boss into the group before it's done casting").
Do we have any high level raiding tanks here? I am kind of bummed about SAM in ShB and been looking at my options if I find SAM too boring at 80.
And today our OT left the static because she wants to play DNC and we already have one and I started to look at the tanks in ShB a bit and GNB looks like a lot of fun.
So just wondering what it's like to play tank in XIV compared to DPS? I always imagined tanking as being super hectic but maybe not? I don't have tons of raiding experience in this game either so not sure what to expect as a tank.
Also any opinions on how tanking in ShB is shaping up and on GNB?
EDIT: And if there is a good up to date general tanking guide please let me know!
My MNK is 69 and I'll get it to 70 later today. After that I'm considering giving my level 48 PLD another try. Pressure to lead is basically why I stopped leveling. I didn't enjoy being the leader and being expected to know everything. Some dungeons are also just awful like Aurum Veil. I feel much less pressure as a healer and zero pressure as DPS so those roles are fine. Tanking was a bit much though.
well usual that first pull in dungeon is all i need to gauge the healer. as in i pull all the way 😈Being a healer main all my time in XIV makes me quite a bad tank at times when it comes to gauging what is expected of me, personally. As a healer, I always know what I can handle, and I can carry the party more than a tank can carry a sub-par healer, but as a tank, I never know when to start and stop without getting through like half the dungeon and closely watching how the healer does - tank anxiety is easy to get because I'm always too concerned I'm going too slow or too fast. When leveling DRK through the Stormblood dungeons I caused a couple wipes going through Bardam's Mettle taking extra pulls that I was able to handle when healing, but the average PF healer wasn't quite prepared for. When in doubt, though, just be safe and don't take extra pulls. Generally speaking people give you a lot of deference as the tank since people inherently just follow them.
Pretty much yupWhat I'm getting from the SCH/healing changes is that I'll have fun healing be great at healing and absolutely nothing else?
o boy, you havent heard of the dmg calc they change yet? *wink* wink*What I'm getting from the SCH/healing changes is that I'll have fun healing be great at healing and absolutely nothing else?
hmm? What's this? But the main complaint from sch's is loss of a rotation and dps management not just raw dmg outputo boy, you havent heard of the dmg calc they change yet? *wink* wink*
I mean Miasma 2 as it exist now is shit with no energy drain to weave with it, Art of War is our new Miasma 2 for aoe packs
They beat you over the head so bad with it beingThe quest with the scion outfit, that's the last till Shadowbringers right?
also, am I supposed to know who the katana dude is?
They do, but you aren't picking between the two, you can only use Fire Bird after summoning Demi-Bahamut, then you go back to Dreadwyrm after using Fire Bird. If you look at this screenshot the Fire Bird Trance icon inbetween Painflare and Tri-Disaster switches between Dreadwyrm Trance and Fire Bird.Fire Bird Trance and Dreadwyrm Trance sharing a cooldown is awful why would they design it like that.
They beat you over the head so bad with it being
that I'm genuinely surprised that some people don't catch that.Zenos
I recently came back from a break but what? What about the Ascian Zenos?
I recently came back from a break but what? What about the Ascian Zenos?
Doesn't really solve the problem of summoner still having a 2 minute rotation and about 40 seconds of downtime.They do, but you aren't picking between the two, you can only use Fire Bird after summoning Demi-Bahamut, then you go back to Dreadwyrm after using Fire Bird. If you look at this screenshot the Fire Bird Trance icon inbetween Painflare and Tri-Disaster switches between Dreadwyrm Trance and Fire Bird.
Fire Bird Trance and Dreadwyrm Trance sharing a cooldown is awful why would they design it like that.
I'm not sure if I'm a fan of that, how many more times they are gonna pull "the dude you killed is actually alive" card?
One minute of filler vs 40s of filler in ShB isn't much different.Because the intent is that you're going to alternate between Demi Bahamut and Demi Phoenix every minute.
First 60 secs is going to start with DWT, and since you immediately get 2 aethertrail at level 72, you'll immediately follow up with Demi Bahamut. DWT will automatically change to FBT, but it should have been coming off of cool down by this point.
Next 60 secs, you use FBT and at 80, you automatically summon Demi Phoenix upon hitting FBT (there is no separate Summon Phoenix button). Upon exiting FBT, it changes back to DWT with 40 secs left of cool down at this point.
They probably did it this way so you're at least summoning something big once per minute and it feels like you're doing something big per minute as opposed to blowing everything in sequence and having more of a minute of SMN being in the issue it has now of nothing but filler spells and hard casting your dots.
I'm not sure if I'm a fan of that, how many more times they are gonna pull "the dude you killed is actually alive" card?