So, ShB has been out for a while, thoughts about healers? I'm not talking about the lack thereof, that was to be obviously expected, I'm more talking about the new direction healing took with 5.0.
Here's my humble opinion, with the premise that since HW I've only been a casual PUG player, no longer doing progression but just random casual stuff. I guess this puts me in a different boat from many of the rest of you here.
Personally I approve the IDEA of having healers focus more on... healing, and less on DPSing. They did that in several ways, by tweaking tanks and damage incoming foremost, then with all the other changes to healers. I think it's good.
To me DPSing as healers felt good when it was OPTIONAL, when it felt mandatory it was really bad, imho.
I sorta like WHM I guess, but I'm completely displeased with AST and SCH.
I acknowledge AST needed some tweaks with cards, multiple redraw with charges (the whole concept of charges is pretty cool in general) etc were due changes.
But they completely stripped the flavour off AST to make it into a more predictable, more easily balanceable job.
Yes now it's gonna be easier to compare AST with the other healers, but that came at a cost. While all 3 healers are more interchangeable than they've ever been, they're all way more... dull, bland, less fun to play and less unique.
This is terribly boring, imho.
And SCH is in a similar position, I hate the new path they took with pets for both SCH and SMN. I mean it's good you don't have to care for their health or positioning anymore of course, but having their abilities into your basic deck is such a bad design, for my tastes at least, really hate it. Loved the "automatic" feel you had on SCH for easy content, loved how you really had to work hard with manual mode and macros for harder stuff. It felt so rewarding!
Also the Aetherflow thing only during battle is such a major annoyance, why did they even have to bring this change? I can understand the rest (even if I don't agree/like it) but this specific aspect makes no sense to me, wonder what was their reasoning behind it.
So basically I dunno, I understand how now healing as a whole will be way more manageable and balanceable by SE and it won't create any more issues of "we want this specific combination of healers for this specific content", leaving players outside or behind, which is something I've always hated.
But honestly, in a game like FFXIV where you can simply level a new job without having to restart from zero, was it really such a big deal? I mean in WoW it sure was, absolutely, but in FFXIV? Certainly not to that extent?
If this is the result honestly I'd much rather keep the previous compromise of pros and cons, but I guess I'm the only one feeling like this.
All the complaints about healing in 5.0 that I read about are all for the lack of DPS etc, which personally doesn't really bug me at all instead.