ok I got a shit load of LP and im filling up my licence board .. HOW do I get to the licenses that aren't attached? the ones that are like islands!??
From espers you vanquishok I got a shit load of LP and im filling up my licence board .. HOW do I get to the licenses that aren't attached? the ones that are like islands!??
Do I need a guide before I start spending LP? I made Vaan Shikari, but hesitant to start spending lol
Woah, neat. Cool thanks!If you're playing on Switch/Xbox, switching jobs also refunds all your spent LP, spend away.
First time playing this. Does the default jobs work out well? I made Vaan a Knight, Fran an archer, Balthier the job where you can use guns, and the girl at the beginning but then leaves your party a white mage
First time playing this. Does the default jobs work out well? I made Vaan a Knight, Fran an archer, Balthier the job where you can use guns, and the girl at the beginning but then leaves your party a white mage
Default jobs should work out fine, but amusingly Fran makes for the worst archer and Balthier makes for the worst machinist. Or at least that's the arcane knowledge spread amongst the fanbase... I couldn't personally tell you why it's the case, or if it's even really true. But regardless, it almost certainly won't be an issue.
It's honestly really hard to go wrong with jobs and job combos in this one, unless you do something truly odd like make everyone a white mage. And in these new versions you can change jobs for free (with all LP refunded) just by talking to Montblanc in the clan hall.First time playing this. Does the default jobs work out well? I made Vaan a Knight, Fran an archer, Balthier the job where you can use guns, and the girl at the beginning but then leaves your party a white mage
Party Planner is really only for Min/Maxing. You could play through even with the worst combination.Any tips or pointers for someone less savvy with complex RPG systems?
I found the 'party planner' spreadsheet and this is my idea of hell (and a bit too close to some of my day job).
Just bought this on the eshop and I'm loving it from first impressions. The 2x speed makes a huge difference, and I'm looking forward to using handheld mode to grind and do simple hunts.
I played FFXII halfway through back in 2006 or so on PS2, but I bounced off! I recall being overwhelmed by the license grid and all the systems and menus in general.
Any tips or pointers for someone less savvy with complex RPG systems?
I found the 'party planner' spreadsheet and this is my idea of hell (and a bit too close to some of my day job).
Don't let those numbers put you off, though! Image quality is still significantly better than something like Xenoblade Chronicles 2, and the battle system...Man, I nvere thought I'd get hooked, but the 2x speed and the right set of Gambits really is a game changer. You can really feel the QoL improvements it brings just going around maps with it. It's like...Sprint Shoes!
You could see my surprise therebtw if anyone still early in the game and find they are having troubles with maps that have mines exploding in their faces.. Use Libra/float or some accessory that give you these abililites
X___x Gaddam Lhusu Mines although the enemies here remind me of Sauromugue Champaign
Could have fooled me...the game looks phenomenal in handheld mode.Kind of disappointing Switch ports are not 720/1080 native, but looking at the other ports... well it makes sense. The game still looks quite nice and I'm very happy I can enjoy it on the go now since I skipped xii back in the day because I was full on ffxi mode. Great, great addition to Switch library.
Replaying the game, last time was on PS2. really loving it again and having an easier time understanding what's going on now.
The Garamside Waterway/Palace/Barheim passage combo is amazing. Also feels real good when you get outside again.
I don't really understand why people play at 2x speed though. It controls like ass that way and does not feel right. Normal speed, Battle speed at Max, wait mode and not too many gambits make the game feel far more involving.
Thanks for writing this up! It's still complex and scary, but makes a bit more sense now. I'm going to fumble along for a while and see what sticks, and then I'll seek help from these guides. :)Party Planner is really only for Min/Maxing. You could play through even with the worst combination.
If you want to have an easy time then look at a site like this: https://jegged.com/Games/Final-Fant...es-for-Selecting-Jobs-Party-Combinations.html
It explains in plain english why some Job combos are better than others and the characters strong points.
The only other thing you should know about is the distribution of espers on the different license boards.
For example: https://docs.google.com/spreadsheets/d/1Axo0tOHVJGdenUCgiWvH2WG3C8dbkIhl6nbDt_epHvk/
When you look at the top left part of the archers board, you see summon Famfrit blocks the way to "435 HP" and "350 HP". You can only get to the HP lincenses once you learn Famfrit. So you might want to teach Famfrit to your archer.
On boards like samurai it makes no difference since it doesn't block other lincenses. But on black mage it also blocks the way to several HP lincenses. So you must decide what is more important.
Same is true for Quickenings. There are 4 Qickening lincenses, but you can only learn 3 (the Quickenings themselfes are always the same). I don't have the switch version so I don't know if refund option also lets you reassign espers and quickenings. But that jegged.com site seems to be good user friendly site if you want to map your path out.
But like I said in the beginning if you don't want to min/max it really doesn't matter. You can do what you want.
Change gambits of guests or just walk into the alarms it's not a big deal anywayLol WTH.. I'm in this ship called Leviathan and a guest joins and tells you not to set off the laser trap alarms and like an idiot they go off charging at every enemy setting off said alarms X_x
Change gambits of guests or just walk into the alarms it's not a big deal anyway
Why couldn't they just make sellable loot a separate category in this game? It's annoying to have to go through the motions of deciding which loot to sell and what might come in useful for other purposes.
https://finalfantasy.fandom.com/wiki/Bazaar_(Final_Fantasy_XII)#Zodiac_versionsWhy couldn't they just make sellable loot a separate category in this game? It's annoying to have to go through the motions of deciding which loot to sell and what might come in useful for other purposes.
Any early game gambit recommendations? I tried a couple but I feel like I'm not maximizing my capabilities even early on. I'm at the Lhusu Mines atm.
I've been listening to this mix and it's very lovely for studying