The dungeon is mainly composed of rocks and pits. Then there's a weirdly-placed swamp that feels like it's recycled from a cut area.
Compare it to FF6's epic Kefka castle that had the player split their party into three teams that had to cooperate to advance further in the dungeon. Or FF8's metroidvania-lite gothic castle, which had the party fight optional bosses to regain some abilities and commands while exploring beautiful scenery. Or FF9's time-warped fantasy trek.
FF7's final dungeon is lame. That sucks a lot, because FF7 is one of the greatest games ever made. You play all of it up to this point, experiencing this emotional masterpiece, then you get to the final stretch only to be greeted by this mediocrity. And it sucks even more considering that the dungeon that immediately preceded this one was cool.
I really hope that Remake completely rethinks this last dungeon. I would actually be perfectly fine if it replaced it with something completely new.
Compare it to FF6's epic Kefka castle that had the player split their party into three teams that had to cooperate to advance further in the dungeon. Or FF8's metroidvania-lite gothic castle, which had the party fight optional bosses to regain some abilities and commands while exploring beautiful scenery. Or FF9's time-warped fantasy trek.
FF7's final dungeon is lame. That sucks a lot, because FF7 is one of the greatest games ever made. You play all of it up to this point, experiencing this emotional masterpiece, then you get to the final stretch only to be greeted by this mediocrity. And it sucks even more considering that the dungeon that immediately preceded this one was cool.
I really hope that Remake completely rethinks this last dungeon. I would actually be perfectly fine if it replaced it with something completely new.