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doodlebob

Member
Mar 11, 2018
1,401
I think it looks noticeably worse compared to the CC2 version we saw at PSX 2015. I think while the particle effects were over the top originally, it had a more realistic look and Midgar looked noticeably more drab as it should. The newer look is more cartoony and clean compared to what we had before. Cloud looks more faithful to the original now, but him looking more sickly and scrawny felt like an intentional choice with the more realistic look it was going for.

It's all a part of getting the game to shape up for release, though. I just can't help but feel that there's a bit of a change of direction when looking at the art styles compared to what we saw at PSX 2015 and E3 2015.
 

Lastdancer

Member
Nov 1, 2017
645
So their rationale is that the expense of re-creating each new location in the new engine is so extreme that they have to find a way to justify $60 per act (assuming this will be a 3 episode series)?

I would say that it's a hypothesis brought about by the notion that SE seems to price their games pretty high, even among what could be considered budget titles, and the fact that I know I personally will not get that game at launch if it's $60 for just the Midgar section of the game. Can't speak for anyone else, but I imagine someone somewhere in a SE boardroom has questioned this.
 
Oct 27, 2017
1,496
North Carolina
Your not getting a FFXV like open world with these visuals on PS4. plus it doesn't sound fesaible devopment wise, all of FF7's content plus expanded midgar, on top of a FFXV like world map, seems rather unrealistic unless you are Rockstar. look how long KH3 took to make & a lot of that is PS2 sized levels, with some exceptions like pirates.

FF7's content isn't at all that dense. There is definitely room to expand on it. Also, while VIIR is beautiful there is nothing that we have seen that is going to mean the experience will be like FFX when it comes to the world/exploration.

As to the bolded, 5/6 years... a normal development cycle? I am not sure you helped your case at all using KH3 as an example.
 

Scrooge McDuck

Avenger
Oct 25, 2017
3,038
Your not getting a FFXV like open world with these visuals on PS4. plus it doesn't sound fesaible devopment wise, all of FF7's content plus expanded midgar, on top of a FFXV like world map, seems rather unrealistic unless you are Rockstar. look how long KH3 took to make & a lot of that is PS2 sized levels, with some exceptions like pirates.
Wasn't this the exact reason they're dividing the game up into multiple separate releases, though? That the scope was too big for a single game?
 

Glass Arrows

Member
Jan 10, 2019
1,414
Luckily most people will disagree with you. Action is exciting and Nomura is one of the best action RPG directors out there.

In terms of gameplay I am sure the remake will be fun to play, but the main reason I was worried about Nomura being in charge was because of the story.

FFVII already has a script but they will no doubt be making revisions to it, not to mention they have to direct new cutscenes, probably rewrite dialogue, etc. I don't really have a lot of confidence in Nomura+Nojima in that department. I'd love to be proven wrong but Square hasn't given me much reason to think otherwise with their depictions of the VII characters over the last several years.
 

Sinder

Banned
Jul 24, 2018
7,576
Nomura has actually spoken about the concept behind the FFVII remake before. It's not "just" a remake because no one talented at Square Enix wants to do "just" a remake. The people in the position to make it the best they can be want it to be a new thing, rather than slavishly doing the same game with new graphics.

New graphics
New designs
New story
New gameplay
New ideas

"If you cannot destroy Final Fantasy, you cannot make Final Fantasy." - Tetsuya "The Lord" Nomura

They have a lot of work to do with the messaging to sell people on this idea, that to get the entire remake you'll end up having to spend $180. I think they're overplaying their hand, they knew a regular FF7 remake would sell an insane amount so now they're extending that thirst out as long as they can.
 

Deleted member 721

User-requested account closure
Banned
Oct 25, 2017
10,416
about the va the only one i have to hear more because it sounds weird is sephiroth, but the rest is fine, but i agree that the japanese va sounds better at least for my taste
 

JahIthBer

Member
Jan 27, 2018
10,376
FF7's content isn't at all that dense. There is definitely room to expand on it. Also, while VIIR is beautiful there is nothing that we have seen that is going to mean the experience will be like FFX when it comes to the world/exploration.

As to the bolded, 5/6 years... a normal development cycle? I am not sure you helped your case at all using KH3 as an example.
They have been super quiet on FF7R's open world while Nomura was claiming Versus 13 was open world with an airship before PS3 was even released, seems unusual of him to not brag & mention it's open world, We will find out in June but im pretty sure it's gonna go the FFX route.
 

Lastdancer

Member
Nov 1, 2017
645
They have a lot of work to do with the messaging to sell people on this idea, that to get the entire remake you'll end up having to spend $180. I think they're overplaying their hand, they knew a regular FF7 remake would sell an insane amount so now they're extending that thirst out as long as they can.

Haha... When you put it like that... maaaybe they price it cheaper? I really don't know, I'm not an expert by any means. They haven't actually stated it's $60 an episode though, that's just a guess. Maybe they take a pricing model similar to Life is Strange? or perhaps they've dropped it episodes altogether. I kinda hope it's the latter.
 

eso76

Prophet of Truth
Member
Dec 8, 2017
8,107
Lol, I was like nah, no way they're showing anything worthwhile at SoP and fell asleep as it started.
Woke up to this, turns out FFVII was real.

It looks absolutely fantastic to me.
 

duckroll

Member
Oct 25, 2017
11,161
Singapore
In terms of gameplay I am sure the remake will be fun to play, but the main reason I was worried about Nomura being in charge was because of the story.

FFVII already has a script but they will no doubt be making revisions to it, not to mention they have to direct new cutscenes, probably rewrite dialogue, etc. I don't really have a lot of confidence in Nomura+Nojima in that department. I'd love to be proven wrong but Square hasn't given me much reason to think otherwise with their depictions of the VII characters over the last several years.
As long as Jun Akiyama is the cutscene director it'll be fine. The new story elemets will probably be bad in the same way parts of Crisis Core and Advent Children are bad, but that's the FFVII vision from the people who created FFVII so whatever. Shrug. I'm in for the ride. Looks great.
 

Haelsly

Member
Oct 25, 2017
435
Gonna hold onto hope until there's some sort of official confirmation (whether from the VAs or a press release down the track), but I'm gonna be really disappointed if they've ditched the dub cast. :(

God it looks pretty though.
 

MoogleMaestro

Member
Oct 25, 2017
1,109
You know, I was skeptical of the new direction for the combat when the first trailer debuted.

After this trailer, I'm still skeptical that they can make a game better than the original FF7, but there could be a chance that this things turns out to be alright in the long run. Idk, I'll keep my mind open.
 

Sinder

Banned
Jul 24, 2018
7,576
Haha... When you put it like that... maaaybe they price it cheaper? I really don't know, I'm not an expert by any means. They haven't actually stated it's $60 an episode though, that's just a guess. Maybe they take a pricing model similar to Life is Strange? or perhaps they've dropped it episodes altogether. I kinda hope it's the latter.

I think $40 a pop and they can get away with it. I don't think any amount of pre-release talk about scope and adding things is going to matter to the casual audience. They see its part 1 of 3 and its $60, they're going to balk at it.
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Member
Oct 25, 2017
17,256
Midgar, With Love
As long as Jun Akiyama is the cutscene director it'll be fine. The new story elemets will probably be bad in the same way parts of Crisis Core and Advent Children are bad, but that's the FFVII vision from the people who created FFVII so whatever. Shrug. I'm in for the ride. Looks great.

I can handle the Crisis Core/Advent Children bleghness if the rest of the game holds up. Do you think Akiyama's the cutscene director, duckroll? I hope so.
 

Chasing

The Fallen
Oct 26, 2017
10,685
I think $40 a pop and they can get away with it. I don't think any amount of pre-release talk about scope and adding things is going to matter to the casual audience. They see its part 1 of 3 and its $60, they're going to balk at it.

No, the casual audience is just going to see that this is the next new flagship final fantasy title and pay the $60.

FF7 is 20 years old at this point. It's a new game to a whole generation of gamers.

Scratch that, it's a new game to everyone who played the original, the same as how RE2R was a new game to everyone who played the original too.
 

duckroll

Member
Oct 25, 2017
11,161
Singapore
People need to remember that they are not going to say "This is an episodic game" when they sell it. It'll just be FFVII. But there will be more than one game eventually. What matters is whether the first game they sell is well received. If the game is packed with content and comparable to a modern AAA RPG release, why would people buying it be mad that there are more games to come? Remember that a ton of the audience for games today are not people who grew up playing games in the 80s and 90s. It's people who were born after that. Lots of people have never played FFVII, have no real nostalgia for it, and will see this as a big new FF game based on a legacy release which they will have heard a lot about.

It's like how people who have never read Lord of the Rings but heard about it finally jumped in on the movies. And then they jumped in for 3 more movies based on a tiny prequel book too.
 

Jakartalado

Member
Oct 27, 2017
2,275
São Paulo, Brazil
Ok.... hype is passing at this moment. Time to do some analysis.

I watched the old trailer and this new one. And...

There's a lot in the combat menu that has changed.

For the old school fellows, sad news.

1) The Action Time Bar is missing (or it's very different in terms of how it works)

This was my main reason to believe that old school gamers would like this game. The original reveal had an action time bar. Each action made the action bar a bit lower (like a stamina bar from Dark Souls) and then when it reached the end it glows red and you could heavy hit one target.

After that you could swap to Barret (or the next character). Just like the original title but you could actually use more actions per character per turn.

Now.... you can actually smash the actions and there's a punish button. Judging by the UI, each punish strike must take down a blue bar (there's two under each characters health bar).

So.... no more characters per turn. You could just play the entire game with your favorite character (Although forcing to alternate characters is much more interesting game design to me)

2) The simplified UI

It looks like they changed the Kingdom Hearts esque UI to some button prompts that could open shortcuts.

Again... this is bad news by my point of view since FF7 always had A LOT OF OPTIONS. Narrowing down to 4 shortcuts (and three pages) it's not enough (by the original game). Hope they don't cut anything from the original moves or materia available.

Anything else you guys caught by comparing trailers?
 
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duckroll

Member
Oct 25, 2017
11,161
Singapore
I can handle the Crisis Core/Advent Children bleghness if the rest of the game holds up. Do you think Akiyama's the cutscene director, duckroll? I hope so.
I don't know if he is but I'm really hoping so? Nomura was creative producer on World of FF and he was the cutscene director there. He was also the cutscene director when Nomura was directing Versus XIII. There is hope...
 
Oct 27, 2017
1,496
North Carolina
They have been super quiet on FF7R's open world while Nomura was claiming Versus 13 was open world with an airship before PS3 was even released, seems unusual of him to not brag & mention it's open world, We will find out in June but im pretty sure it's gonna go the FFX route.
I just don't think the absence of speaking about it is indicative of it not being in the final version is all. We shall see regardless. :)
 

butman

Attempted to circumvent ban with alt account
Banned
Oct 30, 2017
3,024
Don't let this distract you from the fact that this is just Episode 1.
 

MrNewVegas

Member
Oct 27, 2017
10,709
I wish I could go back in time to when I was 9 years old. If I could show myself that this and RE2 would come out in the future looking like this, I might have died.

This is coming this year, right? RIGHT?
 

Gaia Lanzer

Member
Oct 25, 2017
7,669
Important note: it's now Aerith and not Aeris anymore.
It's been Aerith OFFICIALLY in the West since the FFVII Compilation. The people that deny this fact are just stubborn.

I played the original FFVII, was aware of Aeris, BUT, I also followed it's pre-release information through magazines and such. I was introduced to "Aerith" before "Aeris" in those articles (hell, I remember the mistranslated "Ealis", "Bullet" and "Claud").
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Member
Oct 25, 2017
17,256
Midgar, With Love
I don't know if he is but I'm really hoping so? Nomura was creative producer on World of FF and he was the cutscene director there. He was also the cutscene director when Nomura was directing Versus XIII. There is hope...

Ooooh, I didn't know Akiyama's the director of World of FF! That's on my queue. That's good news. I will join you in hoping...
 

BocoDragon

Banned
Oct 26, 2017
5,207
I think $40 a pop and they can get away with it. I don't think any amount of pre-release talk about scope and adding things is going to matter to the casual audience. They see its part 1 of 3 and its $60, they're going to balk at it.

That's like saying they should charge less per ticket for each Hobbit movie because they are a fraction of the original story. Or charging less for each Avengers movie because they are half of the story.

To most of the world (including most importantly, those who set the MSRP), FFVII episode I is just going to be a single full priced game, and later episodes will essentially be sequels.
 

Reanimatoin

Member
Oct 26, 2017
1,406
Cleethorpes UK
It's been Aerith OFFICIALLY in the West since the FFVII Compilation. The people that deny this fact are just stubborn.

I played the original FFVII, was aware of Aeris, BUT, I also followed it's pre-release information through magazines and such. I was introduced to "Aerith" before "Aeris" in those articles (hell, I remember the mistranslated "Ealis", "Bullet" and "Claud").
Fun Fact, if you sequence break the original PS1 game, even the US version, and enter wall market before the 2nd bombing mission, the game defaults her name to Aerith.