At the start of the game you meet a Moogle who says basically the same thing.
At the start of the game you meet a Moogle who says basically the same thing.
FFXIV has a werewolf costume and such that looks similar, but there isn't a human dressed as a moogle that I recall? Unless that's some weird Hildebrand stuff I missed.
Oh I don't recall that in FFXIV...But I haven't played ARR in a long ass time.At the start of the game you meet a Moogle who says basically the same thing.
Day one possible fix, eh?I'm not a graphics guy and I hate to be that prick, but uh...those tires and ground textures behind this kid look a bit rough to me.
whats going on with those tires ahahah
The environmental geometry is super impressive. This is the most CG like game I have seen this gen.
It was at least in the Lancer opening when I started the free trial.FFXIV has a werewolf costume and such that looks similar, but there isn't a human dressed as a moogle that I recall? Unless that's some weird Hildebrand stuff I missed.
These type of fur costumes and the bikini equivalent are in a lot of Anime/Japanese art and "cosplay" stuff.
EDIT:
Oh I don't recall that in FFXIV...But I haven't played ARR in a long ass time.
It's supposed to be different per enemy. Based on Elemental weaknesses and things like Cloud's punisher mode. For example you can stagger the ninja enemies in the Demo by going punisher and blocking and/or using Fire magic. Things like Braver SHOULD help trigger it but without having played it I can only imagine that different enemies have different weaknesses to exploitDoes someone know what I've to do for that? Sorry, I might be dumb but I thought I've to stagger the Enemy and use things like Braver but that does not work??
At the start of the game you meet a Moogle who says basically the same thing.
It honestly weirded me out that her house wasn't routinely robbed or has issues with squatters.
Aerith and mum got a fucking 2-storey balcony HOUSE when just down the block some guy is literally LIVIN IN A PIPE. o_O
Are you including the huge architecture structure in the background? Cause that's just a 2D image backdrop of something made in a pre-render CG. There's a pretty big difference in geometry and shader/lighting detail between that quality and actual in-game structures.
It's supposed to be different per enemy. Based on Elemental weaknesses and things like Cloud's punisher mode. For example you can stagger the ninja enemies in the Demo by going punisher and blocking and/or using Fire magic. Things like Braver SHOULD help trigger it but without having played it I can only imagine that different enemies have different weaknesses to exploit
EDIT: Oh just noticed it's like a weird challenge mission. Yeah that phrasing makes no sense. To fill ATB you use abilities, but if it's just 10 are you supposed to use 10 bravers and get 10 ATB notches ina single stagger? Shit's weird.
Day time really is rough on Midgar.Are you including the huge architecture structure in the background? Cause that's just a 2D image backdrop of something made in a pre-render CG. There's a pretty big difference in geometry and shader/lighting detail between that quality and actual in-game structures.
Considering Sephiroth is the primary antagonist and nemesis of Cloud, not really sure why people are surprised or losing it at the fact Sephiroth's going to show up more here. This was known. Considering the story of FFVII is being told in multi-game installments, they are not going to use the same storytelling adaption that worked for a single release when this is not the same situation at all.
And OG purists like to pretend that FFVII's portrayal of Sephiroth was this singular masterstroke of villain writing, while ignoring the fact he had very little characterization, personality, or presence. Then they justify it with "it's ambiguous and mysterious" as if that's the only effective way to write and depict a villain in Final Fantasy. Spoilers: It's not. He was an ominous Big-Bad type supervillain in the OG, who was given a slow burn intro while hidden in the shadows until his fateful confrontation with Cloud in the Northern Crater which snapped Cloud's mind.
Then he's seen again only until the final battle of the game.
The reason subsequent depictions of Sephiroth have him being a Nemesis type villain for Cloud, is because of that iconic and memorable scene in the Northern Crater. It allows Sephiroth to have an active personality. While that scene only came late in the game, that hatred was memorable due to the breakdown it inflicted on Cloud, and the revealed reason Sephiroth held such animus. There was no other personality or traits to work from aside from that, and it was what stuck and was effective.
The FFVII Remake being able to improve on a shortfall in the OG's depiction of Sephiroth by letting him have a strong depiction in his own game, is a good thing. If one actually lets themselves take in a new retelling of the story that goes beyond the rigid constraints and structures of the OG. Refusing to accept that for some fans, the introduction to Seph happened outside the OG, and would ring terribly hollow if they mimiced such a weak and minimalistic portrayal is just close-minded and unrealistic. There exists a means of telling a good story other than the way used for a PSone game from 1997.
Considering Sephiroth is the primary antagonist and nemesis of Cloud, not really sure why people are surprised or losing it at the fact Sephiroth's going to show up more here. This was known. Considering the story of FFVII is being told in multi-game installments, they are not going to use the same storytelling adaption that worked for a single release when this is not the same situation at all.
And OG purists like to pretend that FFVII's portrayal of Sephiroth was this singular masterstroke of villain writing, while ignoring the fact he had very little characterization, personality, or presence. Then they justify it with "it's ambiguous and mysterious" as if that's the only effective way to write and depict a villain in Final Fantasy. Spoilers: It's not. He was an ominous Big-Bad type supervillain in the OG, who was given a slow burn intro while hidden in the shadows until his fateful confrontation with Cloud in the Northern Crater which snapped Cloud's mind.
Then he's seen again only until the final battle of the game.
The reason subsequent depictions of Sephiroth have him being a Nemesis type villain for Cloud, is because of that iconic and memorable scene in the Northern Crater. It allows Sephiroth to have an active personality. While that scene only came late in the game, that hatred was memorable due to the breakdown it inflicted on Cloud, and the revealed reason Sephiroth held such animus. There was no other personality or traits to work from aside from that, and it was what stuck and was effective.
The FFVII Remake being able to improve on a shortfall in the OG's depiction of Sephiroth by letting him have a strong depiction in his own game, is a good thing. If one actually lets themselves take in a new retelling of the story that goes beyond the rigid constraints and structures of the OG. Refusing to accept that for some fans, the introduction to Seph happened outside the OG, and would ring terribly hollow if they mimiced such a weak and minimalistic portrayal is just close-minded and unrealistic. There exists a means of telling a good story other than the way used for a PSone game from 1997.
Yes. The meta of Cloud vs Seph driven home by AC, KH, and other extended media is why he's shoehorned into every other scene. We know the "why" we just don't like it.The reason subsequent depictions of Sephiroth have him being a Nemesis type villain for Cloud, is because of that iconic and memorable scene in the Northern Crater.
Except this is wrong too because Sephiroth isn't taunting Cloud the same way and the psychological torment is driven by a completely different need, as shown the last time someone quoted the scene and tried to say he was always this way when the scene at the crater is just him going "you're a clone, a fake. Who cares about you, thanks for the black materia" which is completely different from "DURR HURR I KILLED YOUR MOM YOU CANT PROTECT ANYONE NOT EVEN YOURSELF" and "REMEMBER WHEN YOU WERE DEEP INSIDE ME WITH YOUR BUSTER SWORD, THAT WAS THE BIGGEST MOMENT OF OUR TIME TOGETHER" It's silly and childish and juvenile writing.The reason subsequent depictions of Sephiroth have him being a Nemesis type villain for Cloud, is because of that iconic and memorable scene in the Northern Crater. It allows Sephiroth to have an active personality. While that scene only came late in the game, that hatred was memorable due to the breakdown it inflicted on Cloud, and the revealed reason Sephiroth held such animus. There was no other personality or traits to work from aside from that, and it was what stuck and was effective.
Once again, I won't derail the spoiler thread with story talk but this is nonsense. The people who need more are people who don't understand the appeal of a villain not monologuing about killing the protags mom. Believe it or not, stories don't require braindead teen novel level of writing for villains to be villains.The FFVII Remake being able to improve on a shortfall in the OG's depiction of Sephiroth by letting him have a strong depiction in his own game, is a good thing.
Did anyone from FFXV even work on FFVII?There's a lot of current day SE in the story from what I've seen, which is terrible obviously. Already getting XV nam flashbacks.
There's a lot of current day SE in the story from what I've seen, which is terrible obviously. Already getting XV nam flashbacks.
Dude I'm trying to be polite and not argue with people just because they have a lot of complaints but this isn't fucking necessary. There's no need to insult people because they dare actually enjoy the Remake but you're here calling them stupid.But then again I've gotten used to everyone just going "MOAR IS BETTER. NEW GOOD. OLD BAD. UNGA DUNGA"
Not saying they can't put him in more of the game but none of the dialogue and execution has been what I would consider" good" or even a step up from the OG 97 game. But I guess people didn't need things spelled out for them in 97 like they do now.
Do tell.There's a lot of current day SE in the story from what I've seen, which is terrible obviously.
I stand by it. But I won't continue into the topic in this thread.Dude I'm trying to be polite and not argue with people just because they have a lot of complaints but this isn't fucking necessary. There's no need to insult people because they dare actually enjoy the Remake but you're here calling them stupid.
Impressive. The original FF7 also used pre-rendered CGI for background and environment, like many Resident Evil games.Are you including the huge architecture structure in the background? Cause that's just a 2D image backdrop of something made in a pre-render CG. There's a pretty big difference in geometry and shader/lighting detail between that quality and actual in-game structures.
And that's bad why?Oh just the ridic stuff like "you can't save anyone muahaha" and the phantom menace.
Yes. The meta of Cloud vs Seph driven home by AC, KH, and other extended media is why he's shoehorned into every other scene. We know the "why" we just don't like it.
And that's bad why?
it's praying on Cloud fears and insecurities of weakness. You know that thing Sephiroth did constantly, yes even in the previous untainted original.
Is that a problem?I'm sure most people won't care though they'll just go "ooh look it's the seph!!1"
Yeah but only because everyone argues JRPGs have insufferable writing and/cheesy dialogue and this topic is further enforcing that being a good thing.
Granted I could have just been really stupid in 97 and it's why I like it, but I do.
Our boy Emet Selch pulled it off. He was so good. God I wish some rumors going about for next year are true.Yeah but only because everyone argues JRPGs have insufferable writing and/cheesy dialogue and this topic is further enforcing that being a good thing.
I just hoped for a bit of nuance instead of going full kingdom Hearts but I guess that's a lot to ask of a game.
Can someone give me a close to definitive length of this game? I need to know so I'm not paying $60 for a 12 hour game.
Same. They've done a fantastic job with it in other games (KH, Crisis Core) so I have faith they could make a really neat boss encounter for him.I think my biggest wish for the remake series is the chance for an actual boss fight against human form Sephiroth. So more of him showing up gives me hope.