Seven hours in, my impression is this Remake excels at its most linear, focused areas, adhering to the main scenario with a mix of fancy visuals, satisfying action and a surprising amount of heart/character; however, on the opposite side, it utterly falters in its approach to quest/open-world design, exhibiting a collection of asinine, outdated concepts, for the sake of serving us more combat and prolonging its length. Due to this disparity in execution, I'd be tempted to tag the experience as a two-sided affair; fortunately, the game sticks much closer to the former levels, and though a better excuse for running around its lively world would have been welcome, it's hard to be extra negative with the whole product because of a small, yet uninspired, portion of it.
The second element I'm a bit conflicted about is the blunt form in which the convoluted array of subplots have been rearranged this time. FF VII always had a diffuse, even confusing approach to its many points of conflict. Instead of introducing them since the beginning, they became present gradually, at times appearing more like afterthoughts, rather than fully developed concepts. What started as the relatively small story of a eco-terrorist cell struggling in a big city went on growing in multiple directions until reaching (inevitably) a universal scale. Amid all this there were political conspiracies, troubled relations between countries, personal dramas, etcetera.
With this Remake, the studio has chosen to tackle these elements frontally, integrating them as natural parts of the main scenario, in a traceable relation of cause and effect. In general, I see this as a positive idea; it makes on paper for a richer narrative, and after all, knowing how every story moves forward, it seems justified to reintroduce these secondary lines with a degree of importance aligned to their weight. It's also probably better to expand on these plots from the start, as it is the motto with this version (for good or bad, creating nuance and detail where before there was nothing), than repeating similar tricks of dripping information, for an audience that already lived that.
The problem I'm feeling with their approach is that there are so many subplots here in need of presentation (and some following later if they have to converge somehow) that at times these underlying stories come unexpectedly to the foreground and disrupt the tone and pacing sustained in previous sequences of the main story. I'm satisfied, therefore, with their intention to converge old and new ideas under a more digestible format, but sometimes, it happens to pass curtly, in a very sudden and forceful way.