The downside of CGI cutscenes is that the awesome nailbat won't show up in them.
I actually think with the graphic fidelity the game has achieved there won't be a need for much CG outside of the big explosions and stuff using the game models juxtaposed against them in clever ways. I think graphics is one thing they're pretty sure of at this point.
The game isn't out yet there can be plenty of great side stuff.
There can be. No one said there couldn't be "any." Again context and history. Alongside a 4 step "rat problem" quest is not inspiring me to go "wow I'm sure this game will push the medium forward!"
I don't need FF7 to revolutionize the market but I had hoped if they were going to do this we wouldn't have something as dated as a "sidequest log" for things like "Help person X is missing! Go to Y!"
Again I'm one who would argue aside from Avalanche members or "new" story content there shouldn't be bloat in the form of this type of sidequest at all in Midgar, and if it continues throughout all the parts will (to me) be grating.
How do you know the game won't have that type of side content based of one pre release screenshot?
The press recently played 3-4 hours of this game.. we bout to find out if its as shit as you think it is.
Square would have to literally drop a deuce in journo's cereal for them to probably review it poorly. And my opinion of it being shit will never be shared (as is obvious by many of the posts in this and other FF7 threads) because it's clear that just having "moar" is "good."
If people weren't annoyed by the padding before with ghosts and Nomura OCs they aren't going to be annoyed now. Everyone is going to ride the hype train because it's FF7.I've explained at length my stance in other posts to be met with either silence or "nuh uh." Aside from maybe Tim Rogers I don't think anyone cares enough, which is probably something I should stop even indulging in on this or any forum really.