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Kroz

Member
Jul 4, 2019
204
Can't overstate that debuffs are incredibly useful in this game.
A lot of RPGs tend to have player used debuffs borderline useless but in this game most enemies are vulnerable to some status ailment of some kind.

Scan bosses, you'd be surprised what works on them.
 

Noema

Member
Jan 17, 2018
4,904
Mexico CIty
Not only does Unbridled Strength do all those things, it also increases the length of her attack combo and looks damn cool.

As for other weapon abilities, it depends on your playstyle. They all have different advantages from range, crowd control, counters, damage depending on if you went with more magic vs strength, etc.

Its about your playstyle and how you choose to use that variety.

Even something like Tifa's Chi Trap attack has utility because you can use it right after launching an enemy with her uppercut to stun lock the enemy over it.

Aerith's Fairy ability increases her damage per second and does extra damage while you're casting spells. Her Sorcerous Storm knocks enemies away from her so nice crowd control.

Combining Barret's Steelskin (defense buff) with Lifesaver (takes damage in place of party members) makes him the ideal Tank.

Cloud's Disorder ability quickly switches stances while keeping damage up and refunds a nice chunk of ATB simultaneously.

Tifa's Starshower buffs the next ability of hers that you use so you can pull off 9999 damage with just her Triangle right after.

There's more examples of this. Just read the ability descriptions and experiment.

The only ability I found largely useless was Barret's Point Blank as it doesn't really push enemies far away enough

Nice. Thanks for the detailed response. I'm looking forward to playing this on hard.
 

Morrigan

Spear of the Metal Church
Member
Oct 24, 2017
34,307
Gonna be trying this on + soon.

If I really hate RtWP combat, should I bother playing this on Hard? I did not like the combat in the demo at all.
 

Mars People

Comics Council 2020
Member
Oct 25, 2017
18,181
I really want to give this a try as soon as it hits PC.
Feels like we've been waiting forever lol.
 
OP
OP
Kuro

Kuro

Member
Oct 25, 2017
20,588
Gonna be trying this on + soon.

If I really hate RtWP combat, should I bother playing this on Hard? I did not like the combat in the demo at all.
Its very stop and start. Now you can play it as more an action game akin to Kingdom Hearts by utilizing the shortcut buttons but there aren't enough buttons for every situation so you might have to pop into the command menu occasionally anyways.

There's also character switching that you might have to get used to but you won't have to pause and issue commands to them by doing so. Only issue is its harder to juggle cast time this way because when you cast a spell, an enemy might aggro you if you don't switch characters fast enough.
 

metalslimer

Avenger
Oct 25, 2017
9,558
Omfg I beat the game last month and never knew you could pull enemy info up with the TouchPad. I had to keep scanning lol
 

Thorzilla

Member
Oct 28, 2017
690
Gonna chime in with some tips of my own for Hard Mode:
  • Don't waste your gil on HP / MP up materia in your first run. You'll get just enough goung through the game and you won't need them (if at all) until a Hard Mode playthrough and only if you wan't to give yourself some more breathing room.
  • L E V E L T H E C H A K R A M A T E R I A. Seriously, HM doesn't allow using items, so this is a must.
  • Also, level the elemental materia that adds elemental damage to your attacks. See the last bullet for more.
  • Use your MP sparringly as recovering it proves a challenge in HM.
  • Make use of enemy aggro in your favor. Enemies are going to target whoever you are controlling and will leave the other party members relatively in peace. For example, you can lure enemies away from Barret or Aerith far enough to swap comfortably back to them and attack from afar / cast your skills. As soon as they make their approach against your ranged party member, switch back to the furthest character away from them to lure them back away.
  • If you switch Cloud's Operator to Punisher Mode right as an atack is about to land, you will get a stronger counterattack (sometimes with knockback). Learn to time this properly as it will come in really handy in HM.
  • Learn your team's synergies.
    • Cloud is great for dealing large ammounts of physical damage, counterattack and take some damage.
    • Barret is capable of taking LARGE amounts of damage, deal good ranged damage and can be your backup / panic healer.
    • Tifa can raise the stagger meter like nobody else and also kick some major ass if you learn all her combos.
    • Aerith can set several area of effect abilities that will enhance the team's magical / skill prowess so long as they're within its confines, set magic shields to protect who stands behind from projectiles and is also a good multi-target ranged damage dealer.
  • Finally, learn your boss battles on your first run to make your HM one much easier. Try to remember each boss' elemental weakness (if any) and set that materia the boss is weak to linked to the elemental materia mentioned in bullet #3.
Dang, I wish I could reset my mind's memory of FFVII Remake just so I could play it fresh all over. Enjoy the ride and enjoy dat music!
 

score01

Member
Oct 27, 2017
3,699
I'm about to dive in though that op makes the game feel daunting!

plus points for the fully modelled buster sword on the game start screen and for letting you move around it to check your camera controls. Great touch.
 

Rendering...

Member
Oct 30, 2017
19,089
Fantastic OP! So many great tips, well done.

The main thing that made FF7R's combat click for me was realizing you shouldn't throw out random abilities to do damage, like Cloud's Braver or Triple Slash, unless you're against super weak mobs or you enjoy beating enemies to death the slow way. Most of your damage dealing will happen on staggered enemies, because in that state they take at least 160% damage and they're stunned.

This right here is the key: Combat is all about building ATB and spending it to Pressure and Stagger enemies. Every attack and ability has one or more roles in this combat flow:

1) Build ATB with normal attacks, triangle button attacks, and abilities with "Focused" in their name.

2) Fill the enemy's stagger gauge, or push them toward Pressured status so they stagger faster, with command abilities.

3) The enemy is staggered! Now boost that damage multiplier and use damage dealing abilities.

Those are the damage dealing essentials. You can take the above and run, and you'll be miles ahead of people who mash mindlessly and wonder why the game's combat system sucks so bad.

I have some more tips that might have been covered elsewhere:

- Keep your L1 hotkeys up to date! Go into the Battle Settings menu and and set them up. Each character has at least four abilities that you should be using often, such a pressuring ability, a staggering ability, and a buff. In Cloud's case, it's very convenient to have Disorder and his command counter (from a later weapon) mapped to a shortcut, because you'll probably want to use those as part of your real-time combat flow.

Be advised that anything at the top of a character's ability menu can be accessed super fast by double tapping X, so don't waste a slot on Tifa's Unbridled Strength.

- Tifa's is the damage multiplier specialist, with her triangle attacks and True Strike giving huge increases on staggered enemies. One series I use all the time is Unbridled Strength x2 (lets Tifa use more powerful triangle attacks) -> STAGGER THE ENEMY -> build 1 ATB bar with a few normal attacks -> True Strike (+30% damage multiplier) -> triangle attack X3 (cycles through each triangle attack, building the multiplier and her ATB) -> True Strike.

From there the enemy's damage multiplier will be somewhere around 250%, and you can come in with other party members' damage dealing abilities to melt the enemy's health bar. If you're fast, you can can use the shoulder buttons to queue up teammates' abilities that a bit of startup time, before going nuts with Tifa so everything hits in rapid succession. Aerith's doublecast can be devastating in this situation.

- It's very important to read each ability's description (hover over it in the combat menu) because you'll usually learn about the ability's combat role and special effects, such as Tifa's Starshower strengthening her next ability, or Cloud's Disorder being an incredibly effective pressuring tool.

- I often start battles with Barrett's triangle attack when he's available, since he starts with a free charge. It does a good chunk of damage and builds the enemy's stagger bar.

- Don't let ATB charges go unused, unless you're about to stagger an enemy or you know that you'll need an item or spell soon. You might as well throw out a staggering/pressuring/support ability if you can, unless you have a specific strategy in mind.
 
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Scuttlefluff

Banned
Oct 28, 2017
1,383
Stop magic
stops the enemy stagger gauge. One of my favourite little details about this battle system.

(edit) already mentioned in OP
 
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Rendering...

Member
Oct 30, 2017
19,089
I'm about to dive in though that op makes the game feel daunting!

plus points for the fully modelled buster sword on the game start screen and for letting you move around it to check your camera controls. Great touch.
All you really need to know from the start is:

- Blocking works better than dodging.

- Enemies target whoever you're controlling. AI-controlled allies are awesome at defense. Switch away from party members that are taking lots of damage or using an ability with long windup.

- Normal attacks are for building your ATB bar, not doing damage. ATB charges let you perform actions like attacking with special abilities or using items.

- Stagger enemies with lots of "Focused" abilities before you worry about inflicting damage.

Relax and have fun! You can pick up on the finer points of combat as you play. This thread has too much info to absorb in one go, so it's probably best to return here once you've got a handle on the basic feel of the game and you'd like to know more about the gameplay.
 

Euler007

Member
Jan 10, 2018
5,039
Use your MP sparringly as recovering it proves a challenge in HM.
This reminds me, MP Absorb + Elemental, and another Magnifiy + Same elemental = blow through trash mobs on any level without spending MP. Use on a Cloud magic build or Aerith. Pair the magnifiy with your highest leveled materia of that type, don't cast the most expensive. With a couple of Magic ups you'll just wipe groups without using the most expensive spell anyways.
Change it up at the boss of the chapter.
 

Laser Ramon

Member
Oct 28, 2017
2,629
I'm about to dive in though that op makes the game feel daunting!

plus points for the fully modelled buster sword on the game start screen and for letting you move around it to check your camera controls. Great touch.
I would suggest jumping in and getting a feel for it yourself and when you are beginning to wrap your head around it, refer to the OP for tips
 

Thorzilla

Member
Oct 28, 2017
690
This reminds me, MP Absorb + Elemental, and another Magnifiy + Same elemental = blow through trash mobs on any level without spending MP. Use on a Cloud magic build or Aerith. Pair the magnifiy with your highest leveled materia of that type, don't cast the most expensive. With a couple of Magic ups you'll just wipe groups without using the most expensive spell anyways.
Change it up at the boss of the chapter.

Deffinitely noted for the next 2 playthroughs in June!
 

s y

Member
Nov 8, 2017
10,429
I'm 2 hours in. Combats fun, visuals are great but I think I will enjoy this game more if I decide to skip every cutscene going forward.

The terrible voice acting, dialogue and anime grunting is distractingly bad. Kingdom Hearts 3 flashbacks.
 

Ocean

Member
Oct 25, 2017
3,691
I dropped the game months ago before I could get the plat. Left off my Hard Mode save at the Hell House fight. I have no idea how I'm gonna get past that after I've fully forgotten how to even play the game.
 

hydro94530

Chicken Chaser
Member
Oct 27, 2017
6,851
Bay Area
Thank you for this OP. I'm about to start soon and nothing you said makes a lick of sense lol (seems super complicated), but I know it will once I start playing!
 

Cerulean_skylark

Attempted to circumvent ban with alt account.
Banned
Oct 31, 2017
6,408
I'm 2 hours in. Combats fun, visuals are great but I think I will enjoy this game more if I decide to skip every cutscene going forward.

The terrible voice acting, dialogue and anime grunting is distractingly bad. Kingdom Hearts 3 flashbacks.

you can always switch the language to jpn. I don't know why you'd play a jrpg and skip the story and cutscenes
 

s y

Member
Nov 8, 2017
10,429
you can always switch the language to jpn. I don't know why you'd play a jrpg and skip the story and cutscenes
The rest of the game is fun and the narrative and characters don't really interest me enough to endure the cutscenes.

I skip cutscenes in most games if the narrative doesn't hook me in the first few hours so it's NBD.
 

DrewM1788

Member
Oct 27, 2017
209
New Jersey
I'm 2 hours in. Combats fun, visuals are great but I think I will enjoy this game more if I decide to skip every cutscene going forward.

The terrible voice acting, dialogue and anime grunting is distractingly bad. Kingdom Hearts 3 flashbacks.

Opinions and all, but I really don't understand this. The voice acting in VIIR is fantastic and gets better and better as the game goes on, especially in the genre of JRPG's. Final Fantasy XII is probably the only one I'd put above it.

But as already said, what's the point in even playing the game if you're going to skip the story and cutscenes? It's one of the major parts of Final Fantasy VII that makes it so loved. If the combat is enough for you on its own, that's cool I guess. Just very confusing to me.
 

skillzilla81

Self-requested temporary ban
Banned
Oct 25, 2017
10,043
Opinions and all, but I really don't understand this. The voice acting in VIIR is fantastic and gets better and better as the game goes on, especially in the genre of JRPG's. Final Fantasy XII is probably the only one I'd put above it.

But as already said, what's the point in even playing the game if you're going to skip the story and cutscenes? It's one of the major parts of Final Fantasy VII that makes it so loved.

Probably playing the game.
 

s y

Member
Nov 8, 2017
10,429
Opinions and all, but I really don't understand this. The voice acting in VIIR is fantastic and gets better and better as the game goes on, especially in the genre of JRPG's. Final Fantasy XII is probably the only one I'd put above it.

But as already said, what's the point in even playing the game if you're going to skip the story and cutscenes? It's one of the major parts of Final Fantasy VII that makes it so loved. If the combat is enough for you on its own, that's cool I guess. Just very confusing to me.
I wouldn't be playing this if the combat wasn't fun. If the combat was turnbased like it was in the ps1 game, I wouldn't even have claimed it on PS+.

Even if I didn't find the voice acting and dialogue atrocious, if I was interested in the narrative but the gameplay sucked I'd just watch the cutscenes on youtube.
 

skillzilla81

Self-requested temporary ban
Banned
Oct 25, 2017
10,043
You're missing out on HALF of the game. The combat is VIIR is fantastic and I guess because it's free right now on Plus that can be enough for some. Just sad to me.

Not missing out on anything if I don't enjoy that part.

I didn't personally skip anything in FF7Re, but I'm playing BD2 and couldn't care less about the story and am skipping cutscenes when they go on too long (which is almost all of them). I'm loving the game because of the art, locales, and battle system, just like every other game in the franchise.

Ya'll really need to get over how other people enjoy games. I don't give a fuck about story in 99% of games and my favorite genre is JRPGs. I'm skipping cutscenes the second it gets boring or voice acting annoys me. Not missing out on anything because games are meant to be enjoyable and I'm skipping the parts that aren't.
 

Prompto

Member
Oct 25, 2017
3,982
As someone that already played and beat the game, some of these tips are blowing my mind lol Never knew you could multi-use items. Looking forward to replaying it
 

DrewM1788

Member
Oct 27, 2017
209
New Jersey
Not missing out on anything if I don't enjoy that part.

I didn't personally skip anything in FF7Re, but I'm playing BD2 and couldn't care less about the story and am skipping cutscenes when they go on too long (which is almost all of them). I'm loving the game because of the art, locales, and battle system, just like every other game in the franchise.

Ya'll really need to get over how other people enjoy games. I don't give a fuck about story in 99% of games and my favorite genre is JRPGs. I'm skipping cutscenes the second it gets boring or voice acting annoys me. Not missing out on anything because games are meant to be enjoyable and I'm skipping the parts that aren't.

I didn't say I give a fuck about how you or anyone else plays game. If you're having fun playing it, awesome. Do you. I simply said I found it confusing and I still do.
 

s y

Member
Nov 8, 2017
10,429
Mans went from "players skipping cutscenes is sad" to "I don't give a fuck how you play" quick

tenor.gif
 

almendrabl

Member
Jan 24, 2020
116
I'm 2 hours in. Combats fun, visuals are great but I think I will enjoy this game more if I decide to skip every cutscene going forward.

The terrible voice acting, dialogue and anime grunting is distractingly bad. Kingdom Hearts 3 flashbacks.
If you find that the voices or dialogues are very "anime" then I remind you that it is a JRPG (Japanese role-playing game) and its base of the characters and / or story has a lot of those elements.
 
OP
OP
Kuro

Kuro

Member
Oct 25, 2017
20,588
Can you all keep this dumb argument to the main OT or something? This thread is for tips/help.
 

DrewM1788

Member
Oct 27, 2017
209
New Jersey
You said it was sad to you, lol. /shrug

... And it is. TO ME, the story/narrative is essential to a JRPG. AGAIN, I'm not telling you how to enjoy your games. I'm saying what is important to me in a JRPG and it makes me sad to imagine someone just skipping over all of that. Feels like a big waste. There's no point in continuing this any further. /shrug
 

s y

Member
Nov 8, 2017
10,429
Is there any setting I can change to allow for camera movement while locked on to an enemy in combat?
 

HiLife

Avenger
Oct 25, 2017
39,616
I'm 2 hours in. Combats fun, visuals are great but I think I will enjoy this game more if I decide to skip every cutscene going forward.

The terrible voice acting, dialogue and anime grunting is distractingly bad. Kingdom Hearts 3 flashbacks.

I played through FF7R and while it was my first FF, there's really nothing I can remember from the narrative. I don't think you're missing anything if you end up skipping straight to the gameplay. Which was fun. Graphics looked great, too.
 

Kain

Unshakable Resolve - One Winged Slayer
The Fallen
Oct 27, 2017
7,598
The only advice I'll give is that the combat is truly hybrid. It's definitely not action and it shouldn't be played like that.

Actually I started to have more fun when I began to play as a turn based rpg where you move freely but pause to take actions.
 
OP
OP
Kuro

Kuro

Member
Oct 25, 2017
20,588
Oooh. Thanks. I thought that was just for switching between locked on enemies and not the lock on button.
I might have misread your post. The purpose of locking on is to lock the camera so there is no option except to just use the soft lock if you want to control camera movement
 

s y

Member
Nov 8, 2017
10,429
I might have misread your post. The purpose of locking on is to lock the camera so there is no option except to just use the soft lock if you want to control camera movement
Ah shame. I was hoping the lock on switch would by a r3 push so that I could control the cam while locked to an enemy.

Probably just have to get used to the soft lock