I know. A hoe still forgot about it.It's in the same menu where you can equip the level 2 limit breaks for each character once you acquire them.
I know. A hoe still forgot about it.It's in the same menu where you can equip the level 2 limit breaks for each character once you acquire them.
Yes, there is an MP Absorb materia which gives you back some MP each time you use the paired Magic materia. For example, MP Absorb+Fire coupled with Magnify+Fire will you back MP! Cost is that you 'waste' 4 Materia slots for that.Is there any tip on how to use magic while preserving Mp at the same time? Is mp absorption materia a thing in this game?
How to get that materia? It is said that i have to reach maximum level of 12 materia or somethingYes, there is an MP Absorb materia which gives you back some MP each time you use the paired Magic materia. For example, MP Absorb+Fire coupled with Magnify+Fire will you back MP! Cost is that you 'waste' 4 Materia slots for that.
Also if you're running short on MP take a look at which of your weapons have an MP Recover ability in the Weapon Upgrade screen and spend your MP to acquire that. From what I remember there is one weapon with 10% recovery rate and another with 50% recovery rate which is a lifesaver in Hard mode.
You have to max level all the Green Materia. The hardest one to do that is Revival I think so I'd stick an AP Up next to it in a linked slot.How to get that materia? It is said that i have to reach maximum level of 12 materia or something
Red 13 is who I'm referring to. Who I thought was a wolf lol. But I guess it's a lion. Or something.
As somebody who never played the original, are there major differences between the two versions and I should play the original first, or can I just jump into the Remake?
You could play the first 5 hours of the OG and then jump into Remake if you want to keep the other parts that will come out a mystery.As somebody who never played the original, are there major differences between the two versions and I should play the original first, or can I just jump into the Remake?
Classic Final Fantasy balance in action.Im playing the game again in easy mode. But wow it is just too easy, like i dont have time to use Asses and magic or ability. Just attack and voila
I just don't understand the logic of the pull up mini game.
You can't go any faster than it will let you, yet it just barely let's you go fast enough to keep up with the CPU.
Even when the CPU makes a mistake it can catch up incredibly quickly so is being allowed to go faster than the player? At the Pro level the CPU is absolutely being allowed to go faster than the player is allowed to go.
Why? They're easy as hellSomeone should be slapped for these mandatory stupid fucking move the robot arms sections.
Hell House melts like it's nothing on hard mode, but I swear to god these frigging Helitroopers in ch12 are the real Dark Souls lol. Maybe I just need to stop playing this while drinking
also apropos of nothing i really dig this cover
They're easy but they're sure as hell not fun. They take way too long for something you have to do multiple times for different dresses. The whole thing is asinine padding that could've been made into its own micro chapter to avoid the monotony.
Someone should be slapped for these mandatory stupid fucking move the robot arms sections.
Same. Feels like forever since FF has had interactive little dungeon gimmicks like that.
Having more than 3 makes life easier if you don't want to swap materia all the time in parts where the active party changes a lotI have four pieces of lightning materia. Considering there are only three active party members, is there any reason not to sell the fourth one?
You should keep it. Money isn't that big of a problem and having 4 allows you to not swap out.I have four pieces of lightning materia. Considering there are only three active party members, is there any reason not to sell the fourth one?
Having more than 3 makes life easier if you don't want to swap materia all the time in parts where the active party changes a lot
You should keep it. Money isn't that big of a problem and having 4 allows you to not swap out.
That ending was actually Hamaguchi. Nomura didn't want it at first but relented.I'm not sure how I feel about that ending, though. Considering Kitase wanted to make bigger changes to Midgar, I would be surprised if it was all Nomura, but it didn't feel totally or thematically in line with the rest of Remake Part 1, and I have some major reservations about what it meant.
That ending was actually Hamaguchi. Nomura didn't want it at first but relented.
Same. Feels like forever since FF has had interactive little dungeon gimmicks like that.
now you need to watch this...Oh, was it? I'm only just now catching up on info released after the game, so I haven't seen that bit yet.
Tifa is effective at building up the pressure gauge when she has her unbridled strength buffs and then increases stagger damage bonus with her unique ability.So I'm about 6 hours in and just started chapter 5. I have some questions. Is tifa particularly good at staggering, or is she just specifically good at increasing the stagger multiplier?
Also, I don't really understand how they expect you to effectively fight flying enemies whenever you don't have a ranged character in your party? You could use spells but you gotta build atb somehow.
I've heard barret can be your tank if you control him and he draws aggro the problem is that the other characters atb fills so slow that it's hard to want to control your tank. Will enemies continue to attack him once you switch characters?
I watched the original game on YT up to the point they leave Midgar, is that enough to jump into the Remake or are there things I actually need to play/watch the whole game for?
There's nothing you'll actually need but there are some easter eggs here and there. The ending isn't really any less confusing even if you played OG tbh outside of knowing a character or two.I watched the original game on YT up to the point they leave Midgar, is that enough to jump into the Remake or are there things I actually need to play the whole game for?
Thanks this was very helpful and enlightening!Tifa is effective at building up the pressure gauge when she has her unbridled strength buffs and then increases stagger damage bonus with her unique ability.
As for fighting flying enemies with melee characters, it's the weakest part of the combat and the camera likes to go haywire too so I would stick to using tracking or instant spells like fire and thunder since most flying enemies lower to the ground when hit with any kind of spell.
Barret is a good tank because of his HP, Steelskin, and a weapon ability you get at the end of chapter 6 I believe. That ability makes it so you don't have to worry about getting aggro. There is also a Materia called Provoke that does exactly what it sounds like and is very useful on Barret. I don't quite remember which one of Chadley's battle intels reward it though and you wont be able to get it until later.
Also a quick tip about Barret, focus on using magic attacks instead of Focused Shot unless the enemy is pressured since it does like no damage otherwise. Also the obvious use Barret for flying enemies or enemies out of the way.
Exactly. I applaud FFXV for bringing some more variety to the table than XIII did, but VII Remake is old-school FF levels of successful in terms of integrating those gimmicks to keep things fresh. It's unfortunate that some folks see it as "filler." But personally, when I think "Final Fantasy gameplay" I don't just think of battling. In fact, my mind first wanders to Triple Triad, chocobo breeding, dungeon gimmicks like the robot hand, finding Al Bhed primers... you know, the whole shebang.
Definitely this. I loved all the mini-games it felt like the first FF in forever that had tons of bite sized mini-games properly peppered throughout. The robot arm one was probably my least favorite just a small little diversion, but I loved the pump one in the sewers as well as the switch one in the Reactor (which was in the OG too).
It isn't like they make you do any of them for hours on end.
"Filler" has become a mindless label that uncritical people slap on any content they're not interested in. It's like an envelope for shallow knee-jerk complaints, the opposite of cogent ideas about how to improve the game as a whole.Exactly. I applaud FFXV for bringing some more variety to the table than XIII did, but VII Remake is old-school FF levels of successful in terms of integrating those gimmicks to keep things fresh. It's unfortunate that some folks see it as "filler." But personally, when I think "Final Fantasy gameplay" I don't just think of battling. In fact, my mind first wanders to Triple Triad, chocobo breeding, dungeon gimmicks like the robot hand, finding Al Bhed primers... you know, the whole shebang.
"Filler" has become a mindless label that uncritical people slap on any content they're not interested in. It's like an envelope for shallow knee-jerk complaints, the opposite of cogent ideas about how to improve the game as a whole.
A coherent definition of filler might be "repetitive content that adds little to the gameplay, world, characters, or story." Then it would make sense to say that some of the drawn out sewer segments were filler, and maybe Chapter 6's maze of metal platforms.
The world of FFV7R feels so lively and full of variety because it has diverse content beyond combat and story beats. People are conditioned to elevate combat and linear storytellinge as the most worthy types of content, but that's wrong for Final Fantasy, and it's especially wrong for a remake of a game like FF7.
The remake succeeds because it didn't strip away all of the quirkiness and gimmicks of the original. Instead, it leaned into them while lavishing attention on the character interactions and world building. It was the correct approach.
Also wondered about that. But I don't think it's anything particular beside pointing out you'e completed a training session. Any other sort of gain would be OP imo.