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Favorite FF7R character

  • Cloud

    Votes: 278 18.2%
  • Tifa

    Votes: 518 34.0%
  • Barret

    Votes: 257 16.9%
  • Aerith

    Votes: 471 30.9%

  • Total voters
    1,524

Steiner_Zi

Member
Oct 28, 2017
1,343
Is there any tip on how to use magic while preserving Mp at the same time? Is mp absorption materia a thing in this game?
Yes, there is an MP Absorb materia which gives you back some MP each time you use the paired Magic materia. For example, MP Absorb+Fire coupled with Magnify+Fire will you back MP! Cost is that you 'waste' 4 Materia slots for that.
Also if you're running short on MP take a look at which of your weapons have an MP Recover ability in the Weapon Upgrade screen and spend your MP to acquire that. From what I remember there is one weapon with 10% recovery rate and another with 50% recovery rate which is a lifesaver in Hard mode.
 

blamite

Member
Oct 27, 2017
1,551
This is a really lame complaint for me to have but I wish the battle menu would let me see what spells a character has equipped even if I don't have ATB to use them. I just constantly forget who I gave what, expecially after each time I switch a bunch of materia around.
 

HiLife

Avenger
Oct 25, 2017
39,615
Watched Maximillian and one of his first complaints was wanting to change materia on the fly.

Thank god im not the only one lol.
 

Riversands

Banned
Nov 21, 2017
5,669
Yes, there is an MP Absorb materia which gives you back some MP each time you use the paired Magic materia. For example, MP Absorb+Fire coupled with Magnify+Fire will you back MP! Cost is that you 'waste' 4 Materia slots for that.
Also if you're running short on MP take a look at which of your weapons have an MP Recover ability in the Weapon Upgrade screen and spend your MP to acquire that. From what I remember there is one weapon with 10% recovery rate and another with 50% recovery rate which is a lifesaver in Hard mode.
How to get that materia? It is said that i have to reach maximum level of 12 materia or something
 

BrandoBoySP

Member
Oct 27, 2017
1,176
Red 13 is who I'm referring to. Who I thought was a wolf lol. But I guess it's a lion. Or something.

Even when there's backstory for him in the original, we don't find out much about his species. In this remake, you find out pretty quickly that he's something Hojo was trying to experiment on, which is pretty much all that's relevant (at that point): he's another species and is one of Hojo's victims.
 

Mathieran

Member
Oct 25, 2017
12,856
Welp I completed hard mode.

both the whispers and sephiroth were so aggressive it was hard to do anything.

The whisper Bohamut whiped me once because it megaflared right at the beginning and my party was low on hp. Sephiroth took me 3 tries and I barely won in the end, only because I had a limit break with Tifa otherwise we probably would have wiped.
I thought chapter 18 was kinda frustrating, It was a frustrating chapter to die in though because you can lose a lot of progress.

Overall, I think Hellhouse took the most tries out of all the bosses though for me.

I enjoyed hard mode overall, except for chapter 18.

Mod Edit: Added spoiler tags

Edit: whoops I'm sorry I forgot to add spoilers! I've been posting in this thread and the spoiler thread and forgot where I was. Hope I didn't spoil anything for anyone
 
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Muffin

Member
Oct 26, 2017
10,339
As somebody who never played the original, are there major differences between the two versions and I should play the original first, or can I just jump into the Remake?
 

Lunar Wolf

Banned
Nov 6, 2017
16,237
Los Angeles
As somebody who never played the original, are there major differences between the two versions and I should play the original first, or can I just jump into the Remake?

Play the OG then the Remake.

You can do Remake first and then the OG (and then Hard Mode run of Remake) but you'll understand the Remake way more if you play the OG.

Plus the ending of the Remake doesn't make much sense to you if you haven't played the OG.

The Remake builds off of the OG.
 

Kuro

Member
Oct 25, 2017
20,581
As somebody who never played the original, are there major differences between the two versions and I should play the original first, or can I just jump into the Remake?
You could play the first 5 hours of the OG and then jump into Remake if you want to keep the other parts that will come out a mystery.
 

CSX

Member
Oct 27, 2017
1,911
https://twitter.com/CSX142857
Just finished it. Damn I can't wait for Part 2!

Never played the original but the internet has told me everything about it so I was still able to notice the differences here and there. I also watched Advent Children a million years ago lol

But my god the last chapter! I called what was going on with
the Harry Potter ghosts
early on but my mind was still blown at how they decided to end this game off.

Super excited for Part 2 and I hope they give it the same level of production as they did with Part 1.
 

Riversands

Banned
Nov 21, 2017
5,669
Im playing the game again in easy mode. But wow it is just too easy, like i dont have time to use Asses and magic or ability. Just attack and voila
 

Rookhelm

Member
Oct 27, 2017
3,684
I just don't understand the logic of the pull up mini game.
You can't go any faster than it will let you, yet it just barely let's you go fast enough to keep up with the CPU.
Even when the CPU makes a mistake it can catch up incredibly quickly so is being allowed to go faster than the player? At the Pro level the CPU is absolutely being allowed to go faster than the player is allowed to go.

Unfortunately, you can't really "beat" the AI, per se. You just have to hope for a round where the AI only does like 41 or 43, and you aim for 44.
 

petethepanda

Saw the truth behind the copied door
Member
Oct 25, 2017
6,178
chicago
Hell House melts like it's nothing on hard mode, but I swear to god these frigging Helitroopers in ch12 are the real Dark Souls lol. Maybe I just need to stop playing this while drinking

also apropos of nothing i really dig this cover

 

vypek

Member
Oct 25, 2017
12,532
Hell House melts like it's nothing on hard mode, but I swear to god these frigging Helitroopers in ch12 are the real Dark Souls lol. Maybe I just need to stop playing this while drinking

also apropos of nothing i really dig this cover


I was shocked at how easy hell house was on hard. I even managed to get out of the way of a hospitality attack and it couldn't even summon the second series of opponents it's mean to.

Helitroopers gave me issues on normal so I was more prepped and more willing to spend some MP on fire lol.
 

Lunar Wolf

Banned
Nov 6, 2017
16,237
Los Angeles
EWkJDffXgAAJVAr


Welp, time to go write some Clertifa fan fics.
 

Ambitious

Member
Oct 26, 2017
2,337
I have four pieces of lightning materia. Considering there are only three active party members, is there any reason not to sell the fourth one?
 

BrandoBoySP

Member
Oct 27, 2017
1,176
I finally beat the game.

I think it did a good job overall of making this part feel like a full game with its own narrative (even without being the full FFVII story of tracking down Sephiroth). The side quests were lackluster but at least had some nice character dialogue, and I honestly liked a lot of the additions (Marle, the new stuff in Wall Market), but Kyrie, Roche, and that final dungeon area felt out of place imo.

I'm not sure how I feel about that ending, though. Considering Kitase wanted to make bigger changes to Midgar, I would be surprised if it was all Nomura, but it didn't feel totally or thematically in line with the rest of Remake Part 1, and I have some major reservations about what it meant.

I think the game was largely successful with what it set out to do, but the ending makes me wary of what they'll do next. Most of the game indicates to me that Square can make content that honors the original and is in line with its tone and themes, but there are bits and pieces that are worrisome.
 

DiipuSurotu

Banned
Oct 25, 2017
53,148
I'm not sure how I feel about that ending, though. Considering Kitase wanted to make bigger changes to Midgar, I would be surprised if it was all Nomura, but it didn't feel totally or thematically in line with the rest of Remake Part 1, and I have some major reservations about what it meant.
That ending was actually Hamaguchi. Nomura didn't want it at first but relented.
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Member
Oct 25, 2017
17,253
Midgar, With Love
Same. Feels like forever since FF has had interactive little dungeon gimmicks like that.

Exactly. I applaud FFXV for bringing some more variety to the table than XIII did, but VII Remake is old-school FF levels of successful in terms of integrating those gimmicks to keep things fresh. It's unfortunate that some folks see it as "filler." But personally, when I think "Final Fantasy gameplay" I don't just think of battling. In fact, my mind first wanders to Triple Triad, chocobo breeding, dungeon gimmicks like the robot hand, finding Al Bhed primers... you know, the whole shebang.
 

ultima786

Banned
Oct 28, 2017
1,711
now you need to watch this...

I know people are all over this discussion but I think there are many mistakes and a lot of wild speculation here. There are much better discussions on reddit and other places on youtube. A few of us here tried to summarize some of these questions and answers in the threadmark, and tried our best to source everything.
 

HemoGoblin

Member
Nov 3, 2017
781
So I'm about 6 hours in and just started chapter 5. I have some questions. Is tifa particularly good at staggering, or is she just specifically good at increasing the stagger multiplier?
Also, I don't really understand how they expect you to effectively fight flying enemies whenever you don't have a ranged character in your party? You could use spells but you gotta build atb somehow.
I've heard barret can be your tank if you control him and he draws aggro the problem is that the other characters atb fills so slow that it's hard to want to control your tank. Will enemies continue to attack him once you switch characters?
 

Kuro

Member
Oct 25, 2017
20,581
So I'm about 6 hours in and just started chapter 5. I have some questions. Is tifa particularly good at staggering, or is she just specifically good at increasing the stagger multiplier?
Also, I don't really understand how they expect you to effectively fight flying enemies whenever you don't have a ranged character in your party? You could use spells but you gotta build atb somehow.
I've heard barret can be your tank if you control him and he draws aggro the problem is that the other characters atb fills so slow that it's hard to want to control your tank. Will enemies continue to attack him once you switch characters?
Tifa is effective at building up the pressure gauge when she has her unbridled strength buffs and then increases stagger damage bonus with her unique ability.

As for fighting flying enemies with melee characters, it's the weakest part of the combat and the camera likes to go haywire too so I would stick to using tracking or instant spells like fire and thunder since most flying enemies lower to the ground when hit with any kind of spell.

Barret is a good tank because of his HP, Steelskin, and a weapon ability you get at the end of chapter 6 I believe. That ability makes it so you don't have to worry about getting aggro. There is also a Materia called Provoke that does exactly what it sounds like and is very useful on Barret. I don't quite remember which one of Chadley's battle intels reward it though and you wont be able to get it until later.

Also a quick tip about Barret, focus on using magic attacks instead of Focused Shot unless the enemy is pressured since it does like no damage otherwise. Also the obvious use Barret for flying enemies or enemies out of the way.
 

Muffin

Member
Oct 26, 2017
10,339
I watched the original game on YT up to the point they leave Midgar, is that enough to jump into the Remake or are there things I actually need to play/watch the whole game for?
 
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Lunar Wolf

Banned
Nov 6, 2017
16,237
Los Angeles
I watched the original game on YT up to the point they leave Midgar, is that enough to jump into the Remake or are there things I actually need to play/watch the whole game for?

Depends on how much of the ending you want to understand on a first playthrough.

I say watch the full OG playthrough though because the game feels like it wants you to know about the whole OG.
 

Kuro

Member
Oct 25, 2017
20,581
I watched the original game on YT up to the point they leave Midgar, is that enough to jump into the Remake or are there things I actually need to play the whole game for?
There's nothing you'll actually need but there are some easter eggs here and there. The ending isn't really any less confusing even if you played OG tbh outside of knowing a character or two.
 

HemoGoblin

Member
Nov 3, 2017
781
Tifa is effective at building up the pressure gauge when she has her unbridled strength buffs and then increases stagger damage bonus with her unique ability.

As for fighting flying enemies with melee characters, it's the weakest part of the combat and the camera likes to go haywire too so I would stick to using tracking or instant spells like fire and thunder since most flying enemies lower to the ground when hit with any kind of spell.

Barret is a good tank because of his HP, Steelskin, and a weapon ability you get at the end of chapter 6 I believe. That ability makes it so you don't have to worry about getting aggro. There is also a Materia called Provoke that does exactly what it sounds like and is very useful on Barret. I don't quite remember which one of Chadley's battle intels reward it though and you wont be able to get it until later.

Also a quick tip about Barret, focus on using magic attacks instead of Focused Shot unless the enemy is pressured since it does like no damage otherwise. Also the obvious use Barret for flying enemies or enemies out of the way.
Thanks this was very helpful and enlightening!
Regarding the flying enemies, it seems like an oversight of the design. The story necessitates cloud being paired with melee characters at points of the story which kind of breaks the battle design. Definitely seems like it's designed around the full 3 character party which it took me 6 hours for the game to let me have
 

Brodo Baggins

Member
Oct 27, 2017
3,913
Exactly. I applaud FFXV for bringing some more variety to the table than XIII did, but VII Remake is old-school FF levels of successful in terms of integrating those gimmicks to keep things fresh. It's unfortunate that some folks see it as "filler." But personally, when I think "Final Fantasy gameplay" I don't just think of battling. In fact, my mind first wanders to Triple Triad, chocobo breeding, dungeon gimmicks like the robot hand, finding Al Bhed primers... you know, the whole shebang.

Definitely this. I loved all the mini-games it felt like the first FF in forever that had tons of bite sized mini-games properly peppered throughout. The robot arm one was probably my least favorite just a small little diversion, but I loved the pump one in the sewers as well as the switch one in the Reactor (which was in the OG too).

It isn't like they make you do any of them for hours on end.
 

LuuKyK

Member
Oct 29, 2017
1,784
Brazil
Definitely this. I loved all the mini-games it felt like the first FF in forever that had tons of bite sized mini-games properly peppered throughout. The robot arm one was probably my least favorite just a small little diversion, but I loved the pump one in the sewers as well as the switch one in the Reactor (which was in the OG too).

It isn't like they make you do any of them for hours on end.

XIII-2 had plenty, they were infuriatingly bad though. Lol
 

Rendering...

Member
Oct 30, 2017
19,089
Exactly. I applaud FFXV for bringing some more variety to the table than XIII did, but VII Remake is old-school FF levels of successful in terms of integrating those gimmicks to keep things fresh. It's unfortunate that some folks see it as "filler." But personally, when I think "Final Fantasy gameplay" I don't just think of battling. In fact, my mind first wanders to Triple Triad, chocobo breeding, dungeon gimmicks like the robot hand, finding Al Bhed primers... you know, the whole shebang.
"Filler" has become a mindless label that uncritical people slap on any content they're not interested in. It's like an envelope for shallow knee-jerk complaints, the opposite of cogent ideas about how to improve the game as a whole.

A coherent definition of filler might be "repetitive content that adds little to the gameplay, world, characters, or story." Then it would make sense to say that some of the drawn out sewer segments were filler, and maybe Chapter 6's maze of metal platforms.

The world of FF7R feels so lively and full of variety because it has diverse content beyond combat and story beats. People are conditioned to elevate combat and linear storytelling as the most worthy types of content, but that's wrong for Final Fantasy, and it's especially wrong for a remake of a game like FF7.

The remake succeeds because it didn't strip away all of the quirkiness and gimmicks of the original. Instead, it leaned into them while lavishing attention on the character interactions and world building. It was the correct approach.
 
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FrostweaveBandage

Unshakable Resolve
Member
Sep 27, 2019
6,607
"Filler" has become a mindless label that uncritical people slap on any content they're not interested in. It's like an envelope for shallow knee-jerk complaints, the opposite of cogent ideas about how to improve the game as a whole.

A coherent definition of filler might be "repetitive content that adds little to the gameplay, world, characters, or story." Then it would make sense to say that some of the drawn out sewer segments were filler, and maybe Chapter 6's maze of metal platforms.

The world of FFV7R feels so lively and full of variety because it has diverse content beyond combat and story beats. People are conditioned to elevate combat and linear storytellinge as the most worthy types of content, but that's wrong for Final Fantasy, and it's especially wrong for a remake of a game like FF7.

The remake succeeds because it didn't strip away all of the quirkiness and gimmicks of the original. Instead, it leaned into them while lavishing attention on the character interactions and world building. It was the correct approach.

And a lot of folks don't recall that VII had a lot of these bits too where dungeons had particular stretches where you did different things to explore and get other treasures if you followed the right steps. Back then, we didn't call it filler. If there is content that one sees as filler, then the question is "Is it fun?" and if the answer is no, that's where the dev team needs to focus. Filler isn't filler if people enjoy it.
 

ultima786

Banned
Oct 28, 2017
1,711
Good comments about the whole "filler" label. Most of what is in ff7r is in the same spirit as OG. The only section I genuinely felt was "filler" was

the second run at the sewers.