Seems to be fairly the same command queue, with optimized materia for peak dps.
You should alter your playstyle to naturally get the enemy intels as you go along depending on what you're missing.I'm at a big point of no return and have done all the side quests. Is it worth it to grind out all the challenges to unlock the final 2 summons?
Yeah the chapter 9 clean up stuff is a pain and they should have added a tunnel skip button in Intergrade like the skip they had since launch for the bike minigame.Getting the platinium in this game is the most boring and obnoxious shit, damn.
I already had to do this fucking chap 9 so many times for the dress, now I'm only missing a few manuscripts from hard mode, and of course for Cloud's I have to do chap 9 two more times because I need Sam AND Madame M route for each quest...
This chapter i so damn slown and boring because of the tunnel part, I can't wait to be done with it and never go back to that chapter ever again.
With their stupid save system, I can't even save after the tunnel and start again from there after one route, no I have to do that damn tunnel agin. God I hate it.
Yeah the dress trophy is the worst trophy in the game. Nothing good to say about it, except on the scale of "worst trophy" it's nothing compared to Yakuza, RDR2, etc. The only redeeming quality is forcing you to fight Hell House multiple time, the best fight in the game.Getting the platinium in this game is the most boring and obnoxious shit, damn.
I already had to do this fucking chap 9 so many times for the dress, now I'm only missing a few manuscripts from hard mode, and of course for Cloud's I have to do chap 9 two more times because I need Sam AND Madame M route for each quest...
This chapter i so damn slown and boring because of the tunnel part, I can't wait to be done with it and never go back to that chapter ever again.
With their stupid save system, I can't even save after the tunnel and start again from there after one route, no I have to do that damn tunnel agin. God I hate it.
Yeah it's not even that hard, like having some sub chapter inside the more tedious one, especially the ones where you have to go back a lot for the sidequests and optionel stuff. Damn it I'm not even done with that damn tunnel right now, takes such a long time.Yeah the chapter 9 clean up stuff is a pain and they should have added a tunnel skip button in Intergrade like the skip they had since launch for the bike minigame.
It's a great fight, too bad there is all this tedious shit to do again justto get to it.Yeah the dress trophy is the worst trophy in the game. Nothing good to say about it, except on the scale of "worst trophy" it's nothing compared to Yakuza, RDR2, etc. The only redeeming quality is forcing you to fight Hell House multiple time, the best fight in the game.
Chadley is available in chapters 3, 8, 9, 13, 14, 16, and 17. You can do any of them at any point in those chapters once they become available with the exception of the non-Chadley combat sim in 16 and Hard Mode combat sim which can only be done in chapter 17 on Hard.
edit: there are points of no return that cut you off from those in chapter 16 and 17 though so I would do them immediately.
Finally got to chapter 17 last night, can confirm that hard modes are not available in any simulator and Chadley's chapter 17 simulator is a locked door on your initial normal mode run. You need to have beaten the game once and unlocked hard mode and chapter select. You can go chapter select into normal mode and then do hard mode simulator, net effect is a bit faster killing the unknown entities.Hard mode combat sims are actually available on any difficulty level since VR battles have their own difficulty selection
There's a menu that shows your completion of certain things I think under System. You only have to complete the chapter with the sidequests to have it count.I didn't do all side quests first go on normal but did most. I'm on CH18 on hard and decided to finish up trophies. But when I jump around chapters on all difficulties it shows my side quests aren't done. Will I have to play the whole game again to get this trophy?
Since I can't play any game without subtitles, I think disabling name & dialog for chat log helps a bit. I makes it easier to focus on the subtitles of the characters and help my brain tune out the other speech.I was surprised when Intergrade didn't have a separate slider for background dialogue volume. It was an incredibly common complaint.
Nah I definitely missed with a limit break last night lol it surprised me I guess I forgot that could happen.Did they fix limit breaks re: how they could miss if your character was too far away from the enemy? I really feel like your character should be teleported to the target enemy when you activate their limit break. That shit pissed me off last year.
God damn, that's a hell of an upgrade. I generally avoid the synergy materia in the base game because I don't like my ATB and MP to be automatically depleted.I can't say I noticed it much on my first playthrough, but I'm in chapter 8 doing all the sidequests and got the synergy materia from Chadley. The description sounded too good to be true, using a spell or ability by your active character will make an inactive character with linked materia/synergy use that spell for free - no ATB or MP consumed.
But it is true. And it wrecks shit. Aerith has been casting free blizzards every time Cloud uses any attack skill, I quickly switched her element to thunder for the fight against the big oil pipe mini boss for the angel of the slums quest and the guy just went down. Manage to get your free caster in arcane ward and you get two free casts!
I googled it and apparently this is a change for the Intergrade version, it used to cost ATB/mp for what is now a free cast. So it went from a useless materia to incredible one. It can even be combined with mp absorb and maybe magnify apparently. I'll definitely be playing with this materia now!
Wooooow I really don't like the MP restriction on Hard. Its really really hard to judge when you should be using magic. I got stuck on hell house with both characters starting the fight with around 20MP each since it was near the end of the chapter. It makes the game difficult in a way I dont like because its restricting your toolbox rather than making you use the entire box in clever ways.
This is how I got through it, but I just dont like that Hard mode is designed around restricting use of the toolbox you have.Just try not to use any MP during the mob fights and for healing rely mostly on chakra and pray.
You'll have plenty of MP for the boss fights.
Also keep in mind that Aerith has an ability that drains MP from enemies which is helpful in situations like the one you are right now with Hellhouse.
I was surprised when Intergrade didn't have a separate slider for background dialogue volume. It was an incredibly common complaint.
I'm currently going through hard mode again after doing it last year. I was with you last year; the whole situation around MP was stressing me out. This time though, I barely use any magic other than haste. I just got to the shinra HQ, and I've only used magic on like four fights: Airbuster, Hell House, the boss ghost in train graveyard and one of the sidequest enemies (the one with the big demolition ball in chapter 8). You actually don't need to rely on offensive magic to raise the stagger bar of most enemies: just spam the party's abilities that are designed to raise stagger. Cloud, Tifa and Barret all have one.Wooooow I really don't like the MP restriction on Hard. Its really really hard to judge when you should be using magic. I got stuck on hell house with both characters starting the fight with around 20MP each since it was near the end of the chapter. It makes the game difficult in a way I dont like because its restricting your toolbox rather than making you use the entire box in clever ways.
If you find yourself in a situation with really low MP like that, yeah then there's not much you can do so it's quite restricting.This is how I got through it, but I just dont like that Hard mode is designed around restricting use of the toolbox you have.
In the end, I didn't really like how hard mode was handled.If you find yourself in a situation with really low MP like that, yeah then there's not much you can do so it's quite restricting.
I'm just saying that on the other hand the game gives you many ways to avoid that, so it's like it tests you knowledge of the game mechanics
and makes/forces you to try stuff that you most probably wouldn't have used in your normal playthrough.
I think that's the thought process behind hard mode.
Personally I enjoyed hard mode because I don't like when things get too difficult in RPG games but I agree with you once you learnIn the end, I didn't really like how hard mode was handled.
It's too easy for most of the experience. I guess it'd take more resources to truly balance hard mode around a lack of materia initially, but aside from a few bosses that I struggled with, the rest of the game was a breeze. It kinda just highlighted to me how useless items were once you optimised your materia setup.
I've been running through hard for the first time over the past few days. Just beat Hell House and I haven't run into any MP problems yet, MAINLY because I stole some tips from the internet... Otherwise I'd likely be in the same position as you.This is how I got through it, but I just dont like that Hard mode is designed around restricting use of the toolbox you have.
Great points. The combat is so satisfying in this game, so I wonder how they'll improve upon it in Part 2.Personally I enjoyed hard mode because I don't like when things get too difficult in RPG games but I agree with you once you learn
the mechanics really well and have good materia builds then the game gets really easy.
Having said that I can totally understand why they didn't go any further in terms of difficulty in this game.
Keep in mind it's their first game that they use a battle system like so it's only logical that they didn't want to push it too far.
People need some time to fully grasp the battle mechanics of FFVII:R and there's also the user feedback which of course was not available during development.
Now for the sequel, given that they now have all this experience,my expectations are higher and I hope for a more balanced experience in terms of difficulty.
The lack of checkpoints in the final section of the game is awful. I keep getting stomped by Whisper Bahamut and I don't want to replay 20 min every time.
Huh, guess they didn't adjust the motion blur then. Explains why the game is so ghosty.Oh my god, going back to 30fps looks way worse than expected.
I really thought it was actually an issue from the PS5 version being optimized a certain way, then I went back to the PS4 version and it was just the same: kind of awful even though I had no problem with it last year and played more than 70 hours. It's unreal.
(engine 4)
(Sorry)
You mean in 30fps mode? I eventually realized it looked the same as the PS4 version regarding performance but I might be wrong.Huh, guess they didn't adjust the motion blur then. Explains why the game is so ghosty.
There's ghosting in performance mode (PS5) that's occasionally noticeable in some cutscenes and when you move camera around real fast.You mean in 30fps mode? I eventually realized it looked the same as the PS4 version regarding performance but I might be wrong.
I'm loving the 60fps upgrade and it seems to be flawless, though I haven't watched the DF review yet to avoid any Intermission spoilers.
That's TAA ghosting which is present in the 30fps mode and was in the base game as well. The reconstruction basically isn't able to "catch up" with a complete image in time when there's fast movement, so you get ghosting in high contrast areas inevitably with this technique.There's ghosting in performance mode (PS5) that's occasionally noticeable in some cutscenes and when you move camera around real fast.
DF didn't analyze it extensively.
Huh, I didn't notice it while playing it on PS4. Yeah I've heard it's a TAA issue, Scarlet Nexus has a very similar issue (on PC at least).That's TAA ghosting which is present in the 30fps mode and was in the base game as well. The reconstruction basically isn't able to "catch up" with a complete image in time when there's fast movement, so you get ghosting in high contrast areas inevitably with this technique.
MP absorb + Element, magnify + element. Pair with a weapon that makes offensive spells cheaper and magic up materia. Base spells are basically free against single targets, -ra on 2 targets, -ga on 3. Having synergy on a character you don't directly control gives you a steady stream of magic attacks too.Wooooow I really don't like the MP restriction on Hard. Its really really hard to judge when you should be using magic. I got stuck on hell house with both characters starting the fight with around 20MP each since it was near the end of the chapter. It makes the game difficult in a way I dont like because its restricting your toolbox rather than making you use the entire box in clever ways.
Did you go back to the PS4 version on a PS4? I'm the same as you in that I couldn't believe what I was seeing when the game was in 30fps. Even in the PS4 version played on a PS5. There's a part of me that wants to believe that the PS5 itself is deliberately fucking with me just to gaslight me lol.Oh my god, going back to 30fps looks way worse than expected.
I really thought it was actually an issue from the PS5 version being optimized a certain way, then I went back to the PS4 version and it was just the same: kind of awful even though I had no problem with it last year and played more than 70 hours. It's unreal.
(engine 4)
(Sorry)
I'm still impressed with cutscene direction in this game. Especially after FFXV was so lackluster in that area
Personally I enjoyed hard mode because I don't like when things get too difficult in RPG games but I agree with you once you learn
the mechanics really well and have good materia builds then the game gets really easy.
Having said that I can totally understand why they didn't go any further in terms of difficulty in this game.
Keep in mind it's their first game that they use a battle system like so it's only logical that they didn't want to push it too far.
People need some time to fully grasp the battle mechanics of FFVII:R and there's also the user feedback which of course was not available during development.
Now for the sequel, given that they now have all this experience,my expectations are higher and I hope for a more balanced experience in terms of difficulty.