It just feels like such a minuscule thing to care about to me, which relies solely on the "it's not a full game" narrative which I've been against for a while now. Like I just don't get the issue, either it carries over, it doesn't and you have to refind it, or they're not there, and that just doesn't feel like a big deal to me because that's ANY sequel in this series to me.
I do apologize if that was to personal, like my edit said I know what it's like to feel distaste for a particular game, I had it for a good while with pokemon. This was me projecting my feelings because this felt like such a small detail to me that seeing the people who I know complain about the game all the time, it just felt like "look at this bitch eating crackers" territory.
But I shouldn't have done that and I'm sorry. I just can't really find much to debate here because I just think we have inherently different philosophies in regards to this game.
I do think we have different philosophies you're right, which is why there is debate and public forum to discuss. I'm trying to take a less heated approach myself as I know in previous threads I've drawn the ire of many a user for my takes on the game.
That being said...
If a game is selling me a "complete experience" that they "didn't want to leave anything out" then the problem then comes when they ARE leaving things out of subsequent games. The only issue I have is that people are making a lot of comparisons that don't work for this scenario, because this scenario is uncharted territory. And while providing solutions I've debated the merit of the idea of starting from scratch.
This game is supposed to be "Part 1" of a remake of a full story. I was already against that, sure, but the onus is on the publisher and devs to create logical reasoning and explanation for why, by the end of the game, we don't have everything we would have had in the original game.
Whatever form that takes, I'm curious to see, but I think that starting over from scratch would be a complete let down. This isn't "how every other game has done it" because every other game wasn't done like this. We all know this isn't all of the story, and we all know that this is being split up. If the devs and pubs want to do that, then they have to figure out the solutions to those problems that arise.
Personally I don't mind "re-levelling" but if I'm gated out of content from the first game (like the buster sword) I would be put off from it. I find it counter to the whole design mentality of this being one piece of a whole, and "nothing being left out."
I mean personally I'm waiting to know just what all summons are in this game first, afterwords it's really hard for me to care as I said above. Either I find them again or I don't. Just feels like any other time there's a sequel.
I get you don't think this is a "full game" or whatever, but I do, so to me it's no different then any other time a new game starts me from scratch. Odd but I'm used to it.
Alternatively they do like SAO Hollow Fragment and start you at level 100 but have the enemies balanced to match so they may as well be level 1.
And it's super fine that you don't care, and it may all be for naught come part II, but the concerns being raised are just that: Concerns.
It seems odd to me on a game forum centered on game discussion that any negative opinion is met with almost as much vitriol as a dissenting political discussion. Again you may see them as the same thing as other sequels, and that's fine, but I don't/won't personally.
They can say they put a nice bow and it's a standalone game if they want, but FF7R is Part one of a story. I think missing out on the progression is a missed ability for Square to sell FF7R as "the biggest undertaking in gaming" and passing off progression across games as a selling point, personally, and Ithink it would hold true to the idea that it's part 1.
Again, as people have noted with the XIII trilogy, how many times are you wanting to take the same cast of characters, go through the plot beats that were left out of the original, and re-level them all over again? It's just an odd scenario to be in, and one I look forward to seeing the answers to.
You're already sold on the idea of them charging you at least 120 dollars to get the complete original game, some people aren't. I think things like progression and how they plan on handling that could be an olive branch to the skeptics like myself on deciding if they want to buy into being piecemealed the story.
Because ideally it will be entertaining and fun to do so? I mean that's why people play games right? That may be a very simplistic way to look at it but nevertheless I think Square as other publishers and developers have in the past, will hope the 'meat' of each new game is satisfying enough that players don't end up caught in the logistics.
I do expect some sort of half way solution though (keep materia but it returns to the level 1 version' or keep weapon and materia level but not character level etc. I mean in the end the ideal situation for any designer is that the main content is good enough players don't mind the solution they come up with. The ideal is Square doesn't wait too long after part 1 is out to reveal what their approach is so people know what to expect way ahead of time. They do find themselves in a tough situation with regards to potential cross-gen saved/clear data in particular.
One of my favorite things about Golden Sun (on the GAMEBOY ADVANCE) was finding out your progress with Isaac's party carried over into GS2. It sucks to think that the GBA and ME back on the OG Xbox can handle progression transferrance better than a lot of modern game design. I know, I know, games are more complicated now, but I still hope there's a way to access it to reward players for buying intoeach game.