Finally beat FFIII. Pretty great game and vastly better compared to the 3D Remake.
Got real worried on the last boss as I nearly had a full Party Wipe on my hands, but one of my Sages managed to pull through (hooray Elixirs) and pulled off a miracle full recovery of the Party after managing to pop off Arise on the other Sage and getting the two Ninjas back.
So here's a FFIII change I haven't seen mentioned anywhere:
Haste and Protect used to stack, now they don't. They also wear off after a few turns and have such a minor effect that it's not really all that distinguishable from normal damage variance. Having any meaningful buffs available sure would have helped against the obnoxiously bloated HP pools of all the endgame bosses!
Yeah, I definitely noticed this towards the endgame. I'm almost positive Haste is completely bugged and has little to no actual effect on your attacks.
Protect does seem to work to some extent, but probably not exactly the way it should.
(After doing some research, in the original game, it basically adds extra Def/Mag.Def to your existing values and straight up fails to apply if you max out at 255 on either value.
Unsure of how it properly works in the 3D Remake apart from the Bard's version of it.)
Also found out that Bard Songs are technically considered Magic and if you exchange Magic between characters, you lose access to your unlocked songs on that character unless you exchange back their Magic.