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GreenMamba

Member
Oct 25, 2017
10,284
You guys are talking about FFIV and I'm still back here slowly making my way through FFII for the first time. Was smooth sailing until I ran into the chest with five Couerls and a Lamia Queen in Castle Palamecia! What a shit show. I can get evasion high enough to reliably avoid the Couerl's physical attacks but Blaster X is just bonkers stuff. I did finally manage to brute force my way through but is there a reliable way to avoid Blaster X?

But anyway, got to what I presume is the endgame with Leon joining your party. I like the idea of a party that consists of three stable members and a fourth rotating character but I have to say it's completely at odds with the leveling system which encourages a lot of slow buildup over a long period of time. Sucks getting Leon at the end and realizing he sucks at Shields.
 

Psxphile

Member
Oct 27, 2017
6,526
Almost time to head into the underground. But decided to grind for summons for a bit, considering I got Goblin literally pain-free in Antlion Cave. But Cockatrice is proving to be a pain: I've fought dozens of Hell Rider/Cockatrice/Roc Baby so far and nothing to show for it, starting to think the drop rates haven't been improved at all. And then there's Mindflayer...

Yep.

Still left with this:
bZK5Iat.png
Seems like you're supposed to go back after obtaining all the advanced summons (Odin and Bahamut included) and scan the bookshelves. Same with Sylvan Cave, search the bookshelf inside the house.
 

Gaia Lanzer

Member
Oct 25, 2017
7,669
Anyhow, I think this is the best looking version of FF4 by a lot.

All Summons:

www.youtube.com

FFIV Pixel Remaster - All Summons [4K]

Goblin summon is so OPFeel free to subscribe or hit the Like button to support this small channel ^.^#ffiv#summon#pixelremaster


Final Boss:
www.youtube.com

FFIV Pixel Remaster - Final Fight Zeromus [4K]

Big Bang hit so hard manSorry due to copyright claims i had to cut the ending and Zemus battle#ffiv#pixelremaster#zeromus

vs.

PSP summons
www.youtube.com

Final Fantasy IV: The Complete Collection - Summon Exhibition

Video showcasing all Summon abilities in Final Fantasy IV: The Complete Collection.

PSP Final Boss:

- YouTube

Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.

Feels like the animations and overall turn flow, even at the default speed, are a ton smoother. Bahamut takes 3x as long on the PSP version.
For the summons, I like both versions for different reasons. Pixel Remastered summon attack animation looks cool, but the PSP ones give more of a spectacle.

As far as the final boasses are concerned, Pixel Remastered's "speeding void of clouds with glowing moon core in the background" pales in comparison to the PSP one. PSP one just looks like a more true, better graphic take on the original FFIV final boss background. There's too much white clouds in the Pixel Remaster background. The colors should be blues and black, with the exception of the core shine.
youtu.be

Final Fantasy II (SNES) - Boss # 30 Zeromus

This is it, The Final Battle has come to an end! Let's finish this!

If I'm being bluntly honest, Pixel Remaster's final boss background looks fuckin' ugly.
 

exodus

Member
Oct 25, 2017
9,943
Are Artemis Arrows still a thing? Been trying to steal from Selene Guardians but no luck yet. Maybe my level isn't high enough?

edit: nvm lol, just got it. Now starts the lvl 70 farm and hopefully the Artemis Bow with it.
 
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Oct 25, 2017
9,053
How did first time players find the final boss to be? It seems like he would probably pose at least some challenge for newbies that are on Very Fast / Active, as he acts often and hits hard.

I'm running from a fair number of fights and most find it pretty similar to the previous versions. Bosses just take way too much damage from their weaknesses and none of the changes in this version really change that math for how many turns they take. Earth Fiend dies in a few Fira or Pyro casts, Water Fiend dies in a few Thundagas. Baigan has always been considered harder than most bosses because there isn't a giant glaring elemental weakness.

I'd really be interested in some actual math for the ratio of enemy turns to party turns across versions as that is the most substantial of the changes among the 2D versions but is shockingly hard to estimate or intuit other than the fucky parts of OG/PSX.
 
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SavoryTruffle

Member
Oct 31, 2017
1,409
The character specific colored borders are (probably) the single most hideous looking thing I've ever seen in any game.

After playing it more, I'm actually okay with the difficulty (FF4pr) here. I don't even think I'd enjoy a harder difficulty in this game (way too much tedium potential with all the weak forced parties) and what's there ultimately isn't the pushover I initially thought it was. I definitely don't like the idea of doubling boss health either, especially after all the sponges in FF3pr. The DS version wasn't what I'd consider difficult either outside of one absurdly overtuned boss. Some things were iirc actually a fair bit easier.
 

Poltergust

One Winged Slayer
Member
Oct 25, 2017
11,819
Orlando, FL
The character specific colored borders are (probably) the single most hideous looking thing I've ever seen in any game.

After playing it more, I'm actually okay with the difficulty (FF4pr) here. I don't even think I'd enjoy a harder difficulty in this game (way too much tedium potential with all the weak forced parties) and what's there ultimately isn't the pushover I initially thought it was. I definitely don't like the idea of doubling boss health either, especially after all the sponges in FF3pr. The DS version wasn't what I'd consider difficult either outside of one absurdly overtuned boss. Some things were iirc actually a fair bit easier.
I think the DS version is considered "hard" because it makes you actually learn how to fully utilize the combat system and that you can't just spam Attack even for random encounters.

It's less beginner-friendly, but if you understand what you're doing it's definitely not hard or unfair at all, and I did find it engaging how buff/debuff spells actually felt useful or necessary to cast.
 

exodus

Member
Oct 25, 2017
9,943
I think the DS version is considered "hard" because it makes you actually learn how to fully utilize the combat system and that you can't just spam Attack even for random encounters.

It's less beginner-friendly, but if you understand what you're doing it's definitely not hard or unfair at all, and I did find it engaging how buff/debuff spells actually felt useful or necessary to cast.
I honestly love what the DS version added to the game. If only the camera was 2x as zoomed out and the battles were 2x as fast. It's such a sluggish game.
 

SavoryTruffle

Member
Oct 31, 2017
1,409
I fucking hated the DS version.

Honestly though, I've always found 4 to be a bottom tier FF, and every replay of every version has only solidified that feeling. I'm still enjoying my time with this remake but outside of a surprising nostalgia for the music it's still as anemic as it's always been. At least it's back to being speedy though.
 

CO_Andy

Member
Oct 25, 2017
2,504
Still early in FF4 but i'm noticing they really nerfed enemy damage, to the point where most damage to my characters is just for 1 HP.

I like the orchestrated remixes for the most part, but it feels like melodies are being drowned out. The SNES soundtrack is still superior.

Really loving the new pixel art.
 

Hero_of_the_Day

Avenger
Oct 27, 2017
17,317
Blah. Near the end of four. Just had my first freeze in all four games. Set me back right before a boss fight. Not a massive amount of time. But, that's fucking annoying.
 

Inugami

Member
Oct 25, 2017
14,995
Tempted to get this, but after years of replays, and randomizer... I'm not sure i could enjoy slowing down and playing the game normally. Especially without so many of the best/fun glitches.
 
Oct 25, 2017
9,053
Still early in FF4 but i'm noticing they really nerfed enemy damage, to the point where most damage to my characters is just for 1 HP.

That's how it has pretty much always been, though. I don't think there is much indication at all so far that they changed damage amounts, especially not in the very very early game where the leveling tweaks have kicked in.

- YouTube

Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.

PSX version, Cecil takes 1 damage from the boss. Both characters tend to attack twice each before the first enemy turn, so battles with only four enemies end instantly. The only time they really take damage is with Dark or attacking the mist form. Then they get to the water cave, and Cecil continues to take 1 damage most of the time. Only softie unleveled Rydia takes real damage.

People are really misremembering what the 2D versions of FF4 were like. 3D Hard was a totally different ballgame.
 
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Oct 25, 2017
9,053
This is in a dead heat with FF2 for the worst reviewed of the PRs on Steam, mid-to-high seventies so far. FF1/3 are 93% and 94%, respectively. I suspect that FF4 will pull ahead into the eighties over time while FF2 stays around where it is. FF4 has about a third of the reviews as the other three games.
 

MilkBeard

Member
Oct 25, 2017
7,778
This is in a dead heat with FF2 for the worst reviewed of the PRs on Steam, mid-to-high seventies so far. FF1/3 are 93% and 94%, respectively. I suspect that FF4 will pull ahead into the eighties over time while FF2 stays around where it is. FF4 has about a third of the reviews as the other three games.
If you're talking Steam reviews, could just be the fact that some people wanted the PSP version, so people are a little more sour on it. But there's been a billion ports of this game, so it's probably harder to wow people. Personally I'm really enjoying this one, might be my fave so far, but that's partly from the quality of life improvements over the NES games. Though it does seem that IV might be buggier than the others too.
 
Oct 25, 2017
9,053
If you're talking Steam reviews, could just be the fact that some people wanted the PSP version, so people are a little more sour on it. But there's been a billion ports of this game, so it's probably harder to wow people. Personally I'm really enjoying this one, might be my fave so far, but that's partly from the quality of life improvements over the NES games. Though it does seem that IV might be buggier than the others too.

Seems like a combination of a lot of things, including the technical issues with regards to scrolling. There's definitely more of an issue with FF4 for the scrolling, from the very opening airship scene.

Lots of generally mutually exclusive or wrong complaints (saying this is the English SNES version?), or just doing a review of other versions of the game and not this one. Multiple negative reviews over just the forest tile.
 
Oct 25, 2017
9,053
Auto battle speeds things up a good amount.

Everything speeds this up. Pretty sure even at normal speed the game just flows considerably faster. It has been so long since I played the game and I'm going to end up with the airship at like 2:05. Dash, diagonal movement, less lag between turns and actions, faster animations. Fast Forward and Auto Battle are just icing on the cake.

Spell effects are like half as long as the PSP version.

Diagonal movement matters the most here out of the 6 games, auto battle matters the least, and fast forward needs to be baby-set due to the auto part not being all that useful.
 
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MegaRockEXE

One Winged Slayer
Member
Oct 29, 2017
3,944
You guys are talking about FFIV and I'm still back here slowly making my way through FFII for the first time. Was smooth sailing until I ran into the chest with five Couerls and a Lamia Queen in Castle Palamecia! What a shit show. I can get evasion high enough to reliably avoid the Couerl's physical attacks but Blaster X is just bonkers stuff. I did finally manage to brute force my way through but is there a reliable way to avoid Blaster X?

But anyway, got to what I presume is the endgame with Leon joining your party. I like the idea of a party that consists of three stable members and a fourth rotating character but I have to say it's completely at odds with the leveling system which encourages a lot of slow buildup over a long period of time. Sucks getting Leon at the end and realizing he sucks at Shields.
Level up the Break spell and you'll completely trivialize every single battle and boss battle for the rest of the game. I had no shame just insta-killing those hordes of Couerls. It's kill or be killed.
 

Kazuhira

Member
Oct 26, 2017
4,165
Done with IV, i think this is the first pixel remaster where i really noticed the difficulty difference.
Final dungeon, optional and final boss battles went really smooth, i usually struggle a little during endgame but not this time.
Chaos gave me more of a challenge tbh.
Anyway, V is next and this where the fun begins for me.
 

Bebpo

Member
Feb 4, 2018
4,556
Just got the fire crystal in FF3. Looking up what these new commands do. So if you want your Knight to protect another party member you have to select Guard? Any Alchemy just makes items stronger?

Is there any reason to equip nunchucks on a monk? I tested damage output and I'm doing more damage bare-handed. Not sure what the point is.

Also where do I buy lvl.1 magic spells? I forgot. Was annoying when my BLM didn't have an endless supply of blizzard lvl.1 for the fire crystal boss and had to rely on my RDM casting blizzard while my BLM was an item healer.

Oh and should I use a ranger? Barrage seems useful for burning through grunt mob groups. But otherwise seems useless.
 

Bebpo

Member
Feb 4, 2018
4,556
And I feel like III is the first game of I -> II -> III with a decent bit of challenge. The Fire Crystal boss had a lot of HP and Flame did a lot of damage to all party to the point where I needed dual healers. That's more strategy than almost all the I/II bosses!
 

Darktalon

Member
Oct 27, 2017
3,265
Kansas
This is a quick release for some QoL improvements. Here are two different DLLs you can choose from. The Pixel Remaster walking rate is 80 px / second. You have two options here: either 60 px/s (classic SNES speed), or 120 px/s (faster speed). I have also taken the liberty to increase the autobattle speed to 3x. Note that I have yet to test the speed with the airship, but I did adjust the values so hopefully it works out. Rename the file to GameAssembly.dll and replace the one in your existing folder.

For an ultra-smooth experience, if you have a GSync/FreeSync monitor, use software like RivaTuner to cap your monitor refresh rate to 58 fps and play the game in FullScreen mode. It will be silky smooth.

Classic Speed - 3x Autobattle

2x Speed - 3x Autobattle
Amazing! Thanks for making that. I played around with it using the 2x speed version, and 119.5 worked very well for me. Smooth horizonal and vertical, and diagonal, while it is stuttering, is only like regular pacing stutter so it doesnt even seem that bad.
 

Vamphuntr

Member
Oct 25, 2017
3,301
Done with IV, i think this is the first pixel remaster where i really noticed the difficulty difference.
Final dungeon, optional and final boss battles went really smooth, i usually struggle a little during endgame but not this time.
Chaos gave me more of a challenge tbh.
Anyway, V is next and this where the fun begins for me.

It was always much easier than I, II and III though. It will be fun to see the datamining for it but my guess is that it's one of the first SNES RPG they've played and now with more experience and years of information and guides the game is much easier. The original was also much easier than the more recent 3DS version. The game is also blazing fast now so you do level up faster so it might account for something.
 

jnWake

Member
Oct 25, 2017
2,108
Imagine farming so hard for rare equipment that you become extremely over leveled and your equipment doesn't matter anymore.
 
Oct 25, 2017
6,709
TIL pressing X to pull up the map then y will show you if you are missing items/chests. sigh. is there an in-game bestiary I'm missing that doesn't require you to go back to the title screen?
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Member
Oct 25, 2017
17,251
Midgar, With Love

Mudo

Member
Oct 25, 2017
6,114
Tennessee
Well I bought FF4 and re-did the font but haven't played yet.

I ended up replacing the FF3 character sprites because I loved the look of one I found on Nexus.

Are there model replaces for this / are they worth it?

I am going to start playing today and my husband loves watching me play FF games and has never seen this one so I'm excited! FF2 (SNES US) was my very first RPG as a kid and holds a special place. I remember seeing that bright red box art and bought it knowing nothing about it. I proceeded to play it nonstop for weeks and that was my springboard into my love of RPGs :)
 

exodus

Member
Oct 25, 2017
9,943
Imagine farming so hard for rare equipment that you become extremely over leveled and your equipment doesn't matter anymore.
I'm farming it because I recall my father doing the same when I was young and never getting the drop. I was hoping I might see it.

It's for the satisfaction, not the stats.
 
Oct 25, 2017
6,709
I'm farming it because I recall my father doing the same when I was young and never getting the drop. I was hoping I might see it.

It's for the satisfaction, not the stats.

Your father raised a great son. I can only hope my children avenge my poor rng results in game remakes. Alas I have just turned a trainer on to get what I want in this one.
 
Jul 30, 2021
5
Playing FFIV PR, the AI in this game is... really broken, isn't it?

I was fighting Rubicante and he actually used Blizzaga on himself BEFORE changing to the "Cloak Up" stance, so it actually damaged him instead of healed. Magus Sisters were casting Reflect on Cindy twice, making that second Reflect actually bounce and buff one of my guys.

Lots of enemies seem broken. Scarmiglione did NOTHING the whole battle. The hedgehogs outside of Troia have weird stats, they attack before you even on preemptive strikes and they hit 10x harder than any other enemy in the same area, and MUCH faster. It's like the programmers fat-fingered its stats or something.
 

exodus

Member
Oct 25, 2017
9,943
Playing FFIV PR, the AI in this game is... really broken, isn't it?

I was fighting Rubicante and he actually used Blizzaga on himself BEFORE changing to the "Cloak Up" stance, so it actually damaged him instead of healed. Magus Sisters were casting Reflect on Cindy twice, making that second Reflect actually bounce and buff one of my guys.

Lots of enemies seem broken. Scarmiglione did NOTHING the whole battle. The hedgehogs outside of Troia have weird stats, they attack before you even on preemptive strikes and they hit 10x harder than any other enemy in the same area, and MUCH faster. It's like the programmers fat-fingered its stats or something.

Yeah I noticed those things as well. I chalked it up to being accustomed to the Easytype version, but maybe something is broken. I especially noticed the Troia hedgehogs...they were the toughest enemy in the game heh.