The massive empty space during combat is so distracting.
I don't care for these new FF6 sprites. They look worse than both the SNES game and the ones in the Dot Art book.
I guess they're trashing the higher-res pixel art monster sprites from the mobile port lol.
I think the intent is to have everything (terrain, battle backgrounds, spells, monsters, and characters) at the same pixel density, rather than separate resolution increase process for six or seven different sets of assets. IMO, that was the most valid complaint against the mobile ports-- I always defended how much nicer the monsters, battle backgrounds, and spells looked, but most people just seemingly dismissed them and focused only on full-brightness, full-screen screenshots of the character sprites.
I'm in the "the mobile ports weren't that bad" camp. They were nowhere near the worst of SEs ports (Chrono Trigger, DQ1, and DQ2 easily fall well behind), and had a lot going for them, including the GBA content that seems like it was dumped for these.