I appreciate the explanation. Thanks.The problem is thus.
In WoW classes have:
* 3 Talent Specs, each with their own abilities
* Each Talent spec has its own set of options that change the class
* Legendaries & Armor Sets change your class
* PvP Talents change your class
* Whatever the expansion systems are to change your class, change your class. (artifacts, covenants, etc)
In FF14 classes have:
* The class. That's it. There's no customization at all.
There's no real right way here per se, it depends on what you want. Having choices is cool, albeit all those choices usually are is just things gating people figuring out the optimal min/max and then most people who are tryhard are running the same build anyways. If you're not tryhard being able to be "unique" is nice.
But the DPS disparity shows the downside of WoW's customization - there's almost always a massive disparity between the best DPS spec and the worst DPS spec. FF14 OTOH has a very tiny gap between the best and the worst, which means other than static progression raiding (where certain classes like Black Mage aren't favored because they need to know the fight intimately, but Red Mage is favored because they can spam insta res) you can basically play whatever and be completely viable and not feel bad about it.
"M-O-O-N MOON BITCHES!"
They really gave Alisaie booty shorts though
too late lol
I mean that is true but i will say FFXIV is one of the most balanced games i have ever played where every class is so equally viable it is impressive.the flipside is that there's no way to really customize your character at all. no talents, no endgame progression, no builds that can really diverge from what's already mathed out as best. WoW might have theoretical bests, but there are multiple ways you can build out a spec to change its playstyle while the jobs in XIV are pretty static
that's not necessarily a knock against XIV either, it's just their way of doing things and it works just fine
Is this the last big expansion or is Endwalker just some other reference
It's the end of the main story that has been running from 1.0 to then 6.0.Is this the last big expansion or is Endwalker just some other reference
It's the last in the current Hydaelyn/Zodiark saga. Starting with 6.1, they'll be starting a completely new story and there will be more expansions to come.Is this the last big expansion or is Endwalker just some other reference
If you want to experience one of the best MMO with hands down the best job and combat system, then go for it. You won't regret it and there is a free version available, too.Endwalker is such an incredible name. And I don't even play FF14. The title alone is tempting me to jump in! lol.
Endwalker is such an incredible name. And I don't even play FF14. The title alone is tempting me to jump in! lol.
No Xbox version announced left me sour.
As someome who became bitter about how shit SCH shields are, I figured they would be getting rid of it in favor of more damage reduction abilities, not doubling down by reworking astro again and specializing barrier vs regen healers.
At least my co healer is a ride or die whm, so I don't have to fight over playing Sage. I just pray to God that quad lazer attack is our equivalent of WHM nuke
Sublime trailer. Holy fucking shit
I need that theme song right now
How the fuck did they outdo the Shadowbringers reveal trailer theme
The theme for this slaps like a motherfucker. Like, more than Shadowbringers. By a lot.
Sublime trailer. Holy fucking shit
I need that theme song right now
How the fuck did they outdo the Shadowbringers reveal trailer theme
nothing wrong with sch shields. You have to gearfor sch though, you want those crits. But it'll be neat to see how sage compensates for lack of a pet. Sch is just too good with so many tools
Fucking amazing. Dat grunge. I can't WAIT for the full version.
Seems like they're sticking with the Soken rock tunes for the foreseeable future rather than returning to Calloway/Uematsu days.
My issue is the way the game discourages GCD use for healers who care about their output. With such specific damage encounters, all that's left for people like me is optimization because otherwise we just have a dot and a spell we spam and nothing to think about if we actually use our tools effectively. SCH shields are locked behind GCDs or sereph which requires clipping or ruin 2 to use effectively. Thus, I literally almost never cast either adlo/succ because between ranged dps damage down, tank party damage downs and reprisals and sacred soil/whm wings/ AST bubble, it's almost never necessary. Things like ifrit pushback aoe in ultimate are literally the only thing they are mandatory for.
All I care about is a meaningful playstyle change and pray to God there is more to sage than the expected heals equivalents of the other jobs. I let my expectations get ahead of me hoping for a mudra like chemist.
Amanda Achen-Keenan did the singing for Tomorrow and Tomorrow in Shadowbringers, I'd imagine they'd use her again as she was phenomenal in Shadowbringers.I doubt Uematsu will be back but they might still get Calloway for a song since there should be another main vocal theme if it's like Shadowbringers. And it'd make sense to start and end this main arc with the same singer.