This is not just about Street Fighter 6 / SF6 only, this is in general of all fighting games.
Arcade Mode in Modern Fighting Games? Is it worth it? What are your thoughts?
There are many arguments lately about FG's Arcade mode. Some say it is a waste of resources for the devs. because everyone wants online multiplayer and that's the only purpose of arcade mode for them.
I myself wanted arcade mode to stay I prefer CVS2 and SVC Chaos. And I prefer Arcade mode than cinematic/story mode.
In SFV it's about knowing characters backstories for different timeline or what they do during the cinematic events when they are not part of that event, It's kinda an expansion but more character focus. It's the same story sometimes to their previous story from different previous games.
If your having difficulty thinking about your thoughts regarding Arcade Mode in Modern FG. Here are some self-question to make it easier to elaborate your thoughts and opinion. Like what are the improvements you want with a Arcade Mode?
EDIT:
Comment Links in the thread
Arcade Mode in Modern Fighting Games? Is it worth it? What are your thoughts?
There are many arguments lately about FG's Arcade mode. Some say it is a waste of resources for the devs. because everyone wants online multiplayer and that's the only purpose of arcade mode for them.
I myself wanted arcade mode to stay I prefer CVS2 and SVC Chaos. And I prefer Arcade mode than cinematic/story mode.
In SFV it's about knowing characters backstories for different timeline or what they do during the cinematic events when they are not part of that event, It's kinda an expansion but more character focus. It's the same story sometimes to their previous story from different previous games.
If your having difficulty thinking about your thoughts regarding Arcade Mode in Modern FG. Here are some self-question to make it easier to elaborate your thoughts and opinion. Like what are the improvements you want with a Arcade Mode?
- Which modern fighting game did you think has the best Arcade Mode?
- Which retro/old school fighting game did you think has a decent Arcade Mode?
- What are the problems with an Arcade mode in Modern FG in your opinion?
- Which do you play the most is it Arcade Mode or Story Mode?
- What makes an Arcade Mode special than a Story Mode?
- What makes you comeback to play Arcade Mode not Story Mode?
- Which are the better single player mode than Arcade Mode?
EDIT:
Comment Links in the thread
- Some of my previous post for a Narrative Mode ideas and concepts to be more engaging
- Alternative version of a better Survival Mode done in the past by Capcom
- Concept Idea of Merging World Tour Attributes to Arcade Mode
- Concept inspired by KOF XIII Micro-Interaction Features in Arcade Mode (Target Action)
- Character Management Simulation in a Tournament Setting but not a Tournament Story (Battle Tycoon Flash Hiders)
- Factors to think about the argument of "Making decent Single Player Experience lessen the PVP community engagement?"
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