I don't even know where to begin with this thread other than to say I'm frustrated and I know I'm probably in the minority on this one.
Started FFVII: Remake a few days ago hoping for the best. It's been on my list for a long time and despite remembering not liking the combat system all that much when the demo came out, I wanted to give it a fair shake. Surprisingly, my main gripe with the game isn't with the combat at all.
It's the padding and the bad pacing that goes along with it. It's how they stretched the first 30 minutes of the original game into over four hours of some of the dullest and uninteresting gameplay I've ever played. I'm chasing down cats and fighting temperamental rats like it's a 2005 MMO. I'm not even at the Sector 5 reactor yet and I'm finding very little motivation to keep going. The game just can't go from Point A to Point B. It needs to make six stops in-between with very little reward to show for it, imho. It got to the point where I took an elevator and Barret said I hadn't collected all the Materia in that section yet and gave me the option to go back. NO.
There's exactly one extra added scene I liked that I felt added to some character depth and wasn't a complete waste of time, and that was...
The Remake makes the 60 hour original feel like a brisk walk.
Started FFVII: Remake a few days ago hoping for the best. It's been on my list for a long time and despite remembering not liking the combat system all that much when the demo came out, I wanted to give it a fair shake. Surprisingly, my main gripe with the game isn't with the combat at all.
It's the padding and the bad pacing that goes along with it. It's how they stretched the first 30 minutes of the original game into over four hours of some of the dullest and uninteresting gameplay I've ever played. I'm chasing down cats and fighting temperamental rats like it's a 2005 MMO. I'm not even at the Sector 5 reactor yet and I'm finding very little motivation to keep going. The game just can't go from Point A to Point B. It needs to make six stops in-between with very little reward to show for it, imho. It got to the point where I took an elevator and Barret said I hadn't collected all the Materia in that section yet and gave me the option to go back. NO.
There's exactly one extra added scene I liked that I felt added to some character depth and wasn't a complete waste of time, and that was...
...visiting Jessie's home. But even that segment was sandwiched between a bike chase section that went on for too long at the beginning and a boss gauntlet section at the end.
The Remake makes the 60 hour original feel like a brisk walk.