Where in the EU? I'm in the UK and had no issue downloading and playing, without PS+.Says "not avaiable for purchase" to me and the reason being I don't have PS+.
Don't tell me that's an EU thing y.y
Where in the EU? I'm in the UK and had no issue downloading and playing, without PS+.Says "not avaiable for purchase" to me and the reason being I don't have PS+.
Don't tell me that's an EU thing y.y
PS+ is required in Germany.
Badger? No shit!
Germany seems to be the only region requiring Plus. Is that where you are?
That's exactly the point.This demo is fantastic.
This game is fantastic.
Wait till April is not fantastic.
I can't believe Squenix pulled that off.
I just feel the characters are portrayed a little bit on the cartoony side but i can handle it.
Yeah, it was confirmed last year iIrc. You can play the English demo with Japanese audio as well.
I must be doing something wrong, I have tough time with the boss.
Wiped on first try and managed to kill it second try with only 3 potion left.
I ended up blocking most of its attack as I can't get proper timing to dodge its attack (doesnt help camera dont pull back when attacking it as Cloud).
Also some of its attack barely have any tell, like the triple tail stab.
-_-
Edit : read some of the comments from a few pages back. Glad I'm not the only one that have trouble with the boss. Also while that Kotaku dude is hyperbole, he have point.
What? That's a crazy take. Barrett's rant in the elevator was so bad. Worse than anything I remember from XV.
It's 2020 though dude...The voice acting is probably my only issue with this remake.
Does anyone know how to change the in-game language? I'm in Asia (not Japan), but the demo is Japanese. I wonder if I can change it to English.
I found blocking and dodging are not very tuned, specially since the boss has a lot of attacks that look like they can be dodged but nope, you can't. You have to anticipate and run away manually.
I feel the core of the combat lies in the char switching because the ATB of your companions charges veeeeery slow so you have to control them for a while, charge, use the skill and change to another char, cycling them. Also this particular boss is made for Barret because:
- He holds thunder
- He holds cure
- he can hit the boss when it's on the walls
So his ATB must be maxed and used constantly. I didn't have any trouble once I got that.
You can do that? Please elaborate on how cause that would drastically improve the combat for me. As far as I could tell there were no real combos in the demo.
I made some comparisons to the original Bombing Mission:
The Train station has the same basic shape but is missing a lot of the pipes and stuff. I'm surprised they kept the same basic layout of the platforms and factory entrance. Glad they kept the clocktower in the factory.
They removed 1 room from the entrance to the reactor.
The main staircase is pretty faithful, though they added an extra floor in the big cube for more laser dodging.
The core is very different. Much cleaner and OSHA compliant.
All worked fine for me in game and was happy with most of it. And this is coming from someone who hated how the VA came across in the trailers.I really still don't understand the hate for the voice acting.
Sure some of the dialogue sounds a bit unnatural but overall it's great I think, absolutely a good step above the usual jrpg.
Over-the-top wrestler Barret just feels right imo. He's over here cutting promos about how the planet is dying and Cloud is just having none of it lol.I really still don't understand the hate for the voice acting.
Sure some of the dialogue sounds a bit unnatural but overall it's great I think, absolutely a good step above the usual jrpg.
You can do that? Please elaborate on how cause that would drastically improve the combat for me. As far as I could tell there were no real combos in the demo.
That's a nice analogy.Over-the-top wrestler Barret just feels right imo. He's over here cutting promos about how the planet is dying and Cloud is just having none of it lol.
Makes me wonder how he's going to handle the more emotional parts.
Kingdom Hearts figured this out back in 2002. You have a limited amount of item slots for combat and using items takes time during which you are vulnerable.
I made some comparisons to the original Bombing Mission:
The Train station has the same basic shape but is missing a lot of the pipes and stuff. I'm surprised they kept the same basic layout of the platforms and factory entrance. Glad they kept the clocktower in the factory.
They removed 1 room from the entrance to the reactor.
The main staircase is pretty faithful, though they added an extra floor in the big cube for more laser dodging.
The core is very different. Much cleaner and OSHA compliant.
Agreed. Those tweets are great but playing the demo through three times, I never felt I was in the same location as the original apart from the train station.Camera angles did so much to set up mood and atmosphere in the original. Those backgrounds are seared into my mind.
Despite the scenery in the remake clearly being based on it, it felt like I was running through some whatever factory. I could barely recognize any of it.
Well. I mean it echoes how I felt about the demo as well. I understood it. Use lightning magic, stagger it, hit it much much, dodge away, hide behind cover.
It's just... That is not at all the combat loop I expect from a Final Fantasy game.