I don't know why I forced myself to finish the game, but I finished the game almost entirely on autopilot, and some battles took forever.
So long I'd just mute the game and read a book.
So long I'd just mute the game and read a book.
Takes over 30 hrs to unlock the battle system. Yet people are fine with that but not FFXIII which didn't open up properly until 20 hours in so it's automatically a bad gameThat's literally the EXACT way that you know someone didn't actually learn the combat system. You can make even the hardest battles end in literally seconds.
It's funny that people both think it's slow and doesn't introduce mechanics quickly enough, and also that they think it does it too quickly. I'm sorry, but it takes like over 30 hours to open up even most of the options in the game's combat, the tutorialization can be better organized, but it definitely doesn't do it too quickly. It also DOES explain everything pretty well, but it doesn't organize a spot for you to re-read those which is the real flaw. You HAVE to read the popups and take them in when they come up.
Xeno 2 has like the best combat system around in a jrpg (non-turn based anyway)
While it's a false equivalence, yes to have a game in a franchise built around ensemble casts limit your ability to mix and match casts and having most the characters as interesting as stale bread is different than a bunch of crazy anime hijinks on giant titans with a lot of free experimentation on builds from the getgo.Takes over 30 hrs to unlock the battle system. Yet people are fine with that but not FFXIII which didn't open up properly until 20 hours in so it's automatically a bad game
I know this forums hates the "you're playing it wrong" defense, but if your battles are that long and that boring you should consider either not playing or that you are in fact playing it wrong.I don't know why I forced myself to finish the game, but I finished the game almost entirely on autopilot, and some battles took forever.
So long I'd just mute the game and read a book.
I came in here to say something and this was it.
If you are fighting enemies at your level and doing it right then battles can be as short as 30 seconds or less. If it goes longer than 1 minute then I'm pretty sure you're missing something about the combat system. (Might not be your fault, the tutorials in this one aren't great)I didn't like it at all. I actually got the DLC in part just because it allows you to customize the difficulty in various ways and, as part of that, set enemy HP values to their minimum (which is still too much oftentimes). Battles take SO LONG even when you know what you're doing because nearly every enemy is such an HP sponge.
I'm glad it really appealed to some, but I highly preferred XC1's battle system.
It wastes people's time until it finally opens up which sours the overall experience. Not to mention the gacha-like mechanics to obtain the rare blades.
It's baffling how far people are willing to defend this game.Takes over 30 hrs to unlock the battle system. Yet people are fine with that but not FFXIII which didn't open up properly until 20 hours in so it's automatically a bad game
You should play Baten Kaitos Origins, one of MonolighSoft older game, it's the same deal, the battle system is too goodI freaking love how everything just stacks and builds on top of eachother. It just feels so hype. Multiple Art levels, then an Art combo tree that lets you stack damage orbs, and chain special attacks. That's just the spoiler-free part. Not to mention stuff like topple, break, and launch.
It just feels like you keep upping the ante with what you do. I think people that wrote these battles off as "slow" didn't stick around to see what it flourishes into.
I got the game at launch and still come back to it and play it. It's been so great, and I haven't even touched Torna yet.
My only major complaints are the RNG with the rare blades, some of the field skills in relation to story progression, and the map system. The resolution needs work but 90% of the time I found it easy to overlook.
But man these battles. I'm weirdly super hyped for XB3 now.
Totally agree with this. People who say the combat system is super slow should watch some of the disgusting builds people online have constructed.
YouTubers like Enel are destroying super bosses with 150 million HP on Bringer of Chaos in 2-3 minutes.
You've got auto attacks, damage bonuses for performing arts at the right time and in the right position, special moves and chain attacks.
You can seal away enemy abilities, apply damage over time effects and get extra damage for using a weapon within it's perfect range.
You can abuse level three and four specials to tank what would be OHKO attacks or you can keep an enemy locked down in a never ending break/topple/launch/smash cycle.
That's not even factoring in different blade compositions, aux cores, core chips and accessories - all of which can have a dramatic impact on the speed of battle.
Introducing a single blade into your team can dramatically change your damage output and overall survivability.
Then you've got blades like Shulk and Elma who introduce unique special abilities, alongside the likes of Pyra and Pandoria.
Challenge Mode really pushes you to explore and master the combat system, while Bringer of Chaos nerfs the chain attack and forces you to come up with new strategies.
All of this isn't to say that the combat system is perfect. It locks too much away early doors and requires the player to sink too much time into the game to unlock basic abilities.
But when it all comes together it is great fun.
If you are fighting enemies at your level and doing it right then battles can be as short as 30 seconds or less. If it goes longer than 1 minute then I'm pretty sure you're missing something about the combat system. (Might not be your fault, the tutorials in this one aren't great)
You should play Baten Kaitos Origins, one of MonolighSoft older game, it's the same deal, the battle system is too good
After falling in love with the first game, absolutely hating X in its entirety, then not giving 2 a chance due to the lukewarm reaction. I think Xenoblade 1 was just a singular anomaly and the team that's left doesn't understand what made the first game good.
I just want the developers to move onto different projects at this point.
Of course I'm talking about rare blades my guy lmao.....how though? like you can literally sit on the docks and salvage and swim in cores after like...an hour. How do you not have more blades? Are you talking "rare" blades? That's confusing.
On subject same here. The system is so layered and awesome but a lot of people don't like that. I found it interesting that some people were saying battles take too long while I myself was running into situations where I created such crazy combos that they never lasted long enough to do my full strategy unless I bumped up HP values.
XB2 is a crazy good system if they just fix the gacha part of the blades. Torna was a good idea but took out some of the variety by locking in drivers to blades. You can't experiment as much.
I mean I hate Gacha too but with the fact that they literally hand out cores I find it highly unlikely you don't have any "charity" blades from the list but knowing my luck you're that 1% with the worst RNG on the planet. That's still nonsense to me.
I mean I hate Gacha too but with the fact that they literally hand out cores I find it highly unlikely you don't have any "charity" blades from the list but knowing my luck you're that 1% with the worst RNG on the planet. That's still nonsense to me.
After falling in love with the first game, absolutely hating X in its entirety, then not giving 2 a chance due to the lukewarm reaction. I think Xenoblade 1 was just a singular anomaly and the team that's left doesn't understand what made the first game good.
I just want the developers to move onto different projects at this point.
I thought it had a pity system like most gacha too but I still hate that I even have to say that. I will never defend the gacha stuff, especially with how unbalanced some of the skill trees are, but damn.Doesn't sound right.
The game has a built-in 'pity' system, which means you can't not get a rare blade after a certain amount of time.
You get around 10 rare blades just making your way through the story too.
I had Baten Kaitos 1 on Gamecube, got halfway through it, (I remember especially loving the background art) but somewhere along the line I lost my copy. :(
I wish they'd release a 1 and Prequel collection :(
I thought it had a pity system like most gacha too but I still hate that I even have to say that. I will never defend the gacha stuff, especially with how unbalanced some of the skill trees are, but damn.
I think Valkyrie Profile 2 handled it best because there was no power difference (usually) to the various einherjar. They lock some of the most powerful things in the game behind the gacha and that's just not good to me. Having a bunch of different characters is one thing, but tangible power is held behind that barrier and I see it as a terrible concept as a result.I can understand why it bothers people, but I think I'm in the minority on here when I say I don't really care about the gacha.
If you're a completionist who wants all the blades, it's a ball ache no doubt about it.
But I just took what I got and rolled with it. Between the story and 'pity' system, you'll get enough blades to fill out a full party, so I never felt cheated.
I read an interview where a dev said one of the reasons they introduced the system was to make multiple playthroughs feel different. And while I don't think the execution of the idea is faultless, I like it as a concept.
I think a lot of people will just pop cores as they go, assemble a team and just enjoy their time with whoever they get.
It's also easy to farm cores and stack the odds in your favour if you want to get rare blades. But, much like a lot of Xenoblade 2, that isn't explained too well (if at all!).
Again, I get the frustration, but I'm pretty relaxed about it.
I mean, it fine to not like the game, buuuuut it's also 100% your own fault that battles took long?I don't know why I forced myself to finish the game, but I finished the game almost entirely on autopilot, and some battles took forever.
So long I'd just mute the game and read a book.
Lukewarm reaction? Huh? It was rpg of the year for a ton of ppl. Its reception was overwhelmingly positive.After falling in love with the first game, absolutely hating X in its entirety, then not giving 2 a chance due to the lukewarm reaction. I think Xenoblade 1 was just a singular anomaly and the team that's left doesn't understand what made the first game good.
I just want the developers to move onto different projects at this point.
After falling in love with the first game, absolutely hating X in its entirety, then not giving 2 a chance due to the lukewarm reaction. I think Xenoblade 1 was just a singular anomaly and the team that's left doesn't understand what made the first game good.
I wouldn't call it the worst, but the further you get into the game, the more it is obvious the system really doesn't have much depth.Worst battle system I've ever played to be honest. It's just lots going on to keep track of, masking the fact that it's hella shallow.
Lukewarm reaction? Huh? It was rpg of the year for a ton of ppl. Its reception was overwhelmingly positive.
I'm saying I have 3 rare blades I need left out of all of them *whoosh*Doesn't sound right.
The game has a built-in 'pity' system, which means you can't not get a rare blade after a certain amount of time.
You get around 10 rare blades just making your way through the story too.
The pity system only works for certain blades (That are decided at the beginning of the game, when you save the game for the first time), one can go through 300 cores and never see KOS-MOS.Doesn't sound right.
The game has a built-in 'pity' system, which means you can't not get a rare blade after a certain amount of time.
You get around 10 rare blades just making your way through the story too.