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Deleted member 12224

user requested account closure
Banned
Oct 27, 2017
6,113
I don't know why I forced myself to finish the game, but I finished the game almost entirely on autopilot, and some battles took forever.

So long I'd just mute the game and read a book.
 

NZerker12

Member
Oct 25, 2017
1,537
I agree OP once the system clicked I absolutely loved it. My go to strategy was Evasion Rex with Mythra Crit build.
 
Oct 25, 2017
12,192
Since that deep dive Direct I always thought it rocked and doesn't seem as complicated as people say buuuuuut I have not played it.

On the other hand for some reason I decided to start XC1 instead of finishing my current games and I am seeing zero reason to praise it. Feels like half of the stats and dynamics are useless and it's extremely linear so far, with on/off switches fucking up stats (auras/purge) or in time limits (visions) to distract you of spamming DPS while filling your party gauge.
 

mogster7777

Member
Oct 27, 2017
3,979
That's literally the EXACT way that you know someone didn't actually learn the combat system. You can make even the hardest battles end in literally seconds.


It's funny that people both think it's slow and doesn't introduce mechanics quickly enough, and also that they think it does it too quickly. I'm sorry, but it takes like over 30 hours to open up even most of the options in the game's combat, the tutorialization can be better organized, but it definitely doesn't do it too quickly. It also DOES explain everything pretty well, but it doesn't organize a spot for you to re-read those which is the real flaw. You HAVE to read the popups and take them in when they come up.

Xeno 2 has like the best combat system around in a jrpg (non-turn based anyway)
Takes over 30 hrs to unlock the battle system. Yet people are fine with that but not FFXIII which didn't open up properly until 20 hours in so it's automatically a bad game
 

Bit_Reactor

Banned
Apr 9, 2019
4,413
Takes over 30 hrs to unlock the battle system. Yet people are fine with that but not FFXIII which didn't open up properly until 20 hours in so it's automatically a bad game
While it's a false equivalence, yes to have a game in a franchise built around ensemble casts limit your ability to mix and match casts and having most the characters as interesting as stale bread is different than a bunch of crazy anime hijinks on giant titans with a lot of free experimentation on builds from the getgo.

Sure the fight system doesn't open up "completely" until later, but that's because it builds upon it's new levels and skills and consistently delivers new elements that build off of them to acclimate new players. FFXIII story wise and content wise didn't open up until 20ish hours in. Completely different situation.
I don't know why I forced myself to finish the game, but I finished the game almost entirely on autopilot, and some battles took forever.

So long I'd just mute the game and read a book.
I know this forums hates the "you're playing it wrong" defense, but if your battles are that long and that boring you should consider either not playing or that you are in fact playing it wrong.
 

Eppcetera

Member
Mar 3, 2018
1,907
I thought the battles were okay in Xenoblade 2, but the system is way too unintuitive. It's one of the few games where I actually watched videos online so that I could figure out how to play the game, so I'll always criticize Xenoblade 2 for not explaining itself well enough. I thought that Xenoblade X suffered from a similar problem, but at least such guides are really only needed in Xenoblade X to figure out advanced techniques that are needed for super bosses; in Xenoblade 2, I couldn't figure out the basic techniques.

Anyway, once I learned how to do elemental combos, I thought that the battles were all right in Xenoblade 2, similar to the rest of the series (I view Xenoblade combat as "Final Fantasy XII combat but done right"). As far as the franchise goes, I most enjoyed fighting in Skells in Xenoblade X. Overall, I still prefer the systems in basically any turn-based game over the battle systems in the Xenoblade franchise.
 

Dremorak

Member
Oct 25, 2017
8,698
New Zealand
I didn't like it at all. I actually got the DLC in part just because it allows you to customize the difficulty in various ways and, as part of that, set enemy HP values to their minimum (which is still too much oftentimes). Battles take SO LONG even when you know what you're doing because nearly every enemy is such an HP sponge.

I'm glad it really appealed to some, but I highly preferred XC1's battle system.
If you are fighting enemies at your level and doing it right then battles can be as short as 30 seconds or less. If it goes longer than 1 minute then I'm pretty sure you're missing something about the combat system. (Might not be your fault, the tutorials in this one aren't great)
 

Dlanor A. Knox

▲ Legend ▲
Member
Apr 6, 2018
4,156
Best jrpg combat system of the generation for me.

Once you understand all the mechanics it becomes incredibly satisfying.
 

Firemind

Member
Oct 25, 2017
15,531
The combat system went over alot of people's head.
It wastes people's time until it finally opens up which sours the overall experience. Not to mention the gacha-like mechanics to obtain the rare blades.

Takes over 30 hrs to unlock the battle system. Yet people are fine with that but not FFXIII which didn't open up properly until 20 hours in so it's automatically a bad game
It's baffling how far people are willing to defend this game.
 

ChaosXVI

Member
Oct 25, 2017
2,847
I loved the battle system, but I definitely liked Torna's more, even moreso than Xenoblade 1. Even still though, I'm extremely hyped for whatever Xenoblade game we're getting next, whether it's Xenoblade 3 or X2 (although I didn't like X nearly as much as the others).
 

Illusion

Banned
Oct 27, 2017
8,407
After falling in love with the first game, absolutely hating X in its entirety, then not giving 2 a chance due to the lukewarm reaction. I think Xenoblade 1 was just a singular anomaly and the team that's left doesn't understand what made the first game good.

I just want the developers to move onto different projects at this point.
 

Kewlmyc

Avenger
Oct 25, 2017
26,689
With how much they throw at you, it's a confusing mess at the start.

Once it clicks, it's probably the best non-action JRPG combat I've ever played.
 

Alastor3

Attempted to circumvent ban with alt account
Banned
Oct 28, 2017
8,297
I freaking love how everything just stacks and builds on top of eachother. It just feels so hype. Multiple Art levels, then an Art combo tree that lets you stack damage orbs, and chain special attacks. That's just the spoiler-free part. Not to mention stuff like topple, break, and launch.

It just feels like you keep upping the ante with what you do. I think people that wrote these battles off as "slow" didn't stick around to see what it flourishes into.

I got the game at launch and still come back to it and play it. It's been so great, and I haven't even touched Torna yet.

My only major complaints are the RNG with the rare blades, some of the field skills in relation to story progression, and the map system. The resolution needs work but 90% of the time I found it easy to overlook.

But man these battles. I'm weirdly super hyped for XB3 now.
You should play Baten Kaitos Origins, one of MonolighSoft older game, it's the same deal, the battle system is too good
 

mrmoose

Member
Nov 13, 2017
21,175
The mechanics plus the dreaded blade gatcha and the fact that you can't easily transfer blades made this a slog until way way later on when you have enough blades to properly do combos. Even then if you wanted to level a different blade you had to set everyone. Combine that with the repetitive voiceover and ugh.

I wonder if there's someone that liked the whole food/arts aspect of this game too. That was the worst.
 

Gotdatmoney

Member
Oct 28, 2017
14,487
Totally agree with this. People who say the combat system is super slow should watch some of the disgusting builds people online have constructed.

YouTubers like Enel are destroying super bosses with 150 million HP on Bringer of Chaos in 2-3 minutes.

You've got auto attacks, damage bonuses for performing arts at the right time and in the right position, special moves and chain attacks.

You can seal away enemy abilities, apply damage over time effects and get extra damage for using a weapon within it's perfect range.

You can abuse level three and four specials to tank what would be OHKO attacks or you can keep an enemy locked down in a never ending break/topple/launch/smash cycle.

That's not even factoring in different blade compositions, aux cores, core chips and accessories - all of which can have a dramatic impact on the speed of battle.

Introducing a single blade into your team can dramatically change your damage output and overall survivability.

Then you've got blades like Shulk and Elma who introduce unique special abilities, alongside the likes of Pyra and Pandoria.

Challenge Mode really pushes you to explore and master the combat system, while Bringer of Chaos nerfs the chain attack and forces you to come up with new strategies.


All of this isn't to say that the combat system is perfect. It locks too much away early doors and requires the player to sink too much time into the game to unlock basic abilities.

But when it all comes together it is great fun.

The game woulda been better if they let you have 3 accessory slots from the start. And they just unlocked the 2nd pouch slot through a story event. Some of the obtuseness of getting good stuff was unnecessary.

Stuff like the eyepatches and headbands are like broken good and I doubt people who optmized used anything like ice headband + hi tech eyepatch.

You destroy shit so fast with a good setup. I'm tempted to play from scratch just to show how easy it is to break shit.
 

MaverickHunterAsh

Good Vibes Gaming
Verified
Oct 24, 2017
1,392
Los Angeles, CA.
If you are fighting enemies at your level and doing it right then battles can be as short as 30 seconds or less. If it goes longer than 1 minute then I'm pretty sure you're missing something about the combat system. (Might not be your fault, the tutorials in this one aren't great)

Oh yeah, I fully admit I most likely was missing something. But like you said, the tutorials aren't very good and I just really didn't enjoy the battle system moment-to-moment in general, certainly not enough to put in the effort it takes to learn every facet of it. It also feels so much slower than in the first game, where you could auto-attack while moving. Rex feels like he moves more slowly than Shulk and co. did in battle, and I just never warmed up to having to stop for auto-attacks to activate. I get that's an important part of the flow in the second game's battle system, but oftentimes my eyes would just gloss over and I'd wish I could just get on with the story already. I don't know, just not for me I guess.
 
OP
OP
WarpSpeedMolasses
Oct 25, 2017
3,396
You should play Baten Kaitos Origins, one of MonolighSoft older game, it's the same deal, the battle system is too good

I had Baten Kaitos 1 on Gamecube, got halfway through it, (I remember especially loving the background art) but somewhere along the line I lost my copy. :(

I wish they'd release a 1 and Prequel collection :(

After falling in love with the first game, absolutely hating X in its entirety, then not giving 2 a chance due to the lukewarm reaction. I think Xenoblade 1 was just a singular anomaly and the team that's left doesn't understand what made the first game good.

I just want the developers to move onto different projects at this point.

I'd say you owe it for yourself to at least try it. It can be divisive and not everyone's cup of tea, but if it clicks with you it's amazing. Despite its detractors, it has sold really well, reveiwed well, and I'd argue it's recieved really positively overall. "Lukewarm" is probably not accurate when it comes to its reception.
 
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ghibli99

Member
Oct 27, 2017
17,728
To be honest, my favorite aspect of it was being able to turn auto battles on and off at will. If I wanted full control, I could have it, and by the same token, I could turn it off. Locking it behind a paywall sucked, and yes, so did the gacha blade mechanics. It really helped though in understanding effective strategies since you're still continuing to learn new mechanics heading into the last part of the game. LOL I'm in what I believe is the final third of XC3D, and I'm looking forward to hopping back into an XC2 NG+ run to have a fresh and direct way to compare the two games.
 

Euman

Member
Oct 25, 2017
455
I was fine. I feel like most battles, while they do take wayyyy too long, didn't last long enough to get multiple orbs and chain attack. It was really only boss fights where it shined.
 

Lunchbox

ƃuoɹʍ ʇᴉ ƃuᴉop ǝɹ,noʎ 'ʇɥƃᴉɹ sᴉɥʇ pɐǝɹ noʎ ɟI
Banned
Oct 27, 2017
7,548
Rip City
....how though? like you can literally sit on the docks and salvage and swim in cores after like...an hour. How do you not have more blades? Are you talking "rare" blades? That's confusing.



On subject same here. The system is so layered and awesome but a lot of people don't like that. I found it interesting that some people were saying battles take too long while I myself was running into situations where I created such crazy combos that they never lasted long enough to do my full strategy unless I bumped up HP values.

XB2 is a crazy good system if they just fix the gacha part of the blades. Torna was a good idea but took out some of the variety by locking in drivers to blades. You can't experiment as much.
Of course I'm talking about rare blades my guy lmao.
 

Bit_Reactor

Banned
Apr 9, 2019
4,413
Of course I'm talking about rare blades my guy lmao.
I mean I hate Gacha too but with the fact that they literally hand out cores I find it highly unlikely you don't have any "charity" blades from the list but knowing my luck you're that 1% with the worst RNG on the planet. That's still nonsense to me.
 

Deleted member 2145

User requested account closure
Banned
Oct 25, 2017
29,223
you should play Octopath Traveler

that game lets you set up some bonkers ass shit, it'll feel like you're breaking the game at times
 

Mr.Fletcher

Member
Nov 18, 2017
9,496
UK
Of course I'm talking about rare blades my guy lmao.
I mean I hate Gacha too but with the fact that they literally hand out cores I find it highly unlikely you don't have any "charity" blades from the list but knowing my luck you're that 1% with the worst RNG on the planet. That's still nonsense to me.

Doesn't sound right.

The game has a built-in 'pity' system, which means you can't not get a rare blade after a certain amount of time.

You get around 10 rare blades just making your way through the story too.
 

Rpgmonkey

Member
Oct 25, 2017
1,348
I thought it was ok, wouldn't register as one of my favorites or anything. It clicked for me pretty early in so I actually didn't struggle with the game or find battles to take too long, I just don't find the mechanics that enjoyable. Didn't dislike it enough to not finish the game or anything though.

Unraveling RPGs that go for multiple layers and interlocking components is something I like doing, but the Xenoblade games just don't approach it in a way I think is actually fun. I don't feel the level of satisfaction I get justifies the effort I put in, and I think half of the work involved in getting everything to come together is boring. There's something beyond increasing numbers and putting pieces together that makes this "subcategory" of RPG really interesting and fun to me, but the Xenoblade games stop just short of reaching it.
 

Jencks

Member
Oct 25, 2017
8,451
After falling in love with the first game, absolutely hating X in its entirety, then not giving 2 a chance due to the lukewarm reaction. I think Xenoblade 1 was just a singular anomaly and the team that's left doesn't understand what made the first game good.

I just want the developers to move onto different projects at this point.

I agree to an extent. I enjoyed X and 2 overall but they for sure don't live up to the original XC. I'm still waiting for something on the level of XC, Xenogears, or Saga III.
 

Bit_Reactor

Banned
Apr 9, 2019
4,413
Doesn't sound right.

The game has a built-in 'pity' system, which means you can't not get a rare blade after a certain amount of time.

You get around 10 rare blades just making your way through the story too.
I thought it had a pity system like most gacha too but I still hate that I even have to say that. I will never defend the gacha stuff, especially with how unbalanced some of the skill trees are, but damn.
 

Xenosaga

Member
Oct 27, 2017
11,976
It did take a while to click, but once it did I loved the battle system.
I still feel there should be an battle area boundary for all the fights like the boss fights. It was kinda annoying fighting in high places and falling down because of the enemy and such.
 

SmokedSalmon

Member
Apr 1, 2019
2,656
I think its really fun. My personal problem with the game comes from a lot of the other design choices like field skills, some side quest requiring merc missions, things like that. Basically anything that makes the game feel like a Gacha game (including, of course, the Gacha system) I could really do without. I haven't been able to bring myself to beat this title.

I really, really do want to finish the game though. I'll probably make a thread in the future asking for help on how to smoothly go through this game because I'm sure there is a lot that I'm missing.
 

Aleh

Member
Oct 27, 2017
16,295
Between 2, Torna and 1, we could have the ultimate combat system of all time. I like how 1 feels more frenetic thanks to being able to move and still attack, and Torna's switching system + simplified orb stacking is great too, just need to nerf chain attacks a bit as I feel they make it a bit too easy
 

Alastor3

Attempted to circumvent ban with alt account
Banned
Oct 28, 2017
8,297
I had Baten Kaitos 1 on Gamecube, got halfway through it, (I remember especially loving the background art) but somewhere along the line I lost my copy. :(

I wish they'd release a 1 and Prequel collection :(

Dont worry, we all do. Also if you didn't know, the combat system in Origins isn't the same from Baten Kaitos 1
 

Mr.Fletcher

Member
Nov 18, 2017
9,496
UK
I thought it had a pity system like most gacha too but I still hate that I even have to say that. I will never defend the gacha stuff, especially with how unbalanced some of the skill trees are, but damn.

I can understand why it bothers people, but I think I'm in the minority on here when I say I don't really care about the gacha.

If you're a completionist who wants all the blades, it's a ball ache no doubt about it.

But I just took what I got and rolled with it. Between the story and 'pity' system, you'll get enough blades to fill out a full party, so I never felt cheated.

I read an interview where a dev said one of the reasons they introduced the system was to make multiple playthroughs feel different. And while I don't think the execution of the idea is faultless, I like it as a concept.

I think a lot of people will just pop cores as they go, assemble a team and just enjoy their time with whoever they get.

It's also easy to farm cores and stack the odds in your favour if you want to get rare blades. But, much like a lot of Xenoblade 2, that isn't explained too well (if at all!).

Again, I get the frustration, but I'm pretty relaxed about it.
 
Nov 1, 2017
1,380
It was fine, all the setup was neat at first but after a while it just felt like even that was just being done on auto-pilot.
 

Bit_Reactor

Banned
Apr 9, 2019
4,413
I can understand why it bothers people, but I think I'm in the minority on here when I say I don't really care about the gacha.

If you're a completionist who wants all the blades, it's a ball ache no doubt about it.

But I just took what I got and rolled with it. Between the story and 'pity' system, you'll get enough blades to fill out a full party, so I never felt cheated.

I read an interview where a dev said one of the reasons they introduced the system was to make multiple playthroughs feel different. And while I don't think the execution of the idea is faultless, I like it as a concept.

I think a lot of people will just pop cores as they go, assemble a team and just enjoy their time with whoever they get.

It's also easy to farm cores and stack the odds in your favour if you want to get rare blades. But, much like a lot of Xenoblade 2, that isn't explained too well (if at all!).

Again, I get the frustration, but I'm pretty relaxed about it.
I think Valkyrie Profile 2 handled it best because there was no power difference (usually) to the various einherjar. They lock some of the most powerful things in the game behind the gacha and that's just not good to me. Having a bunch of different characters is one thing, but tangible power is held behind that barrier and I see it as a terrible concept as a result.

I pop a bunch of cores too, and while you may say it's obsessive to min/max or whatever there are several blades that are definitely more powerful and combined with the need for a separate hard to get item to transfer blades and possibly getting the wrong blades on the wrong drivers there's several reasons why it is as hated as it is, and as much as I absolutely love the game will not defend.

To know you could get a gimped Nia or useless builds on Morag and then they go and do what they do with Rex later in the story really screws over that concept entirely.

I definitely farmed for cores myself and NG+ and the season pass free items helped, but let's not pretend like the system is anywhere close to well done.
 

senj

Member
Nov 6, 2017
4,430
I don't know why I forced myself to finish the game, but I finished the game almost entirely on autopilot, and some battles took forever.

So long I'd just mute the game and read a book.
I mean, it fine to not like the game, buuuuut it's also 100% your own fault that battles took long?

Auto attacks do nothing but minor chip damage. If you actually play the battles and use the systems to do simultaneous art & driver combos, you absolutely fly through enemies.
 

Bansai

Teyvat Traveler
Member
Oct 28, 2017
11,238
It's good but:

a) XCX's was better
b) it's definitely not the best, not even close
 

MetatronM

Member
Oct 25, 2017
5,851
As someone who put like 130 hours into Xenoblade 2, I'd consider it the worst and most needlessly convoluted battle system in the series. A series noted for its convoluted battle systems.
 

Braaier

Banned
Oct 29, 2017
13,237
After falling in love with the first game, absolutely hating X in its entirety, then not giving 2 a chance due to the lukewarm reaction. I think Xenoblade 1 was just a singular anomaly and the team that's left doesn't understand what made the first game good.

I just want the developers to move onto different projects at this point.
Lukewarm reaction? Huh? It was rpg of the year for a ton of ppl. Its reception was overwhelmingly positive.
 

Keldroc

Member
Oct 27, 2017
11,982
After falling in love with the first game, absolutely hating X in its entirety, then not giving 2 a chance due to the lukewarm reaction. I think Xenoblade 1 was just a singular anomaly and the team that's left doesn't understand what made the first game good.

I don't see any other way to read the situation, frankly. One of the most brutal nosedives in quality for a franchise in history.
 

mordecaii83

Avenger
Oct 28, 2017
6,860
I used to be one of the people that trashed the high hp enemies and repetitive nature of the fights. But that was because I had no idea what I was doing (like I assume many of the posts that say the same) and once I finally dug into the system I realized it's amazing. Accessories and aux cores make a stunning difference. Not to mention actually finding good core chips. Learning how to driver combo on top of blade combo, and then putting them together into a fusion combo is amazing. Getting
Elma and using XCX's Overdrive
adds another fun layer on top.

So you can then tie that all together and choose how you want to fight! Do you want to focus on stacking orbs quickly to chain attack and cause massive burst damage? Focus on driver combo'ing the enemy and keeping them locked and unable to attack the entire fight? Focus on Fusion combos so you get a nice DoT on top of keeping the enemy locked up? Or you could even focus on critical healing and using high crit driver arts to keep yourself topped off at full health the entire fight? There are other options too, these are just the ones I've tried.

Unfortunately the game takes a while to get going, and most of the equipment you need to do these builds comes in pretty late and requires farming (oftentimes superbosses). Going into NG+ with your character decked out on higher difficulties is amazing though! I think I've went through NG+ at least 3 times and plan on a 4th soon.

Also I didn't really like Torna as much, but I can see why some people like it better because it takes less effort to get to the "fun" combat.
 

CrocoDuck

Member
Oct 28, 2017
1,287
I still don't fully understand how the battle system works. I have around 49 hours clocked in. I don't know if this is normal but why do battles last so long (do little damage) even with regular monsters.
 

Lunchbox

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Banned
Oct 27, 2017
7,548
Rip City
Doesn't sound right.

The game has a built-in 'pity' system, which means you can't not get a rare blade after a certain amount of time.

You get around 10 rare blades just making your way through the story too.
I'm saying I have 3 rare blades I need left out of all of them *whoosh*
 

MZZ

Member
Nov 2, 2017
4,238
I just can't see how anything xenoblade 2 gets called the most amazing thing ever.

I did play it and I liked what I played but the hyperbole this game gets is weird.

The combat system is just autoattacking and picking colors as the action is available. It's unique but I still prefer the traditional turn based or traditional action combo based jrpg. I'd put xb2's combat under xb1 and I don't even like mmos.
 

Taruranto

Member
Oct 26, 2017
5,047
Doesn't sound right.

The game has a built-in 'pity' system, which means you can't not get a rare blade after a certain amount of time.

You get around 10 rare blades just making your way through the story too.
The pity system only works for certain blades (That are decided at the beginning of the game, when you save the game for the first time), one can go through 300 cores and never see KOS-MOS.