I freaking love how everything just stacks and builds on top of eachother. It just feels so hype. Multiple Art levels, then an Art combo tree that lets you stack damage orbs, and chain special attacks. That's just the spoiler-free part. Not to mention stuff like topple, break, and launch.
It just feels like you keep upping the ante with what you do. I think people that wrote these battles off as "slow" didn't stick around to see what it flourishes into.
I got the game at launch and still come back to it and play it. It's been so great, and I haven't even touched Torna yet.
My only major complaints are the RNG with the rare blades, some of the field skills in relation to story progression, and the map system. The resolution needs work but 90% of the time I found it easy to overlook.
But man these battles. I'm weirdly super hyped for XB3 now.
It just feels like you keep upping the ante with what you do. I think people that wrote these battles off as "slow" didn't stick around to see what it flourishes into.
I got the game at launch and still come back to it and play it. It's been so great, and I haven't even touched Torna yet.
My only major complaints are the RNG with the rare blades, some of the field skills in relation to story progression, and the map system. The resolution needs work but 90% of the time I found it easy to overlook.
But man these battles. I'm weirdly super hyped for XB3 now.