Immortals Fenyx Rising dev says achievements "should not require specific ways to play"
Associate game director Julien Galloudec told us a little more about the team's approach to designing achievements for Immortals Fenyx Rising and its first expansion, A New God.
www.trueachievements.com
"Achievements should be a reward for something you can do in the flow of the game," Galloudec says, adding that the team used the same approach for A New God as for the main game itself. "Yes you can encourage players to go a bit out of their way, or to complete things. But it should not require specific ways to play, or things you can miss and cannot do unless you replay the entire game."
If you take a look through the 50 Immortals Fenyx Rising achievements, you'll see that most do indeed unlock naturally as you explore and make your way through the story.
Can every dev just get on board with this style of thinking? Nobody cares about having to use a specific weapon to kill 1,000 enemies or other ridiculous ones like that. I cant imagine anyone actually likes achievements like that. My liking has always been an achievement list that rewards players for experiencing everything a game has, or most of it. Not having players have to a choose a strict path on how to play the game and punishing players who go off that path.