Motion controls. PS Move and Kinect sold more than all VR systems put together and they disappeared completely. I definitely thought it was the future.
I understand the thread but in this specific case it is because the Nemesis system has a patent.
Fable the thread. So many things promised that would have been the first ever iirc.
Remember how absurdly hyperbolic the initial reactions to Scribblenauts were? People were literally calling it the Game of the Forever based on a 10 minute E3 demo, because you could invent an infinite number of scenarios limited only by your imagination.
Yeah that bubble popped pretty quick.
Yep, some people think that the golden age of gaming was 10 years ago, but we are so much better off right now. It's great being in a time with no/less gimmicks. Was getting so sick of almost every E3/conference being about the newest gimmick; motion controls, camera based games, 3d, nfc crap, etc. etc. It's nice to be back to the basics in a way.
Yeah that died real quickDefinitely second screen experiences. I remember all those E3 demos where you'd have a "friend" helping you out by logging onto their phone and calling in missile strikes and shit.
Yep, some people think that the golden age of gaming was 10 years ago, but we are so much better off right now. It's great being in a time with no/less gimmicks. Was getting so sick of almost every E3/conference being about the newest gimmick; motion controls, camera based games, 3d, nfc crap, etc. etc. It's nice to be back to the basics in a way.
Motion controls are definitely still the future. Not for everything, obviously. But VR games today are impossible without significant advances in motion controls that are both Wii-style (waving a controller) and Kinect style (body, hand, and object tracking).Motion controls. PS Move and Kinect sold more than all VR systems put together and they disappeared completely. I definitely thought it was the future.
This was funny to me because it's such a weird thing to balance:The action reload feature from Gears of War. Eg, reloading is like a small mini game that gives you a temporary boost if you do it right.
It's a great idea and a Hallmark of the franchise and I remember when Gears debuted, there was talk that it's such an obviously improvement to something that typically sucks in games, reloading, that it'll make it's way to most shooters in time. But nah it mostly just stayed in the gears franchise.
The Mario games practically change playstyles with every game. Galaxy 2 is an exception/anomaly, not the norm, so I don't think it's a "return" to non-sphere so much its doing something different like they've always done and will keep doingMiyamoto & Co. seemed convinced that "sphere walking" was going to change the platformer genre forever, because it largely eliminated the challenges with the camera. It was almost something of an obsession for Miyamoto, the idea even pre-dating Super Mario Sunshine. They spent years and years refining it and didn't want to show it off too early because they were convinced everyone would copy them.
In the end, Super Mario Galaxy and Galaxy 2 were fun…but the series returned to plain old non-sphere walking afterward and many of the best parts of SMG and SMG2 weren't sphere-related at all.
I disagree, I'll take half baked gimmicks over what we're getting now a hundred times over. There were more new gameplay ideas in Nintendoland than basically the entire 10 years that followed.100% agree, I'm so glad we're back to the basics. Just give me powerful hardware and controller based games.
It actually is used, just not for gaming. Business models are between $3500 and $5200 per unit.....so not so gaming-friendly. They have a $21 billion contract with the military alone.remember when Microsoft pretended that Hololens was going to be a thing?
When I'm playing Mass Effect 3 on my Xbox 360 and I'm home alone yelling at my Kinect to make Garrus throw a grenade but he just swaps weapons.
It's pretty fucking great to witness it in action.To this day I still don't see what's so great about the Nemesis system.
I disagree, I'll take half baked gimmicks over what we're getting now a hundred times over. There were more new gameplay ideas in Nintendoland than basically the entire 10 years that followed.
I disagree, I'll take half baked gimmicks over what we're getting now a hundred times over. There were more new gameplay ideas in Nintendoland than basically the entire 10 years that followed.
Incidentally I've recently started using Voice Attack with a few games on PC and having a fucking blast.
I wonder about this one -- I wouldn't be surprised if its still happening, but as a "we're going to bake physics and AI in an offline process" (which is what it always should have been).
Using cloud computing for complex physics and AI simulation. Did it even materialize on Crackdown 3 in the end or was it scrapped?
Different strokes for different blokes. There's a reason all those gimmicks made so many new players.Nah. Now is better than ever. Motion control era was a low point for the medium.
Using cloud computing for complex physics and AI simulation. Did it even materialize on Crackdown 3 in the end or was it scrapped?
Returnal and Guardians of the Galaxy used it recently. Seems like its making a comeback.
Me either. I didn't die very often though in that game since it was pretty easy to escape unwinnable battles, so I didn't experience it to its fullest. I guess I should have died more?To this day I still don't see what's so great about the Nemesis system.