I wouldn't conclude anything from a Famitsu score.
Is stealth still viable for taking over outposts or do they somehow force you to use guns?I've been playing for a week (on and off) and this is what I can say. Please note I can't actually say too much because the review embargo is set for tomorrow @ 6AM EST, so I'll keep it short until then out of respect for UBI.
The game is very disappointing. It feels like a free DLC more than anything. It's very repetitive and shallow. I'll tell you more tomorrow in my official review.
Yup, sharing the same feelings unfortunately. Huge disappointment coming from Far Cry 5.I've been playing for a week (on and off) and this is what I can say. Please note I can't actually say too much because the review embargo is set for tomorrow @ 6AM EST, so I'll keep it short until then out of respect for UBI.
The game is very disappointing. It feels like a free DLC more than anything. It's very repetitive and shallow. I'll tell you more tomorrow in my official review.
It's a pretty big tonal shift. Although the menu theme is very on point. Poignant and kinda mournful.I wonder if the OST will be anywhere near as good as FC5'S was.
So essentially they went out of their way to make the game not sound like FC5. It's not just the Dan Romer guitars they've left behind. The synth-driven Hammock sound is gone, too. I dunno how I feel about that. Far Cry 5 has an INCREDIBLE soundtrack. Just amazing from start to finish. Every variation. New Dawn kinda feels different for the sake of being different. Which is a bold move, to be fair. The safe option would have been to bring back as much of FC5's beloved soundtrack as possible for nostalgia valueJS: We wanted to make this a completely clean start, so, if anything, we made sure that the guitars did not reflect the Appalachian type of quality represented by the guitars in Far Cry 5.
TB: I think the reason we wanted a clean start was to represent that, while this is the same geographical location as Far Cry 5, it's a totally different world. We wanted the sounds to be "echoes" of that past world. Take the rebuilt instruments we talked about earlier. The guitar was a part of Far Cry 5's score, and so too in ours, but the way the instrument is used in both is very different.
The difficulty seems way, way higher than FC5, at least when tackling strengthened outposts gun blazing. And they've nerfed stealth a bit. You can still stealth kill enemies, and they've bought back knife kills, but if you've got some tougher enemies you can't just walk up behind them and stab them to death with a one hit kill.
There's a set of perks that allows you to stealth kill enemies above Level 1. One each for Level 2, 3, and Elite.
Does new level system has big impact on exploration and freedom to do things any way or order you want?
I was watching some stream footage of the game.
The difficulty seems way, way higher than FC5, at least when tackling strengthened outposts gun blazing. And they've nerfed stealth a bit. You can still stealth kill enemies, and they've bought back knife kills, but if you've got some tougher enemies you can't just walk up behind them and stab them to death with a one hit kill. New Dawn seems to be trying to encourage the player to tackle outposts and expeditions through escalating difficulty. Instead of becoming weaker and weaker as you progress through the game, these outposts and expeditions become more and more difficult. They've reversed the difficulty curve of most open world games.
I do wonder whether this increased focus on the loop, on the emergent gameplay that arises from tackling an objective repeatedly will result in the game being a bit more polarising than its predecessors. I feel like some of these changes will upset some people, but they're designed to address complaints that have existed since Far Cry 2. In the original Far Cry, outposts were HARD. Like, really, really hard. The fortresses in Far Cry 4 were probably the only exception. But since Far Cry 2, the difficulty curve got more and more forgiving. And stealth became extremely exploitable. In FC5, you can just stealth kill your way though an entire camp without all that much difficulty once you've got the mechanics down pat. And even if they raise the alarm, they're not THAT much of a threat on most difficulties.
That's bc 5 came out less than a year ago ;)wow. this is out already? I feel like I just played FC5? I havent touched RDR2 or spiderman. This will have to go in the discount bin
WorthPlaying said:As an overall package, Far Cry New Dawn delivers a focused expansion of the world that was established in Far Cry 5. You don't need to play the prior game to enjoy what's here, but those who have done so will come into New Dawn with a greater appreciation of the world and the characters. The more limited scope means no add-on features (like Far Cry Arcade) and no season pass, but it also allowed for some experimentation that you don't usually see in a AAA title.
New Dawn benefits from the context of Far Cry 5. You can play it by itself, but many of the missions are a greatest hits of the locations you saw in FC5. The statue of the Father is a ruined husk that once burned forever due to the gas pipes and the flames caused by your actions in Far Cry 5. The bunker near John Seed's ranch is a waterlogged mess, with fish and alligators living in its depths. The main street of Fall's End is now a militarized outpost.
Are we talking lucky loot drop or crafting related?I was able to get an overpowered weapon relatively early on and the game was a walk in the park after that.
This is largely what I noted in my review as well. It's a standalone game, sure, but part of the context and enjoyment is seeing locations and characters from Far Cry 5 re-contextualized.
If you loved FC5, I'd definitely pick this up.
Probably not,doesn't seem to be much hype around it which is understandable.Is New Dawn getting a separate review thread? Both Crackdown 3 and Metro have one, but I guess those are surrounded by controversy wheras New Dawn is more low key.
You can also buy weapons with microtransactions which can make the game extremely easy, as an elite weapon destroys almost every enemy in the game. In my case before doing most of the campaign I explored the map as I tend to do in every open world game and I freed all the outposts. As I mainly upgraded the weapon station in my home base, that gave me the ability to craft Level 3 weapons before doing most of the other stuff and so I was overpowered. Most of the players probably wont 'exploit' the system in that way, but it is something that happened with my play-style. I'm sure though that I'm not the only one who does side content first.
That's a bit disappointing to hear. What about the Expeditions and upgraded outposts? Do they provide a stiff challenge?
My review .
I rated it a Deep Deep sale
https://www.youtube.com/watch?v=FyrpSW8lIb8&lc=UgxAVAUvrRqN6KquPB54AaABAg
Does New Dawn allow for non coop hosts to keep their progress (like wildlands) or is it the same host only progress from FC5 which was a total bummer.