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giapel

Member
Oct 28, 2017
4,600
I find it interesting how people choose to play Animal Crossing. I guess I play a bit like a hippy, picking some fruit here and there, wearing the same clothes all week and not really doing much towards my debt. All the while everybody else is running mega-corporations tuned to maximise profits and productivity.
Not judging, just finding it interesting.
 

Dyle

One Winged Slayer
The Fallen
Oct 25, 2017
29,945
For me I feel like a lot of these resources makes things more burdensome, not less, and contribute to a sense of competitiveness that isn't really a good fit for the game. It's cool for players who like min-maxing I suppose, but it's not how I enjoy Animal Crossing. The only fan tool that I find enjoyable are the pattern generators, the rest just aren't my style. I'm in a discord server with maybe 15 other players and it feels like even that sometimes moves too fast/is too transactional for my taste.
 
Oct 27, 2017
42,700
Don't turn the discussion around.
Initial point was that it is not a good view on the "amazing community".
I'm not turning anything around. You're projecting what your view is a negative trait just because you don't like that aspect. The requests aren't out of maliciousness or spite. The game doesn't require you to go to other towns. Lot of people allow you to sell without asking for anything in return. That some subset does doesn't mean anything nor does that aspect reflect poorly on the community
 

Thera

Banned
Feb 28, 2019
12,876
France
I'm not turning anything around.
You are, by saying I have the choice to go or not go, that's not my point.
You're projecting what your view is a negative trait just because you don't like that aspect.
Bringing capitalism in this, and everywhere you can, instead of being nice is a negative trait for me, yes. I you think that I am the only one...
You are OK with this, good. But I am allowed to not think this is a good output.

And once again, no, it is not "a pain". People are lucky with a RNG number and decide to make profit about it. Seeing that as "amazing community" is definitively a take.
 

Weeniekuns

Member
Oct 27, 2017
1,111
I just wish there wasn't this idiotic delays/stops when people are coming to the island. Like do we need a stop/animation for when others are coming to the island?


I think thats a technical issue that wont be overcome... due to lack of central servers and low system ram (switch). The animation is just hiding the required loading screen.
 
Oct 27, 2017
42,700
Bringing capitalism in this, and everywhere you can, instead of being nice is a negative trait for me, yes. I you think that I am the only one...
You are OK with this, good. But I am allowed to not think this is a good output.
Yes, it's players asking for things in return that are bring capitalism into the clearly non-capitalistic stock market analog. You'd have a point if they were asking for real money

I think thats a technical issue that wont be overcome... due to lack of central servers and low system ram (switch). The animation is just hiding the required loading screen.
I'm not sure if it's a RAM issue so much it's what you said, they don't use servers, only P2P, which means they need to sync all the players when a new person joins/leaves. I can only pray they change it. A game making this much money should be able to cover the costs of actual servers
 

mickdundee96

Member
Nov 23, 2017
70
I appreciate the turnip exchange and what it does, but having used it for the first time this week, I don't think I will use it regularly.
Because it was the first time using it, I was apprehensive about taking all my turnips so i took half having paid 95 each and ended up selling for just over 600 making 300,000 in the process. After the initial rush of making so many bells (to me) came the realisation that even making 50% profit on my remaining bells felt like a let down, add in the fact that I'm sharing an island with my wife who has no interest in looking up tips online and is happy just playing as is, I felt we would almost be playing separate games if I continue to use turnip exchange.

Long story short, play how you want but if you are gaming the system I feel as if you can't really moan that the game hasn't been designed for you to play that way. With the benefit of all the bells etc. come some inconveniences.
 

SPRidley

Member
Oct 25, 2017
8,238
The game has so many shit little QoL quirks that not even people with websites can savage some of the game decissions.
Aya Kyogoku and Hisashi Nogami need to play more games than older Animal Crossing titles, becuase holy shit, this game is incredibly primitive in some of its designs aspects (and yes, that includes online). Is that or they really think their fucking stubborn shitty non QoL should be Animal Crossing bread and butter, and I dont know what is worst.
 

Static

Avenger
Oct 25, 2017
6,110
Alternatively, the creators made the game such that these characters are not meant to be present or available all the time. It's meant to be a special occurrence. Hosting these characters removes that element. You may not agree with the design decision, but it clearly feels intentional.
Flick, CJ, Wisp, Gulliver, all exclusively available to residents of the town. Shooting stars, Celeste, Saharah, Kicks, and your regular stores driving new connections and island visitation isn't an unintended consequence. You may not agree with the design decision, but it clearly feels intentional. Feel free to seclude yourself, though.
Everyone I speak to now says Nintendo intended you to swap all your furniture with your friends
If Nintendo didn't intend for friends to get together and share furniture catalogues they wouldn't have restricted each item to one colouration per island in your Nook's Cranny. If you want to get the colours of items you'd like, you can't just wait for them to show up in your store, because most of them never will. You have to go out there and make and play with friends to get them.
 
Oct 26, 2017
16,409
Mushroom Kingdom
Online gaming has been figured out and perfected for a long time on PC. Already in the days of Xbox 360, console games showed with stuff like Halo 3, the console version of Minecraft, etc. that you can have proper community tools, solid servers, and whatnot in a single package. Games like FIFA had trading marketplaces for over a decade. But this generation we still get dumb stuff like Destiny having no matchmaking for raids, or Nintendo... well, just about everything about Nintendo is just baffling. Super Mario Party's online only consisted of a minigame shuffle mode, can't play the board games which are literally the point of the game. Super Mario Odyssey's coop is disappointing and can't be played online. The Pokémon games have enormous limitations and a once free feature is now paid.

Now there's Animal Crossing with this obnoxious system where you always gotta wait for that plane landing animation which blocks all players, no proper server searches or matchmaking of sorts. The game just expects you to organize your business elsewhere. It's frankly unacceptable in 2020 and it's too bad more fuss isn't made about it.

I said this in the OT

This game set online lobbies back decades lmao

The fucking dialogue options just to select whether you are playing online or locally..

"Oh i see you have a Nook Miles ticket..Do you want to use that. if you are playing online do you want to visit a friends island or via Dodo Code"

God help you if you select the wrong option and have to do the whole thing over.

For the record, this is one of my fav games this year but good god some of the design choices here are unacceptable.
 

Komo

Info Analyst
Verified
Jan 3, 2019
7,110
As we all KNOW, Nintendo's online services are beyond TERRIBLE.

Paying for a sub didn't change that so fans are doing what they can to make their online experience in Animal Crossing a bit less... awful.

The Animal Crossing community has been amazing at DEVELOPING tools to make the game more enjoyable.

Turnip Exchange

An online hub to show islands that are open to visitors, and it has a smart queuing system for turnip business.


Nooks Island

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I feel like these people deserve some praise for the amazing work they have put together. No excuses, only action. We love to see a passionate group of people doing what big corporations don't.

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Also http://acpatterns.com
 

Deleted member 26156

User requested account closure
Banned
Oct 30, 2017
1,579
These are nice resources but they're far from "salvaging" ACNH online mode, when its actual problems can't be fixed by any website (the joining/leaving cutscenes and the needless restrictions to what both the host and guests can do). Personally I don't think queuing into lines to get the virtual money possible is enjoyable at all, but it must be to some considering how popular metagaming is.
 

LavaBadger

Member
Nov 14, 2017
4,988
Flick, CJ, Wisp, Gulliver, all exclusively available to residents of the town. Shooting stars, Celeste, Saharah, Kicks, and your regular stores driving new connections and island visitation isn't an unintended consequence. You may not agree with the design decision, but it clearly feels intentional. Feel free to seclude yourself, though.

Oh so clever response aside, nothing about these events from a mechanical standpoint suggests you should be trying to access them on a daily basis or that they should be driving players to look for these characters on other islands. This is behavior from those who intend to grind out items in a rapid fashion. If you truly think these events were created to drive players to fill their islands with a bunch of players on a daily basis, then we also have to assume the people who created animal crossing either didn't play test their game at best, or are entirely incompetent at worst.

The game has flawed systems for its online that could and should be improved, but not every mechanic of the game was designed to drive you toward some kind of broken online interaction.
 

Alex840

Member
Oct 31, 2017
5,120
I'm so fucking rich after just searching 'turnip prices' on Twitter and asking for Dodo codes for people advertising prices for 500+, it's great.
 

Static

Avenger
Oct 25, 2017
6,110
This is behavior from those who intend to grind out items in a rapid fashion. If you truly think these events were created to drive players to fill their islands with a bunch of players on a daily basis, then we also have to assume the people who created animal crossing either didn't play test their game at best, or are entirely incompetent at worst.

The game has flawed systems for its online that could and should be improved, but not every mechanic of the game was designed to drive you toward some kind of broken online interaction.
Alternative interpretation: you are indeed intended to be visiting other people, exploring their islands, and taking advantage of the resources available there, and the kludgy, troublesome mechanisms that support online play are a deliberate component the developers see as part of the series charm. This is a game about sharing with neighbours and making friends. Some of those are the animals who inhabit your island. Some of those are the people itself. It's the whole reason they insist that everyone who plays on the console plays the same fuckin island. You're treading on each other's toes or coming together by design. At least, that's my take. Naturally, how much anyone wants to min max this shit is up to them, and will stem from the goals they have set for themselves, which Animal Crossing has always done a good job of leaving up to the player. Devs have even said they don't consider time travel to be cheating. The idea that visiting other islands to hit up special NPCs is "against the spirit of the game" is silly. If it's not something you wanna do that's fine. Play it however you like. And others will do the same.
 

piratethingy

Attempted to circumvent ban with alt account
Banned
Oct 28, 2017
1,428
I really need to play the turnip game but I know others time skip and it feels less than kosher for me since I don't time skip. It's kind of... a gray middle ground.

But I'm also poor and want stuff.

yeah, the idea that taking advantage of online communities of hundreds of thousands of players to guarantee a HUGE return on turnips is fine but time traveling is not is so weird to me.

they're either both ok (which they obviously are) or neither are ok.
 

TrueSloth

Member
Oct 27, 2017
6,067
I think the turnip exchange is more exciting when you only use your limited resources pool of friends. Granted, I'm part of multiple friend groups, but each group probably has 4-6 people who play as much as I do. That's still pretty big.
When I had 638 for turnips the other day, I only gave access to those people. I didn't charge a fee or anything. It's about connections and returning the favor to those who offered the same to you. It makes the community aspect much more rewarding.
 

Deleted member 49611

Nov 14, 2018
5,052
i've only managed to use turnip exchange a couple times. most of the time it's immediately full and has long queues. i prefer to use the discord for turnip transactions.

as much as i'm enjoying animal crossing it really has a lot of problems. visiting islands or bringing people to your island is such a nightmare with the constant messages/loading screens. i'll be in the turnip game another couple weeks and that should be me set for life. once i have enough for a few more bridges/inclines i'll be good. i've only got 60,000 left to pay on my last home loan (paid 2m today). after that i'm sure i can manage with what i make just farming my island/mystery islands daily.
 

Daouzin

Member
Oct 28, 2017
1,261
Arizona
yeah, the idea that taking advantage of online communities of hundreds of thousands of players to guarantee a HUGE return on turnips is fine but time traveling is not is so weird to me.

they're either both ok (which they obviously are) or neither are ok.

I don't think I'd participate in either. However, I think the clear distinction in one over the other is how one asks you to manipulate the console's system settings and alter your island's time while the other doesn't.

I think what makes AC charming is the sense that your island is a real place that lives alongside our reality. TT destroys this. Since traveling to another island for good turnip pricing doesn't influence your island's timezone you can still get the feeling that your island is a real place, etc etc.
 

LavaBadger

Member
Nov 14, 2017
4,988
Alternative interpretation: you are indeed intended to be visiting other people, exploring their islands, and taking advantage of the resources available there, and the kludgy, troublesome mechanisms that support online play are a deliberate component the developers see as part of the series charm. This is a game about sharing with neighbours and making friends. Some of those are the animals who inhabit your island. Some of those are the people itself. It's the whole reason they insist that everyone who plays on the console plays the same fuckin island. You're treading on each other's toes or coming together by design. At least, that's my take. Naturally, how much anyone wants to min max this shit is up to them, and will stem from the goals they have set for themselves, which Animal Crossing has always done a good job of leaving up to the player. Devs have even said they don't consider time travel to be cheating. The idea that visiting other islands to hit up special NPCs is "against the spirit of the game" is silly. If it's not something you wanna do that's fine. Play it however you like. And others will do the same.

I didn't say it was against the spirit of the game, nor cheating, nor do I have any issue with users that want to play it that way. What I said was that the game was not designed, read optimized, for players who want to play in that particular manner. You said yourself that you believe the developers included this because they believe it is part of the series' charm. Players who have the most friction with these mechanics are the players who are playing the game in a way it was not optimized for. There's nothing wrong with playing that way, but it also doesn't make the game broken or terrible as a result.
 

PKrockin

Member
Oct 25, 2017
5,260
Nobody should give one single shit about whether Nintendo wants you to cheat or not. Nintendo gave so few fucks about your enjoyment of the game that they disallowed different accounts on the same Switch from being able to create their own island or at least not be literal second-class citizens. Husband and wife want to play together? Siblings? Parents playing with children? Fuck all of you, only one of you gets to play the real game, because it would offend Nintendo so badly if one person "cheated" by playing multiple accounts. That'd really fuck up the leaderboards.
 

jblanco

Member
Oct 27, 2017
1,489
These sites don't fix the real problems as others have pointed out (such as the dumb cutscenes everytime a player comes into the island that freeze everyone).

These sites are great for hardcore players, but I don't know, imo Animal Crossing is about the slow life. And these sites go against that design choice, yet it's nice that it is possible for hardcore players to exploit it. I feel like Nintendo, whether intentionally or not, designed the game in a way that it's possible to manipulate its systems if you try hard enough (see time travel), while still designing the game as a slow life simulator of sorts for the vast majority.

We'll never know, and AC may carry a different meaning for every player. But think about it, if all those types of sites were integrated within the game... Wouldn't the majority be done with AC by now? Wouldn't accomplishments feel less rewarding? The game would have to be designed differently for sure.
 

Sparks

Senior Games Artist
Verified
Dec 10, 2018
2,879
Los Angeles
I remember previous animal crossing games, there was a website I think that had this handy tool that if you typed what your price is now and what it was ect. it'll predict the price coming up.

Is that still around and relevant?
 

Conkerkid11

Avenger
Oct 25, 2017
13,967
I remember previous animal crossing games, there was a website I think that had this handy tool that if you typed what your price is now and what it was ect. it'll predict the price coming up.

Is that still around and relevant?
I know people have been gathering data for this game, but I dunno if they've gathered enough to make accurate predictions yet.

I don't know how accurate this is? https://ac-turnip.com/
 

piratethingy

Attempted to circumvent ban with alt account
Banned
Oct 28, 2017
1,428
I don't think I'd participate in either. However, I think the clear distinction in one over the other is how one asks you to manipulate the console's system settings and alter your island's time while the other doesn't.

I think what makes AC charming is the sense that your island is a real place that lives alongside our reality. TT destroys this. Since traveling to another island for good turnip pricing doesn't influence your island's timezone you can still get the feeling that your island is a real place, etc etc.

That's fair, I'm really speaking of the people who publicly decry TT and then massively undermine the progression systems they hold so dear by abusing Turnips. But your immersion argument makes fine sense

I remember previous animal crossing games, there was a website I think that had this handy tool that if you typed what your price is now and what it was ect. it'll predict the price coming up.

Is that still around and relevant?

Yup yup.
 

Meg Cherry

Member
Oct 25, 2017
7,279
Seattle, WA
I'm weirdly conflicted about the turnip thing. The idea of people building whole networks to connect for maximum low/high purchases is cool - but almost feels like it goes against the spirit of the game? Like it shouldn't be this easy to sell for a 500 price. Right now, all it takes is going online and finding a host to sell your wares for the highest possible profit the game allows. If you enjoy that, cool - but it doesn't feel like a risky market to me. The thrill is in potiental loss, and the current system has none of it if you're willing to waste enough time on travel.

I wonder how people would react to a unified turnip price. Everyone's island sells for the same price, which changes every day. Maybe different purchase prices on Sunday to still have the community element - but now everyone's following the same investment trend. Real risk.
 

julian

Member
Oct 27, 2017
16,786
I'm weirdly conflicted about the turnip thing. The idea of people building whole networks to connect for maximum low/high purchases is cool - but almost feels like it goes against the spirit of the game? Like it shouldn't be this easy to sell for a 500 price. Right now, all it takes is going online and finding a host to sell your wares for the highest possible profit the game allows. If you enjoy that, cool - but it doesn't feel like a risky market to me. The thrill is in potiental loss, and the current system has none of it if you're willing to waste enough time on travel.

I wonder how people would react to a unified turnip price. Everyone's island sells for the same price, which changes every day. Maybe different purchase prices on Sunday to still have the community element - but now everyone's following the same investment trend. Real risk.
I don't think they were expecting everybody to be at home right as the game launched with lots of free time on their hands.
But I do think they intend for you to visit others for better prices. They were probably just hoping you'd stick to a few friends. They want to encourage you to talk to other players and visit their islands. The stalk market is a great excuse for that.
 

Sparks

Senior Games Artist
Verified
Dec 10, 2018
2,879
Los Angeles
I know people have been gathering data for this game, but I dunno if they've gathered enough to make accurate predictions yet.

I don't know how accurate this is? https://ac-turnip.com/
ohh sweet, exactly what I was talking about. I'll try it out next week and see... thanks!

I'm weirdly conflicted about the turnip thing. The idea of people building whole networks to connect for maximum low/high purchases is cool - but almost feels like it goes against the spirit of the game? Like it shouldn't be this easy to sell for a 500 price. Right now, all it takes is going online and finding a host to sell your wares for the highest possible profit the game allows. If you enjoy that, cool - but it doesn't feel like a risky market to me. The thrill is in potiental loss, and the current system has none of it if you're willing to waste enough time on travel.

I wonder how people would react to a unified turnip price. Everyone's island sells for the same price, which changes every day. Maybe different purchase prices on Sunday to still have the community element - but now everyone's following the same investment trend. Real risk.

Yea your idea would make me enjoy it much more. But I don't time travel or money exploit or anything, selling turnips at other peoples place is the craziest I'm willing to go and even then don't really enjoy it. But man, all my friends just have an abundance of bells and I'm sitting here on dimes.

It's kind of a reflection on our times... before I never really cared about my friends villages. But now it feels like a competition at times, just like social media (IM SO DEEP). Definitely got to work on not caring...
 

Meg Cherry

Member
Oct 25, 2017
7,279
Seattle, WA
I don't think they were expecting everybody to be at home right as the game launched with lots of free time on their hands.
But I do think they intend for you to visit others for better prices. They were probably just hoping you'd stick to a few friends. They want to encourage you to talk to other players and visit their islands. The stalk market is a great excuse for that.
Which is why you'd keep variable purchase prices on Sundays. So that way, if you want to put in the work - you can essentially eliminate risk. You can buy for the lowest price, and sell for at least that price. But there's a unified sense of danger for those that bought above lowest possible price, and a shared potiental of extreme profit for everyone.
 

Putosaure

Member
Oct 27, 2017
3,959
France
No one can save the online but Nintendo. Those website are convenience, but the core of the experience is still shit.
 

The Nightsky

Member
Oct 27, 2017
1,543
I'll be careful not to be too positive since I know we're so supposed to hate on it..

..but I like the approach to online in AC?

Yeah it absolutely SUCKS if you invite many people and everyone's landing/leaving constantly.

Other than that?

No other game, again NO other game has me interacting with a community of people like AC. Like actually talking, visiting eachothers islands, staying in touch with mail and sending gifts, checking in on turnip prices, being in awe of peoples islands..

Could some things be streamlined? Abso-lutely. But the basic philosophy of the game encourages a slow approach where interactions are meaningful rather than someone with a good turnip price inviting 200 people just so everyone can get rich quick or a matchmaking system where we can easily get every item, event, recipe, resource etc whenever we want.

(I love turnip exchange, great site)
 

night814

One Winged Slayer
Member
Oct 29, 2017
15,040
Pennsylvania
On the flip side someone I was following on Twitter because we played some PSO2 together posted yesterday "$1 for my code" and cashapp link because his turnips were at 500 something. For every good site out there's people trying to grift using the in-game economy. Immediately unfollowed them because of it.
 

Selphie

Member
Oct 27, 2017
1,714
The Netherlands
These sites dont fix anything with ACNH online, the thing that needs fixing is the horrible pauses in gameplay whenever people leave and arrive.