So open and don't playIf you've hosted people for visiting you know it's a HUGE pain. You basically can't play the game during the duration of people taking trips
Alternatively don't go to an island if you don't think the owner's request is reasonable. Goes both ways...
Don't turn the discussion around.Alternatively don't go to an island if you don't think the owner's request is reasonable. Goes both ways...
I'm not turning anything around. You're projecting what your view is a negative trait just because you don't like that aspect. The requests aren't out of maliciousness or spite. The game doesn't require you to go to other towns. Lot of people allow you to sell without asking for anything in return. That some subset does doesn't mean anything nor does that aspect reflect poorly on the communityDon't turn the discussion around.
Initial point was that it is not a good view on the "amazing community".
You are, by saying I have the choice to go or not go, that's not my point.
Bringing capitalism in this, and everywhere you can, instead of being nice is a negative trait for me, yes. I you think that I am the only one...You're projecting what your view is a negative trait just because you don't like that aspect.
I just wish there wasn't this idiotic delays/stops when people are coming to the island. Like do we need a stop/animation for when others are coming to the island?
Yes, it's players asking for things in return that are bring capitalism into the clearly non-capitalistic stock market analog. You'd have a point if they were asking for real moneyBringing capitalism in this, and everywhere you can, instead of being nice is a negative trait for me, yes. I you think that I am the only one...
You are OK with this, good. But I am allowed to not think this is a good output.
I'm not sure if it's a RAM issue so much it's what you said, they don't use servers, only P2P, which means they need to sync all the players when a new person joins/leaves. I can only pray they change it. A game making this much money should be able to cover the costs of actual serversI think thats a technical issue that wont be overcome... due to lack of central servers and low system ram (switch). The animation is just hiding the required loading screen.
"Real money" doesn't mean anything. Money is always relative.
Flick, CJ, Wisp, Gulliver, all exclusively available to residents of the town. Shooting stars, Celeste, Saharah, Kicks, and your regular stores driving new connections and island visitation isn't an unintended consequence. You may not agree with the design decision, but it clearly feels intentional. Feel free to seclude yourself, though.Alternatively, the creators made the game such that these characters are not meant to be present or available all the time. It's meant to be a special occurrence. Hosting these characters removes that element. You may not agree with the design decision, but it clearly feels intentional.
If Nintendo didn't intend for friends to get together and share furniture catalogues they wouldn't have restricted each item to one colouration per island in your Nook's Cranny. If you want to get the colours of items you'd like, you can't just wait for them to show up in your store, because most of them never will. You have to go out there and make and play with friends to get them.Everyone I speak to now says Nintendo intended you to swap all your furniture with your friends
Online gaming has been figured out and perfected for a long time on PC. Already in the days of Xbox 360, console games showed with stuff like Halo 3, the console version of Minecraft, etc. that you can have proper community tools, solid servers, and whatnot in a single package. Games like FIFA had trading marketplaces for over a decade. But this generation we still get dumb stuff like Destiny having no matchmaking for raids, or Nintendo... well, just about everything about Nintendo is just baffling. Super Mario Party's online only consisted of a minigame shuffle mode, can't play the board games which are literally the point of the game. Super Mario Odyssey's coop is disappointing and can't be played online. The Pokémon games have enormous limitations and a once free feature is now paid.
Now there's Animal Crossing with this obnoxious system where you always gotta wait for that plane landing animation which blocks all players, no proper server searches or matchmaking of sorts. The game just expects you to organize your business elsewhere. It's frankly unacceptable in 2020 and it's too bad more fuss isn't made about it.
Also http://acpatterns.comAs we all KNOW, Nintendo's online services are beyond TERRIBLE.
Paying for a sub didn't change that so fans are doing what they can to make their online experience in Animal Crossing a bit less... awful.
The Animal Crossing community has been amazing at DEVELOPING tools to make the game more enjoyable.
Turnip Exchange
Turnip Exchange - Your Animal Crossing Dodo Code Queue
turnip.exchange
An online hub to show islands that are open to visitors, and it has a smart queuing system for turnip business.
Nooks Island
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Browse custom designs submitted by other users, or submit your own. Very easy to search and find what you want.
I feel like these people deserve some praise for the amazing work they have put together. No excuses, only action. We love to see a passionate group of people doing what big corporations don't.
Flick, CJ, Wisp, Gulliver, all exclusively available to residents of the town. Shooting stars, Celeste, Saharah, Kicks, and your regular stores driving new connections and island visitation isn't an unintended consequence. You may not agree with the design decision, but it clearly feels intentional. Feel free to seclude yourself, though.
Alternative interpretation: you are indeed intended to be visiting other people, exploring their islands, and taking advantage of the resources available there, and the kludgy, troublesome mechanisms that support online play are a deliberate component the developers see as part of the series charm. This is a game about sharing with neighbours and making friends. Some of those are the animals who inhabit your island. Some of those are the people itself. It's the whole reason they insist that everyone who plays on the console plays the same fuckin island. You're treading on each other's toes or coming together by design. At least, that's my take. Naturally, how much anyone wants to min max this shit is up to them, and will stem from the goals they have set for themselves, which Animal Crossing has always done a good job of leaving up to the player. Devs have even said they don't consider time travel to be cheating. The idea that visiting other islands to hit up special NPCs is "against the spirit of the game" is silly. If it's not something you wanna do that's fine. Play it however you like. And others will do the same.This is behavior from those who intend to grind out items in a rapid fashion. If you truly think these events were created to drive players to fill their islands with a bunch of players on a daily basis, then we also have to assume the people who created animal crossing either didn't play test their game at best, or are entirely incompetent at worst.
The game has flawed systems for its online that could and should be improved, but not every mechanic of the game was designed to drive you toward some kind of broken online interaction.
I really need to play the turnip game but I know others time skip and it feels less than kosher for me since I don't time skip. It's kind of... a gray middle ground.
But I'm also poor and want stuff.
yeah, the idea that taking advantage of online communities of hundreds of thousands of players to guarantee a HUGE return on turnips is fine but time traveling is not is so weird to me.
they're either both ok (which they obviously are) or neither are ok.
Alternative interpretation: you are indeed intended to be visiting other people, exploring their islands, and taking advantage of the resources available there, and the kludgy, troublesome mechanisms that support online play are a deliberate component the developers see as part of the series charm. This is a game about sharing with neighbours and making friends. Some of those are the animals who inhabit your island. Some of those are the people itself. It's the whole reason they insist that everyone who plays on the console plays the same fuckin island. You're treading on each other's toes or coming together by design. At least, that's my take. Naturally, how much anyone wants to min max this shit is up to them, and will stem from the goals they have set for themselves, which Animal Crossing has always done a good job of leaving up to the player. Devs have even said they don't consider time travel to be cheating. The idea that visiting other islands to hit up special NPCs is "against the spirit of the game" is silly. If it's not something you wanna do that's fine. Play it however you like. And others will do the same.
I know people have been gathering data for this game, but I dunno if they've gathered enough to make accurate predictions yet.I remember previous animal crossing games, there was a website I think that had this handy tool that if you typed what your price is now and what it was ect. it'll predict the price coming up.
Is that still around and relevant?
I don't think I'd participate in either. However, I think the clear distinction in one over the other is how one asks you to manipulate the console's system settings and alter your island's time while the other doesn't.
I think what makes AC charming is the sense that your island is a real place that lives alongside our reality. TT destroys this. Since traveling to another island for good turnip pricing doesn't influence your island's timezone you can still get the feeling that your island is a real place, etc etc.
I remember previous animal crossing games, there was a website I think that had this handy tool that if you typed what your price is now and what it was ect. it'll predict the price coming up.
Is that still around and relevant?
I don't think they were expecting everybody to be at home right as the game launched with lots of free time on their hands.I'm weirdly conflicted about the turnip thing. The idea of people building whole networks to connect for maximum low/high purchases is cool - but almost feels like it goes against the spirit of the game? Like it shouldn't be this easy to sell for a 500 price. Right now, all it takes is going online and finding a host to sell your wares for the highest possible profit the game allows. If you enjoy that, cool - but it doesn't feel like a risky market to me. The thrill is in potiental loss, and the current system has none of it if you're willing to waste enough time on travel.
I wonder how people would react to a unified turnip price. Everyone's island sells for the same price, which changes every day. Maybe different purchase prices on Sunday to still have the community element - but now everyone's following the same investment trend. Real risk.
ohh sweet, exactly what I was talking about. I'll try it out next week and see... thanks!I know people have been gathering data for this game, but I dunno if they've gathered enough to make accurate predictions yet.
I don't know how accurate this is? https://ac-turnip.com/
I'm weirdly conflicted about the turnip thing. The idea of people building whole networks to connect for maximum low/high purchases is cool - but almost feels like it goes against the spirit of the game? Like it shouldn't be this easy to sell for a 500 price. Right now, all it takes is going online and finding a host to sell your wares for the highest possible profit the game allows. If you enjoy that, cool - but it doesn't feel like a risky market to me. The thrill is in potiental loss, and the current system has none of it if you're willing to waste enough time on travel.
I wonder how people would react to a unified turnip price. Everyone's island sells for the same price, which changes every day. Maybe different purchase prices on Sunday to still have the community element - but now everyone's following the same investment trend. Real risk.
Which is why you'd keep variable purchase prices on Sundays. So that way, if you want to put in the work - you can essentially eliminate risk. You can buy for the lowest price, and sell for at least that price. But there's a unified sense of danger for those that bought above lowest possible price, and a shared potiental of extreme profit for everyone.I don't think they were expecting everybody to be at home right as the game launched with lots of free time on their hands.
But I do think they intend for you to visit others for better prices. They were probably just hoping you'd stick to a few friends. They want to encourage you to talk to other players and visit their islands. The stalk market is a great excuse for that.
Tried it out last night, works surprisingly well! Found someone selling a rounded beard, DM'd him on Twitter, and I bought it off him within minutes.My friend recently sent me a link to this place: https://nookazon.com/
Haven't really checked it out yet, but seems pretty funny. If only trading was more bearable. I guess you could just send things through postcards.
Did you visit them or use postcards?Tried it out last night, works surprisingly well! Found someone selling a rounded beard, DM'd him on Twitter, and I bought it off him within minutes.