And gave us this amazing perk. Albeit, it was a perk to (somewhat) bypass an already terrible repair system.
I would pay a lot of money for a 1:1 New Vegas remake off of that terrible engine they were forced to use.
Give me New Vegas in Unreal
Some crashes aside, this was mostly my experience as well.Any Xbox One owners who gave up or were severely disappointed with the game's performance on 360 should give the BC version a try. Load times are quick, freezes and corrupted saves aren't a problem and frame rate doesn't tank the bigger your save file gets.
Pillars takes its time to get going, that's for sure. However when it opens up and you have access to the snowy expansion area, the castle with its dungeon, as well as the bounties, discovering the world feels much more organic and fun.Maybe it's me but i just couldn't get into pillars main story. The characters were nice but that "reading mind" gameplay i couldn't care less, sad because i would had love to love it
You wot mate? This isn't Bethesda.God I loved this game. The most amount of times I rolled a character in a Bethesda game too. Making that scary trek across deathclaw country right at the start to try and make into New Vegas so I could blackjack my way to all the special augments at the clinic. I loved it and felt like I was breaking the game. It eased my anxiety as I was in better places to make all the special checks in the game.
Also, that desert ranger armor drove my motivation that first playthrough. I had to have it, it looked so cool. I will always have a soft spot for the Zion dlc for giving us a non faction set on top of the awesome level design of the canyons.
Ah yes quite like Max Payne 3 being a Remedy game.Don't be pedantic, I know who developed it. It's still a Bethesda fallout game.
I remember beating this and all dlc on the PS3. Got so bad at the final boss that it became a fight of atrition. 1 frame every 2 seconds.
Oh I got spurs that jingle jangle jingle (jingle jangle).
I love NV and what obsidian wrote and designed for the game, but it's basically an expansion pack on 3, in terms of mechanics, features and assets. It's a Bethesda game.
Are facts a weird take? It looks like fallout 3, it plays like fallout 3, (Slightly better outside VATS shooting excluded) because it is fallout 3 under the hood. A good wrapper of characters, storytelling and quests set it above.
I was responding to a post that used Max Payne 3 as some sort of counter point for me calling NV a Bethesda game. A game that has nothing to do with the original developer aside from the title, built on an entirely new engine and tools.
Using ONLY VATS is boring and slows down the pace too much for my taste. But it's first person, this is why I expect intense combat; I have lots of guns and I shoot lots of things, especially to solve many problems or to "amplify" my character's "opinion", so this makes for some potential cool shooter elements. And if such elements exist I want them to be good. But they aren't anymore :( I don't expect Vanquish style combat, of course. That's why I said even Fallout 4 level gunplay would suffice just about, and it is the bare minimum I expect from anything even close to a shooter or offering such elements.But.....what....it's not a shooter? You use VATS for the combat encounters.
Just because it uses the same engine does not mean its an expansion pack. If we take a look at quantifiable content alone that should disqualify any notion of an expansion pack (besides the normal stuff like, story/scenario/etc)I love NV and what obsidian wrote and designed for the game, but it's basically an expansion pack on 3, in terms of mechanics, features and assets. It's a Bethesda game.
Does gamepass have the DLC? I wouldn't say they're integral to the experience but they're very good and tie up with the game nicely.
Just because it uses the same engine does not mean its an expansion pack. If we take a look at quantifiable content alone that should disqualify any notion of an expansion pack (besides the normal stuff like, story/scenario/etc)
Also keep in mind that "more" often means "new and unique" and not "recycled." Of course this applies to the obvious a new game would have like areas and quests but it also applies to many other things on that list (weapons, for example, are almost entirely different between the two games).
- More areas to explore than Fallout 3. The base FO3 has 162 discoverable locations. New Vegas has 187.
- More quests than Fallout 3. FO3 has 59 quests in the base game. NV has 102 quests.
- More weapons than Fallout 3. FO3 has 100 different weapons in the base game. NV has 127 in its base game.
- More weapon mods than Fallout 3. FO3 has 0 mods for weapons. NV has 53 mods in the base game.
- More armor/clothing than Fallout 3. FO3 has 161 different pieces of armor and clothing. NV has 226 unique pieces in the base game.
- More ammunition types than Fallout 3. FO3 has 18 different ammunition .. one for each type of weapon. NV has 26 base types of ammo.. each with 3-7 different variations (hollow points, armor piercing, overcharged energy cells, bulk, etc)
- More songs than Fallout 3. FO3 has 37 songs in the base game. NV has 51 different songs.
- More enemy types than FO3 has 43 different enemy types in the base game. NV has 101 different enemy types.
- More consumables than Fallout 3. FO3 has 72 different consumables in the base game. NV has 158 different consumables.
- More Perks than Fallout 3. FO3 has 70 unique perks in the base game. NV has 140 unique perks.
- More Traits than Fallout 3. FO3 has zero Traits in the base game. NV has 11 different Traits.
Its just as dumb of an example as saying NV is a bethesda game lmfao. Max Payne and bullet time and noir themes are what made Max Payne 1+2 by Remedy therefore even though Rockstar developed 3, they used the character, the major gameplay hook, noir themes, pain killers. All that stuff Remedy came up with so its basically a Remedy game.I loved it so much that I wanted to rebuy it for ps3 and play it for the platinum so fucking badly. I forced myself to watch those performance videos and read impressions of it for awhile to talk myself out of it. I was on such a high that at one point I tried to convince myself I could beat it under the amount of time it would take for my save file to bloat up to the point that the issues start. Crazy.
Did this sound better in your head? What a shit example.
I love NV and what obsidian wrote and designed for the game, but it's basically an expansion pack on 3, in terms of mechanics, features and assets. It's a Bethesda game.
Thats the ticket!It's my favorite game of all time I think; definitely my favorite RPG, and that's not a statement I make lightly. Have over 700 hours logged in since getting it Day 1 on PC. Every time I upgrade or build a new rig I'm sure to dump a few dozen more hours in it making some characters.
Not to mention that VATS feels like cheating, less so in NV, but still! Anyway it's more fun to dump the associated stat and go for iron sights instead. I think the combat is fine, it has extreme enemy reactions compared to other shooters and the weapon variation goes a long way. Stiff and floaty movement is a bigger issue for me with this engine.Using ONLY VATS is boring and slows down the pace too much for my taste. But it's first person, this is why I expect intense combat; I have lots of guns and I shoot lots of things, especially to solve many problems or to "amplify" my character's "opinion", so this makes for some potential cool shooter elements. And if such elements exist I want them to be good. But they aren't anymore :( I don't expect Vanquish style combat, of course. That's why I said even Fallout 4 level gunplay would suffice just about, and it is the bare minimum I expect from anything even close to a shooter or offering such elements.
Yeah, this adds up just on top of that.Stiff and floaty movement is a bigger issue for me with this engine.