Sure, I'll try it. Even at launch I never thought 76 was remotely as bad as everyone made it out to be, for what it was it was very enjoyable especially with friends, biggest complaint then was the very restrictive weight limits at base, but I suppose that's been fixed by now? Sounds like this adds pretty much everything else that was missing in the first place, pretty cool.
Saw a video of this last week by MrMattyPlays and he mentioned that you have to be quite a high level to take these quests on. So it's great for those that have played the main game a lot, for newcomers not so much.
I am the latter, I love Fallout but couldn't bring myself to take on these quests.
literally just started playing for 5 minutes and ran into this already:So as well as adding NPCs to the game, does it actually accommodate for RPG gameplay like stat checks or is it just a bunch of fetch quests?
literally just started playing for 5 minutes and ran into this already:
also, i forgot how great the ambient sounds are in Bethfallouts. The wind sounds are solid.
literally just started playing for 5 minutes and ran into this already:
also, i forgot how great the ambient sounds are in Bethfallouts. The wind sounds are solid.
Not on gamepass no.That looks like a better dialogue system than in Fallout 4.
is this on Gamepass yet? Not willing to spend money on it just to see if it's decent now.
So... how is base building in this game? Is the base persistent? How does it work with different servers? How big can you build? Any restrictions? Can you build anywhere you want after claiming a place, or how does it work?
The max level needed to finish Wastelanders is lv20 which is pretty low in this game and you'll probably level a good bit from doing the early wastelanders stuff.
See, Bethesda, how hard can it be to implement that shit? Okay, took them, what, a year since 76's release? So it's perhaps pretty hard for them. Can't say anything about the writing, probably typical Bethesda fare, but at least it starts off the right direction.literally just started playing for 5 minutes and ran into this already:
Base building can be done almost anywhere, theres a few areas of the world you can't build on, but you have lot of freedom to build your camps. Finding a place that you like that fits most of your camp needs is the harder part of course. You typically want to build a camp somewhere that is beneficial to you, like on a resource node, near water source, as it lets you maximize what you can do with your camp.
Your camp is saved and spawned when you log on, if you log off the camp goes away with you. It's saved and you can also save your builds as a blueprint which allows you to attempt to move your camp somewhere else. They basically patched into the game a while back that when you log on if someone already has built where you camp belongs, you get a warning and you get the option to attempt to find another server to play on and build so you normally always will find a free server to put your camp in the same place always. So your camps persist as long as you are online playing the game on that server.
Since launch they made lot of changes to building camps to make it easier to do and make placement easier. Fitting stuff on terrain was tricky but they kept making changes that allow you to sorta terraform areas to allow you to fit your buildings such as removing small debris out of your way when you build, letting you flatten areas for foundations, etc.
Base building is kinda like settlements in FO4, best uses are for creating places to setup all the needed crafting stations, places to cook, rest, storage, and also they added the ability to setup a vending machine to sell your stuff from, which people can teleport to each others camps and shop at. If you build in the right places you can setup resource collectors, like mining special mats for crafting, you can also setup farms to grow food as you need to constantly eat and drink in this Fallout
Thanks! Sounds good.
Except that the base vanishes with you when logged out, which sounds kinda strange.
So people play on different servers all the time when they join and there are no server-communites?
Can you share a base between players/friends, so all have the same rights to use/edit them?
How was the battle royale mode? Do people actually play it? I hear absolutely nothing about that.
I think reviewers will agree its good but probably not enough of it.Looking forward to reviews for this. Would be nice if Bethesda could redeem themselves.
Look into bloodied or junkie builds.My friends and I are gonna give it a shot during quarantine. We already bought in to it, why the fuck not?
can someone link me to a build that is relevant to the current state of the game? It seems like it's been a while since there have been many changes to certain gameplay elements.
Curious to know if people have switched between the Bethesda launcher and Steam versions of the game, and if there are particular advantages to one or the other. Also wondering if you can switch freely between them (caveat about atoms not carrying over already in mind). I don't have a particular reason to switch and I don't want to install an enormous game twice on my hard drive if I can avoid it, but it might be nice to have some of the Steam overlay stuff.
Imagine if World of Warcraft launched with no quests or NPCs and you were supposed to "make your own fun" with rewardless world pvp and literal garbage loot drops. I just can't fathom the judgement of the Fallout76 developers. What went so wrong that it launched in such a state? These are presumably professionals who are proud of their job.
Look into bloodied or junkie builds.
They're really overpowered if you're into that.
I'll try it out in a week or two once the inevitable launch bugs and server issues are sorted (not a Bethesda jab here, an MMO jab). But there are still 3 big issues I have with this game:
Until points 2 and 3 are addressed, I'm still not committing any serious time to this game, and certainly no money. Fingers crossed by the end of the year the game is shaping up into something solid. Wastelanders is a big stepping stone towards that, but it's far from a great game while the above issues persist imo.
- Combat is not great in this engine, and while VATS still made it enjoyable enough in FO4 the lack of a tactical pause here really highlights the flaws. I don't know what they can do to fix this. Shooting will likely always feel lacklustre, and melee will always feel atrocious. I'm hoping that eventually this will be seen as the one and only big caveat for an otherwise great game though.
- The levelled enemies/zones system is just dumb. It means while levelling you need to stay within specific zones, which for a Bethesda Game Studios style game is highly questionable. But even worse, if a high level player is already in your questing location when you arrive there, the enemies will all have spawned to be as close to his level as they possibly can be. He might have only been passing through, and now you're left having to fight enemies dozens of levels higher than you, because game designers never considered this might be a problem. Even though ESO had to learn a very similar lesson the hard way too, and corrected it years ago with the One Tamriel update. It also means that if you're at end game level the majority of the map is useless to you because most of it is too low level to be of real value. Thankfully, One Wasteland is now being talked about to fix this issue, so it sounds like they've finally realized talking to their sister MMO studio for advice might be wise.
- For those of us that love the CAMP system (and settlements in Fallout 4) this game offers very little of value. You can only build ONE camp at a time, with a super low build budget, and no NPCs to build for (hopefully that's being changed now?). They constantly flood the store with new CAMP items, but I would just look at them and think "I would love to give you my money for this, but your stupid CAMP system means I wouldn't be able to place it anywhere." Increasing the build budget is only the smaller part of a required fix here. They absolutely need to allow us multiple camps, so that we can keep the "main" camps we love, and still flex our creativity in additional builds. Now that humans are back in Appalachia, and NPC settlements are popping up, there's no lore reason to restrict further development now. Give players more CAMPs! Builders need a better end game.
Man I cannot disagree more, level scaling is the bane of RPGs and i hate how Bethesda games do this now.
- The levelled enemies/zones system is just dumb. It means while levelling you need to stay within specific zones, which for a Bethesda Game Studios style game is highly questionable. But even worse, if a high level player is already in your questing location when you arrive there, the enemies will all have spawned to be as close to his level as they possibly can be. He might have only been passing through, and now you're left having to fight enemies dozens of levels higher than you, because game designers never considered this might be a problem. Even though ESO had to learn a very similar lesson the hard way too, and corrected it years ago with the One Tamriel update. It also means that if you're at end game level the majority of the map is useless to you because most of it is too low level to be of real value. Thankfully, One Wasteland is now being talked about to fix this issue, so it sounds like they've finally realized talking to their sister MMO studio for advice might be wise.
really? on my 1080ti am hitting below 30 all the time. max 44. at 1080p, that's whackOn what? PC has had lot of performance upgrades and runs and looks better than ever
I'll try it out in a week or two once the inevitable launch bugs and server issues are sorted (not a Bethesda jab here, an MMO jab). But there are still 3 big issues I have with this game:
Until points 2 and 3 are addressed, I'm still not committing any serious time to this game, and certainly no money. Fingers crossed by the end of the year the game is shaping up into something solid. Wastelanders is a big stepping stone towards that, but it's far from a great game while the above issues persist imo.
- Combat is not great in this engine, and while VATS still made it enjoyable enough in FO4 the lack of a tactical pause here really highlights the flaws. I don't know what they can do to fix this. Shooting will likely always feel lacklustre, and melee will always feel atrocious. I'm hoping that eventually this will be seen as the one and only big caveat for an otherwise great game though.
- The levelled enemies/zones system is just dumb. It means while levelling you need to stay within specific zones, which for a Bethesda Game Studios style game is highly questionable. But even worse, if a high level player is already in your questing location when you arrive there, the enemies will all have spawned to be as close to his level as they possibly can be. He might have only been passing through, and now you're left having to fight enemies dozens of levels higher than you, because game designers never considered this might be a problem. Even though ESO had to learn a very similar lesson the hard way too, and corrected it years ago with the One Tamriel update. It also means that if you're at end game level the majority of the map is useless to you because most of it is too low level to be of real value. Thankfully, One Wasteland is now being talked about to fix this issue, so it sounds like they've finally realized talking to their sister MMO studio for advice might be wise.
- For those of us that love the CAMP system (and settlements in Fallout 4) this game offers very little of value. You can only build ONE camp at a time, with a super low build budget, and no NPCs to build for (hopefully that's being changed now?). They constantly flood the store with new CAMP items, but I would just look at them and think "I would love to give you my money for this, but your stupid CAMP system means I wouldn't be able to place it anywhere." Increasing the build budget is only the smaller part of a required fix here. They absolutely need to allow us multiple camps, so that we can keep the "main" camps we love, and still flex our creativity in additional builds. Now that humans are back in Appalachia, and NPC settlements are popping up, there's no lore reason to restrict further development now. Give players more CAMPs! Builders need a better end game.
really? on my 1080ti am hitting below 30 all the time. max 44. at 1080p, that's whack
Try disabling vsync in the .ini, forcing it through Nvidia CP, switching to exclusive fullscreen, and dropping shadow distance to low. I'm on a 1080ti too and doing those things is getting me an almost solid 90fps at 1440p (though it drops when moving into a new cell, but that's just BGS games for you)really? on my 1080ti am hitting below 30 all the time. max 44. at 1080p, that's whack