I don't really know anything about Dreams but seeing this makes me wonder what would be possible on the dialogue front (i.e options, skill checks) and with objective/quest design.
In a way I don't understand and can't explain this both upsets and mildly depresses me.
There's really nothing in Dreams that will prevent you from doing things like dialogue trees and quests etc.I don't really know anything about Dreams but seeing this makes me wonder what would be possible on the dialogue front (i.e options, skill checks) and with objective/quest design.
Yeah, that Eurogamer interview gives hope for a soonish VR update :)
What can't you do?
MMO
I don't get the point of comments like these but okayDon't get what's the point of making worse and smaller copies of existing games but okay
Yeah I see so many threads of remakesDon't get what's the point of making worse and smaller copies of existing games but okay
I love that your takeaway is that people would want to prefer these to their original counterparts and not that the responses are impressed by what they managed to accomplish versus a bespoke game using traditional development.Yeah I see so many threads of remakes
MM: you guys can make literally anything you want with this
every thread I've seen on ERA: *worse/more janky version of existing game*
I don't have Dreams but it'd be nice to see original content signal boosted once in a while
I mean yeah I get that, and maybe it's just a phase and people are doing this to show what's possible with Dreams, and later in its life more original content will get the spotlightI love that your takeaway is that people would want to prefer these to their original counterparts and not that the responses are impressed by what they managed to accomplish versus a bespoke game using traditional development.
I mean yeah I get that, and maybe it's just a phase and people are doing this to show what's possible with Dreams, and later in its life more original content will get the spotlight
From my experience, the biggest constraint in creating the kind of games I want to in Dreams is the sheer amount of data you need to store for large games. For my current project at Teazelcat Games, we're working on a narrative exploration game that has hundreds of lines of dialogue. In my previous role as the Technical Art Director for the Total War franchise, I would oversee games that featured battles rendering hundreds of characters all animating at once. As a massive strategy game, Total War also required a lot of AI coding to define how non-player controlled teams act during their turns.
There are limits to the size of the games you can create in Dreams. Storing all the assets for a single large game like the ones mentioned above would fill a PS4 hard drive, and there's a limit to the amount of CPU processing and RAM available for running a Dreams scene. Animated characters are one of the most costly asset types in Dreams, as calculations need to be made for each connection between moving parts. And the AI available, while very impressive as to what you can control and how quickly you can set it up, is limited.
But there are so many other types of games Dreams can create really well. Platformers, puzzle games, experimental games, emotive experiences, graphic adventures, and simple shooters can all be made with this toolkit. Basically, if you can break your game down into smallish levels then Dreams is a wonderful game engine to use and is probably a lot faster to set up something that's playable and looks very good than using a traditional game engine and lots of different asset creation software.
Video games are incredibly complex, so my assumption when starting out with Dreams was that no matter how cool it was, there's no way I could make the kind of game I want with it. However, as I moved from beginners to intermediate and then advanced tutorials I was gradually filled with a sense of fear - what have I been doing for the past 10 years?!
There are lots of threads about original content made in Dreams, the most prominent probably being Ruckus.Yeah I see so many threads of remakes
MM: you guys can make literally anything you want with this
every thread I've seen on ERA: *worse/more janky version of existing game*
I don't have Dreams but it'd be nice to see original content signal boosted once in a while
Don't get what's the point of making worse and smaller copies of existing games but okay
Apparently, the efforts of someone try to copy a game and make it functional in DREAMS wasn't understandable to some...Copying is a great way of learning and can motivate. It's done in the practice of virtually all the arts.
Shuhei's thoughts on Dreams PSVR
Image of Shuhei playing Dreams with PSVR
Perfect example of what Dreams is to me. It's an incredible achievement and I love watching it but have absolutely no desire to actually play it.
Quoting myself.
Not Dante, but she would be enough with more polish & design.
It's the same developer as Little Big Planet, over 10 years later. This is the latest evolution of their creative community tools and platforms. It's way, WAY beyond what Little Big Planet could achieve.This reminds me of a more complex, upgraded little big planet. While a cool little concept of a game. Still had no meat as a full fledged game. It was just a bunch of basically demos. Still cool though.