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BossAttack

Member
Oct 27, 2017
42,949
This could be a fun thread, what are some examples of character designs that don't at all mesh with the actual characterization of the character including their personality and backstory? I feel like female characters will easily take the cake here, what with boob windows and all. But there are also plenty of male characters that suffer from this. This is not about sexualization, as a skimpy character design can be in-sync if a character is supposed to have a "sexy" personality (even if still problematic). This is about character designs being grossly out of proportion with a character's actual characterization.

My first pick is Adam Jensen. I love Adam Jensen. I also love his edgy cyberpunk design. But, this motherfucker is an ex-cop that eats cereal while watching baseball. He doesn't strike me as a dude that cares about fashion. In fact, he never once comments about fashion in all the time you play as him. Rather, he appears to be a kind of utilitarian type of guy. YET, this is how he dresses:

1*xrJkp7dfCCqPcCJbnA02Rg.jpeg


These are his apartments:

lefoulon-amaury-deusex-hr-adamjensenapartment-1b.jpg


g5hK_NwWnVB7f-vqPw8GoivfcEevGQJxIVcjdCT1oP4.jpg


Nahhhhhh. We know for a fact that no one else in his apartment complexes have places that look like that, this was an intentional choice on the part of Adam. Now, he would likely have the money working for Sariff and all. But, it still means he likely intentionally chose to hire an interior decorator to decorate his entire apartment. Or he has the design instincts of an experienced interior decorator. This is kino apartment design and fashion. Goddamn ACRONYM jackets and turtlenecks. Through all this we can only be lead to believe that Jensen likes to spend money and look fucking baller at all times when everything about his character says the opposite.
 

UnluckyKate

Member
Oct 25, 2017
10,527
first thing I thought seeing the title was the " bad guy " from Deus Ex, MD :

LUJN5q7nK5X8WmltJFhpjVA7z93VVe_GJNSc_UlLdzE.jpg


Looks like a typical bad brute.

Opens with a shakespear line. Ok, you go for subversion between design and persona okay.
next line is " YEAH I'M SMARTER THAN I LOOK "

So on the nose, so forced. All subtility shot on orbit
How to fail at writting a character 101...
 

Platy

Member
Oct 25, 2017
27,636
Brazil
This is not about sexualization, as a skimpy character design can be in-sync if a character is supposed to have a "sexy" personality (even if still problematic).

The problem is that 90% they are pure virgins =P

And of the other 10% you have people like Bayonetta, which is a which that has power that comes from her hair ... AND SHE HAS A SHORT HAIR IN THE SEQUEL
 
Oct 27, 2017
6,348
But aren't the Acronym clothes pretty durable and have a focus on function over form? Doesn't seem far fetched that Adam would wear something like that.
 

XaviConcept

Art Director for Videogames
Verified
Oct 25, 2017
4,896
Vaan, from FF XII

(On mobile so its harder to post an image)

he looks too much like a pretty pop star, being beautiful is fine but his look and wardrobe, pants specially, is too manicured.

Penelos outfit is also kind of out of place, not very "this is what youd wear if you grew up in a giant desert city" but its not as egregious as Vaans
 
OP
OP
BossAttack

BossAttack

Member
Oct 27, 2017
42,949
But aren't the Acronym clothes pretty durable and have a focus on function over form? Doesn't seem far fetched that Adam would wear something like that.

ACRONYM is hella expensive and while durable its also highly fashionable. There are plenty of durable/tactile clothing Adam could wear that is far less expensive. Yet, he chooses super expensive ACRONYM, a clothing company only fashionistas know about.
 
Oct 27, 2017
6,348
ACRONYM is hella expensive and while durable its also highly fashionable. There are plenty of durable/tactile clothing Adam could wear that is far less expensive. Yet, he chooses super expensive ACRONYM, a clothing company only fashionistas know about.

Maybe Adam has a knack for fashion? It's never outright denied in the games. Or Acronym has become mainstream and therefore cheaper in the future.
 

Siggy-P

Avenger
Mar 18, 2018
11,865
I always felt Jensen was supposed to come across as pretentious but they never quite went far enough with it. They tried to lean into it in the sequel but not far enough.

You see hints of it with e-mails about his clothes shipping in all the way from China, how he likes to wax poetry about the way augments are treated despite outclassing everyone with his own. How he gets instantly extremely defensive when called out by the pherapist but is way too nice and open with the doey eyed pretty girl who runs the armory(was it the admorey?).

But that's about as far as it gets. The game doesn't wanna commit to it. Which is a shame cus it's actually kind of a unique take of that is what they were going for.


Anyway I nominate Booker Dewitt.

MV5BZTM3YTgxYTUtYzk1Mi00MzYxLTlhZGYtZjM2M2ZlYThmMDhjXkEyXkFqcGdeQXVyMjM5NzU3OTM@._V1_UY1200_CR108,0,630,1200_AL_.jpg


Booker is a thug. He's a paid thug who's down on his luck. An alcoholic. An addict. Suffering from severe depression over the loss of his wife and daughter an regret over the actions of his life.

He was a murder as well. Committed war Crimea and burnt native Americans Alive. Was paid to violently assault and murder union protesters. He was the scummiest of the scum.

And yet, we are presented with a good looking guy with a likable personality and sense of humour. People talk about the violence in the game but they're wrong. Because booker is an incredibly violent man. The problem is that the story wants us to see a violent man but from the start to the end we're presented with an a-typical hero who is in the right dying the short time that we play as him.

The collectible audio logs describe a complete monster. The game shows a typical action hero who seems too harsh on himself.

We should have gotten a mean spirited asshole. Someone who doesn't take no for an answer and is difficult to see any redemption in. Not the guy in the picture.
 

DragonKeeper

Member
Nov 14, 2017
1,586
Blindfold yourself and throw a dart at female JRPG characters. You have a excellent chance of hitting one.
 

Deleted member 16908

Oct 27, 2017
9,377
< insert fan-servicey Japanese game here >
 

The Unsent

Member
Oct 25, 2017
19,419
Probably too obvious, but in JRPGs when characters complain it's too cold, hold their elbows and look like they're more dressed for the beach.
 

Igniz12

Member
Oct 25, 2017
7,432
This is the one I would nominate as well. The promo material made her seem completely different to the ingame character who was one of the three main leaders of the group. And her personality is nothing like the above image portrayed. Even to this day everytime I see this image I can't help but think how odd it looks. I imagine this is a result of some pretty heavy rewrites or just dumb marketing.
 

Zacmortar

Banned
Oct 25, 2017
7,383
Nier Automata the thread

Its one of the biggest reasons i dont really like 2B or yorha in general, especially with Anemone having one of the best character designs ever and being relegated to a background character

AND after Kaine, whose string clothes actually DID have a pretty great and in character reasoning.
 

DiipuSurotu

Banned
Oct 25, 2017
53,148
This is the one I would nominate as well. The promo material made her seem completely different to the ingame character who was one of the three main leaders of the group. And her personality is nothing like the above image portrayed. Even to this day everytime I see this image I can't help but think how odd it looks. I imagine this is a result of some pretty heavy rewrites or just dumb marketing.
tvtropes.org

Nose Tapping - TV Tropes

When a character taps their nose, they "know" something. This seems to be a western cultural thing; in Asian cultures, pointing to the nose (or the face in general) is equivalent to the Western gesture of gesturing at your chest to indicate you' …
 

Manu

Member
Oct 27, 2017
17,112
Buenos Aires, Argentina
37BOsEY.jpg


Velvet from Tales of Berseria

I could excuse this design if she was some sort of sexual, seductress demon that preys on men, but she's as sexless as they come.

She's well written too for a JRPG, so it's a shame. I actually really like her as a character.
 

Freeglader

Unshakable Resolve - One Winged Slayer
Member
Nov 13, 2017
825
This is the one I would nominate as well. The promo material made her seem completely different to the ingame character who was one of the three main leaders of the group. And her personality is nothing like the above image portrayed. Even to this day everytime I see this image I can't help but think how odd it looks. I imagine this is a result of some pretty heavy rewrites or just dumb marketing.
Wait a minute, a hot pink mini skirt doesn't scream grieving widow consumed by a desire for vengeance to you?
 

Dr. Ludwig

Member
Oct 31, 2017
2,518
I always felt Jensen was supposed to come across as pretentious but they never quite went far enough with it. They tried to lean into it in the sequel but not far enough.

You see hints of it with e-mails about his clothes shipping in all the way from China, how he likes to wax poetry about the way augments are treated despite outclassing everyone with his own. How he gets instantly extremely defensive when called out by the pherapist but is way too nice and open with the doey eyed pretty girl who runs the armory(was it the admorey?).

But that's about as far as it gets. The game doesn't wanna commit to it. Which is a shame cus it's actually kind of a unique take of that is what they were going for.


Anyway I nominate Booker Dewitt.

MV5BZTM3YTgxYTUtYzk1Mi00MzYxLTlhZGYtZjM2M2ZlYThmMDhjXkEyXkFqcGdeQXVyMjM5NzU3OTM@._V1_UY1200_CR108,0,630,1200_AL_.jpg


Booker is a thug. He's a paid thug who's down on his luck. An alcoholic. An addict. Suffering from severe depression over the loss of his wife and daughter an regret over the actions of his life.

He was a murder as well. Committed war Crimea and burnt native Americans Alive. Was paid to violently assault and murder union protesters. He was the scummiest of the scum.

And yet, we are presented with a good looking guy with a likable personality and sense of humour. People talk about the violence in the game but they're wrong. Because booker is an incredibly violent man. The problem is that the story wants us to see a violent man but from the start to the end we're presented with an a-typical hero who is in the right dying the short time that we play as him.

The collectible audio logs describe a complete monster. The game shows a typical action hero who seems too harsh on himself.

We should have gotten a mean spirited asshole. Someone who doesn't take no for an answer and is difficult to see any redemption in. Not the guy in the picture.

Thank you for bringing him up. I consider Booker to be a complete disaster in terms of character writing.

The game is throwing these horrific events at the player as if it was someone describing yesterday's lunch during work.

None of them are discussed or tackled in any meaningful way.
 

straylize

Member
Oct 25, 2017
202
37BOsEY.jpg


Velvet from Tales of Berseria

I could excuse this design if she was some sort of sexual, seductress demon that preys on men, but she's as sexless as they come.

She's well written too for a JRPG, so it's a shame. I actually really like her as a character.

The fact that she throws on the first thing she finds and spends the rest of the game seriously not giving a single fuck is actually pretty fitting for her characterization. She's so hyper-focused for most of the game on her goals that even when people ask if she's cold or if she wants her clothes mended, she shrugs it off.

Sure, the design is pretty dumb and impractical, but it actually works just fine with how she's written, I think.
 

Manu

Member
Oct 27, 2017
17,112
Buenos Aires, Argentina
The fact that she throws on the first thing she finds and spends the rest of the game seriously not giving a single fuck is actually pretty fitting for her characterization. She's so hyper-focused for most of the game on her goals that even when people ask if she's cold or if she wants her clothes mended, she shrugs it off.

Sure, the design is pretty dumb and impractical, but it actually works just fine with how she's written, I think.
Yeah but "the first thing she finds" looks like it takes 45 minutes to put on, while they're literally trying to escape from jail.
 

aett

Member
Oct 27, 2017
2,027
Northern California
Yeah but "the first thing she finds" looks like it takes 45 minutes to put on, while they're literally trying to escape from jail.

Seriously. People joke about video game characters not being able to fight in their outrageous outfits, but this one takes the cake. She wouldn't be able to do anything without something ripping, tearing, falling off, or getting caught in that loose belt or chain.

Back to Ashe: that's a great example, too. You really get the sense of S-E's marketing division (or some higher-up at the company) seeing Matsuno's writing and characterizations and panicking, or at least immediately thinking "this isn't going to sell to the wider market". The same kind of thinking that lead to Vaan getting added and/or promoted to the main character role.
 

Hentailover

Member
Oct 25, 2017
4,416
Moscow
The fact that she throws on the first thing she finds and spends the rest of the game seriously not giving a single fuck is actually pretty fitting for her characterization. She's so hyper-focused for most of the game on her goals that even when people ask if she's cold or if she wants her clothes mended, she shrugs it off.

Sure, the design is pretty dumb and impractical, but it actually works just fine with how she's written, I think.

See her charecterization justifies her design in THEORY
in practice, the sheer amount of time it would take to secure all those belts and tie all those things and maintain it, and such... Just doesn't add up, this is not "I dn't care" kinda get up. This is "I am tring very hard and it takes a lot of effort to keep this up" attire. If they wanted her to wear random rags, they should've drawn her some rags, not this edgy fashion statement from fantasy hot topic.

I like berseria and tales as a whole btw. But velvet kinda looks dumb.
 

straylize

Member
Oct 25, 2017
202
See her charecterization justifies her design in THEORY
in practice, the sheer amount of time it would take to secure all those belts and tie all those things and maintain it, and such... Just doesn't add up, this is not "I dn't care" kinda get up. This is "I am tring very hard and it takes a lot of effort to keep this up" attire. If they wanted her to wear random rags, they should've drawn her some rags, not this edgy fashion statement from fantasy hot topic.

I like berseria and tales as a whole btw. But velvet kinda looks dumb.

I mean, to all above this is why I say it's DUMB AND IMPRACTICAL. the design itself is bonkers and pretty impossible, but in theory, the idea fits her perfectly fine. It's not out of character of her. This is just stupid JRPG character design principle, practicality comes second to aesthetic. That's just needing suspension of disbelief, but in terms of "is this in character for her?" I'd still say it is.
 

ClickyCal'

Member
Oct 25, 2017
59,487
The fact that she throws on the first thing she finds and spends the rest of the game seriously not giving a single fuck is actually pretty fitting for her characterization. She's so hyper-focused for most of the game on her goals that even when people ask if she's cold or if she wants her clothes mended, she shrugs it off.

Sure, the design is pretty dumb and impractical, but it actually works just fine with how she's written, I think.
I have no clue about anything about the game at all, but it seems like it would take way more effort to put all of that on vs just pants or a skirt and a shirt.
 

Servbot24

The Fallen
Oct 25, 2017
43,060
The fact that she throws on the first thing she finds and spends the rest of the game seriously not giving a single fuck is actually pretty fitting for her characterization. She's so hyper-focused for most of the game on her goals that even when people ask if she's cold or if she wants her clothes mended, she shrugs it off.

Sure, the design is pretty dumb and impractical, but it actually works just fine with how she's written, I think.
The designers of the game decided what the "first thing she finds" would be.
 

straylize

Member
Oct 25, 2017
202
The designers of the game also decided her personality is not give a single shit about what she's wearing.

I think there's a massive difference in suspending disbelief for practicality, especially in JRPGS where the designs are notoriously impractical with "does this go against characterization," like say...

Ann, in Persona 5 being shoved in a sexy catsuit and verbalizing more than once she's not okay with what she's wearing. That, to me, feels more like design existing to betray characterization than what goes on with Velvet. That's my take on the matter, and I'm saying this with the full knowledge that I think her design is pretty stupid, for all that I enjoy her character.
 

Hentailover

Member
Oct 25, 2017
4,416
Moscow
I have no clue about anything about the game at all, but it seems like it would take way more effort to put all of that on vs just pants or a skirt and a shirt.


The designers of the game decided what the "first thing she finds" would be.

The thing is, Berseria isn't even some nomura fever dream where people like Nooj exist (look it up). Berseria has very toned down grounded designs for just about everybody in the world, including your party members. Only other character who ever remotely matches Velvet in outlandishness is Magilou:

And she's a travelling performer, intentionally dressing in eye catching manner.

Everybody else is just kinda wearing medievil style clothes.
 

Siggy-P

Avenger
Mar 18, 2018
11,865
I feel like these threads need a "no anime" mention in the title cus that's all they turn into every time.
 

Hentailover

Member
Oct 25, 2017
4,416
Moscow
I think there's a massive difference in suspending disbelief for practicality, especially in JRPGS where the designs are notoriously impractical with "does this go against characterization," like say...

While I understand where you are coming from with this, berseria doesn't have practicality issue with like any other design in all fo that universe... except velvet. She looks like she was dropped into that world from a portal to Nomura's erotic scrapbook.
 

Sixfortyfive

Banned
Oct 28, 2017
4,615
Atlanta
There's a boss in Pokemon Battle Revolution whose battle theme and losing quote doesn't match at all with his appearance or arena, to the point where this is the one thing that has stuck with me over the years from a mostly unremarkable game.

 

GreenMamba

Member
Oct 25, 2017
10,289
It actually is, because he designed her dress that way as a "challenge" to the animators.

They got around this by... basically never showing her dress moving in higher res scenes. So he kneecapped the animation for no real reason other than he was kinda high on his own farts at the time.

---

That said, I don't think she necessarily fits this topic, as her character design doesn't really conflict with her characterization at all. What it does conflict with is the world design of Spira and her home island--she hails from a small tropical village on a tiny island and no one else in the entire world dresses in any way close to her wardrobe.
 

Yossarian

The Fallen
Oct 25, 2017
13,261
A2 and 2B the thread?

I think their design reflects important aspects of their characters.

In a nutshell:

2B wears a blindfold to reflect her inability to see the bigger picture and blindly follow orders. Whenever she removes it is a 'moment'.

While not practical (and certainly for titillation... or, more accurately, ass-elation), the S&M Victorian maid's outfit or whatever the fuck it is also ties into the idea that she is bound and constrained by Yorha.

A2, on the other hand, is free from such constraints and her torn clothing and freely growing hair reflect this.

Also: ASS.
 

waugh

Attempted to circumvent ban with an alt-account
Banned
Feb 21, 2020
1,401
Why do JRPG character designers love belts so much? Why? Even in my favourite JRPG series Trails its full of nonsensical belts and shit.
 

Socivol

Member
Oct 25, 2017
6,659
Noctis was a very different character than they protested him as in Final Fantasy XV. I thought he would be more like Cloud but he was just a big dork and not a bad ass at all.
 

NazoNazoXLR

Member
Dec 20, 2019
290
Why do JRPG character designers love belts so much? Why? Even in my favourite JRPG series Trails its full of nonsensical belts and shit.

Part of me wonders if there's an unspoken tradition for concept artists and character designers to present their work to the people who do the sprite work/modeling of JRPGs with overly complex detail heavy nonsense and then go "Ha! Try and make sense of this!" that dates back to Amano and the original Final Fantasies
 

Servbot24

The Fallen
Oct 25, 2017
43,060
The thing is, Berseria isn't even some nomura fever dream where people like Nooj exist (look it up). Berseria has very toned down grounded designs for just about everybody in the world, including your party members. Only other character who ever remotely matches Velvet in outlandishness is Magilou:


And she's a travelling performer, intentionally dressing in eye catching manner.

Everybody else is just kinda wearing medievil style clothes.
Velvet wouldn't be so bad if she were a side character. But having to look at that pile of nonsense for 50+ hours? No thanks.

And I'm a guy who doesn't mind Quiet that much. :P