Well, not really, no.
More time can probably mean that the game is in development hell, or it's being developed by a skeleton crew and they just need to release something playable.
Do you really expect ND to address this or they will just be like "there is the door" and leverage a threat of "we know what it means to have our name on the resume" just hire more juniors, have them have to be trained by people already burnt out forcing everyone else to pick up the pace.And, tbf, twitter isn't really the most appropriate place for currently employed individuals to air workplace grievances. This is an issue that will probably be addressed internally; but we may end up having to wait for the sequel to Jason's investigative article to see whether or not ND have taken effective steps to work on their unhealthy crunch practices.
I thought the story made this clear, but it's possible to have multiple conflicting feelings about your workplace. It's possible to love your coworkers and the game while simultaneously hating the crunch culture and wanting it to change before it drives everyone out. It's possible to be drinking champagne with the design team, stoked about what you've accomplished, while completely burnt out because of what you've gone through. We're talking about human emotions here, not a Mass Effect romance slider. The bootlicking here from users like James Sawyer Ford is inexplicable.
lolDo you really expect ND to address this or they will just be like "there is the door" and leverage a threat of "we know what it means to have our name on the resume" just hire more juniors, have them have to be trained by people already burnt out forcing everyone else to pick up the pace.
this shit is getting beyond creepy now...the tweets where uncomfortable, but now it's getting on levels of abuser who abused buys gifts to say sorry. It's makng my skiing crawl beyond all comprehension.
Or developed by a big competent team with sloppy management that keep going back and forth on the game's vision.Well, not really, no.
More time can probably mean that the game is in development hell, or it's being developed by a skeleton crew and they just need to release something playable.
This isn't the first article about there crunch. Here is a similiar thread from last yearlol
Well, since Rockstar actually started to do something about their crunch culture after a Jason Schreir article, then it's also likely that ND will take steps to address their own as well. Again, this isn't conclusive; we may need a follow-up article some months or a year down the line to ensure that ND has actually done something about it.
A lot of people seem to like working there despite getting burnt out. Glassdoor shows that many former employees bring up crunch culture as a con but would still recommend ND to anyone else in the same field looking for a job. It's not all black and white. But we can only hope this article does to ND what Jason's previous crunch article did to Rockstar: have the studio management take steps to improve their work culture.
Lol.
Yeah...I thought the story made this clear, but it's possible to have multiple conflicting feelings about your workplace. It's possible to love your coworkers and the game while simultaneously hating the crunch culture and wanting it to change before it drives everyone out. It's possible to be drinking champagne with the design team, stoked about what you've accomplished, while completely burnt out because of what you've gone through. We're talking about human emotions here, not a Mass Effect romance slider. The bootlicking here from users like James Sawyer Ford is inexplicable.
this shit is getting beyond creepy now...the tweets where uncomfortable, but now it's getting on levels of abuser who abused buys gifts to say sorry. It's makng my skiing crawl beyond all comprehension.
I see. But it doesn't seem like it blew up and got as much attention Jason's article, which was subsequently propped by up Cooper's tweets that continued the conversation and provided further insight into ND's sloppy management. 🤷♀️This isn't the first article about there crunch. Here is a similiar thread from last year
Naughty Dog crunch culture examined
Someone in the Sony gaming OT suggested I make a thread about this recent article that delved into crunch culture at Naughty Dog: https://cogconnected.com/feature/naughty-dog-crunch-game-development-sony-playstation-ps4/ Here's some quotes:www.resetera.com
I see crunch time as the final push to win over a big battle. If you dont survive, you're out and if you do, it defines you and the games you make. Most of the ambitious AAA titles go through it. As for this guy, he was weak in handling this situation.
I thought the story made this clear, but it's possible to have multiple conflicting feelings about your workplace. It's possible to love your coworkers and the game while simultaneously hating the crunch culture and wanting it to change before it drives everyone out. It's possible to be drinking champagne with the design team, stoked about what you've accomplished, while completely burnt out because of what you've gone through. We're talking about human emotions here, not a Mass Effect romance slider. The bootlicking here from users like James Sawyer Ford is inexplicable.
Is this satire?I see crunch time as the final push to win over a big battle. If you dont survive, you're out and if you do, it defines you and the games you make. Most of the ambitious AAA titles go through it. As for this guy, he was weak in handling this situation.
It didn't get attention because people are willing to forgive naughty dog for the way they treat their employees because .....video games? IDK.lmao holy shit
Not to diminish ND's crunch issues, but this is relatively normal for the team. You would know this if you've been following any of the ND employees even before the crunch article + Cooper's tweets. These little celebrations aren't exclusive to attempting to make studios look good after an expose into their periods of unhealthy work culture.
I personally don't see this as creepy or abusive at all, but I can certainly understand how others may see it in a bad light or as some sort of a PR move after everything that's been revealed.
I see. But it doesn't seem like it blew up and got as much attention Jason's article, which was subsequently propped by up Cooper's tweets that continued the conversation and provided further insight into ND's sloppy management. 🤷♀️
So, again, nothing is conclusive at this point. We can't possibly know how this news will end up affecting their work culture. It's not all black and white, no matter how many people from both sides seem to argue or insinuate otherwise.
Yes, it just comes off weird to me in context.I personally don't see this as creepy or abusive at all, but I can certainly understand how others may see it in a bad light or as some sort of a PR move after everything that's been revealed.
I thought the story made this clear, but it's possible to have multiple conflicting feelings about your workplace. It's possible to love your coworkers and the game while simultaneously hating the crunch culture and wanting it to change before it drives everyone out. It's possible to be drinking champagne with the design team, stoked about what you've accomplished, while completely burnt out because of what you've gone through. We're talking about human emotions here, not a Mass Effect romance slider. The bootlicking here from users like James Sawyer Ford is inexplicable.
Yeah, those Gamescom people... wtf.It didn't get attention because people are willing to forgive naughty dog for the way they treat their employees because .....video games? IDK.
We got people that think Gamescom should still go on in another thread so I'm not that surprised that people put games over human lives.
Me, I was at the party with Sony SM ppl and others.
I'm not sure, on Twitter you see ultra-capitalist sociopaths who are real.
Thank you for the great article Jason.I thought the story made this clear, but it's possible to have multiple conflicting feelings about your workplace. It's possible to love your coworkers and the game while simultaneously hating the crunch culture and wanting it to change before it drives everyone out. It's possible to be drinking champagne with the design team, stoked about what you've accomplished, while completely burnt out because of what you've gone through. We're talking about human emotions here, not a Mass Effect romance slider. The bootlicking here from users like James Sawyer Ford is inexplicable.
Was it the same party where you heard that the new God of War game/demo was 'all smoke and mirrors'?
That was years prior to this, and wasn't from a group convo like the party. For context, the drunk exec story incident being discussed was when GoW was months from shipping, during holiday party as i understand it.Was it the same party where you heard that the new God of War game/demo was 'all smoke and mirrors'?
You know it takes a lot of effort to spew the biggest amount of shit in a thread like this but by god you are trying your damnedest aren't you?Not going to ignore them..they're not with the company anymore, right?
It wasn't for them and they moved on. The pace may have been too much. For others? It may be fine.
Not everyone is going to react the same way to a given work environment
GameSpot on Twitter
“Doom Eternal dev talks about crunch: "It's like a lifestyle. I live and breathe this." https://t.co/Rflq7SwYP5”twitter.com
Reading the article, it's not completely what the headline implies.GameSpot on Twitter
“Doom Eternal dev talks about crunch: "It's like a lifestyle. I live and breathe this." https://t.co/Rflq7SwYP5”twitter.com