• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.

vastick

Banned
May 4, 2019
132
So you only need money to create a stduio on the level of Naughty Dog? So how come other companies with more resources haven't been able to do that. Even Sony can't do it with their other studios and the same deep pockets.
 

Adulfzen

Member
Oct 29, 2017
3,606
Lots of clowns in this thread defending a studio abusing its workers and trying to discredit an experienced animator.
 

ash32121

Member
Oct 27, 2017
2,563
So you only need money to create a stduio on the level of Naughty Dog? So how come other companies with more resources haven't been able to do that. Even Sony can't do it with their other studios and the same deep pockets.
Read the god damn thread before commenting, and stop looking at only the title for fuck sake.
 

Sei

Member
Oct 28, 2017
5,708
LA
Sounds like some companies I know of.

And he's right, these places are seen as stepping stones, because nobody wants to kill themselves working every single year.
 

IzzyRX

Avenger
Oct 28, 2017
5,816
Yeah, people that defend crunch usually never worked like that before.
It's all fun and games until it's you.
 

wafflebrain

Member
Oct 27, 2017
10,198
Well if Jason's piece wasn't damning enough this sure cements things are pretty bad at ND wrt management, that 70 percent turnover figure from UC4 is nuts. When you've got one of the best animators in their field that stayed at the company for five plus years saying these things without the protection of anonymity you know things have gone south (and have been for awhile). I love their games but this shit is unacceptable and I hope the noise this generates between the article and Jonathan's tweets results in a major restructuring of how Sony and ND do things.

Burning out your top tier talent sounds like such an incompetent way to go about things. As sad it sounds you expect that behavior towards less experienced employees as they they know the threat of ruin to their careers for speaking out against the management, but every once in awhile you're gonna get a veteran like Jonathan that gives no fucks and will tell all. I hope this burn sticks and clings enough to Sony/ND for some actual change to occur.
 

Majukun

Banned
Oct 27, 2017
4,542
If NDs was a Nintendo or Xbox developer this thread would be at 100 pages by now.

On topic, I'd like to read an opposite case or example where a development team had enough time to deliver a master piece with without taking their employees beyond the limits.
aonuma claimed that no staff member was "exerted" during the development of BOTW.

this being said, dunno if we can just take his word for it, especially since in the same interview he stressed a lot about "flexibility", which usually means "you will have periods where you go home early and there will be others where you are going to kill yourself with work", but i don't recall anyone calling it out as bs
 

Couscous

Member
Oct 30, 2017
6,089
Twente (The Netherlands)
I guess people want to work a few years at ND to put it on their resumé so that they can apply at a high profile studio with less crunch. Working at ND for a long period seems to just be folie.
 

vastick

Banned
May 4, 2019
132
It's your post that makes no sense. You're claiming he said something he didn't say. So calm your tits.
Didn't he? He's talking about how Naughty Dog bleeds talent beacuse of crunch culture but thanks to Sony's deep pockets they can replace people and delay the games if needed and that is a big part of why the games are so good, no just skill. Meaning, anybody with money could do exactly the same. Why they didn't do this with Days Gone instead of shipping a broken game then?
 

Bruceleeroy

Banned
Oct 26, 2017
5,381
Orange County
On first pass you could easily just relegate this to typical problems reflected widespread by the industry but that 70% turnover percentage is pretty rough.
 

EvilBoris

Prophet of Truth - HDTVtest
Verified
Oct 29, 2017
16,680
Didn't he? He's talking about how Naughty Dog bleeds talent beacuse of crunch culture but thanks to Sony's deep pockets they can replace people and delay the games if needed and that is a big part of why the games are so good, no just skill. Meaning, anybody with money could do exactly the same. Why they didn't do this with Days Gone instead of shipping a broken game then?

I didn't read it like that, I read it moreso that they are given the financial backing of Sony to pay for expensive things (such as endless focus testing).

i.e. it has a massive budget that nothing else is afforded.

That massive budget allows for a style of AAA game to emerge that is simply impossible for anyone else.
Not even EA, Activision or UBi.
 

twisted heart

Member
Oct 25, 2017
491
But if you read the whole thread and see his experience, you'll see that he means not every game has the chance to have delays and improve (no matter the cost, unfortunately).
and how is that any different then what has been going on for years? some studios get more time and some don't but just because some got more time it doesn't mean you'll get a better product you still need a huge amount of talent and skill to get a good product regardless.
 
Oct 25, 2017
19,165
Didn't he? He's talking about how Naughty Dog bleeds talent beacuse of crunch culture but thanks to Sony's deep pockets they can replace people and delay the games if needed and that is a big part of why the games are so good, no just skill. Meaning, anybody with money could do exactly the same. Why they didn't do this with Days Gone instead of shipping a broken game then?
Read his statement again and then keep doing that until you understand what he is saying.
 

RPGamer92

Member
Oct 25, 2017
4,535
So many people on this forum talk equality but ignore shit when it's thier favorite dev smfh. ND has been doing this forever if you really support the working class boycott this shitty developer's games.
 

Boy

Member
Apr 24, 2018
4,556
So many people on this forum talk equality but ignore shit when it's thier favorite dev smfh. ND has been doing this forever if you really support the working class boycott this shitty developer's games.

I've noticed that trend around here. Crunch time is bad unless it's my favorite developer.
 

Milennia

Prophet of Truth - Community Resetter
Member
Oct 25, 2017
18,254
The games are very good, which is why I like them
I don't support crunch, I myself in the nursing environment am exposed to 12 hour days but that's a norm as opposed to being extended work hours against my actual will

Bad practice straight up but that's obvious
 

Oticon

Member
Oct 30, 2017
1,446
So many people on this forum talk equality but ignore shit when it's thier favorite dev smfh. ND has been doing this forever if you really support the working class boycott this shitty developer's games.
I thought crunch was common practice in the gaming industry. Do you have a list of developers with confirmed no crunch so I can only buy their games?
 

Budi

Member
Oct 25, 2017
13,883
Finland
Didn't he? He's talking about how Naughty Dog bleeds talent beacuse of crunch culture but thanks to Sony's deep pockets they can replace people and delay the games if needed and that is a big part of why the games are so good, no just skill. Meaning, anybody with money could do exactly the same. Why they didn't do this with Days Gone instead of shipping a broken game then?
Well they seemingly are bleeding talent, the Schreier report corroborates that. Big money does big bombastic games all the time, critical darlings or just big financial successes (like with Days Gone), sometimes both (Red Dead Redemption). Obviously there's talent involved too, like with Naughty Dog (as also Cooper himself says, there's talent), or Electronic Arts and Ubisoft. Money helps to acquire that skill, yes? And you think Naughty Dog could do what they're doing with half the budget, no? The success of Uncharted/Last of Us is large part to it's (cinematic) presentation, polish and attention to detail. All of this is pretty dependant on the size of the production. Smaller studios don't usually have the time and resources to fine tune every single strand of hair. Nor is it's feasible to hire the most profilic and renowned voice actors to do expensive motion capture etc.

Keep in mind, in the tweet you took an issue with, Cooper mentions that they're talented, but it's not talent alone that makes those games. One reason for it is the talent leaving, like Cooper here, Bruce Straley, Amy Hennig or Lucas Pope. And many more due to the heavy crunch and other reasons.
 
Last edited:

Braag

Member
Nov 7, 2017
1,908
some reactions here, going straight to saying "he has an agenda", "why is he doing this" are disgusting. be better people.
This site is very pro Playstation. If this was Rockstar or CDPR or some other big studio which has been in the "crunch news" before, their graves would have been dug by now.

On topic, I always find it disgusting when a company tries to silence its employees about the company's work culture. I've worked in places like that in a different field. If you don't have anything to hide you wouldn't try to silence your employees.
 

Dabanton

Member
Oct 27, 2017
4,910
Jason contacted them for comment prior to his crunch story going to press. They declined to comment.

Which says it all really.

So many people on this forum talk equality but ignore shit when it's thier favorite dev smfh. ND has been doing this forever if you really support the working class boycott this shitty developer's games.

Yep, saw someone earlier saying they'd just buy the game second hand (yeah right)
 

Deleted member 59955

User requested account closure
Banned
Sep 14, 2019
2,004
twitter.com

Jonathan Cooper on Twitter

“Ultimately, ND's linear games have a formula and they focus-test the shit out of them. While talented, their success is due in large part to Sony's deep pockets funding delays rather than skill alone. A more senior team would have shipped TLOU2 a year ago.”

twitter.com

Jonathan Cooper on Twitter

“There are ND stories worse than this but like everything on my twitter I'm focusing on animation. For TLOU2 fans, the game should turn out great with industry-leading animation. I would just not recommend anyone work at Naughty Dog until they prioritise talent-retention.”

twitter.com

Jonathan Cooper on Twitter

“Those that don't can be at ND for 2-3 projects (with pauses inbetwen) and, while paid overtime, never receive benefits or the security of a full-time gig. This is the way the industry is moving so workers need more protection rather than the carot of a fulltime job "one day".”
 

Firefly

Member
Jul 10, 2018
8,621
So you only need money to create a stduio on the level of Naughty Dog? So how come other companies with more resources haven't been able to do that. Even Sony can't do it with their other studios and the same deep pockets.
Even if you choose to remain ignorant to the full thread of quotes, you did a terrible job of understanding even the single sentence that you did choose to read and comment on.
 

Wamb0wneD

Banned
Oct 26, 2017
18,735
Please propose an hypothetical "other side" scenario that would justify what is being denounced by here. I dont care if its the real case or not, I just want to know what could justify such conditions.
Hes trying to say the guy in the op is lying, because fanboys cant help themselves.
 

DNice

Member
Oct 2, 2018
161
Please propose an hypothetical "other side" scenario that would justify what is being denounced by here. I dont care if its the real case or not, I just want to know what could justify such conditions.
My statement speaks for itself, and Iam neither justifying or denouncing any of this individuals accusations.
 
Oct 31, 2017
9,621
If people seriously cared about crunch, poor industry practices, and the human cost of making electronic toys, they wouldn't play any video games/invest in the industry full stop. Those who are acting holier-than-thou are almost assuredly contributing to other avenues of exploitation too. It's industry, culture wide. Look at the thread stickied at the very top of this segment of the board.

All that said, yeah, this is sad. Naughty Dog's games are some of my favorites, same with Rockstar's, but it's clear that they (and many others) employ incredibly shitty business practices.

The industry, as well as the content produced, is going to have to fundamentally change in order for this to be resolved it seems like.
 

Mik2121

Member
Oct 25, 2017
2,941
Japan
I thought crunch was common practice in the gaming industry. Do you have a list of developers with confirmed no crunch so I can only buy their games?
You will get more or less degrees of crunch in most companies, really. From what I've heard, Ubisoft is fairly good in this regard, but still not crunch-free really. A couple companies I have heard really good things about are CCP Games (Eve Online) and Monolith Soft (Xenoblade, etc..). And then you have companies like NaughtyDog and From Software that are, within the industry, quite infamous for their working conditions.
 
Dec 15, 2017
1,590
User Banned (2 Weeks): Platform Warring and Community Generalizations; Prior Bans for the Same
This thread and the HZD related ones convinced me that Reset Era is the largest Sony fanboy hive on the internet. Standing up for ND practices ffs...