Thanks. I'll check these out. I feel like I understand the basics of neutral game but when people try to say its good/bad in a game, I don't really get it minus maybe in Dragonball.
It depends on how strong it is, how much time is spent on neutral vs not in neutral and how win condition works in addition to risk vs reward.
Neutral in DBFZ has lop sided risk vs reward system. So players opt for the lowest risk option which is stuff like double jump, ki blast, call assist which can result in high reward. There is some skill to this of course as well as managing the other players super dash but in general super dash kills a lot of the neutral in the game and you need to formulate your game plan around super dash. And simply winning by neutral isn't a proper win condition in DBFZ (ie you can't just win by errant pokes, fireballs, chip damage) so eventually you need to get the hit. So you win neutral in DBFZ by putting the other player in an awkward spot, getting them to block an assist or your character and then running your offense on them.
Generally if a game is big on block strings (which DBFZ is notorious for), big combo damage (like MVC3), rushdown, unreactable mix ups into combos, set play/okizeme heavy... then it is considered not neutral heavy.
As opposed to say Cable in MVC2 who can control the neutral with Corridor assist, grenades, beams and Sentinel drones where he can win the entire match off of pure neutral (random hits and chip) without even landing a combo on your. Or Morrigan/Dormammu can win games without ever landing a combo on you in MVC3. Or Sagat in SF2. SFV is in an awkward spot where it's a mix.. you can win with footsies/whiff punishment but its much harder and you can zone with Guile/Menat but the characters who succeed are ones that can do both like Akuma or just run their offense/mix ups on your like Rashid and Ibuki. SFV's bigger issue is the slower walk speed, stubbier normals, weaker projectiles which makes for a less dominant neutral/footsie game.
Also Smash is pure footsies/neutral game is there is very little focus on combos, block strings, set ups etc. So any good match of Smash like in Melee would qualify for good neutral.