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Pick your mastermind!

  • Maximillian (All-rounder, very rich, short)

    Votes: 12 16.2%
  • Red Ivan (Brawn, metal hand, BRIAN BLESSED)

    Votes: 21 28.4%
  • Emma (Stealth, crazy chair, hates John Steele)

    Votes: 16 21.6%
  • Zalika (Science, beehive, firin' her lasor)

    Votes: 25 33.8%

  • Total voters
    74

Poodlestrike

Smooth vs. Crunchy
Administrator
Oct 25, 2017
13,489
Evil-Genius-2-World-Domination.jpg


After 17 years and a mediocre mobile revival, it's finally here, the sequel to cult favorite Evil Genius!

As before, Evil Genius 2 casts you in the role of the, essentially, a Bond villain; expand your criminal empire and groove out to 60's and 70's musical themes on the way to WORLD DOMINATION... or whatever your goal might be. In Evil Genius 2, much like the first one, you have your pick of a number of different baddies to serve as your avatar - now up to 4 from 3, and the game promises a "unique campaign" for each one.



Okay, so, that's all well and good, but what do you do?

At its core, Evil Genius 2 is a basebuilder. On your private island, behind the façade of an exclusive casino, you construct hallways, barracks, control centers, vaults (gotta get that gold), science labs, and eventually a DOOMSDAY DEVICE with which to hold the world hostage. Along the way, you train up your minions to better prosecute your evil schemes on the world stage, and better resist the meddling forces of justice come to stop you. And don't forget to recruit Henchmen! Rival crime lords who attempt to interfere with your plans, these dangerous individuals find that their odds of survival are much better with you than against you.



Or, that's what you do in the main campaign, anyway. There's also a sandbox mode, which is going to be excellent for building ludicrously complex trap setups.

Did I not mention the traps? Because they're going to be grand. Laser walls and pinball bumpers and shark pits, oh my.​
 

McNum

One Winged Slayer
Member
Oct 26, 2017
5,184
Denmark
Hope you all practiced your villain laugh, because today is the day. The dawn of a new era of evil!

...now to pick a genius for my first game, do I go with ol' reliable Max or do I pick Zalika? Or maybe Emma? Ivan is... not for the first game, I think.
 

Astrates

Member
Sep 13, 2020
380
Been a long wait to get here but we're finally there!

I'm going with Zalika first as I dig the science focus.
 
OP
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Poodlestrike

Poodlestrike

Smooth vs. Crunchy
Administrator
Oct 25, 2017
13,489
In the before thread, the question of new Masterminds came up... if I had to guess, they'd either go for mixtures of the existing ones with new flavor, or add them as part of an expac that introduces new mechanics for them to specialize in.

Or maybe focus on the world map, somehow?
 

Sacul64

One Winged Slayer
Member
Oct 27, 2017
6,755
In the before thread, the question of new Masterminds came up... if I had to guess, they'd either go for mixtures of the existing ones with new flavor, or add them as part of an expac that introduces new mechanics for them to specialize in.

Or maybe focus on the world map, somehow?

They could have repeat functions as a way to give people more options or add more diversity. Maybe a front facing Evil Genius that has some benefit being in the public facing half of the base.
 

Qikz

Member
Oct 25, 2017
12,465
Bought this today when I realised it was coming out today. Can't wait to play it!
 

McNum

One Winged Slayer
Member
Oct 26, 2017
5,184
Denmark
In the before thread, the question of new Masterminds came up... if I had to guess, they'd either go for mixtures of the existing ones with new flavor, or add them as part of an expac that introduces new mechanics for them to specialize in.

Or maybe focus on the world map, somehow?
Hank Scorpio.

Maximilian has an edge on quantity of minions, and the other three boost the effectiveness of one kind of minion.

So number five could have a focus on quality of minions. Their minions don't tire as fast, stay in a better mood, and just work for more of their shift than the others. They're not better than Max's minions, they just tire slower and stay loyal easier. Because number five actually does care about them. But also wants to take over the world.
 
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Poodlestrike

Poodlestrike

Smooth vs. Crunchy
Administrator
Oct 25, 2017
13,489
They could have repeat functions as a way to give people more options or add more diversity. Maybe a front facing Evil Genius that has some benefit being in the public facing half of the base.
Ooh, I like this. The casino felt kinda... vestigial in the original; remains to be seen if it's worth putting time and energy in here. Having a Mastermind who specializes in it could give it what it needs.
Hank Scorpio.

Maximilian has an edge on quantity of minions, and the other three boost the effectiveness of one kind of minion.

So number five could have a focus on quality of minions. Their minions don't tire as fast, stay in a better mood, and just work for more of their shift than the others. They're not better than Max's minions, they just tire slower and stay loyal easier. Because number five actually does care about them. But also wants to take over the world.
Also a dope idea.
 

OwensboroEsq

Member
Oct 25, 2017
593
Have they released required computer specs for this yet? My computer is OOOOOOOOLLLLLLLDDDDD and I'm hoping it can run this. I have such fond memories of the original.
 

Tatsu91

Banned
Apr 7, 2019
3,147
Have they released required computer specs for this yet? My computer is OOOOOOOOLLLLLLLDDDDD and I'm hoping it can run this. I have such fond memories of the original.
A GTX 1030 can run it Which is slightly weaker than like an GTX 860m(700 series mobile chips) so as long your CPU is not Ancient and the reccomended an I3 8100.
 
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greatgeek

Member
Oct 25, 2017
3,811
In the before thread, the question of new Masterminds came up... if I had to guess, they'd either go for mixtures of the existing ones with new flavor, or add them as part of an expac that introduces new mechanics for them to specialize in.

Or maybe focus on the world map, somehow?
Lord Kane returning could be cool, and being an arch-plotter he could definitely be world map oriented somehow (cheaper intel/minion/infrastructure costs and faster completion times?)


This channel has some good videos on the game systems.
 
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Jisgsaw

Member
Oct 27, 2017
3,358
Any idea when it will be unblocked on steam?
The pre-order offer ended 38 minutes ago, I kinda expected the game to go live at the same time...
 

NCR Ranger

Member
Oct 25, 2017
5,840
Really liked the first one, but I am going to wait for some impressions before I decide on this one.
 

PucePikmin

Member
Apr 26, 2018
3,743
I went with Zalika for my first full playthrough. Review for those curious...

wccftech.com

Evil Genius 2: World Domination Review – Good Minions are Hard to Find

It's been a long time since the last Evil Genius game! Does Rebellion’s dastardly plan still hold up or is Evil Genius 2 a big Dr. No?

Designing your lair is fun, and the presentation is charming (if a little cheap), but I found enemy AI and a few other things a bit frustrating. Rebellion's lack of experience with strategy games shows -- interface is a bit clunky and missing features you'd expect in 2021. That said, I'm on the lower end of the review scale for this one, so YMMV.
 

xyla

Member
Oct 27, 2017
8,385
Germany
Looks very promising, but I'm waiting for a few reviews to drop before I buy. Not sure if I have the time right now either.
 

Robin

Restless Insomniac
Member
Oct 25, 2017
3,502
Looks very promising, but I'm waiting for a few reviews to drop before I buy. Not sure if I have the time right now either.

Waiting for a specific review? Because it already has quite a few and is reviewing strong, especially for the genre.

opencritic.com

Evil Genius 2: World Domination Reviews

Evil Genius 2: World Domination is rated 'Strong' after being reviewed by 81 critics, with an overall average score of 78. It's ranked in the top 29% of games and recommended by 73% of critics.
 

kris.

The Fallen
Oct 25, 2017
3,241
Adored the original and had no idea this had a release date haha. Can't wait to give it a shot.
 

GeoGonzo

The Fallen
Oct 25, 2017
4,327
Madrid, Spain
I wonder what the fifth Genius could even be. It seems like we've got the bases covered.

- Maximilian is the all-rounder with a higher minion cap.
- Red Ivan is the Muscle minion master, and can actually fight personally.
- Emma is the Deception minion master.
- Zalika is the Science minion master.

So, what can another Genius do? Do we need a Hank Scorpio type who's a good boss and has happier minions?

Hah, that is a legit great idea for a new Genius!
 

Mandos

Member
Nov 27, 2017
30,878
In the before thread, the question of new Masterminds came up... if I had to guess, they'd either go for mixtures of the existing ones with new flavor, or add them as part of an expac that introduces new mechanics for them to specialize in.

Or maybe focus on the world map, somehow?
What about one that's secretly a good guy and has a secondary set of objectives that contrast the normal ones
 
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Poodlestrike

Poodlestrike

Smooth vs. Crunchy
Administrator
Oct 25, 2017
13,489
Alright, I'm pretty sleep dep'd today, so I'm not 100% sure, but it seems very nifty. Almost all the old stuff is there, but with better presentation. I will say that I sort of miss the old way that research worked - it was kinda unintuitive at times, but having your minions wander around your base and analyze stuff for inspiration was fun. A tech tree is a lot more sensible, admittedly, but still.
 

xyla

Member
Oct 27, 2017
8,385
Germany
Waiting for a specific review? Because it already has quite a few and is reviewing strong, especially for the genre.

opencritic.com

Evil Genius 2: World Domination Reviews

Evil Genius 2: World Domination is rated 'Strong' after being reviewed by 81 critics, with an overall average score of 78. It's ranked in the top 29% of games and recommended by 73% of critics.

Nope, was just expecting reviews to drop later for some reason. That's looking really solid! Now I'll just have to make time.
 

greatgeek

Member
Oct 25, 2017
3,811
My initial impression is that this is a sequel to Evil Genius---and it's going to drive me insane. At the end of my first session, I noticed that my power generators are all misaligned by one tile (and I can't just expand the room), which is absolutely intolerable. I'm going to have to spend as much time as it takes to completely redesign the room, or to spend however much precious money it takes to replace it with a new one.
 

Hassansan

Member
Oct 27, 2017
2,123
Never played the first game and have no idea what's going on here but am really in love with the whole presentation and vibe of the game.

Also Vulkan crushes on me and so far no crushes on DX12.
 

GeoGonzo

The Fallen
Oct 25, 2017
4,327
Madrid, Spain
My initial impression is that this is a sequel to Evil Genius---and it's going to drive me insane. At the end of my first session, I noticed that my power generators are all misaligned by one tile (and I can't just expand the room), which is absolutely intolerable. I'm going to have to spend as much time as it takes to completely redesign the room, or to spend however much precious money it takes to replace it with a new one.
Good news: Redesigning rooms and moving stuff around is INCREDIBLY easy now. You can pick up in item and order to have it moved to a place that overlaps the current location of the item, so it is easy to move everything one space, for example. Also, the very first type of room is "dirt" and you can instantly change any type of room into any other type of room (in EG1 you would need to blow up the whole room to make it even 1 tile smaller).
 

Shahadan

Member
Oct 27, 2017
3,969
I didn't expect things to be so close to the original. Sometimes not in a good way. Some parts of UI and general UX seem kinda archaic and straight from 2004, lmao.
Still feels like home on a lot of aspects
 

Thorn

Banned
Oct 25, 2017
24,446
Can you do anything about agents in your Casinos?

Should I tag for cap/kill when they enter my base proper?
 

Axe

Member
Oct 27, 2017
2,747
United Kingdom
Still formulating my thoughts. But I have to say, I'm really impressed with how well optimised the game is. I'm playing on a rig below minimum spec and the game runs absolutely beautifully.

I adore the presentation of the game and the many QoL changes. Editing rooms is so much easier now, and I love that you can build multiple rooms at once. The animations are joy to watch, and I like how chatty the geniuses are now.

Not too keen about the changes with the world map/acts of infamy/schemes though, it's lost a lot of the tension and careful planning that was required in the original game. This is the only real sour point for me so far.

Edit: Also locker hell is real again
 
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greatgeek

Member
Oct 25, 2017
3,811
Is research progress blocked during the tutorial? I have everything required, but projects don't progress after I start them.
Still formulating my thoughts. But I have to say, I'm really impressed with how well optimised the game is. I'm playing on a rig below minimum spec and the game runs absolutely beautifully.
Loving this as well, though I can't help but anticipate performance issues in the mid--late game.
 
Nov 8, 2017
13,095
I always loved the idea of the first game but never made it more than an hour in before I got bored of it and moved on.

I might wait for a few updates on this then check it out.
 

GAFChuck

Member
Nov 23, 2017
88
I think I found a bug... Did anyone else get this?

I played the game without any issue for ~6 hours on stream and everything went smooth, and then suddenly the helicopter broke I think.

Cropped video here: https://www.youtube.com/watch?v=wxzUDjtPvhQ

If you want more details the full video can be found on twitch here: https://www.twitch.tv/videos/969146119
I noticed the issue at around the 6 hour mark, it may have happened before but I didn't notice it. I tried cancelling all missions on the world map and restarting the game, the issue persists.
 

Axe

Member
Oct 27, 2017
2,747
United Kingdom
I have to say, lockers are somehow worse than they were in the original game. My barracks has 30 lockers and four beds and I'm still having capacity issues.