No prob glad to share it around.Thanks for sharing op. I absolutely love this transparency.
Very insightful
No prob glad to share it around.Thanks for sharing op. I absolutely love this transparency.
Very insightful
I don't work in games anymore, but my first few game positions were in QA at large studios. The pay was so terrible for the hours we worked. On top of that, QA positions are almost always contracted out to some sourcing company, so we didn't even get benefits.
I'll never forget interviewing and receiving an offer from Blizzard. The pay was so terrible hourly (we're talking like 17/hr), that the recruiter actually suggested I look for housing close to San Diego and take a commuter bus/van in to the studio. He told me to not even try negotiating pay because it was surely a dead end. The "name" of the studio is what prompts a lot of people to take less to work there. I immediately rejected the offer.
I know people that work in QA still, but outside games (Fintech as an example) who easily push six figures for manual testing positions.
I look at some of the salaries in this game dev hashtag and am surprised at how high some go. Then I realize, they're based in the bay area or Seattle. Kind of negates some of that.
110 in Spain is like 200+ bay area or NYC for quality of life, nice work!
My first reaction was "Damn, that's some nice money" until I realized a lot of these studios are in LA, which completely fucks them over when it comes to housing market.
I have never heard of manual testing jobs earning 6 figures. Automation, quality engineering, or software development in test? Absolutely, 6 figures easily.
My own, cause its a good conversation to have
My newest numbers are a bit tricky because the cost of living in Spain, where Ill be doing my Scopely job, is much lower and the bonus structure is very generous so I'll be doing quite a lot better than any previous job.
For the lady making 160+k as a designer ... thats an insanely good paycheck for SF or LA. Great negotiating by her, you can get that kind of money by a combination of relevant experience, how badly they need you, how awesome you are and leveraging other offers against each other. Oculus was really, really aggressive with their hiring for a while and once you can capitalize on a number that high, it sets your value and contributions as "thats what we have to beat in order to get you to join"
Some companies pay a lot lower in cash because their bonus structure is much more developed, such as Blizzard, which is why employees were so vocal about bonuses being cut last year. Bear in mind bonuses get more heavily taxed so a 10k bonus = 5.5k. Still good ... just not quite what you thought.
I'd argue in many industries you have to be willing to move around a lot. It's tough to leave your comfort zone and many are hoping loyalty is rewarded. But imho unless you have decades of experience you are just as good one place vs another and loyalty isn't worth anything that early on. Just diversify your experience so you don't just learn how one company does things vs another. At the same time if you make it to one of those rare companies that is top of their game and also happen to pay the best then you can start looking into how much are you willing to sacrifice pay and/or prestige for anything else you are needing for happiness. In this case working in your city of choice, working hours, etc.Looking at this mostly makes me think that US roles are far better paid than here in the UK. Them again, cost of living is probably higher over there - earning over 80K here for example would put you in the top 5-10% of earners nationwide.
I think in this industry you have to be willing to move around a lot early in your career - as a new entrant to the industry, you'll learn a lot, and quickly. But if you don't switch studios a few times it's easy to let your pay stagnate and not reflect your expertise.
It's part of why I think places like this read way too much into people moving companies, or companies hiring for major roles at weird times. A lot of the time you just have to be aggressive to get better money - many places just don't want to bump experienced people up. Understandable for indies, less so for larger studios. But personnel moving often doesn't mean as much as people think it does.
I think Barcelona? It is the most expensive city in Spain iirc, but it is still damn good.110k euros in Spain is a lot, congratz.
Is Scopely based in a big city?
$34/hr is our base intern pay as well, it's a very common number because that's where many of the FAANG settled several years back, and if you want to compete with them that is what you need to offer. That said for engineering it's completely reasonable because landing talented engineering candidates is still very hard and internships give you a valuable ramp for that.Without looking up her LinkedIn profile she probably went to a prestigious university and had multiple internship offers from other non gaming companies. It is very likely that she was heavily recruited for that internship.
110k euros in Spain is a lot, congratz.
Is Scopely based in a big city?
Excellent. Discussing salary openly is great for developers (or any industry worker) and bad for billionaires.
Looking at this mostly makes me think that US roles are far better paid than here in the UK. Them again, cost of living is probably higher over there - earning over 80K here for example would put you in the top 5-10% of earners nationwide.