"you'll hear a lot of pained cries from dog owners as you kill their companions in Part 2"
..ugh. Dogs are the only thing I can't stand killing.
Yeah. Dammit.
I wonder if there'll be a way to just knock them or or something.
"you'll hear a lot of pained cries from dog owners as you kill their companions in Part 2"
..ugh. Dogs are the only thing I can't stand killing.
You mean his name WAS Robert Paulson and now I own his three bullets and the string he was always carryingThis is a man and he has a name and it's Robert Paulson, okay?
His name is Robert Paulson
Yeah. Dammit.
I wonder if there'll be a way to just knock them or or something.
I was so dissapointed by GoW's watered-down levels of gore, so i'm happy that another Sony exclusive title brings back unapologetic extreme levels of violence.
Sounds like a pure mad egg yolk.
Gore is fine in GoW? You can behead dudes and rip them in half with your bare hands.
GoW 2016's violence is closer to fantasy levels of gore, enemies have yellow juiced blood spilled from them and you don't see Kratos brutalizing everybody as he did in previous games.
Gee, I came to the thread just to make THIS EXACT Fight Club joke!You mean his name WAS Robert Paulson and now I own his three bullets and the string he was always carrying
I think that's cool. It adds a little extra weight to your actions, and more importantly, helps the team stay cognisant of the amount of enemies you put in a game. I'm not a fan of encounter design where you can send wave after wave of faceless, expendable clone troopers after the player. Anything to ground that whole thing helps with the world building, I think.
"There's a lot of really interesting things under the hood, but it's an extraordinary technical accomplishment to have these named NPCs. When we first came up with the idea, we thought it was this ridiculous pipe dream, but we decided to take it on and they figured out a way to make it work."
I wonder why this is considered so difficult? They might have done somewhat complex audio splicing to reduce the number of total lines needed to be recorded for battle chatter, but even that isn't wildly difficult provided the markers are in the right place and the names are delivered in the same manner. You could use audio streaming even if you need a whole bunch of new raw .wav files for each nearby NPC.
I hope it's more than just calling out a name, and they make unique comments on that person
It depends, does the game still force you to murder them? If so the effect is lost.
There are, in fact, games where you don't have to kill anyone.I wonder if we'll ever get to a point where you kill less than 10 people throughout a game. This is all well and good, but if you're going through the phone book killing people, then what's the point? Certainly, a large body count and blood on your hands can mean something but so often it games it doesn't.
There are, in fact, games where you don't have to kill anyone.
There are some really gruesome finishers in GOW that are easy to miss, against stronger enemies like the Wulvers and Travellers.
The Wulver one where he rips their jaw is especially disgusting.
Many wRPG can be completed in pacifist mode.Well kill me dead. I should have said 'games of this kind' stupid me for thinking that the topic of the thread would provide context for what I was saying.
Yeah I too would love a third person shooter action game to... Not have any shootingWell kill me dead. I should have said 'games of this kind' stupid me for thinking that the topic of the thread would provide context for what I was saying.
It depends, does the game still force you to murder them? If so the effect is lost.
So you are telling me soldier who have PTSD for killing, sometimes, really bad people are, what, anormal?Weird that the game in a survival setting is trying to make you feel bad for killing rapists and murderers that always start the violence in every encounter. It's not like you have a choice...
Yeah I too would love a third person shooter action game to... Not have any shooting
??? People have weird desires. Your intent was clear but just doesn't make a hell of a lot of sense.
"Damn I wish this Mario game didn't have so much jumping. Imagine if there was a Mario game were you could just stroll to the end of the level"
There are dedicated stealth games for what you want, like MGS4/5, Dishonored, etc. This particular brand of look at the booty shooties just isn't ripe for pacifist mode.
I just wondered this.
Can you just try to talk to them instead of stab them all? I think that would be more impactful.
I came here for this lol.In The Division every enemy also had a name. Curiously, half of them was called Alex.
Lmao stop it!
ND have said you can just sneak past enemies. You have to choose to kill poor Jeff and his adorable man eating doggo.Yeah. Dammit.
I wonder if there'll be a way to just knock them or or something.
How is this edgy?2 edgy 4 me. Nothing I've seen/heard about this game sounds fun. It doesn't even have an intrigue slant going for it like Death Stranding. Hard pass.
Weird that the game in a survival setting is trying to make you feel bad for killing rapists and murderers that always start the violence in every encounter. It's not like you have a choice...
Plus I'm expecting a lot of repeated lines and names which feels pretty immersion breaking.
Weird that the game in a survival setting is trying to make you feel bad for killing rapists and murderers that always start the violence in every encounter. It's not like you have a choice...
Plus I'm expecting a lot of repeated lines and names which feels pretty immersion breaking.
I wonder if we'll ever get to a point where you kill less than 10 people throughout a game. This is all well and good, but if you're going through the phone book killing people, then what's the point? Certainly, a large body count and blood on your hands can mean something but so often it games it doesn't.
Well, maybe the day people massively start to buy those games so AAA can have that body count and sell 15m copies. :P