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MBS

Member
Oct 25, 2017
733
I was so dissapointed by GoW's watered-down levels of gore, so i'm happy that another Sony exclusive title brings back unapologetic extreme levels of violence.
 

Castor Archer

Member
Jan 8, 2019
2,305
Weird that the game in a survival setting is trying to make you feel bad for killing rapists and murderers that always start the violence in every encounter. It's not like you have a choice...

Plus I'm expecting a lot of repeated lines and names which feels pretty immersion breaking.
 

Hoo-doo

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
4,292
The Netherlands
Watch 90% of the player base not give a shit about it.

I care. It's way more natural and immersive this way.

People in real life don't just go 'Oi, he's over there!' and basically act as interchangeable cannon fodder. The attempt at grounding the combat, making it feel ruthless and intimate is a big step forward. I don't want to want to kill these guys. But i'm going to when it comes to it.
 

EarthPainting

Member
Oct 26, 2017
3,878
Town adjacent to Silent Hill
I think that's cool. It adds a little extra weight to your actions, and more importantly, helps the team stay cognisant of the amount of enemies you put in a game. I'm not a fan of encounter design where you can send wave after wave of faceless, expendable clone troopers after the player. Anything to ground that whole thing helps with the world building, I think.
 

MBS

Member
Oct 25, 2017
733
Gore is fine in GoW? You can behead dudes and rip them in half with your bare hands.

GoW 2016's violence is closer to fantasy levels of gore, enemies have yellow juiced blood spilled from them and you don't see Kratos brutalizing everybody as he did in previous games. In comparison, gore in GOW 1-3 was far more sadistic and you could feel the insanity in Kratos actions on every sequence.

In that regard, i feel that what Last of Us 2 is trying to do here is really important, as far as pushing boundaries in immersion. Ther're like: "okay this is a post-apocalyptic society, rules and morals don't exist anymore, so we picture this as a society sank in chaos. Every action, no matter how violent it is, is necessary for survival".

Survival of the fittest at any cost.
 

Feep

Lead Designer, Iridium Studios
Verified
Oct 25, 2017
4,624
"There's a lot of really interesting things under the hood, but it's an extraordinary technical accomplishment to have these named NPCs. When we first came up with the idea, we thought it was this ridiculous pipe dream, but we decided to take it on and they figured out a way to make it work."

I wonder why this is considered so difficult? They might have done somewhat complex audio splicing to reduce the number of total lines needed to be recorded for battle chatter, but even that isn't wildly difficult provided the markers are in the right place and the names are delivered in the same manner. You could use audio streaming even if you need a whole bunch of new raw .wav files for each nearby NPC.
 

1upsuper

Member
Jan 30, 2018
5,489
Lisa the Painful RPG did a similar thing. It can be pretty effective at making combat more meaningful.
 

NediarPT88

Member
Oct 29, 2017
15,259
GoW 2016's violence is closer to fantasy levels of gore, enemies have yellow juiced blood spilled from them and you don't see Kratos brutalizing everybody as he did in previous games.

There are some really gruesome finishers in GOW that are easy to miss, against stronger enemies like the Wulvers and Travellers.

The Wulver one where he rips their jaw is especially disgusting.

D5oAtC0.gif
 

S I C K O

Alt Account
Banned
Dec 4, 2018
1,017
what year is this set?

cos we gonna have a lot of middle aged men called Bryden, Kyden, Ayden, Lyden, etc.
 

Hoo-doo

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
4,292
The Netherlands
I think that's cool. It adds a little extra weight to your actions, and more importantly, helps the team stay cognisant of the amount of enemies you put in a game. I'm not a fan of encounter design where you can send wave after wave of faceless, expendable clone troopers after the player. Anything to ground that whole thing helps with the world building, I think.

This. The fact that they are going for a 'grounded' game has me hyped more than anything else. Everything they've shown is designed to achieve that goal.

Enemies are smart, communicate, call eachother by name. The gun recoils forcefully, with gunfire that is almost deafening, leaving a ringing in your ears when you fire the shotgun inside. The impact of every shot feels savage, enemies react to every hit and go down with one or two shots to the chest gasping for air. The shotgun decimates people from close range.

It's so very far removed from the 'regular' third person shooter where you just empty magazine after magazine on fodder enemies who barely react. It makes it an entirely different game and playstyle. They've done an excellent job.
 

Gloam

Member
Oct 29, 2017
1,500
I wonder if we'll ever get to a point where you kill less than 10 people throughout a game. This is all well and good, but if you're going through the phone book killing people, then what's the point? Certainly, a large body count and blood on your hands can mean something but so often it games it doesn't.
 

BrassDragon

Member
Oct 26, 2017
3,154
The Netherlands
"There's a lot of really interesting things under the hood, but it's an extraordinary technical accomplishment to have these named NPCs. When we first came up with the idea, we thought it was this ridiculous pipe dream, but we decided to take it on and they figured out a way to make it work."

I wonder why this is considered so difficult? They might have done somewhat complex audio splicing to reduce the number of total lines needed to be recorded for battle chatter, but even that isn't wildly difficult provided the markers are in the right place and the names are delivered in the same manner. You could use audio streaming even if you need a whole bunch of new raw .wav files for each nearby NPC.

I'm guessing the challenge is the number of permutations when NPCs have to react to the state of every NPC around them - so Annie needs to have lines calling out to Bob that Charles is dead but also lines to Charles that Bob is gone or lines to Bob that Charles is fighting someone etc. The number of possibilities escalates fast.
 

Yasuke

Member
Oct 25, 2017
19,817
I hope it's more than just calling out a name, and they make unique comments on that person

Lmao can you imagine?

"Allen?! No! He really loved just kicking back and playing spades with the gang.....oh no, and Sarah too?! She was such a great seamstress, she was more than the apocalyptic cutthroat she appeared to be....curse whoever did this! Curse you!"

Personally, I'm most interested in seeing how Ellie reacts to hearing their names or sum.


It depends, does the game still force you to murder them? If so the effect is lost.

Not really.

The Last of Us makes you kill the doctors at the end, for example, but many people talk about how they tried to avoid doing it and felt horrible upon realizing there was no way around it, myself included.
 

DevilMayGuy

Member
Oct 25, 2017
13,590
Texas
I wonder if we'll ever get to a point where you kill less than 10 people throughout a game. This is all well and good, but if you're going through the phone book killing people, then what's the point? Certainly, a large body count and blood on your hands can mean something but so often it games it doesn't.
There are, in fact, games where you don't have to kill anyone.

A post apocalyptic revenge thriller probably isn't the best place to start looking for that, though.
 

Dragon1893

Member
Oct 25, 2017
5,453
It's a cool idea that makes the enemies feel like more than just targets.
They must've recorded a ridiculous number of voice lines though compared to what is usually needed for enemy NPCs.
 

DevilMayGuy

Member
Oct 25, 2017
13,590
Texas
Well kill me dead. I should have said 'games of this kind' stupid me for thinking that the topic of the thread would provide context for what I was saying.
Yeah I too would love a third person shooter action game to... Not have any shooting

??? People have weird desires. Your intent was clear but just doesn't make a hell of a lot of sense.

"Damn I wish this Mario game didn't have so much jumping. Imagine if there was a Mario game were you could just stroll to the end of the level"

There are dedicated stealth games for what you want, like MGS4/5, Dishonored, etc. This particular brand of look at the booty shooties just isn't ripe for pacifist mode.
 

Fitts

You know what that means
Member
Oct 25, 2017
21,321
2 edgy 4 me. Nothing I've seen/heard about this game sounds fun. It doesn't even have an intrigue slant going for it like Death Stranding. Hard pass.
 

Thera

Banned
Feb 28, 2019
12,876
France
Weird that the game in a survival setting is trying to make you feel bad for killing rapists and murderers that always start the violence in every encounter. It's not like you have a choice...
So you are telling me soldier who have PTSD for killing, sometimes, really bad people are, what, anormal?
Do you ever talk to someone (not some gangsta shit, a "normal" person like Ellie) who murder an other human without is willing? How does he/she feel about that.

Glorified murder is everywhere around us and we've been raised with different content where it is OK to kill "bad guys" or any "ennemies" (who often aren't bad guys). It is OK and the killer won't have any feeling about what he had done. This is not how the human brain works and we finally have content who can tackle this problem.
 

Gloam

Member
Oct 29, 2017
1,500
Yeah I too would love a third person shooter action game to... Not have any shooting

??? People have weird desires. Your intent was clear but just doesn't make a hell of a lot of sense.

"Damn I wish this Mario game didn't have so much jumping. Imagine if there was a Mario game were you could just stroll to the end of the level"

There are dedicated stealth games for what you want, like MGS4/5, Dishonored, etc. This particular brand of look at the booty shooties just isn't ripe for pacifist mode.

It's not that I want the game not to have any shooting. Just less of a body count. Perhaps my desire wasn't clearly expressed after all. I wasn't speaking in terms of extremes, more that it would be a challenging and potentially rewarding bit of design.

It's not unimaginable that after killing 100 people it doesn't matter that one of them is called John and another is Susan.
 
Jan 10, 2018
6,927
Would be impactful if they had relationships as well. You kill someones lover and they end up crying over their corpse. That's some next-level moral drama right there.
 

SlothmanAllen

Banned
Oct 28, 2017
1,834
I think that is an odd design decision. Can I play the game without killing people? am I able to use the supposed NPC relationship to my advantage?

Did Naughty Dog include them solely as a guilt trip mechanic?
 

BossAttack

Member
Oct 27, 2017
43,186
Weird that the game in a survival setting is trying to make you feel bad for killing rapists and murderers that always start the violence in every encounter. It's not like you have a choice...

Plus I'm expecting a lot of repeated lines and names which feels pretty immersion breaking.

Um, that's not the case with TLOU.

There are several instances where you're just passing through another person's territory, people just trying to survive, so you shanking them in thefucking neck is actually you being the murderer. It's why I tried to play the game killing as few people as possible. Unless they're like David's group, then they are just out trying to survive and I'm the trespasser.
 

Jegriva

Banned
Sep 23, 2019
5,519
Didn't MGS2 did the same thing with the soldier, each having his own battletag to collect?
 

Deleted member 52442

User requested account closure
Banned
Jan 24, 2019
10,774
Weird that the game in a survival setting is trying to make you feel bad for killing rapists and murderers that always start the violence in every encounter. It's not like you have a choice...

Plus I'm expecting a lot of repeated lines and names which feels pretty immersion breaking.

yeah im just trying to sneak around and they are attacking me, i dont give a fuck about those digital humans or digital dogs tbh
 

MegaSackman

Member
Oct 27, 2017
17,808
Argentina
I wonder if we'll ever get to a point where you kill less than 10 people throughout a game. This is all well and good, but if you're going through the phone book killing people, then what's the point? Certainly, a large body count and blood on your hands can mean something but so often it games it doesn't.

Well, maybe the day people massively start to buy those games so AAA can have that body count and sell 15m copies. :P