It's pretty sad to read all this, honestly. I used to really like Payday 2 and it was a pretty fun game at one point. This whole story reminds me of Crytek though - trying to bite off more than they can chew and winding up having to close or heavily downsize as a result :(.Also:
Jeez...
You might be on to something here.
I wish I could say I'm surprised to read this but honestly, given they did very similar things with the PS3 and 360 copies and also the PS4 / XB1 copies (both got very very very delayed updates) it's not really all that surprising.
Based on my conversations with staff, most were unaware of just how severe Starbreeze's financial difficulties really were, or how crucial The Walking Dead was to its survival. As one source put it to me: "If they knew we needed this to sell five million copies to save the company, I'm pretty sure a lot of people would have left way before thinking, this is not going to happen."
Jeez...
I think the lesson here is to never take The Walking Dead license for a game.
That IP is cursed.
You might be on to something here.
Brief reminder that console Payday is still far behind the PC version on content and that the Switch version has gotten literally zero content updates since its launch.
I wish I could say I'm surprised to read this but honestly, given they did very similar things with the PS3 and 360 copies and also the PS4 / XB1 copies (both got very very very delayed updates) it's not really all that surprising.
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