Lego Island studio Mindscape fired staff to avoid paying bonuses
Mindscape, developer of the iconic 1997 Lego game Lego Island, laid off the project's team to avoid paying them various…
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Mindscape, developer of the iconic 1997 Lego game Lego Island, laid off the project's team to avoid paying them various bonuses.
The small team which built Lego Island had worked on the game for two years and had already begun work on an underwater-set follow-up. But when it became clear how successful Lego Island would be, Mindscape bosses took action to avoid paying them their contracted royalties.
"When the game came out, we knew that it was going to be big," Lego Island senior producer Scott Anderson said. "We have a terrific program in place for bonuses, for the team. And when the game came out, rather than pay off the, uh, the people who work on it, I mean, they sold like a lot of copies in the first day. And so they owed us royalties, they owed us a lot of bonuses and they decided that they would fold the company rather than pay us. So they fired the whole team, and then they folded the company."
Crecente added that this is an account he had heard from numerous people connected with the project that he had spoken to, while researching the Bits N' Bricks podcast series.
"They believe that the company did not want to have to pay out those bonuses," Crecente commented. "So they fired everybody before it started selling. Absolutely terrible."
While Mindscape would continue on under new management after the company sold itself, the Lego Group did not contract the developer again for Lego Island 2, or any further project. And, sadly, without the original team on board, Lego Island's sequels never lived up to the original.