More in the link at the bottom
https://www.eurogamer.net/articles/2019-03-19-microsofts-cloud-gains-substance
How's it going with your solution to latency here? It's still an issue with many services we've seen already, so what kind of latency will we see on xCloud, and how are you going about minimising that?
Kareem Choudhry: From the data centres we have near Washington we're seeing really good latency - less than 10 milliseconds that's being added by the traversal to the cloud. Frankly we find more latency in the Bluetooth stack, connected to an Android phone.
What kind of connections will you be requiring for this?
Kareem Choudhry: We hope to get down to single digit mbps. I think some of the demos we've shown so far have probably gone down to nine, 10mbps. Some of the work that we're doing with Microsoft research, I think we'll be able to get a really good video feed probably around six to five.
How do services like GamePass sit alongside xCloud?
Kareem Choudhry: Obviously GamePass is our subscription service, it's really where we want to deliver great experiences and value to our customers. And right now it's a console product - we have aspirations to bring it to more users and more places. Project xCloud and GamePass are going to co-exist in some reasonable way.
A broader philosophical question - some people see cloud gaming as the death of console, or the start of it. Is it that extreme?
Kareem Choudhry: It's not that extreme at all! I've been building consoles for 15 years - we're not getting out of the console business, we spoke about it in our xCloud videos. We love our consoles, we love that business, and we're super proud to have the most powerful console out on the market place today and that leadership position we hope to retain going foward. And I also believe your best premium experience is going to be dedicated hardware running under your TV in your living room. It's an 'and' conversation, not an 'or' conversation. Everyone loves to jump to the death of consoles, and I think it makes a great headline, but we don't think that way at all.
https://www.eurogamer.net/articles/2019-03-19-microsofts-cloud-gains-substance