In the US store?
I wonder if they would make online/local multiplayer work. Would be worth it for that alone.
In Japan, it sells for the equivalent of 15 dollars.
Also, we finally get news that Nintendo may be releasing a new system for NSO, and we immediately get all the hot takes that "These games are not worth playing anymore".
And Mario's Picross 2 :)Service would pay for itself they they did some cool shit like localized Pokemon TCG2
I didn't know about this game until now. Curious which gens the cards covered.Service would pay for itself they they did some cool shit like localized Pokemon TCG2
Not sure of exacts but I'm pretty sure jungle and rocket sets are in the sequel. Not sure what else. It's like 400 ish cards or something.I didn't know about this game until now. Curious which gens the cards covered.
Service would pay for itself they they did some cool shit like localized Pokemon TCG2
Yep. Shame too, I genuinely think it might have a case for being the best mini console.i realized how little people care about retro games on this forum when people were pissed when Konami announced the Turbo mini.
lol people were pissed about that? The TG16 mini is awesome, and I say that as someone who never owned one in the first place, you could make a serious case for it being the best of the official mini consoles that have come out in the last few years. The most nostalgia I have for that console are the Johnny Turbo comics and random tidbits gleaned from the internet, like that it was weirdly successful in Japan and had an exclusive Castlevania and stuff like that. People are crazy, man.i realized how little people care about retro games on this forum when people were pissed when Konami announced the Turbo mini.
I agree with your overall point, but it is worth remembering that the NES launch lineup was missing most notable sequels (SMB3 is the only exception) and the SNES didn't really have a comparable situation. Mario didn't have 4 platformers on the SNES. Zelda only had one entry. The few games that did have sequels were missing (Kirby Superstar) if you count Yoshi's Island as its own thing instead of a Mario World sequel. DKC took over a year to fully come aboard, though that does look like more of a license issue given all 3 were spaced 2-3 months apart each once the first one came 10 months after launch.???
Those are the games that launched with the SNES app.
And those with the NES app
That's like the vast majority of Nintendo's own output, that people care about, on each console. Just admit you're talking out of your ass for reactions.
It won't have *everything* at launch because it's supposed to be a continous rollout but the people that expect to get three Nintendo games and 17 fillers are frankly far more wild and ignorant than the other ones. Link's Awakening is two years old and is given away in the Game & Watch, zero reasons it couldn't be in the service.
And no games is "given away" for free, you pay for the service.
I agree with your overall point, but it is worth remembering that the NES launch lineup was missing most notable sequels (SMB3 is the only exception) and the SNES didn't really have a comparable situation. Mario didn't have 4 platformers on the SNES. Zelda only had one entry. The few games that did have sequels were missing (Kirby Superstar) if you count Yoshi's Island as its own thing instead of a Mario World sequel. DKC took over a year to fully come aboard, though that does look like more of a license issue given all 3 were spaced 2-3 months apart each once the first one came 10 months after launch.
On the Game Boy, we have 2 Mario Lands, 3 Warios Lands, 3 Donkey Kong Lands, 3 Zeldas, and 2 Kirbys - not to mention the Pokemons. Assuming we start with 20 again and a focus on variety like in the past, it's not unreasonable to assume it'll take longer to get every entry in all of these franchises than it did for the other two systems.
THERE WAS A SECOND ONE!?Service would pay for itself they they did some cool shit like localized Pokemon TCG2
That's people covering their butts. Doubt it was Sony, more likely it's the us holiday plus a major release plus wanting to be closer to the TGS. We could still see the NSO update announced this week thoI guess its true what they say about the Nintendo Direct being held off until next week not to compete for attention against the Sony showcase
Oh shit, I rented the original as a kid and I loved it. The music started playing in my head as soon as I started thinking about it:
This is my favorite kind of post in these threads.
I agree with your overall point, but it is worth remembering that the NES launch lineup was missing most notable sequels (SMB3 is the only exception) and the SNES didn't really have a comparable situation. Mario didn't have 4 platformers on the SNES. Zelda only had one entry. The few games that did have sequels were missing (Kirby Superstar) if you count Yoshi's Island as its own thing instead of a Mario World sequel. DKC took over a year to fully come aboard, though that does look like more of a license issue given all 3 were spaced 2-3 months apart each once the first one came 10 months after launch.
On the Game Boy, we have 2 Mario Lands, 3 Wario Lands, 3 Donkey Kong Lands, 3 Zeldas, and 2 Kirbys - not to mention the Pokemons. Assuming we start with 20 again and a focus on variety like in the past, it's not unreasonable to assume it'll take longer to get every entry in all of these franchises than it did for the other two systems.
It's true that we likely won't see everything dumped onto the service all at once, but we'll probably get a good selection of the better-known titles. Mario Land 1, Donkey Kong 94, Link's Awakening (DX?), Metroid 2, the first Kirby game, maybe Wario Land II all seem like strong Day 1 contenders. I imagine we'll also see one or two of the Pokemon spin-offs. I'm a little skeptical we'll see any of the mainline series hit the service (it took forever for any of them to come out on 3DS, and when they did they were all at a premium), but it'd make for an insane value proposition for the service if they were made compatible with the Pokemon Home app.I fully agree with this reasoning. It would be unwise to fill a 20-games launch lineup with ten Mario games when the goal is to showcase the system's variety. I believe I was answering to the idea that Nintendo cheaps out on the amount and quality of the titles at the launch of each system's NSO catalogue.
I fully agree with this reasoning. It would be unwise to fill a 20-games launch lineup with ten Mario games when the goal is to showcase the system's variety. I believe I was answering to the idea that Nintendo cheaps out on the amount and quality of the titles at the launch of each system's NSO catalogue.
Yeh. And it's a great ass sequel!
weekend confirmed.
The general sentiment in this thread has been absurd, I agree, and I wasn't really arguing with you - just pointing out the differences between the libraries. Just adding on my own caveat to your point, if you will.I fully agree with this reasoning. It would be unwise to fill a 20-games launch lineup with ten Mario games when the goal is to showcase the system's variety. I believe I was answering to the idea that Nintendo cheaps out on the amount and quality of the titles at the launch of each system's NSO catalogue.
Agreed. LA DX is interesting; it was the version that made it to the 3DS VC, but the original is what's on the Game & Watch releasing soon. I feel that makes more sense for an anniversary item and NSO will see DX, but we'll see.It's true that we likely won't see everything dumped onto the service all at once, but we'll probably get a good selection of the better-known titles. Mario Land 1, Donkey Kong 94, Link's Awakening (DX?), Metroid 2, the first Kirby game, maybe Wario Land II all seem like strong Day 1 contenders. I imagine we'll also see one or two of the Pokemon spin-offs. I'm a little skeptical we'll see any of the mainline series hit the service (it took forever for any of them to come out on 3DS, and when they did they were all at a premium), but it'd make for an insane value proposition for the service if they were made compatible with the Pokemon Home app.
Same. Don't think it was ever rereleased either (the sequel was, though).
What a fucking jamSame. Don't think it was ever rereleased either (the sequel was, though).
As child I knew of the second, and since I loved the firs one, i was sad It never came to the west.This is my favorite kind of post in these threads.
There was, fam, and it's good shit. This, Mario's Super Picross, and For the Frog the Bell Tolls are the closest things the GB(C) had to a Mother 3.
I'd rather Harvest Moon 2 or 3 tbh, but I'll take anything :D
Always love when people have their minds blown finding out the Blue Field Catch'em theme is based on the first Japanese theme song
Trading was possible on the 3DS Virtual Console releases. And with Nintendo Online apps having online functionality it's very possible it would use that.If they release the Pokemon games, how am I supposed to catch em all without trading between the different versions? How am I gonna get Magmar into Yellow without Blue, dawg?
Let a guy have some hope for once 🤣
Going through that list... (ands its rather useless, old games from that era often have a lack of reviews)You're right. They have tons of emulators for all their systems. I feel that they number of games that we'll see that are unique is the problem. I don't see enough interesting N64 games to bring over. Both Zeldas are recently ported to 3DS (would be a relatively low-cost port from there to Switch) and Mario 64 just came over.
If you start going down the list of top N64 games, most of them are problematic in some way:
I can see Paper Mario, Wave Race, and then not much until Excitebike 64, Star Fox 64, and F-Zero X.
The list of games that could reasonably come to the service is pretty short. That doesn't even start to touch on controller issues.
Once we get the Switch Successor, that should open up GameCube and Wii which are both treasure troves frankly, but that I would expect to be more of a Virtual Console setup. I imagine with GC and Wii they could set up for use with each of their respective controllers (maybe do a USB Wii Sensor Bar?) and sell the old games on that service.
Most of what's been on the Wii U that's worth porting has been ported. DS and 3DS present dual screen challenges - although an official version of the flip-grip would solve that.
Additionally, for any game where the rights-owner might want too much for it to be on the service that comes with Nintendo Online, Nintendo could frankly let them sell it separately them and provide the emulator. Nintendo get 30% of each sale anyway - well enough for them to provide a reasonable emulator. Hell, a company similar to Hamster (who's doing the Arcade releases) could be a studio that does those types of negotiations and 'ports'.
Always love when people have their minds blown finding out the Blue Field Catch'em theme is based on the first Japanese theme song
Am I the only one who doesn't see the appeal of playing GB and GBA games on a big screen? I'd much prefer to play these games on a small portable GB or GBA Classic.