Well then you should clearly be able to see a difference between 1440p and native 4k.
For COD Infinite Warfare they said that the only way to notice difference between native 4K and checkerboarded 4K on PS4 Pro was to press the eyeball directly to the screen of the TV. :DDF are going to have to zoom in a whole 700% to see differences next gen aren't they? Lol.
You gone tell 'em? lol"The days of checkerboard 4K should be over for now"
My young Padawan
Think they will find out themself haha
So there's no confirmation of a "quality" (native res, RT...) vs a "performance" (60 fps) mode then?
RT I suppose, maybe it's something like Ghost (a "solid" FPS mode and a mode with some drops).There's a "fidelity" mode and a performance mode, but we don't know what the fidelity mode will have since apparently the game always runs at 4k at 60fps.
RT I suppose, maybe it's something like Ghost (a "solid" FPS mode and a mode with some drops).
True, so I don't know what they'll do. Maybe armor reflections? I honestly don't know how they will improve a native 4k, 60 FPS, RT-enabled game.There was RT reflections in the gameplay trailer which was 4k 60 fps.
I also sit close to my 55" 4k TV . Of course you can see a difference but honestly it's not that big of a difference for me personally. 1800p Vs native 4K on the other hand isn't even noticeable to me.Well then you should clearly be able to see a difference between 1440p and native 4k.
Never said I can't. It is just unnecessary and a big waste of ressources for the differences it makes.Well then you should clearly be able to see a difference between 1440p and native 4k.
Yeah
Hopefully devs don't feel like they need to target native 4K and can use dynamic resolution and reconstruction to get better graphics or frame rates instead.
Doesn't bode well for the Xbox Series S though
For COD Infinite Warfare they said that the only way to notice difference between native 4K and checkerboarded 4K on PS4 Pro was to press the eyeball directly to the screen of the TV. :D
What do you think this will turn out for games?I wonder if games that otherwise run at resolution / framerate parity between PS5 and Series X will actually be better to be picked up on PS5, given the SSD advantage.
Honestly native 4K is overrated . 1440p and up with good AA still looks sharp on a 4K screen . I'd rather they target something like 1800p and use the headroom for performance and visual effects.
AC Valhalla comparison is going to be exciting to watch because we will see if PS5 faster SSD can manifest real benefits in an open world game.
DLSS says hi.
The point is that reconstruction in general can look as good as, or better than, native resolution. Just because they're not using proprietary DLSS tech doesn't mean they can't use something else that does the same thing.
That's your opinion and it's ok . I am playing Luigi's mansion 3 on my 4k screen and it's one of the most beautiful games I've played this gen despite it obviously running below 1080p.
I really do not understand why people would think otherwise. The consoles are not that far apart. Do people really think the Series X was going to blow the PS5 away?
IMO those additional CU's cant be used to their maximum ability due to only having 16gb or RAM.If both console are running 4K, I wonder what additional advantages the Series X will have to the PS5. Probably be very minimal.
Even Digital Foundry struggle to tell the difference with some checkerboard techniques, so this is clearly bullshit.
The point is that reconstruction in general can look as good as, or better than, native resolution. Just because they're not using proprietary DLSS tech doesn't mean they can't use something else that does the same thing.
With reconstruction methods available, native 4K is a waste of resources. They just need to not use the shitty reconstruction methods.
Oh for sure, I'm just not seeing big differences between the consoles when it comes to SSD.Faster load times / maybe LOD transitions? Honestly I'm sure devs will come up with creative uses for the SSD bandwidth.
Oh for sure, I'm just not seeing big differences between the consoles when it comes to SSD.
I struggle to see the difference between 1440p and native 4K, sitting 7 feet away from a 65 inch TV.
There will of course be differences between the two versions. There are always differences. We won't really know until DF analysis comes out.
In regards to the way the games will look and perform (as in frame rates and ray tracing), i would bet that the TF advantage Series X has over PS5 will be much more important than SSD differences between the two systems in almost all cases.It's the single biggest difference between the two systems - The PS5's SSD is more than twice as fast as the Xbox's
Not specifically DLSS but pretty sure both Series X and PS5 have machine learning of some sort.
Perhaps the PS5 and Series X versions aren't running at 'ultra' PC settings in order to hit 4K. The article seems to indicate Ubisoft clarifies it's actual 4K:It should be curious to see where the resolution is, whether they use their reconstruction that the engine does (if they do, how), and what the settings are like in comparison to what we see on PC.
These games at higher settings are not exactly doable at 4K 60.
I suspect publishers saying the word "4K" rather often, even though it is not exactly 100% the exact same thing as 4K as we might term it.
I am expecting dynamic resolution on both consoles: (up to) native 4K.It should be curious to see where the resolution is, whether they use their reconstruction that the engine does (if they do, how), and what the settings are like in comparison to what we see on PC.
These games at higher settings are not exactly doable at 4K 60.
I suspect publishers saying the word "4K" rather often, even though it is not exactly 100% the exact same thing as 4K as we might term it.
IMO those additional CU's cant be used to their maximum ability due to only having 16gb or RAM.
There we go then, both consoles running it at 4K60, DF analysis will be interesting for sure.
Perhaps the PS5 and Series X versions aren't running at 'ultra' PC settings in order to hit 4K. The article seems to indicate Ubisoft clarifies it's actual 4K:
Und zwar volle 4K-Auflösung, wie man betont, was man ja auch erwarten kann.
"By which they mean true 4k resolution, as they stressed, which should be expected."
In any case, AC Origins and Odyssey are 2-3 years old now. Would make sense they probably optimized the engine since then?