I think they don't care as they WANT the only thing on your hard drive to be Call of Duty.maybe this is a sign Activision to...
uhhh..
you know....
FUCKING FIX IT!!!!!!
Cold War is a giant fat Glutton of data on my PS5
I think they don't care as they WANT the only thing on your hard drive to be Call of Duty.maybe this is a sign Activision to...
uhhh..
you know....
FUCKING FIX IT!!!!!!
Cold War is a giant fat Glutton of data on my PS5
OK, so this is a PS4 file update process, not a PS5 process. That's the key thing you need to keep in mind. The process is designed around working on a mechanical HDD, having an SSD during this point only makes the file copies faster, nothing else. The video you linked to explains why the PS5 process can be different for Sony.Not taking it personally at all. Just testing my vulgarization skills as a newly graduated engineer. They appear to suck.
I'm not talking about asset duplication (only mentioned it in the first comment). Not talking about file system blocks either. The PS5 video at that specific timestamp talks about what used to take so long installing updates on PS4, and how the SSD fixes it for PS5, so it's absolutely relevant.
I'm not talking about how you update one file (in-place modification vs. creating a new file). I'm talking about the fact that if a file exists within a chunk that needs to remain contiguous for loading purposes (one seek time to grab the whole chunk and copy it to RAM), the whole chunk gets affected if the file size increases after you modify it. I'm really not going to continue arguing this.
I'm sure there's plenty of 3-game combinations that don't fit in a 500GB Playstation. This isn't a CoD thing. I think the biggest issue is Sony's crappy design requiring up to 2x the size of whatever you want to download in free space. Having 80GB free and hearing "you don't have room for this 50GB download" is just garbage.
That is a diffrent thing. That the reason the game is big in the first place. What I mean is that PS4 need more free space when Installing games or Updates. When game gets a 20GB Patch you need at least 40GB free on your PS4. From my expirience when I get an 20GB Update on Xbox I only need the 20GB free.Pretty sure it does. It's a drawback of having a HDD, and is a problem fixed by the SSD in both new gen consoles.
Cerny actually explained this with detail. Because of seek times on a HDD, data has to be in well defined chunks to be loaded in time (ie. one level's data shouldn't be scattered all around the disk, but contiguous). This leads to two things that games have: duplicated assets (Spider-man has 400 copies of a trash can asset, one for every chunk of the world), and bloated patches where the data you're adding has to be added in a specific place, so you have to move and copy the other data around it.
For games made for this gen, they won't have to worry about seek times (non-existent on SSDs). So patches are copied directly, and game assets no longer require duplication. We're still living in the cross-gen world so we'll have to tolerate this for a little while longer.
It isn't the same. On Xbox (or Switch, for that matter), you just need the free space your actual download requires.I don't have an Xbox, but based on how HDDs work, it should be the same as PS4.
Exactly why the PS5 space was a slap in the face, the games aren't getting smaller.
I guess this is true but the patch copying process on PS4 makes it much worse than what it is now on PS5 since the PS4 recopies the entire game to apply the patch.The PS5 storage isn't that much bigger so if they don't do anything, that might run into the same issues eventually.
Yes, I'm confused too. The screenshots are from a PS5 but the article talks about the 500Go of a PS4.That screenshot is clearly taken from a PS5. I guess, it`s the same for both consoles.
Exactly why the PS5 space was a slap in the face, the games aren't getting smaller.
Its true with control and the spider man remaster as wellActually, some are. Hitman 3 - inclusive of all the next gen upgrades and all of Hitman 1 & 2 - is smaller on PS5 than Hitman 2 is. Doesn't the remastered version of Spider-Man also take up less space than the PS4 game?
The PS5 version of Black Ops also takes up less space on my PS5 than MW does, although admittedly that MW installation does include Warzone.
Exactly why the PS5 space was a slap in the face, the games aren't getting smaller.
Yep. My initial statement was this won't be the case for games designed with the SSD in mind.OK, so this is a PS4 file update process, not a PS5 process. That's the key thing you need to keep in mind. The process is designed around working on a mechanical HDD, having an SSD during this point only makes the file copies faster, nothing else. The video you linked to explains why the PS5 process can be different for Sony.
Again, if the file you're modifying is inside a chunk that needs to remain contiguous, shifting things around is necessary. Maybe Xbox defers it later and does it during down time (like rest mode) and more efficiently (it's not always needed but maybe PS4 systematically does it while Xbox only does it when it's actually needed), but seek times are seek times.You're too focussed on the bytes and not the process. Sony wholesale duplicate files on the file system to modify them. Xbox modify them in place, this process can happen in memory and you then write the modified change back to disk. That's why the PS4 needs so much space to apply a patch and why the Xbox doesn't. Nothing more nothing less. Anyone with an Xbox can validate this for you, you can even validate it yourself.
Yep. Won't be replying further. You don't have to come to my house, but if you can answer this you can convince me: let's say you have 5 GB of data, representing a city block in an open world game. It has to be contiguous at all times to be loaded wholesale into memory. Let's say at the 2GB mark begins a 40MB file that needs an update which will modify its size. You can find partial solutions (not modifying the initial file and finding free blocks after the 5GB chunk and appending it there, or if the file is smaller now you replace it and pad the remaining space with zeros), but no general solution. The simpler answer, which seems to be what Sony does on the PS4, is to rebuild the whole thing again.Edit: You know what, you're right, no point arguing this. PS4 needs 107GB, Xbox doesn't, that's the simple truth of it. We can argue technicalities all day but you don't have an Xbox, won't accept that the Xbox doesn't need that much space whilst the PS4 does despite it being a well known issue then I'm not sure I can convince you outside of coming to your house with an Xbox and actually showing you how it works.
Not talking about asset duplication.That is a diffrent thing. That the reason the game is big in the first place. What I mean is that PS4 need more free space when Installing games or Updates. When game gets a 20GB Patch you need at least 40GB free on your PS4. From my expirience when I get an 20GB Update on Xbox I only need the 20GB free.
Switch doesn't use a HDD so it's not relevant to the conversation.It isn't the same. On Xbox (or Switch, for that matter), you just need the free space your actual download requires.
This is an issue nobody else has, and people have been asking Sony to change it for years now.
Uninstalling Warzone is by far the easiest thing out of this, given it's a separate game.
Not on Modern Warfare.Uninstalling Warzone is by far the easiest thing out of this, given it's a separate game.
It is modular so you don't have to install everything. I believe it is split into multiple modes and you can only install the ones you want to play.How about optimizing these games? In a time everyone is reducing game sizes, this is still happening with COD games? Ridiculous...
I know, but this problem only exists if you want Black Ops and Warzone / Modern Warfare at the same time. Warzone itself doesn't add that much space to MW.
No, i has nothing to do with HDD vs SSD, because sony does the same on PS5, the difference is on PS5, the copying process is faster because it has an ssd, but it is the same as PS4, it duplicates the game files, applies the patch and then deletes the unpatched existing game. Xbox just download the patch and applies it ln the run, that's why you can't play the game while an update is downloading, because game files are beign modified in the process.I mean if you took the time to watch the video I linked you'd understand.
It has everything to do with HDD vs SSD.
Some data needs to be in contiguous chunks on disk to be loaded together, for instance a level, or a city block in an open world game. A chunk of data.
If you modifiy something inside that chunk of data, say an asset that used to be 40MB and is now 60MB, you'll have to move everything after it by 20MB. It needs to remain contiguous after the patch, otherwise streaming and loading wouldn't work. You can't put the new data anywhere, because then when you need it you'll have to ask the disk to get it for you, and if it's far away on the disk you'll incur a seek time penalty.
You can patch a file in place, sure, but if it's within a chunk that needs to remain contiguous on disk, you'll have to move the stuff next to it to make space for the difference in size.
Again, if you watched the video, it's explained very clearly.
If Xbox actually has a solution, please explain how it does it. Because seek times are a hardware drawback on HDDs that you can't just "patch out".
Edit: if this is still unclear, with an SSD you can just put the data anywhere on disk. Getting it will take the same time.
We're talking about a PS4 game, designed for mechanical HDDs though....Yep. My initial statement was this won't be the case for games designed with the SSD in mind.
OK, you need to spell out what you think is happening when files are written to a disk. Say a game added 100+ textures in a patch. They may be individual files, they may be new entries in a single archive file that already exists.Again, if the file you're modifying is inside a chunk that needs to remain contiguous, shifting things around is necessary. Maybe Xbox defers it later and does it during down time (like rest mode) and more efficiently (it's not always needed but maybe PS4 systematically does it while Xbox only does it when it's actually needed), but seek times are seek times.
Contiguous data layout on the disk sectors is preferred not required.Yep. Won't be replying further. You don't have to come to my house, but if you can answer this you can convince me: let's say you have 5 GB of data, representing a city block in an open world game. It has to be contiguous at all times to be loaded wholesale into memory. Let's say at the 2GB mark begins a 40MB file that needs an update which will modify its size. You can find partial solutions (not modifying the initial file and finding free blocks after the 5GB chunk and appending it there, or if the file is smaller now you replace it and pad the remaining space with zeros), but no general solution. The simpler answer, which seems to be what Sony does on the PS4, is to rebuild the whole thing again.
We're talking about a PS4 game on the PS4. You are 100% wrong about the Xbox needing 107GB free space to apply a 15GB patch, I promise you. This isn't console warring, just people telling you that your assumption about how a system - that you don't own - works is wrong.My point still stands, this is irrelevant on new gen hardware because of the SSDs. If you play in BC then no improvements in this regard, but games built on engines specifically for this gen will be different in patches.
Not talking about asset duplication.
Switch doesn't use a HDD so it's not relevant to the conversation.
That's it. Last reply. I might be wrong. I feel like it's turned into a veiled console war and I don't care enough to respond any further.
The fastest way to unlock attachments is through multiplayer, especially if the attachment (or the gun itself) is tied to a challenge like "get 3 sliding kills in 25 matches with SMGs". Warzone pulls content from both games, too, so if you're an active player that wants to unlock stuff from both pools, it's honestly the most time efficient to have all three on your console.Is there a reason why you'd need to have all three games installed at the same time?