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Deleted member 8777

User Requested Account Closure
Banned
Oct 26, 2017
1,260
Paying to remove competition isn't anti-competition.
It's the very first time I use this gif:
tenor.gif
Umm. Still not what a monopoly is. By all means Metro is property of one party that decided to engage in willing partnership with another party.
 
OP
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GhostTrick

GhostTrick

Member
Oct 25, 2017
11,444
All the more reason that Epic is pursuing these tactics if they want their platform to rise above the crowd.

I'm not going to step into the argument over whether it amounts to unfair competition or practices, but it's pretty clear to me why Epic is doing this.


From Epic's perspective: That's good.
But this thread isn't about "Big company backed by Tencent's billons" but "Customers and the market".

Umm. Still not what a monopoly is. By all means Metro is property of one party that decided to engage in willing partnership with another party.

It's not a monopoly indeed. But these are monopolistic tactics.
 

BernardoOne

Banned
Oct 25, 2017
10,289
I don't really Care on wich store it is.

What annoys me is people only reacting because it isnt on steam, if it was a steam store exclusive people wouldnt conplain about the lack of competition.
Valve doesn't pay for steam store exclusivity, genius. In fact this was being sold in many many stores and it got pulled out from every single one of them. That's fucking lack of competition. They are actively paying to remove games from every single store that isn't theirs. Even the fucking UWP version MS announced on stage got pulled.
 

zedox

Member
Oct 28, 2017
5,219
They absolutely have a monopoly on those products.
That is factually not true. Those products are available on different platforms like Xbox One, Playstation...

https://www.merriam-webster.com/dictionary/monopoly
As for the rest, what you're basically doing is "meh, who cares".
Yea, and read above. You are basically trying to use "monopoly" with "exclusive"...and it's a timed exclusive at that. LOL.

You're right but they're using tactics monopolies use. Which only makes them all the more stupid.
You mean tactics that businesses use? LOL. Yall throwing this monopoly word around when it's not right.
 

Crayon

Member
Oct 26, 2017
15,580
It's clearly an anticompetitive tactic because they aren't trying to up their game, but bring others down. A common practice, and I know not everybody cares that much, but come on.
 
OP
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GhostTrick

GhostTrick

Member
Oct 25, 2017
11,444
That is factually not true. Those products are available on different platforms like Xbox One, Playstation...


Yea, and read above. You are basically trying to use "monopoly" with "exclusive"...and it's a timed exclusive at that. LOL.

You're reasoning in term of platform wars here. Hence why you're thinking is wrong. People are thinking in term of storefronts.
 

AHA-Lambda

Member
Oct 25, 2017
11,845
That is factually not true. Those products are available on different platforms like Xbox One, Playstation...


Yea, and read above. You are basically trying to use "monopoly" with "exclusive"...and it's a timed exclusive at that. LOL.

You know fine well I meant PC, that doesn't change the point.
And a number of those are PC only, so even more so doesn't change the point.

Epic has a monopoly on those products on the PC.
 

chrisypoo

Member
Oct 27, 2017
3,457
I hate it with a passion because it offers absolutely nothing to customers while also removing choice from them. It is literally the worst possible way to 'compete'.
This completely. I hate seeing the gross business tactics of consoles invading the PC space like this. This isn't competition, it's the removal of the chance for stores to compete at all, and in that way it's anti competitive. It's fine for the game to be on Epic, but the money hatting is gross.

For the people that are OK with this, imagine this scenario. There's this amazing scone that you always get with your morning coffee, and it's sold at most coffee shops in the area. Suddenly, a new coffee shop opens up right next to your regular one, and instead of selling the scones there and trying to compete with the other coffee shops on the merit of their coffee, they start paying the scone bakers extra to only distribute to the new coffee shop, thus removing the ability for the coffee shops to compete at all, at least with regards to getting this particularly tasty scone. That would be pretty obnoxious and I think anyone can agree with that, so why's it OK for Epic to money hat our Metro scones? It's not "good for the industry" to remove the chance for free market competition, and it never has been. Sure, I can walk across the street to get my Metro scone at the new place, but I've been going to the Steam coffee house every time I need a scone fix for the past ten years, and I don't appreciate this new Epic coffee house trying to muscle me into their new house just by removing my ability to get scones at the Steam house, especially when the Epic house has such shitty coffee that all they can really offer me is the scone!

.....Dammit now I want a scone.
 

zedox

Member
Oct 28, 2017
5,219
You're reasoning in term of platform wars here. Hence why you're thinking is wrong. People are thinking in term of storefronts.
It's still not a monopoly just because you have some exclusives. A monopoly would mean that they would be FORCING their will on services in a market because they own majority of that market and other stores can't compete or can barely compete. That is not the case, at all. Every other storefront has the same opportunity that Epic does.
 

oni-link

tag reference no one gets
Member
Oct 25, 2017
16,093
UK
Let's say they didn't money hat exclusives

Would they really be able to compete with Steam if they went head to head on features?

Wouldn't people stick with Steam anyway as it's where they have all their games and if the features are the same, why buy elsewhere?

I just struggle to see how anyone can realistically compete with Steam and not money hat exclusives. I 100% agree it sucks, but from a business point of view it's probably the best way to get some of Streams market share

Other stores exist but they make barely anything compared to Steam. If Epic don't want to compete for scraps then isn't this their only viable tactic, even if it's a net negative for consumers?
 

Cup O' Tea?

Member
Nov 2, 2017
3,609
If Valve was still making games that people actually want to play, they wouldn't even have to worry about the Epic Store. This is their just deserts for turning their back on their fans and deciding that counting the money was more important than developing their IP.
 
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GhostTrick

GhostTrick

Member
Oct 25, 2017
11,444
If Valve was still making games that people actually want to play, they wouldn't even have to worry about the Epic Store. This is their just deserts for turning their back on their fans and deciding that counting the money was more important than developing their IP.


You're not even making sense here.
Tell me how Half Life 3 being a thing has anything to do with that ? Epic would've said "Shit, Half Life 3 is a thing ! We wont moneyhat games !"
 

AHA-Lambda

Member
Oct 25, 2017
11,845
If Valve was still making games that people actually want to play, they wouldn't even have to worry about the Epic Store. This is their just deserts for turning their back on their fans and deciding that counting the money was more important than developing their IP.

That makes absolutely no sense. At all.

Steam sells games. Epic sells games.
This has got f' all to do with valve developing games.
 

BernardoOne

Banned
Oct 25, 2017
10,289
That's just one side. When the game release in the epic store, we will have the full history.
No, you won't, because they obfuscate the sales and don't show any stats or data whatsoever. Ironically, the person behind the store, after harvesting Steam sales data for years and years, isn't willing to have his store have the same openess.
If Valve was still making games that people actually want to play, they wouldn't even have to worry about the Epic Store. This is their just deserts for turning their back on their fans and deciding that counting the money was more important than developing their IP.
These dumb ridiculous shitposts are getting really really tiring.
Hilariously ironic too considering Epic literally killed every single of their non-Fortnite games.
 

Giever

Member
Oct 25, 2017
1,756
Oct 25, 2017
5,003
Canada
Its ridiculous that when you see a game on Steam there's no guarantee it'll actually release on Steam now. I'm here worried Sekiro will be pulled next so im crossing my fingers that if it does happens It happens after Feb 22nd so I can preorder it on Steam in time
 

Tovarisc

Member
Oct 25, 2017
24,504
FIN
If Valve was still making games that people actually want to play, they wouldn't even have to worry about the Epic Store. This is their just deserts for turning their back on their fans and deciding that counting the money was more important than developing their IP.

What even is this post? Epic literally killed off IPs and WIP IP and part of Fortnite as they put all their eggs into battlegrounds basket. How that is not abandoning your IPs so you can rake in and count that MTX cash? Does it mean that Epic is just as evil as Valve or what is your point here?
 

Paul

Banned
Oct 27, 2017
2,603
Deep Silver traded customer goodwill and customer's money for Epic's money.

We will see how it pans out for them. For me Metro was simply delayed by a year.
 

badnewsbeers

Member
Dec 10, 2017
430
Ontario, Canada
Exclusive deals are a blight on our industry. Valve never made exclusive deals with publishers to keep games on Steam. A game's only exclusive to Steam out of the publisher's choice. Epic has a toxic way of trying to muscle in the market. They're trying to be the monopoly, not make the market better for everyone.
Agreed. This is how it starts. And then once the competitors are out of business and the demand for growth increases, prices rise and developer cuts drop.
 

Deleted member 1849

User requested account closure
Banned
Oct 25, 2017
6,986
Let's say they didn't money hat exclusives

Would they really be able to compete with Steam if they went head to head on features?

Wouldn't people stick with Steam anyway as it's where they have all their games and if the features are the same, why buy elsewhere?

I just struggle to see how anyone can realistically compete with Steam and not money hat exclusives. I 100% agree it sucks, but from a business point of view it's probably the best way to get some of Streams market share

Other stores exist but they make barely anything compared to Steam. If Epic don't want to compete for scraps then isn't this their only viable tactic, even if it's a net negative for consumers?
It's not hard to find your own selling point. Epic even have a couple of actual selling points to start with (the well quoted 88-12 being one of them).

That's the real trick. Get features people want, find things which Steam doesn't have. Steam's recommendation algorithm is shit, Valve don't have a commitment to DRM free gaming like GOG, Steam doesn't run games in a sandbox to protect user data (Epic actually track MORE user data than Steam does). Steam is great, but it doesn't take long to find things which it doesn't have.

Free games are also totally fine. They are already doing that, we can see that it works.

Using their own exclusive games is also fine. They could use their exclusivity money to finish Unreal Tournament or Paragon. People would be happy with that.

There are a lot of things they COULD do to get people interested in their store which isn't just taking away consumer choice.
 

Prophet Steve

Member
Oct 26, 2017
1,178
Let's say they didn't money hat exclusives

Would they really be able to compete with Steam if they went head to head on features?

Wouldn't people stick with Steam anyway as it's where they have all their games and if the features are the same, why buy elsewhere?

I just struggle to see how anyone can realistically compete with Steam and not money hat exclusives. I 100% agree it sucks, but from a business point of view it's probably the best way to get some of Streams market share

Other stores exist but they make barely anything compared to Steam. If Epic don't want to compete for scraps then isn't this their only viable tactic, even if it's a net negative for consumers?

There are many, many competing stores. They can also try money-hatting the games to a lower price instead of getting them as an exclusive for one.
 

Arulan

Member
Oct 25, 2017
1,571
If Valve was still making games that people actually want to play, they wouldn't even have to worry about the Epic Store. This is their just deserts for turning their back on their fans and deciding that counting the money was more important than developing their IP.
This portrays the popular console perspective on this forum perfectly.
 

Braag

Member
Nov 7, 2017
1,908
It almost seems like Epic Games wants to be the only store which sells big AAA games and they're ready to pay the publishers enough for them to pull their games from every other store and give it to Epic Games only. Yeah.. this is complete bullshit and I'm not going to support them, especially if they keep going down this road.
 

Cup O' Tea?

Member
Nov 2, 2017
3,609
What even is this post? Epic literally killed off IPs and WIP IP and part of Fortnite as they put all their eggs into battlegrounds basket. How that is not abandoning your IPs so you can rake in and count that MTX cash? Does it mean that Epic is just as evil as Valve or what is your point here?
Epic actually have Fotrnight at least. What do Valve have atm? Artifact?

My only point was that Valve's treasure trove of IP's would have provided a nice defence against competition from another storefront. They abandoned most of them though and now they have a dearth of quality exclusives and a cashed up rival with the most popular IP in the world.

This portrays the popular console perspective on this forum perfectly.
I don't know what any of this has to do with the "console perspective". I do most of my gaming on PC.
 

MattEnth

Member
Oct 25, 2017
561
San Francisco, CA
To be clear, Epic does not have a "monopoly." Nor does Epic even have exclusivity. Metro Exodus will still be sold at GameStop, Walmart, Xbox Store, PlayStation Store, etc.

I'm curious why the same complaints can't be levied towards Nintendo.

The Legend of Zelda: Breath of the Wild is still a Nintendo-exclusive that can only be purchased for Nintendo's consoles. It's rarely on sale. Nintendo fixes the price.

Is Nintendo being anti-competitive by having exclusives for their platform?

Why is it bad for Epic to have partial exclusives for their platform, but not Nintendo?

Or...

Counter-Strike, DotA 2... These are exclusive to Steam. Is it "ok" for Valve to have these exclusives?

Or...

Battlefield V, The Sims... These are exclusive to Origin. Is it "ok" for EA to have these exclusives?
 

Merkunt

Member
Oct 25, 2017
724
Epic actually have Fotrnight at least. What do Valve have atm? Artifact?

My only point was that Valve's treasure trove of IP's would have provided a nice defence against competition from another storefront. They abandoned most of them though and now they have a dearth of quality exclusives and a cashed up rival with the most popular IP in the world.

Counter Strike? Dota? What are you on about
 
Oct 25, 2017
149
Heard this gem (paraphrased) on Shark Tank last night and seems fitting even in jest

Would you rather have 70% of millions or 88% of thousands
 

Teeth

Member
Nov 4, 2017
3,955
Let's say they didn't money hat exclusives

Would they really be able to compete with Steam if they went head to head on features?

They could compete with literally everything people bitch about Steam.

Customer service, curation, discoverability, developer cut (done), pricing, chat client, forums, reviews, promotion, adult content, "censorship", not enough "censorship", etc.

They could add additional features like a subscription program, loyalty pricing, better developer tools, open source controller configuration, better overlay support (something like built in rivatuner, frame time analysis, etc). Do some work to smooth out Windows performance for game with client side optimization. Create a better way for consumers to find out how well a game will run on their machines. Direct developer diagnostic tools for when things go wrong it can directly message developers without having to do anything.

I've thought about it for 30 seconds. What do you think?
 

zedox

Member
Oct 28, 2017
5,219
Name a buisness that does this and I'll tell you if they're a monopoly or stupid.
Tidal signing music artists for exclusivity on streaming their music.
Would you say that Tidal is a monopoly?

Nordstrom having clothing brands exclusively in their store.
Would you say that Nordstrom is a monopoly?

Dick's sporting good having exclusive brands for certain apparel.
Would you say that Dick's is a monopoly?

Jared having exclusive brand of jewelry to their stores.
Would you say that Jared is a monopoly?

I can keep going on and on. This is a normal business practice.
 

Zen Hero

Member
Oct 25, 2017
5,651
One way to think of moneyhats is that the publisher decided to sell the game to a platform rather than to consumers.

That sucks for consumers, but I can see the business logic: the platform offers a safer guarantee of money in this case. Selling directly to consumers is riskier.

It's hard to say who to blame. Can you blame the publisher for trying to get the best deal? It seems the real problem is with the situation: the platform has more buying power than consumers. It's another example of large corporations bullying consumers. I'm not really sure what a good way to solve that problem is, but I agree it's a problem.
 

oni-link

tag reference no one gets
Member
Oct 25, 2017
16,093
UK
It's not hard to find your own selling point. Epic even have a couple of actual selling points to start with (the well quoted 88-12 being one of them).

That's the real trick. Get features people want, find things which Steam doesn't have. Steam's recommendation algorithm is shit, Valve don't have a commitment to DRM free gaming like GOG, Steam doesn't run games in a sandbox to protect user data (Epic actually track MORE user data than Steam does).

Free games are also totally fine. They are already doing that, we can see that it works.

Using their own exclusive games is also fine. They could use their exclusivity money to finish Unreal Tournament or Paragon. People would be happy with that.

There are a lot of things they COULD do to get people interested in their store which isn't just taking away consumer choice.

Other stores already have exclusive features, GOG with no DRM for example, and Stream still obliterates them. Even if GOG adds all the features Steam has, and more, and keeps the no DRM, most people playing on PC are embeded in Steam, and you probably won't get that many people moving over. I just fail to see how this tactic will eat into Steams market share. Of course GOG are sustainable, but if they really wanted to challenge Steam and get more of the market I can't see how a features arms race will make much of a dent

The same goes for Epic, which is probably why they're being so aggressive with exclusives (which again, I agree sucks for the consumer)

There are many, many competing stores. They can also try money-hatting the games to a lower price instead of getting them as an exclusive for one.

Having a few percent of the market compared to Steam being 75% of the market isn't really competing though. I mean, Epic could probably do that, but if they want more than a few percent of the market I don't think a features arms race will make as much of a dent as being able to offer a ton of exclusives
 

Prophet Steve

Member
Oct 26, 2017
1,178
Epic actually have Fotrnight at least. What do Valve have atm? Artifact?

My only point was that Valve's treasure trove of IP's would have provided a nice defence against competition from another storefront. They abandoned most of them though and now they have a dearth of quality exclusives and a cashed up rival with the most popular IP in the world.


I don't know what any of this has to do with the "console perspective". I do most of my gaming on PC.

You uh might want to take a look at the top played games on Steam. Valve definitely still is popular. It is insane to believe they have dropped their projects which are some of the best supported games ever.
 

Tovarisc

Member
Oct 25, 2017
24,504
FIN
Epic actually have Fotrnight at least. What do Valve have atm? Artifact?

My only point was that Valve's treasure trove of IP's would have provided a nice defence against competition from another storefront. They abandoned most of them though and now they have a dearth of quality exclusives and a cashed up rival with the most popular IP in the world.

  • CS:S
  • CS:GO
  • DOTA 2
  • TF 2
  • Artifact
All with active playerbases (I know Artifact is struggling hard) and get patched (some more often than others). So... umm.. wot?
 

Dinobot

Member
Oct 25, 2017
5,126
Toronto, Ontario, Canada
Following the announcement that Metro Exodus would be pulled from Steam 2 weeks before release and not sold until a year later, it seems people skipped one another MAJOR aspect of that announcement:
It seems like Metro Exodus will be removed from sale from ALL the other competing storefronts.
Humble Store doesn't sell the game anymore:
https://www.humblebundle.com/store/metro-exodus

Despite being on preorder a few days ago:
https://webcache.googleusercontent..../store/metro-exodus+&cd=1&hl=fr&ct=clnk&gl=fr

But also from Razer Game Store (which was selling it for 48 dollars), Fanatical or GreenManGaming.
And while we have yet to know if it'll come back at the same time as Steam or before... the situation today is the following:
Before Epic's move, 5 stores were selling from prices ranging from 45 dollars/euros to 60 dollars/euros.
After Epic's move, 1 store is selling it, for only one price of 50 dollars in USA (cheaper than Steam but more expensive than other places that used to sell it) or 60€ (same as Steam and more expensive as other places).

We basically arrived in a situation where what people called competition led to a situation where they are the ONLY place selling a game at only one price.
With such policy, this is an actual move that is hurting the market as a whole and set a bad precedent for what some would actually call a monopoly.
So then the other storefronts should offer to take only a 12% cut and not markup so much.
 

LewieP

Member
Oct 26, 2017
18,156
Epic don't want to compete. They want to throw their weight around such that they don't have to compete. They haven't yet come up with a compelling reason for customers to choose their store, so are simply paying their way to removing alternatives. I can't see any arguement for how removing consumer choice benefits consumers.
 

Deleted member 6730

User requested account closure
Banned
Oct 25, 2017
11,526
Tidal signing music artists for exclusivity on streaming their music.
Would you say that Tidal is a monopoly?

Nordstrom having clothing brands exclusively in their store.
Would you say that Nordstrom is a monopoly?

Dick's sporting good having exclusive brands for certain apparel.
Would you say that Dick's is a monopoly?

Jared having exclusive brand of jewelry to their stores.
Would you say that Jared is a monopoly?

I can keep going on and on. This is a normal business practice.
I brought up Tidal earlier and it's one of the most infamous failures in music. Definitely stupid. Like they had to fidge the number to make them look better kind of stupid.

The rest of your examples aren't the same. A lot of exclusive brands are made in house and not really "moneyhatted". And there's a big difference between a golf club or a ring which serve the same kind of purpose than a game. They're not actively taking away content from the consumer.

A better example would be Walmart actively paying Kelloggs to keep Frosted Flakes and Fruit Loops from other stores.
 

oni-link

tag reference no one gets
Member
Oct 25, 2017
16,093
UK
They could compete with literally everything people bitch about Steam.

Customer service, curation, discoverability, developer cut (done), pricing, chat client, forums, reviews, promotion, adult content, "censorship", not enough "censorship", etc.

They could add additional features like a subscription program, loyalty pricing, better developer tools, open source controller configuration, better overlay support (something like built in rivatuner, frame time analysis, etc). Do some work to smooth out Windows performance for game with client side optimization. Create a better way for consumers to find out how well a game will run on their machines. Direct developer diagnostic tools for when things go wrong it can directly message developers without having to do anything.

I've thought about it for 30 seconds. What do you think?

I think that could take years and years, a ton of R&D and investment, and Valve could see them undertaking this strategy and counter it by working on those things themselves

Paying for an exclusive that will sell a few million copies and bring people over to their store is a lot easier and a lot more likely to show instant results

I've thought about it for 30 seconds. What do you think?