Umm. Still not what a monopoly is. By all means Metro is property of one party that decided to engage in willing partnership with another party.Paying to remove competition isn't anti-competition.
It's the very first time I use this gif:
Umm. Still not what a monopoly is. By all means Metro is property of one party that decided to engage in willing partnership with another party.Paying to remove competition isn't anti-competition.
It's the very first time I use this gif:
You're right but they're using tactics monopolies use. Which only makes them all the more stupid.1. It's not a monopoly.
2. That's what happens in an open market.
3. I don't like moneyhatting but understand the business logic to it.
4. #shrug
All the more reason that Epic is pursuing these tactics if they want their platform to rise above the crowd.
I'm not going to step into the argument over whether it amounts to unfair competition or practices, but it's pretty clear to me why Epic is doing this.
Umm. Still not what a monopoly is. By all means Metro is property of one party that decided to engage in willing partnership with another party.
Valve doesn't pay for steam store exclusivity, genius. In fact this was being sold in many many stores and it got pulled out from every single one of them. That's fucking lack of competition. They are actively paying to remove games from every single store that isn't theirs. Even the fucking UWP version MS announced on stage got pulled.I don't really Care on wich store it is.
What annoys me is people only reacting because it isnt on steam, if it was a steam store exclusive people wouldnt conplain about the lack of competition.
I don't really Care on wich store it is.
What annoys me is people only reacting because it isnt on steam, if it was a steam store exclusive people wouldnt conplain about the lack of competition.
That is factually not true. Those products are available on different platforms like Xbox One, Playstation...
Yea, and read above. You are basically trying to use "monopoly" with "exclusive"...and it's a timed exclusive at that. LOL.https://www.merriam-webster.com/dictionary/monopoly
As for the rest, what you're basically doing is "meh, who cares".
You mean tactics that businesses use? LOL. Yall throwing this monopoly word around when it's not right.You're right but they're using tactics monopolies use. Which only makes them all the more stupid.
That is factually not true. Those products are available on different platforms like Xbox One, Playstation...
Yea, and read above. You are basically trying to use "monopoly" with "exclusive"...and it's a timed exclusive at that. LOL.
That is factually not true. Those products are available on different platforms like Xbox One, Playstation...
Yea, and read above. You are basically trying to use "monopoly" with "exclusive"...and it's a timed exclusive at that. LOL.
This completely. I hate seeing the gross business tactics of consoles invading the PC space like this. This isn't competition, it's the removal of the chance for stores to compete at all, and in that way it's anti competitive. It's fine for the game to be on Epic, but the money hatting is gross.I hate it with a passion because it offers absolutely nothing to customers while also removing choice from them. It is literally the worst possible way to 'compete'.
It's still not a monopoly just because you have some exclusives. A monopoly would mean that they would be FORCING their will on services in a market because they own majority of that market and other stores can't compete or can barely compete. That is not the case, at all. Every other storefront has the same opportunity that Epic does.You're reasoning in term of platform wars here. Hence why you're thinking is wrong. People are thinking in term of storefronts.
Name a buisness that does this and I'll tell you if they're a monopoly or stupid.You mean tactics that businesses use? LOL. Yall throwing this monopoly word around when it's not right.
That's just one side. When the game release in the epic store, we will have the full history.Facts show otherwise, since people are rushing to get the Steam version while it's still available.
If Valve was still making games that people actually want to play, they wouldn't even have to worry about the Epic Store. This is their just deserts for turning their back on their fans and deciding that counting the money was more important than developing their IP.
If Valve was still making games that people actually want to play, they wouldn't even have to worry about the Epic Store. This is their just deserts for turning their back on their fans and deciding that counting the money was more important than developing their IP.
No, you won't, because they obfuscate the sales and don't show any stats or data whatsoever. Ironically, the person behind the store, after harvesting Steam sales data for years and years, isn't willing to have his store have the same openess.That's just one side. When the game release in the epic store, we will have the full history.
These dumb ridiculous shitposts are getting really really tiring.If Valve was still making games that people actually want to play, they wouldn't even have to worry about the Epic Store. This is their just deserts for turning their back on their fans and deciding that counting the money was more important than developing their IP.
No evidence of money hatting? Satisfactory dev in a Q&A straight up said they got paid for the timed exclusivity: https://www.youtube.com/watch?v=7V4UPiBOshY&feature=youtu.be&t=88Epic games by all economic and legal definitions are not a monopoly just because they sell a few games exclusively, even if they money hat them, which so far has no evidence behind it and is akin to Alex Jones shouting from what I can tell.
Yes, but I rarely buy PC games at Launch, and I expect epic store yo have good/decent sales.
If Valve was still making games that people actually want to play, they wouldn't even have to worry about the Epic Store. This is their just deserts for turning their back on their fans and deciding that counting the money was more important than developing their IP.
Agreed. This is how it starts. And then once the competitors are out of business and the demand for growth increases, prices rise and developer cuts drop.Exclusive deals are a blight on our industry. Valve never made exclusive deals with publishers to keep games on Steam. A game's only exclusive to Steam out of the publisher's choice. Epic has a toxic way of trying to muscle in the market. They're trying to be the monopoly, not make the market better for everyone.
Yes, but I rarely buy PC games at Launch, and I expect epic store yo have good/decent sales.
It's not hard to find your own selling point. Epic even have a couple of actual selling points to start with (the well quoted 88-12 being one of them).Let's say they didn't money hat exclusives
Would they really be able to compete with Steam if they went head to head on features?
Wouldn't people stick with Steam anyway as it's where they have all their games and if the features are the same, why buy elsewhere?
I just struggle to see how anyone can realistically compete with Steam and not money hat exclusives. I 100% agree it sucks, but from a business point of view it's probably the best way to get some of Streams market share
Other stores exist but they make barely anything compared to Steam. If Epic don't want to compete for scraps then isn't this their only viable tactic, even if it's a net negative for consumers?
Let's say they didn't money hat exclusives
Would they really be able to compete with Steam if they went head to head on features?
Wouldn't people stick with Steam anyway as it's where they have all their games and if the features are the same, why buy elsewhere?
I just struggle to see how anyone can realistically compete with Steam and not money hat exclusives. I 100% agree it sucks, but from a business point of view it's probably the best way to get some of Streams market share
Other stores exist but they make barely anything compared to Steam. If Epic don't want to compete for scraps then isn't this their only viable tactic, even if it's a net negative for consumers?
This portrays the popular console perspective on this forum perfectly.If Valve was still making games that people actually want to play, they wouldn't even have to worry about the Epic Store. This is their just deserts for turning their back on their fans and deciding that counting the money was more important than developing their IP.
Epic actually have Fotrnight at least. What do Valve have atm? Artifact?What even is this post? Epic literally killed off IPs and WIP IP and part of Fortnite as they put all their eggs into battlegrounds basket. How that is not abandoning your IPs so you can rake in and count that MTX cash? Does it mean that Epic is just as evil as Valve or what is your point here?
I don't know what any of this has to do with the "console perspective". I do most of my gaming on PC.This portrays the popular console perspective on this forum perfectly.
Epic actually have Fotrnight at least. What do Valve have atm? Artifact?
My only point was that Valve's treasure trove of IP's would have provided a nice defence against competition from another storefront. They abandoned most of them though and now they have a dearth of quality exclusives and a cashed up rival with the most popular IP in the world.
Let's say they didn't money hat exclusives
Would they really be able to compete with Steam if they went head to head on features?
Tidal signing music artists for exclusivity on streaming their music.Name a buisness that does this and I'll tell you if they're a monopoly or stupid.
It's not hard to find your own selling point. Epic even have a couple of actual selling points to start with (the well quoted 88-12 being one of them).
That's the real trick. Get features people want, find things which Steam doesn't have. Steam's recommendation algorithm is shit, Valve don't have a commitment to DRM free gaming like GOG, Steam doesn't run games in a sandbox to protect user data (Epic actually track MORE user data than Steam does).
Free games are also totally fine. They are already doing that, we can see that it works.
Using their own exclusive games is also fine. They could use their exclusivity money to finish Unreal Tournament or Paragon. People would be happy with that.
There are a lot of things they COULD do to get people interested in their store which isn't just taking away consumer choice.
There are many, many competing stores. They can also try money-hatting the games to a lower price instead of getting them as an exclusive for one.
Epic actually have Fotrnight at least. What do Valve have atm? Artifact?
My only point was that Valve's treasure trove of IP's would have provided a nice defence against competition from another storefront. They abandoned most of them though and now they have a dearth of quality exclusives and a cashed up rival with the most popular IP in the world.
I don't know what any of this has to do with the "console perspective". I do most of my gaming on PC.
Name a buisness that does this and I'll tell you if they're a monopoly or stupid.
Epic actually have Fotrnight at least. What do Valve have atm? Artifact?
My only point was that Valve's treasure trove of IP's would have provided a nice defence against competition from another storefront. They abandoned most of them though and now they have a dearth of quality exclusives and a cashed up rival with the most popular IP in the world.
So then the other storefronts should offer to take only a 12% cut and not markup so much.Following the announcement that Metro Exodus would be pulled from Steam 2 weeks before release and not sold until a year later, it seems people skipped one another MAJOR aspect of that announcement:
It seems like Metro Exodus will be removed from sale from ALL the other competing storefronts.
Humble Store doesn't sell the game anymore:
https://www.humblebundle.com/store/metro-exodus
Despite being on preorder a few days ago:
https://webcache.googleusercontent..../store/metro-exodus+&cd=1&hl=fr&ct=clnk&gl=fr
But also from Razer Game Store (which was selling it for 48 dollars), Fanatical or GreenManGaming.
And while we have yet to know if it'll come back at the same time as Steam or before... the situation today is the following:
Before Epic's move, 5 stores were selling from prices ranging from 45 dollars/euros to 60 dollars/euros.
After Epic's move, 1 store is selling it, for only one price of 50 dollars in USA (cheaper than Steam but more expensive than other places that used to sell it) or 60€ (same as Steam and more expensive as other places).
We basically arrived in a situation where what people called competition led to a situation where they are the ONLY place selling a game at only one price.
With such policy, this is an actual move that is hurting the market as a whole and set a bad precedent for what some would actually call a monopoly.
I brought up Tidal earlier and it's one of the most infamous failures in music. Definitely stupid. Like they had to fidge the number to make them look better kind of stupid.Tidal signing music artists for exclusivity on streaming their music.
Would you say that Tidal is a monopoly?
Nordstrom having clothing brands exclusively in their store.
Would you say that Nordstrom is a monopoly?
Dick's sporting good having exclusive brands for certain apparel.
Would you say that Dick's is a monopoly?
Jared having exclusive brand of jewelry to their stores.
Would you say that Jared is a monopoly?
I can keep going on and on. This is a normal business practice.
Most of these games are old as shit though. Well supported yes but old news.All with active playerbases (I know Artifact is struggling hard) and get patched (some more often than others). So... umm.. wot?
- CS:S
- CS:GO
- DOTA 2
- TF 2
- Artifact
They could compete with literally everything people bitch about Steam.
Customer service, curation, discoverability, developer cut (done), pricing, chat client, forums, reviews, promotion, adult content, "censorship", not enough "censorship", etc.
They could add additional features like a subscription program, loyalty pricing, better developer tools, open source controller configuration, better overlay support (something like built in rivatuner, frame time analysis, etc). Do some work to smooth out Windows performance for game with client side optimization. Create a better way for consumers to find out how well a game will run on their machines. Direct developer diagnostic tools for when things go wrong it can directly message developers without having to do anything.
I've thought about it for 30 seconds. What do you think?
You do realize none of that was moneyhatted right?Electronic Arts, Origin - Battlefield V, The Sims
Valve, Steam - Counter-Strike: Global Offensive, Artifact
PlayStation, Naughty Dog - The Last of Us, Uncharted
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