I mean, I know, I am just saying that piracy is not driven because the game is not on Steam but rather because the value of the service provided by Epic (this incluse lack of service in certain regions) is inferior to the value of piracy ("free" game). Steam is just a service that identified the issue and solved it by making the jump to the paid service easier AND added value to the service they provided to add extra differentiation with the piracy version.
If EGS has focused more on the customer POV in both experience and paying, piracy danger would be much lower. That is what I was trying to say, that piracy is not created in its majority due to Steam-fanboys but rather due to the service provided being inferior than a "pirated copy".
I would also say that Tim Sweeney thinking that current set up of shops (not EGS but in general, so I assume uPlay / Origin lvl) being good enough for most customers is also problematic, and way more what stagnant for the marketplace. I am not confident at all that Epic will ever put their focus on the end customer (the one paying the games in the end), as they have stated that right now their real customer is developers.
Edit: I guess I should say I do not support piracy, just in case not to get banned?