Indeed quite the performance.....Just logged in for my 3 battles and was happy that were still some opponents left for me to fight lol.EpicEra! Let us remember this GW as our most lopsided win in history...we will most likely be smoted come Wednesday but let us rejoice for now!!
Literally all of this. Using the numbers is so much easier. And when I'm in a guild war and I know I'm at risk of someone dying (and I'll lose as a result of it) I have to practice hitting pause in advance because it's so easy to hit one of the other buttons.Since then I've started tapping the numbers floating over their heads. Seems much more reliable. The thing that really gets me salty though is trying to pause and forfeit during an arena/gw match and clicking one of the other half dozen icons in the top right.
Guilds usually coordinate their attacks, so if they're not making a collective attack on whichever fortress you're in you won't get attacked much. If they are and you're still not getting attacked then it probably means there's something deceptive on your team. There's not many heroes that have flexible gameplans on defence, so most of the time you'll see something and have an idea of how it's built. In reality your gear may be trash and they may be uninvested, but there's no way for a player to know that through team preview.Is there a cool down to how often you can be attacked? I expected people to be dunking on me hard but so far only one person took my bait :)
Is there a Guild Wars bug? I would swear the team was set last night when I checked but now it seems it failed to join (Apologies to people in Overflow for that).
What is the point of a game centered around character builds and gear experimentation if you have no content to build towards.
Equip fees are so stupid considering it costs millions to upgrade
dandy no :( i thought you had good taste!I got my first Zerato! I like his design so I'm pretty pleased.
I said I like his design, not that I want him to raw me behind an Outback Steakhouse. He's no Tywin or Furious.
The reason I don't like it is there's enough frustration around the randomness of the rewards. Making what is somewhat farming content annoyingly difficult too just adds to the frustration. For reference I haven't tried the new one, just sharing my experience after constantly getting a non S3 Rose exclusive. Yes there's steeple, but needing epic gear to pick the skill really didn't solve the issue I had. You have a 1/3 chance of getting the skill you want, let us pick with 3 fodders (or at least 3 fodders of the same exclusive). I don't think an epic stat roll is always important (for instance my Yufine has no effectiveness, so I didn't care about the roll). Personally if it was a set reward, rather than a currency that is then used to play the lotto, I would be more ok with it being challenging. Equally the currency could be used for a shop.Trials is fine being difficult, you can still log in get your D rank and your two pulls on exclusive equipment if you want to no effort it.
The reason I don't like it is there's enough frustration around the randomness of the rewards. Making what is somewhat farming content annoyingly difficult too just adds to the frustration. For reference I haven't tried the new one, just sharing my experience after constantly getting a non S3 Rose exclusive. Yes there's steeple, but needing epic gear to pick the skill really didn't solve the issue I had. You have a 1/3 chance of getting the skill you want, let us pick with 3 fodders (or at least 3 fodders of the same exclusive). I don't think an epic stat roll is always important (for instance my Yufine has no effectiveness, so I didn't care about the roll). Personally if it was a set reward, rather than a currency that is then used to play the lotto, I would be more ok with it being challenging. Equally the currency could be used for a shop.
In short f the randomness of these exclusives lol.
We get enough unequip events that I don't think that's really an excuse anymore. That and if you really want to get the exclusive equipment it's not a huge ask for people to have a wide array of units to use for it and if they don't to spend 250k to set one up. People have large enough rosters at this point and if they've built them all the same that's on them.
I did just that with Alexa when there was the poison debuff multiplier.
Gold has been coming out the ass lately too, people just don't use it wisely. I was able to save nearly 40m gold in 28 days last month.
Equip fees are so stupid considering it costs millions to upgrade
This has never made sense to me. I assume everyone who says gold income vs gold sinks is fine just got insanely lucky with gear rolls.
If you want to actually level the gear you get, simply relying on charms from Huche etc will never, ever be close to enough. But if you grind adventure for fodder you bleed gold fast. But there is NO OTHER WAY to churn through the amount of gear required to keep up with current content and arena. Even as much as I play this game, which is pretty much nonstop, I've always felt like I'm behind based on challenge PVE progress and other users' gear posts. If I'm this far behind even burning every gold and leaf I get, how much worse would it be if I was hoarding?
And no, the unequip events aren't enough. If it was every weekend maybe. I have almost 40 6* now it's getting absurd trying to optimize this shit during a 3 day window once or twice a month.
Definitely in favor of either nerfing or removing equip costs, and also running free equip events more often. Every weekend would be nice. I understand not wanting to encourage everyone to spend hours re-equipping gear for every single fight, but the costs are prohibitively high right now.
Nilgal is super annoying. I'll have to figure out how to do it, or just no-effort it and take my low scores. I'm pretty tired of the stupid exclusive gear roll RNG too.
I'm going to spend the next while just brushing up my core units. I have so many units I want to build, but there's no way I have the resources to gear them properly, so I'll just leave them alone for now. Most of my main units still have a few pieces of bad gear, so I think I should fix that first.
I have Vivian, but she's 50 and wearing ultra budget gear. I pretty much only use her for Banshee lol. She would definitely be useful here, though. The fight seems to smother you with status effects, so it would help to stuff as many cleanses+immunities in your team as possible.Did you ever pull for Vivian? If not you can probably use C.Armin/Tama an Atk Down unit and a DPS to get through the first two phases but you might struggle to do enough damage in the stun phases for A rank.
I have Vivian, but she's 50 and wearing ultra budget gear. I pretty much only use her for Banshee lol. She would definitely be useful here, though. The fight seems to smother you with status effects, so it would help to stuff as many cleanses+immunities in your team as possible.
100% agree. I think people bash challenging content because the rewards aren't appropriate. That doesn't mean the content should be nerfed, which is what happened to AT, when really the rewards just need to be adjusted. We now have a useless mode because people complained it was too hard and SmileGate nerfed it instead of keeping it difficult but adjusting the rewards. Nobody would give a shit if they couldn't beat AT 100 if the best reward wasn't tied to clearing the last floor. Make 97, 98, and 99 also have good rewards so you don't feel like you've been slapped in the face for putting in the effort to clear those just to get stonewalled at 100.
Hell remove the rewards. I didn't try and beat Chain Challenge 10&11 on Lunatic in FEH for 3 months because I wanted 4 fucking orbs, I did it for the challenge. People don't bash their heads against the wall in Abyssal content because they just tie skins/accessories to that type of content because they know not everyone can beat it. So if you beat it cool, here's a badge of proof you can show off, if you can't then you don't fall any further behind.
Ultra whales had issues clearing the original AT 100. That shit needed to be nerfed. They just swung a bit too hard with that bat.
Nigel shouldn't be nerfed but there is still nothing wrong with calling it out as BS hard.
Okay, but this content is extremely transparently designed to encourage you to roll for the new characters (Lilias and ML Basar). I don't know about you, but I find that incredibly scummy and cannot support the practice, especially when it already takes an ungodly amount of stamina to farm catalysts and gear to raise new characters.It's OK to have challenging content that people can't figure out and beat day one. Jfc. We haven't had challenging content since AT was released and the whiners had it nerfed within a month and now the mode is entirely ruined. Don't do the same with Trials or all you'll have left is PvP.
I can't beat all the Abyssal content in FEH or Annihilation content in PAD and I don't scream bullshit. I built teams that don't fit those challenges and need to build new ones to tackle it overtime.
Trials is fine being difficult, you can still log in get your D rank and your two pulls on exclusive equipment if you want to no effort it.
What is the point of a game centered around character builds and gear experimentation if you have no content to build towards.
Okay, but this content is extremely transparently designed to encourage you to roll for the new characters (Lilias and ML Basar). I don't know about you, but I find that incredibly scummy and cannot support the practice, especially when it already takes an ungodly amount of stamina to farm catalysts and gear to raise new characters.
My comment was in the context of not having gold to re-equip a unit once a week for a challenge. Not to equip/re-balance 40 units, which seems excessive, but yes that is unrealistic given the amount of gold we get. You yourself have admitted several times in this thread that you spread yourself too thin, which IMO falls under the category of not spending gold wisely.
Could we get more gold or remove costs entirely? Sure that would be much better, I'm never arguing against that. I'm arguing against nerfing content instead of fixing the root issues which is what happened with AT and ruined it.
I agree. Trials is fine being difficult. I just feel the rewards are lackluster. Like I don't care if I only get 14% eff resist when the max is 16% eff resist on the wep.It's OK to have challenging content that people can't figure out and beat day one. Jfc. We haven't had challenging content since AT was released and the whiners had it nerfed within a month and now the mode is entirely ruined. Don't do the same with Trials or all you'll have left is PvP.
I can't beat all the Abyssal content in FEH or Annihilation content in PAD and I don't scream bullshit. I built teams that don't fit those challenges and need to build new ones to tackle it overtime.
Trials is fine being difficult, you can still log in get your D rank and your two pulls on exclusive equipment if you want to no effort it.
What is the point of a game centered around character builds and gear experimentation if you have no content to build towards.
Another argument for why dizzy is killing other units is that she is so much better than anyone else, why would you use them?
Need a debuffer? Dizzy. Need cr control? Dizzy. Need CC? Dizzy. Need a cleanser? Dizzy + violin? Need bullshit rng? Dizzy + Abyssal crown. Need a first turn unit to set up your team? Dizzy + speed. Need a high HP counter-attacker? Dizzy+ counterattack.
The problem isn't just that she does everything, but that she does everything BETTER than everyone, or, if she doesn't, she does so much extra it's not worth using them.
The only thing she doesn't do is good damage(and that's because nobody builds her for damage, her multipliers are actually pretty good). And this is just mentioning her pvp utility, I don't want to get started on the number of units she replaced for PVE. Remember Lidica? Me neither.
Dizzy is really just Bad Game Design personified at this point. Just awful all-around.You're missing the point. The problem OP is pointing out is not that Dizzy is unbeatable. She's absolutely beatable... with units that seem like they were made or buffed specifically with her in mind. The problem is, paradoxically enough, that Dizzy isn't a problem. Dizzy is way stronger than any other unit in her over-wide niche. Her S3 destroys offense, her S2 pushes back CR, her S1 even has a chance to stun, she's fast, you can put a lot of stupid arts on her, etc.
Dizzy is that powerful and can be dealt with using the units they've been releasing or buffing or some of the more powerful units in the game's history. What does that say for any other debuff oriented unit that isn't as good as Dizzy? One that can't nullify offense with one attack? One that can't push the enemy team back so you can kill their cleanser before they go off? One that can't keep stunning the enemy once you managed to deal with her problematic S3 and get a turn after her annoying S2?
The Dizzy Tax isn't just a tax on people that want to run in Arena. The Dizzy Tax has a ton of collateral damage in the form of other units being basically unplayable because they don't have as many powerful abilities in such a stacked kit with surprisingly low CDs. You can deal with Dizzy/SSB just fine, okay. Between Dizzy/SSB fights, how often do you see other debuff oriented units? When you do run into them, how difficult are they to deal with? My guess is probably "rarely" and "easy".
Yeah that's bullshit, there needs to be more than ONE SPECIFIC UNIT to use for these things or you're just forcing peoples' hands for shit that they don't want. I don't know about you, but I play these games at least in part because I want to build my own unique roster and not because I want to attempt to megawhale for 100% roster completion (which would be impossible with how ML units work currently but, y'know).There are a number of characters in the game that already do what Lilias & ML Basar. You not wanting to pull for or own Vivian is your own problem.
And God forbid a game that makes it's revenue from enticing people to pull for units...entice people to pull for units.
what does my usage of molagoras have to do with spending gold...?
Whether I was gearing up 4 characters or 40 the process of gear upgrades would be the same. Old stuff gets swapped out for better stuff, and I give the hand-me-downs to my B-listers. I think with how much it costs to max out 85-88 gear, it doesn't justify the insane 50k gold cost to remove it. I'm also burning through gold a bit faster leveling artifacts now too, since I'm at the point where I know which ones need to be taken to +30.
Just engaging with the system is more than enough of a drain on resources. Not only that, I think we need gear loadouts that can be quickly swapped around. The whole gear system just doesn't feel designed for someone with a roster like mine and it's becoming an unmanageable mess. It's easy to dismiss me and say it's crazy to have that many 6*, but I mean...if you keep playing, it'll happen to you.
As for how the fuck y'all can have gear on par with mine and still be swimming in gold, no idea. Only way for me to save gold would be to stop progression and I'm obviously not doing that.
You need to run Hell Raid every week, bud. You get insane rings / gears + the speed weapon and immunity chest are basically best in slot. It's worth to auto.Sorry, I thought you expressed that you are spreading yourself thin on gear quite often in this thread but I may be mis-remembering.
100% agree on gear loadouts, I'd love to have a Dizzy PvP set and a Dizzy PvE set, but there would need to be some restrictions so it wasn't abused in GW. My only comment on the above would be is leveling an artifact to 30 absolutely necessary? I only have one and it's Tag because that has an immediate benefit as an opener for Basar. It's not like I need Daydream Joker to be 30 to beat PvE content or the extra % damage from Portrait going from 27 to 30 in PvP.
Geared really well: Seallona, A. Ravi, Dizzy, Angelica, Montmo, Luna, Lidica, J.Kise, Baiken, Sol, Basar, Roozid (5*)
Geared just good enough (i.e. to do hunts): Cermia, Iseria, Tama, Vivian
Benched: Chaos Sect, Lilibet
But what are you still progressing through? There is nothing to progress through anymore. I cleared all the PvE content back when Dizzy was released. So I've been working on PvP and that's really just hunting for speed gear so that severely limits what I'm looking to upgrade. I trash mostly everything. It's why At getting nerfed was a bummer, I wasn't chasing anything anymore.
I have last month's experiment to point back to. Again I saved ~40m in a month with barely going down in leif count and completely halted all gear related activities. I still leveled fodder, bought charms, etc. Since then I've crafted all the accessories I can and leveled up the good ones which left me with ~22m. I then splurged in the SS for bookmarks to the tune of another ~10m and have leveled all the S3 gear (minus the boots), maxed Tag, and hunted for some speed gear (probably bought 7-8 pieces to +15). I'm at 6 million with nothing left I want to upgrade and going back into hoarding mode.
I learned 2 things. 1) There's no reason to craft gear right now besides to slowly increase power on characters that don't need it because I can hit Champion and 3 man auto all the hunts but Az. Hell Raid PvE is a breeze that I don't bother with. 2) I was upgrading A LOT of bad gear. Seeing a months worth of hunt drops/crafted gear stacked up made me realize how many bad pieces I was upgrading that are sitting unused now. I'm much more selective now.
You need to run Hell Raid every week, bud. You get insane rings / gears + the speed weapon and immunity chest are basically best in slot. It's worth to auto.
Unfortunately, they're reworking Hell raids so you can only kill one boss per run, so you can't hoard and optimize.Yeah, I probably should. The drops were never kind to me so I kind of just stopped but I also never did it enough to give it a chance. I kind of been holding out for when they make the QoL raid improvements and add the remaining bosses so I can get the same benefits in less time. Maybe I'll dabble in it again with an optimized team.
Unfortunately, they're reworking raids so you can only kill one boss per run, so you can't hoard and optimize.
Normie:Does someone have a map with where the elites are in hell raid? I haven't been hunting them down much, and I think my team can spare the morale to make a few detours now.
I should be allowed to use the cleansing and immunity casting units I already have. They should be able to work for content because they are literally made for this sort of thing. The fact that the only units that are capable of S-ranking are extremely specific and few in number is a sign that they are trying too damn hard to incentivize pulls.
Fuck me for feeling like worthless shit when I'm only able to get an A rank while other players who've spent less time and effort in this game are SSS-ing it easily, I guess?
Fuck me for feeling like worthless shit when I'm only able to get an A rank while other players who've spent less time and effort in this game are SSS-ing it easily, I guess?