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LordBaztion

Member
Oct 27, 2017
3,824
Lima Perú
Seems fair, if I get the most players on my ecosystem, I'd want the majority of payments to be done on my ecosystem. I wouldn't call it benefiting for anyone else, though.

The soonest sony's market share drops, the better.
 

nonoriri

Member
Apr 30, 2020
4,268
But in terms of the clause that is being discussed here it's actually not that important as to just how much more money Fortnite generates on PlayStation, it's also about how much time PlayStation users spend playing Fortnite compared to everyone else.

Fortnite might generate 40+% of its revenue on PlayStation, but if PlayStation users might account for something like 60% of the total playtime and thus Sony needs to be paid 15% of those ~10-20% of the total revenue that makes up the engagement difference.

Until we actually see a breakdown in user playtime across all platforms we actually don't know if this clause needs to be invoked.
True, we don't know. But my point is that it's possible, even likely, that Epic already had the data about PS4 sales and time spent to know that the clause wouldn't need to be invoked unless they did something to shake up the system. Hence why it's more acceptable to them than Apple taking a flat free but generating little revenue in comparison.
 

Nanashrew

Banned
Oct 25, 2017
6,328
I wonder how much MS has to pay for Minecraft, cause there's no way that PlayStation is the leading platform.
 

Kalem

Member
May 23, 2019
445
But in terms of the clause that is being discussed here it's actually not that important as to just how much more money Fortnite generates on PlayStation, it's also about how much time PlayStation users spend playing Fortnite compared to everyone else.

Fortnite might generate 40+% of its revenue on PlayStation, but if PlayStation users might account for something like 60% of the total playtime and thus Sony needs to be paid 15% of those ~10-20% of the total revenue that makes up the engagement difference.

Until we actually see a breakdown in user playtime across all platforms we actually don't know if this clause needs to be invoked.

I know play time is another metric but just in terms of marketshare, the Xbox is massively overperforming compared to it's userbase, to the tune of some +35%, while Nintendo and PC underwhelm.


EDIT: Damn okay, seemed fine in the preview.

XEvoMcp.png


Also don't take this data as anything more than speculation, we don't really know the actual user split nor the hours played per platform.. Could be that Fortnite is just more popular between Xbox One users than PS4 users as a percentage of the playerbase as well and still play less or spend less.
 
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Baobab

Member
Feb 4, 2021
956
That's how I understood it too, I'm struggling to find words to highlight just how egregious this is. It doesn't just protect Sony from 'lost revenue' if they are the leading platform it also ensures they earn more money if a game is more successful on another platform.
This benefits no-one but Sony and would absolutely dissuade me from implementing cross-play/progression if I was a small/medium sized publisher/developer as those penalty payments will come out after the other platform has taken their 30%.
Jesus you are right, the emphasis is on revenue and not profit!
This could be a black hole for any publisher no wonder there is not mor Cross- play! To think that these were the conditions for a juggernaut like Epic, which apparently has a good relationship with sony, what happens even with a big game, that is not so huge, like destiny or a smalle indie?
 

GMM

Banned
Oct 27, 2017
5,484
True, we don't know. But my point is that it's possible, even likely, that Epic already had the data about PS4 sales and time spent to know that the clause wouldn't need to be invoked unless they did something to shake up the system. Hence why it's more acceptable to them than Apple taking a flat free but generating little revenue in comparison.

Absolutely, Epic had all the metrics to know if the Sony clause would ever come in to effect and what they would actually lose on it, they wouldn't accept those terms if it wasn't acceptable.

If anything it's genius how getting these documents out in the wild might gain traction for Sony to change this rule willingly or by highlighting it to anti-competition courts that might launch an investigation in to it.
 

MercuryLS

Banned
Oct 27, 2017
5,578
I'm not endorsing this, but every company with a large market dominance will use that leverage to extract revenue or be compensated for lost revenue. Still doesn't make this cool, especially when it might be a roadblock for some devs/pubs doing cross play across all platforms.
 

Cronogear

▲ Legend ▲
Member
Oct 27, 2017
4,017
Seems obvious epic is not unhappy with the Sony arrangement, as they are with apples. Hence the lawsuit is against apple not Sony. They must see it as far more beneficial than the apple approach somehow.
It has nothing to do with being happy or unhappy, it's about Epic feeling like they have a sound legal argument.
 

Aminga

Member
Oct 27, 2017
913
In the trial, Epic just said Sony is the only company forcing this.
And there we go. Again this is shit for devs. Why is Sony the only one doing this? And all the warriors in this thread need not reply. Can you imagine Steam doing this or Nintendo or Microsoft? The outrage would be doomsday lvls. If on some fundamental lvl we as a forum can't agree that this is shit for devs and us as consumers then just lock the thread because the defense force for this is just plain dumb.
 

BobLoblaw

This Guy Helps
Banned
Oct 27, 2017
8,360
I'd really like to know what other kinds of shady deals exist between platform holders and publishers. My guess is this is just a drop in the bucket. And even if Apple wins out, this would've been worth it just because it's our first real look at what some companies are willing to do to gain or maintain market dominance.
 

Iron Eddie

Banned
Nov 25, 2019
9,812
Seems obvious epic is not unhappy with the Sony arrangement, as they are with apples. Hence the lawsuit is against apple not Sony. They must see it as far more beneficial than the apple approach somehow.
Well if you read the transcript they were not happy with Sony's stance on crossplay, which is why they proved how easy it was to simply turn it on. Of course they didn't want to lose them entirely because of how much PS4 earned them money so they came to an agreement, it will be interesting to see how this transpires on the PS5 unless PSN is the only outlier that matters.

All this tells me is profits always come first, which is why it is so odd how some are will argue in support of the decisions they make even if those decisions are not in the best interest of the customer.
 

LifeLine

Banned
Oct 25, 2017
4,779
User Banned (3 Days): Platform Warring
Seems fair... Sony is sharing their hard-fought market leading playerbase with smaller consoles with struggling playerbases, and would have no reason to do so without an incentive.
 

bsigg

Member
Oct 25, 2017
22,620
There are games with cross-play without cross-progression though

Sure, we just don't know what the reach of this type of clause is. It's safe to assume all games with some kind of centralized progression/profile system probably have to deal with this.

Once you get to games without cross progression, is that the company able to slip under this type of clause or is Sony putting some kind of altered version in because technically other platforms are still benefitting from high player bases simply from PS having more active users.

The fact they're able to do this to one of the largest games in the world should show they're not opposed to going after anyone with it.
 

ty_hot

Banned
Dec 14, 2017
7,176
There are games with cross-play without cross-progression though

Yup, and crossplay drives more engagement on smaller platforms (meaning: platforms that are not PlayStation, thanks to PlayStation) . So smaller platformers could see an increase in play time and mtx spending. Sony is just covering their bases, if for whatever reason mtx spending increases more than playtime then Sony will want a piece of the pie... because it happened because of them.
 

Nanashrew

Banned
Oct 25, 2017
6,328
Yup, and crossplay drives more engagement on smaller platforms (meaning: platforms that are not PlayStation, thanks to PlayStation) . So smaller platformers could see an increase in play time and mtx spending. Sony is just covering their bases, if for whatever reason mtx spending increases more than playtime then Sony will want a piece of the pie... because it happened because of them.
And that hurts a lot of developers, especially indies, in the process. So it continues to hold back progress on crossplay becoming more widespread because now there's a revenue risk if you involve Sony platforms.
 

Dr. Mario

Banned
Oct 27, 2017
14,042
Netherlands
Sony are guarding against a scenario where people are using their console, platform and network infrastructure (account system, friends system, party system etc) to play a game but then, when people go to pay for things inside the game, they get no revenue because the user buys elsewhere. It's not difficult to understand that this undermines the business model for those platform holders, which is why Apple and Google are in legal battles over it, and it's why Sony have put in place these clauses.

If I go into a shoe store, take a pair of shoes, and then pay for them in a different shoe store... that would be weird right? That's at least as close an analogy.
The analogy would be you go to a store, try the shoes out, have a coffee, then go to a different store and buy them cheaper. That's not weird that's super normal. The reason Sony put this clause in is because they can and it squeezes out more money.
 

DongBeetle

Member
Oct 25, 2017
8,089
Sony are guarding against a scenario where people are using their console, platform and network infrastructure (account system, friends system, party system etc) to play a game but then, when people go to pay for things inside the game, they get no revenue because the user buys elsewhere. It's not difficult to understand that this undermines the business model for those platform holders, which is why Apple and Google are in legal battles over it, and it's why Sony have put in place these clauses.

If I go into a shoe store, take a pair of shoes, and then pay for them in a different shoe store... that would be weird right? That's at least as close an analogy.
Imagine how bad this hurts smaller devs who will likely opt to not do cross play at all or just section PlayStation users off. It sucks ass for everyone involved and just because as a multimillion dollar corporation Sony is expected to make decisions like this doesn't mean we have to empathize with them
 

thecaseace

Member
May 1, 2018
3,227
And there we go. Again this is shit for devs. Why is Sony the only one doing this? And all the warriors in this thread need not reply. Can you imagine Steam doing this or Nintendo or Microsoft? The outrage would be doomsday lvls. If on some fundamental lvl we as a forum can't agree that this is shit for devs and us as consumers then just lock the thread because the defense force for this is just plain dumb.

This is the problem I have with the discussion so far.

At the beginning the slide and policy didn't make sense so people the discussion needed to work out what the policy was and why Sony was doing it.

Since then however almost nobody is talking about the negatives for consumers and developers.

Devs could end up paying if users buy elsewhere because they prefer the user experience of buying on other stores. Publishers night not want to share the required revenue data, or just might want to dodge the policy completely resulting in less cross play games than if the policy didn't exist which is bad for consumers.

It's fine to understand why Sony's perspective in making the policy but if you're doing this ahead of evaluating your own consumer perspective it's kind of weird.
 

Aliand

Member
Oct 28, 2017
893
The problem with the clause is that if say 10% of a player base exists on Playstation and PSN makes 5% of the total revenue for the game the developer/publisher has to pay Sony penalty fees because the game is more popular on a different system. You don't think that is a little abusive?
Not if it means that the extra 5% mean a loss for the lifetime of the product and gaas or f2p could last forever.
And once again, it is unfair for Nintendo and Microsoft if they don't have the same in place. This means they may be taking a constant losses with some of these games whereas they could invest the cash in other areas.
 

TheYanger

Avenger
Oct 25, 2017
10,177
The analogy would be you go to a store, try the shoes out, have a coffee, then go to a different store and buy them cheaper. That's not weird that's super normal. The reason Sony put this clause in is because they can and it squeezes out more money.
That's not similar at all. Someone that plays on PlayStation is very unlikely to bother to go find a pc or Xbox to log in with.
 

thisismadness

Member
Oct 25, 2017
4,485
The analogy would be you go to a store, try the shoes out, have a coffee, then go to a different store and buy them cheaper. That's not weird that's super normal. The reason Sony put this clause in is because they can and it squeezes out more money.

It's not even that. It's the collective/peer pressure advantage that Sony is trying to compensate for. Friend groups will all buy the same consoles so that they can play together and people who do play multiplayer games online will usually choose the platform they believe will have the largest/most active community. I've seen people talk about these kind of things a thousand times on this forum. And over the past generation that seems to almost always be the Playstation platform. With crossplay Sony loses those advantages which could potentially cost them some hardware/software/DLC sales. From a business perspective, it does make sense that they'd be the one who asks for some form of compensation, MS is not in the same market position so you can't compare them. MS can't do it because they don't have the leverage.
 

eggroll

Member
Apr 18, 2021
218
That's not similar at all. Someone that plays on PlayStation is very unlikely to bother to go find a pc or Xbox to log in with.
Well yeah, the clause is there to protect against that. If it's not the case, the clause isn't triggered. They define reasonable limits.
Just because we don't have access to other contracts, don't assume similar clauses aren't there for the other platform holders. It seems like a pretty sensible thing to do: if 50% are playing on a platform (so the game is leveraging a playerbase and network infrastructure offered by that platform) you can't allow a case where the cut of that platform is significantly below that.
 

Dr. Mario

Banned
Oct 27, 2017
14,042
Netherlands
That's not similar at all. Someone that plays on PlayStation is very unlikely to bother to go find a pc or Xbox to log in with.
And yet that's what's causing this clause. That Sony fears people buying the v-bucks elsewhere.

It's not even that. It's the collective/peer pressure advantage that Sony is trying to compensate for. Friend groups will all buy the same consoles so that they can play together and people who do play multiplayer games online will usually choose the platform they believe will have the largest/most active community. I've seen people talk about these kind of things a thousand times on this forum. And over the past generation that seems to almost always be the Playstation platform. With crossplay Sony loses those advantages which could potentially cost them some hardware/software/DLC sales. From a business perspective, it does make sense that they'd be the one who asks for some form of compensation, MS is not in the same market position so you can't compare them. MS can't do it because they don't have the leverage.
The analogy from the shoe store was about multiple shoe stores being next to each other was good for business, because it creates a rising tide. You seem to think there is no rising tide with a game that creates critical mass through crossplay. Sony alone seems to think this too, or they just don't care and would rather see a game crash than provide revenue for the other platforms.
 

Dr. Mario

Banned
Oct 27, 2017
14,042
Netherlands
Well yeah, the clause is there to protect against that. If it's not the case, the clause isn't triggered. They define reasonable limits.
Just because we don't have access to other contracts, don't assume similar clauses aren't there for the other platform holders. It seems like a pretty sensible thing to do: if 50% are playing on a platform (so the game is leveraging a playerbase and network infrastructure offered by that platform) you can't allow a case where the cut of that platform is significantly below that.
There aren't similar clauses, Tim Sweeney said that under oath.
 

eggroll

Member
Apr 18, 2021
218
There aren't similar clauses, Tim Sweeney said that under oath.
Well there should be. For Sony they're contributing a big chunk of the Fortnite playerbase (almost half) so it's actually a lot of money.
Are people seriously saying that in the theoretical case that 90% play on platform A but only 20% pay on said platform A, that's fair ? They define reasonable limits, beyond which Sony gets extra compensation to mitigate any eventual big difference.
 
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bsigg

Member
Oct 25, 2017
22,620
Well there should be. For Sony they're contributing a big chunk of the Fortnite playerbase (almost half) so it's actually a lot of money.
Are people seriously saying that in the theoretical case that 90% play on platform A but only 20% pay on said platform A, that's fair ? They define reasonable limits, beyond which Sony gets extra compensation to mitigate any eventual big difference.

Why are we defending corporations?
 

Hasney

One Winged Slayer
The Fallen
Oct 25, 2017
18,858
Well there should be. For Sony they're contributing a big chunk of the Fortnite playerbase (almost half) so it's actually a lot of money.
Are people seriously saying that in the theoretical case that 90% play on platform A but only 20% pay on said platform A, that's fair ? They define reasonable limits, beyond which Sony gets extra compensation to mitigate any eventual big difference.

Yes, that's absolutley fair. Most likely in the case of something like Genshin Impact, most of the money on the gacha would probably be made through phones, while there's a possibility people could have more playtime on the PS version because some people prefer having a longer play session on a controller.

Would depend how these deals are worded if they're by region or not, because with Asia included, the playtime on mobile would be much higher regardless. But it certainly seems like it wasn't worth it for the devs at Genshin to take the risk, making PS players second class citizens and walled off from the rest of the cross progression.

Thanks Sony!
 

Dr. Mario

Banned
Oct 27, 2017
14,042
Netherlands
Are people seriously saying that in the theoretical case that 90% play on platform A but only 20% pay on said platform A, that's fair ? They define reasonable limits, beyond which Sony gets extra compensation to mitigate any eventual big difference.
It's more like 1% pays, given how free to play games usually work. If Sony doesn't consider F2P fair, they should not allow it. If they're worried that the competition makes a bit more than them, they should try to compete better, not run a racket where publishers have to pay them for competitors being more competitive.
 

eggroll

Member
Apr 18, 2021
218
How is a game being cross-platform extorting the platform holder, like what.
Not what I said. My point is right there in what you quoted. "if the cut is way below their contribution in terms of playerbase".
It's more like 1% pays, given how free to play games usually work. If Sony doesn't consider F2P fair, they should not allow it. If they're worried that the competition makes a bit more than them, they should try to compete better, not run a racket where publishers have to pay them for competitors being more competitive.
Not what I said. It's not that "other platforms are competing better". Sony is protecting itself from cases where people play on their console and buy MTX on their phones or PCs or whatever.
Probably because none of what you're saying holds up to any kind of scrutiny.
Sure.
 

SCUMMbag

Prophet of Truth - Chicken Chaser
Member
Oct 25, 2017
5,656
I understand why Sony does it and I certainly don't weep for Epic in scenarios like this but if the same model applies to smaller devs then it's a bit shitty.
 

thisismadness

Member
Oct 25, 2017
4,485
And yet that's what's causing this clause. That Sony fears people buying the v-bucks elsewhere.


The analogy from the shoe store was about multiple shoe stores being next to each other was good for business, because it creates a rising tide. You seem to think there is no rising tide with a game that creates critical mass through crossplay. Sony alone seems to think this too, or they just don't care and would rather see a game crash than provide revenue for the other platforms.

I'm just stating the situation for what it is. Sony feels it loses advantages to crossplay so they demand compensation for it. It's very straight forward and I don't know why all these analogies are necessary. Whether or not it is the right business decision? I have no idea. And I would doubt anyone here has enough detail on market trends and sales data to suggest that they do.

As a consumer, I love crossplay and I fully support it being the industry standard. And this is a shitty thing to do to smaller devs. But that is not relevant if the discussion of "why is Sony doing this thing that no one else does!" since I can assure you that none of these companies are doing "the right thing" for gaming communities. These decisions are all driven by their bottom lines. Sony definitely doesn't care about seeing individual 3rd party games crash -- unless data that suggests those players stop spending money. But if one game crashes and those players move on to the next, it makes no difference to them.
 

plow

Member
Oct 28, 2017
4,658
Why are we defending corporations?

Why is it defending when someone explains reasoning? Sure it's easier to say "Sony is scummy, how dare they" instead of listening to reasoning and seeing this for what it is.
People forget that gaming is a businnes. Everything any of Sony, MS, Nintendo, Steam or Epic does, is for money. There is no bad or good. Companies wanting to make money isn't a shocking revelation. Sure it would be nice if their focus would be different, but eh, let's not act like any other company wouldn't do the same.
 
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gothi

Prophet of Truth
Member
Jun 23, 2020
4,433
Not if it means that the extra 5% mean a loss for the lifetime of the product and gaas or f2p could last forever.
And once again, it is unfair for Nintendo and Microsoft if they don't have the same in place. This means they may be taking a constant losses with some of these games whereas they could invest the cash in other areas.
Apologies if I've misunderstood you (it's early and I haven't had my coffee yet) but the penalty fees are calculated monthly so this absolutely would trigger because that 5% is for that month, not lifetime.

It's confirmed Sony are the only one with this policy. In my view it's predatory and abusive, I'm really surprised Epic is suing Apple and not Sony tbh.